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▶︎ Deck | 《Fist of Fate》
とき
2020/12/22 23:35
Along with Osiris, he also learned the obelisk's special move in God's Box.
If there is an obelisk on the field, negate the effect of one opponent's monster and destroy it, negate the effect of the destroyed monster and the effect of the card with the same name, and when activated during your main phase, the opponent's Spell Trap will be completely destroyed. have a destructive effect. Like Thunder Force, additional effects are obtained depending on the activation timing, but being a free chain and timing restrictions are somewhat inconsistent. However, this additional effect is a feather broom effect and is not as important as the draw of Thunder Force, so you can use it casually to interfere. A truly Absolute Destruction card that does not target an opponent's monster, negates its effect, then destroys it, and does not negate its activation and effect. Furthermore, it is an effect that brings to mind the scene of dusting with a powerful technique that does not use the effect of the destroyed opponent. The neck still needs an obelisk. Considering that Obelisk is a super-sized monster, it only destroys a single target, and resistance destruction is not so important considering his high ATK of Obelisk. The benefit obtained is small for the obelisk, and although it is a solid special move, it is a compact card. |
▶︎ Deck | 《Thunderforce Attack》
とき
2020/12/22 23:34
Osiris' special move is recorded in God's box.
His Quick-Play Spell that destroys all the opponent's face-up monsters if Osiris is on the field. ing. The effect itself is Raibol, but it is a greedy specification such as a free chain, no cost, and an additional effect. However, the conditions for activating the additional effect are slightly inconsistent with the fact that it is a free chain, but that is probably why it is an additional effect. By drawing, Osiris' ATK can be greatly increased, so you can hit your opponent with a deadly Thunder Force. While Osiris can powerfully control the opponent's field with its effects, it's not a card that's suitable for reversals, so although it's a fairly well-matched enhancement, it's still necessary to combine heavy Osiris with his Quick-Play Spell, which doesn't have search. It can be said that it is quite a romantic gun because there is. |
▶︎ Deck | 《Starry Knight Blast》
とき
2020/12/08 0:42
A Normal Trap that negates and destroys the effect of a Level 7 Light Dragon on the field when the opponent activates a card effect by returning it to the hand.
A card with a trap that pretends to be a universal Counter Trap for Starry Knight and is not a Counter Trap. Therefore, it is susceptible to interference in the chain, and it is not possible to stop Counter Trap. The effect itself is an excellent effect that combines Starry Knight's color, Light Dragon Level 7 self-bounce and all-purpose negate, and it can also be set as a hindrance by searching with Reyel's effect. Nonetheless, this card is a card that requires a level 7 light dragon such as Starry Night, Starry Dragon to be successfully put into play. The assumption is that the Deck is spinning. |
▶︎ Deck | 《Starry Knight Arrival》
とき
2020/12/08 0:42
His simple Continuous Trap that returns a Level 7 Light Dragon to the hand or Special Summons a Level 7 Light Dragon in your hand.
A card that shows what this deck wants to do with a simple sentence. 《Starry Night, Starry Dragon》's self-bounce and Special Summon's engine can be handled with one card. While his other Starry Knight cards are all about lengthy sentences and trying new moves, this card keeps it simple! return! One point upholstery. I am humbled by the way she drives so purely. If you can Special Summon on your opponent's turn, it will be a hindrance, and if you return it to your turn, you can aim for a draw with the effect of the Holy Night. Above all, it is great that the card does not wear out no matter how many times you put it in and take it out. If you search with Reyel after securing 《Starry Night, Starry Dragon》, this card would be the best. It's a pretty solid engine as long as it doesn't get removed. |
▶︎ Deck | 《Starry Knight Ceremony》
とき
2020/12/08 0:41
A Continuous Spell that has the effect of searching for a Level 7 Light Dragon from the Deck by showing a Light/Angel monster in your hand and returning it to the bottom of the Deck, and the effect of Special Summoning a Level 7 Light Dragon from your hand in response to your opponent's effect activation. .
A card that searches for level 7 light dragons led by 《Starry Night, Starry Dragon》using Light/Angels in your hand as a cost. However, it requires a hand cost and is permanent, so if there is a risk of being broken, it is a fatal level of weakening compared to another search card, the bonfire. For the time being, securing 《Starry Night, Starry Dragon》is a matter of life and death for Starry Knight, so you can see that Reiel and Bonfire alone are not enough, but the second effect does not negate the activation of the effect itself, so it is a little weak as a check. As a differentiating point, in addition to the 2nd effect, if there is a cost, you can also search every turn. Although the performance is not very high, it can be used as a sub-engine because Reyel's search is effective as well as the bonfire. |
▶︎ Deck | 《Starry Knight Sky》
とき
2020/12/08 0:41
His Starry Knight's Field Spell, which has the effect of increasing the summoning power of Starry Knight or level 7 light dragons, and the effect of drawing when a level 7 light dragon returns to your hand on your turn.
