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Yu-Gi-Oh! Card Rating List Showing 1,561 to 1,575 of 5,305

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Rating Score・ Review
Posting Date
Mardel, Generaider Boss of Light ▶︎ Deck 《Mardel, Generaider Boss of Light》
japan アルバ
2019/08/03 18:29
Yugioh Icon
Level 9 Generaider with a racial support aspect.
It's an easy-to-use search, and even though he's level 9, he can handle Ronfa, and if he's a Generaider, he can pull it out on stage, so it's easy to pull out.
Compared to his other Generaiders, it's completely useless, so I'd like to divert it to some kind of material after activating the effect.
Generaider Boss Loot ▶︎ Deck 《Generaider Boss Loot》
japan アルバ
2019/08/02 10:35
Yugioh Icon
A card that makes you think that the impact of the effect of 2 is a big entertainment card in a bad way.
A card that rewards the opponent for defeating his boss character, the Generaider.
However, the benefits you can receive against the risk are small, and the habit of having a battle restraint effect to draw is limited to battle destruction, so it doesn't mesh with the purpose of making your opponent draw a card.
Generaider Boss Quest ▶︎ Deck 《Generaider Boss Quest》
japan アルバ
2019/08/02 10:30
Yugioh Icon
A simply powerful search that allows you to add 2 Generaider Spell Traps by revealing a Generaider.
It's a pretty welcome effect for a deck that's pretty tough without a stage.
Since he returns the cards he shows to the deck, he cannot gain GY advantage, but even if he draws a monster on stage, he can return it to the deck.
Generaider Boss Stage ▶︎ Deck 《Generaider Boss Stage》
japan アルバ
2019/08/02 10:27
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The field where the Generaider subjugation quest is staged.
1's Deck Recruit effect has a loose condition that the opponent searches or draws, but the activation timing is somewhat dependent on the opponent.
However, since it reacts to normal draws, it can not be activated at all, and the Generaider card has the effect of making the opponent draw a card, so it can be controlled around that.
Pull his situational Generaider out of his deck, and the card's cost is covered by the token generation effect.
However, since you only have Attack Position and 1500 tokens, it will be disastrous if you get attacked multiple times.
Generaider Boss Fight ▶︎ Deck 《Generaider Boss Fight》
japan アルバ
2019/08/02 10:14
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Generaider's Spell Trap has a huge drop and doesn't seem to have a middle...
Currently, it is activated by salvaging the stage from the search.
Since "Metaverse" was regulated in the last revision, I'm happy to pull in the key Field Spell.
The opponent will also draw, but since it's a free chain, you can choose the timing to some extent, and you can pull the trigger of the stage effect as it is, so it's worth the risk.
Generaider Boss Room ▶︎ Deck 《Generaider Boss Room》
japan アルバ
2019/08/02 10:09
Yugioh Icon
It's a permanent cost payment type negate trap, but the range is too narrow.
Also, instead of negate the effect, it was changed to 1 draw for each player, and if the opponent was a monster, it wouldn't be destroyed, so the effect target was narrow and it was necessary to pay the cost of the hand, but it was too much.
Generaider Boss Bite ▶︎ Deck 《Generaider Boss Bite》
japan アルバ
2019/08/02 10:02
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Since the target for release is limited and a large amount is required, it is too heavy to use alone, so it is a stage premise.
However, even if you go that far, the only thing you can do is replenish X materials and increase the RBI of Ormungand, so it's not worth doing.
Jormungandr, Generaider Boss of Eternity ▶︎ Deck 《Jormungandr, Generaider Boss of Eternity》
japan アルバ
2019/08/02 9:53
Yugioh Icon
On the cover of the pack, he appears as the representative of the Generaider, and he is a monster that seems to be the ace of the Generaider.
You can use 3 or more materials, but it's too heavy, so basically you'll have to use 2. In that case, the RBI is as low as 2000.
It can be strengthened by its own effect, but it is a very dangerous thing with a hand exchange effect that will also let the opponent.
You can use a card that your opponent discards from your hand or field as an Xyz material, but since it uses 1 material to activate the effect, the result is only 1000, so it's a story that you can simply use a strong VFD or Earth Shaker from the beginning. Become.
It can also be used on the opponent's turn, so it can be a 4000 wall, but if you do that, it's too dangerous to make your opponent trade two cards.
In this day and age, you can only strengthen your RBI in a dangerous way at Rank 9, and that RBI isn't that flashy. It has a performance that makes you want to say that it is a signboard.
Altergeist Failover ▶︎ Deck 《Altergeist Failover》
japan アルバ
2019/07/30 23:14
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The effect of 1 is to Special Summon Alter from your hand completely depending on the opponent.
Faker can come out on his own, so there aren't many candidates I want to use as a surprise attack, but Kuntieri.
It is a painful place that it is difficult to put out at the timing aimed at because of the trigger.
The effect of 2 is the favorite and can recover his GY Alter.
However, there are many things that don't make much difference even if they are revived, so if you can't take advantage of the fact that they can be sent directly to GY for burial etc., is it a bit painful?
I think the 1st effect "other than this card" is superfluous, but maybe it's just my imagination...
Bayonet Punisher ▶︎ Deck 《Bayonet Punisher》
japan アルバ
2019/07/30 22:27
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The effect itself is strong, and if you go to multiple GYs, the effect will increase, so doing it in itself is not bad.
However, he often decides the game when Borrel comes out with a large size, and it tends to be a nuisance or a trick.
I feel like he can't keep up with GY's fattening speed until he can use it effectively for normal use, so I'd like to use it in combination with the standard Zabolg.
Blossom Bombardment ▶︎ Deck 《Blossom Bombardment》
japan アルバ
2019/07/30 19:13
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Burn damage can be taken as it is, but he wanted it to be a Quick-Play Spell.
It is also difficult to use up.
Blackwing - Bombardment ▶︎ Deck 《Blackwing - Bombardment》
japan アルバ
2019/07/30 19:00
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A late BF-like industrial waste card that makes it troublesome to consider.
At least with Quick-Play Spell...
The Fountain in the Sky ▶︎ Deck 《The Fountain in the Sky》
japan アルバ
2019/07/30 18:54
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In the end, even though it's recovery, I can put out numbers that can't be taken lightly.
However, the condition is that it must be destroyed in battle.
Since it's not once per turn, you want to take advantage of battle destruction and make use of it for things like Rikuru continuous self-destruct combos.
The Sanctuary in the Sky》A card with a strong premise.
Chaos Goddess ▶︎ Deck 《Chaos Goddess》
japan アルバ
2019/07/30 18:39
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Evaluate by taking advantage of the trend of the world.
In addition to level 8 Synchro, the content is not the same for tuners and non-tuners, regardless of material restrictions, 3 monsters are required, and the revived monster also requires a specific attribute for the hand cost, and the monster that is revived has the opposite attribute to the content of the hand cost. And specify level 5 or higher, and instead, if the revived monster cannot be used for synchro, it will set up a tied play.
Well, with regard to the final binding, isn't it a big problem now that summoning methods have increased?
However, at the time of its introduction, it was super expensive just to play it, and even now, it has a low status due to its heavy habit. That's the honest question.
It's an extra monster, so it's likely that there will be combos that can only be done with this (is there?), but the current situation is that even his peaky deck isn't used quite often because it's too restrictive.
Changer Synchron ▶︎ Deck 《Changer Synchron》
japan アルバ
2019/07/30 18:16
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The battle position change effect itself is not bad, but it is inferior to many rivals because it is limited to synchro.
Severe performance without Synchron support.

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