Starry Knights are few in number, and level 7 light dragons are heavy to release when summoned. Moreover, Starry Knight has many ways to Special Summon Level 7 Light Dragons, so even if he increases his summoning rights, it would be subtle. Reiel is the only card that can make effective use of Starry Knight's increased summoning rights. The main effect is that you can get a draw when you self-bounce the light dragon level 7. However, as expected, I wonder if I can keep this card, Starry Night, Starry Dragon , and the bounce device and aim for a draw many times... A field of generally quiet performance. The addition of summoning rights is a strong effect, but it's a shame that it doesn't mesh too well with the direction of the theme. |
▶︎ Deck | 《Starry Knight Balefire》
とき
2020/12/08 0:40
Ringing flame.
It has the effect of searching for a Starry Knight or a level 7 light dragon, and an additional effect of special summoning a level 7 light dragon from your hand if darkness exists in your opponent's field and you don't have any monsters in your field. Normal Spell with Great Justice Search effect. Moreover, I am blessed to have a card called Reyel to search for this card. Saatchi basically grabs Starry Night, Starry Dragon and wants his other Starry Knight cards to work. If you meet the additional conditions, you can Special Summon the level 7 light dragon in your hand that includes the searched card, but the conditions are quite heavy. Should I consider myself lucky if my opponent can activate it with his DARK Deck? In Starry Knight, stacking 3 is recommended along with Reyel. However, Starry Knight is his deck that is full of high rarity recommended 3 copies. |
▶︎ Deck | 《Starry Knight Flamel》
とき
2020/12/08 0:40
When the opponent declares an attack, send a level 7 light dragon from your hand to his GY to Special Summon the level 7 light dragon from your hand. It has a triggered instant effect that returns it to the hand.
You can use 《Starry Night, Starry Dragon》from your hand to trigger your hand, but the timing of when your opponent declares an attack is limited. There aren't many cards that can respond to hand triggers, but it's highly likely that you're building a board that's too late with just one 《Starry Night, Starry Dragon》. Of course, if you don't have < Starry Night, Starry Dragon > at least another light dragon level 7, you can't talk about it. If anything, the main thing would be the effect of his GY activation. You can recall 《Starry Night, Starry Dragon》from GY to your hand at any time to avoid removal. However, I need a way to send this card, which has a weak effect before sending it to GY, to his GY. Starry Knight has a lot of GY activations, so there's plenty of room for Foolish Burial, but... |
▶︎ Deck | 《Starry Knight Astel》
とき
2020/12/08 0:39
Releases his LIGHT on the field and has a triggered immediate effect that special summons a level 7 light dragon from his hand, and by excluding GY himself, it has the effect of increasing his ATK of the level 7 light dragon by 1000 until the end of the opponent's turn.
The release destination can be yourself, and it can be activated by itself. Since it's a triggered immediate effect, if you hold 《Starry Night, Starry Dragon》in advance, it will function as a visible obstruction. The effect activated by GY strengthens the level 7 light dragon. In particular, it can be said that it is a reliable effect that gives his ATK to 《Starry Night, Starry Dragon》, which is lacking in ATK. As a Starry Knight's lower class, it is the second card after Reiel. Put pressure on the opponent with visible interference immediately after triggering, and see the strengthening effect after finishing the job. However, both of them have 《Starry Night, Starry Dragon》, so it is important that they are on the field, so be careful. |
▶︎ Deck | 《Starry Knight Rayel》
とき
2020/12/08 0:39
Angels who bless the holy night.
When summoned, he has the effect of searching for Starry Knight Spell Trap, and by excluding GY himself, he can revive her Starry Knight other than Reiel. In the Starry Knight Spell Trap, bonfires with search effects are the top search candidates. It can be said that he is a card that can search all of Starry Knight via the bonfire. Performance is just as good. Despite this, Starry Knight is revived by excluding her GY, and it is a good set that has a horse head demon-like effect, and although the light dragon level 7 cannot be revived, it can be said that it is a low-class monster with a fairly high level. Currently, he doesn't rely on Starry Knight's gimmicks, and he can be revived. |
▶︎ Deck | 《Starry Night, Starry Dragon》
とき
2020/12/08 0:38
A card and theme like the remake of Holy Knight Dragon, Starry Knight.
The effect of destroying one card on the field when summoned from the hand or Special Summon, the effect of not being destroyed by battles and effects with DARK, the effect of excluding the opponent to the end at the start of the damage test to attack the opponent and attacking again. have I guess the design is to use Starry Knight's support and use the removal effect by repeatedly side-skipping the hand and field many times. It's just a destruction that targets targets, so it lacks resistance destructive power, and it's painful that it can stop with a little resistance. The two effects that can be used on the field compensate for this, the anti-his DARK resistance effect and the effect that temporarily removes the opponent's monsters. However, since he can easily pass anything other than darkness, he is weak against his Deck, which has a variety of summons from the EX Deck, even against dark axis opponents. The effect when attacking requires an attack declaration, but it is quite excellent. However, he has a meager ATK of 2500, so when two large monsters line up, he gives up. In general, the core of the gimmick lacks breakthrough power, but Starry Knight is a theme that cannot begin without this card. |
▶︎ Deck | 《Sunavalon Bloom》
とき
2020/12/08 0:38
It has the effect of negating the effect of the opponent's monster when there is a Link 4 or higher Plant on the field at the time of activation, and the effect of increasing his ATK to the total of the link destination when the Plant Link battles.
When activated, it emits a negate effect that does not target, and has the effect of consolidating his ATK at the link destination to the plant link. The effect of Continuous Trap is a negate, but it doesn't have the permanence of Skidre, and of course it doesn't make sense for monsters that weren't there at the time of activation, so I'd like to think that it strips off the opponent's effect and makes it easier to attack. Due to the condition of the effect at the time of activation and the relationship that can be searched by the Great Mother God, it will be a card like the Great Mother God's special move. The effect negate on activation also functions as a hindrance. Attack "Collected Power" If you gather swordsmen at the link of the Great Mother God, a Great Mother God with one-pan class super firepower will be born. That being said, if you can't bring out the Great Mother Goddess, you'll have very little use for it. Is it a type of card that is enough if you have one that can be searched to raise the firepower of the Great Mother God? |
▶︎ Deck | 《Sunvine Shrine》
とき
2020/12/08 0:37
It can be activated by discarding one card when there is a Sunavalon link, and only Plant can be Special Summoned from EX, but the effect of reviving a lower normal Plant and sending itself to his GY during the opponent's end phase Sends himself to GY's Continuous Trap has the effect of setting
Due to the relationship between the activation conditions and the first effect, he has a general-purpose effect of plants, but he will be appointed in Sunavalon. You'll probably want to search for it with the effects of the yosei, and use the yosei as a trigger to activate it. Then the revived plants and earth spirits exist in his GY. A powerful card that allows him to supply the Earth Spirits that form the basis of Sunavalon and Sunvine every turn if maintained. The intermittent supply of earth spirits with this easy-to-search card is also one of the attractions of his Sunavalon. However, it is quite weak against removal, and if you are targeted at the time of activation and fail to land, you will lose your hand cost. Even without that, the permanent effect that activates every turn has a lot of parts to insert, so it won't last very long. The final effect is to replace his Continuous Trap, but due to the high performance of this card, it is necessary to replace it with a card of great quality. If it's Sunavalon, flowering is his Continuous Trap, but I don't know if I'll use it again. |
▶︎ Deck | 《Sunvine Thrasher》
とき
2020/12/08 0:36
The image of this card is also strong in Specter's Duel.
The disadvantages common to Sunvine are that when Special Summon succeeds, he gains his ATK according to the number of Sunavalon's links, and when an opponent's monster is destroyed by battle, the monster will be linked to his Link Monster. has an effect that can be Special Summoned. Even though he is Link 1, he can reach ATK 4000 if he refers to the Great Mother God with his own effect, making him Sunavalon's number one attacker. In Sunavalon, it is a rare card that can hit, so it is very important because it will be responsible for attacking. In addition, it has a negate effect, but it also has a goyo effect, so it can be said that it is a card for playing a counterattack. It's a key card in Sunvine, and especially when you turn to attack, you'll need this card's strength, so you'll want to Link Summon it when you need it most. |
▶︎ Deck | 《Sunvine Healer》
とき
2020/12/08 0:36
In addition to Sunvine's common disadvantages, when Special Summon succeeds, he targets Sunavalon and has the effect of healing according to the monster's link marker, and the effect of healing 600 when Plant Link inflicts battles damage on the opponent.
This card is responsible for recovery, but Sunavalon's own effect can convert damage into recovery, so I can't help but feel like I don't need to use it. Since the recovery amount itself is not large, there is little motivation to actively aim. Although it can be said that Sparrow's Tears can be healed just by activating it, there is a reason why it is prioritized over Guardians in Sunvine, but it is quite a bit of a mess, and basically it is his Sunvine that is used in situations where you don't want to use a swordsman. It will be However, it is important to remember that Healing works well with his Aroma and boasts explosive compatibility with the existing plant link Jasmine. |
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