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HOME > Yu-Gi-Oh! Deck List > Hieratic Dragon, Hieratic SealDeck List > Sacred Time 1 kill.ver. Gachi Deck Deck and Deck Instructions

"Sacred Time 1 kill.ver. Gachi Deck" Deck 2013

Hieratic Dragon, Hieratic Seal Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Hieratic Dragon, Hieratic Seal" / Beatdown
Key Card
Labradorite Dragon
Deck commentary

Playing

It is 1 kill in the sacred time.
Recently, I decided to review the sacred time, so I made it.
There were many changes in environmental measures during the rotation, so I organized the operation method column once.
~1kill method~
Here is a method of 1kill.
(1) Aceto in hand, 2 copies, Nephte → Aceto ns, Aceto release with the use effect of the hand, and use ss
→ Release from Labrador Deck with Aceto Release effect → Use effect in hand to release and use ss
→ Release Labrador from Deck to ss → Xyz and Tremis ss with 2 Labradors
→ Activate Tremis effect, remove Labrador, collect GY's use
→ Use the collected power effect to release the field, and use the power ss → GY's Labrador ss with the power release effect
→Release Shu with Nephte effect, Nephte ss→Alexandro ss from Deck with Shu release effect
→ Toradora ss with Alexand and Labrador Synchro → Toradora effect, destroy Nephte, attack twice
→Tremis 2700 + Toradora 3000 x 2 = 8700 for 1 kill.
(This method is not possible because the current recipe is missing an answer ^^;)
② Open in hand, Aceto, Shuu, Nephte → Aceto ns → Aceto release with Nephte effect, Nephte ss
→ Labrador ss from Deck with acetorelease effect → Nephte release, use ss with eu effect
→ Labrador ss from Deck with Nephte Release effect → Xyz and Tremis ss with 2 Labradors
→ Recover Nephte from GY with the Tremis effect → Release the Nephte with the Nephte effect, Nephte ss
→ GY's Labrador ss with the release effect → Synchro with Labrador and Nephte, Starry Dragon ss
→ Exclusion of Topheni and Labrad of GY, opening ss
→ 2700 Tremis + 3200 Star Dragon + 3000 Opening = 8900 for 1 kill.
The above 1kill is a pattern that can be done without using Atumus or Redame. If you use Atumus or Redame
You can do it more reliably, so you can get 1 kill with a fairly high probability.
③ Aceto, Nephte, and Shu (Nephte is also possible) in your hand → Aceto ns → Use effect to release Aceto and use ss
→ Labrador ss from Deck with Aceto Release effect → Release with Nephte effect and Nephte ss
→ Watt Teru ss from Deck with Release effect→ Rank 6 Xyz, Atumus ss with Watt Teru and Labrad
→Remove Watt Teru with Atumus effect, Redame ss from Deck→Ace ss with Redame effect
→ Rank 5 Xyz with Nephte and Aceto on the field, Pleiades ss → Remove Nephte with Pleiades effect and return Redame to hand
→Exclude Atumus and use Redame ss →GY's Watt Teru ss with Redame effect→Ride Pleiades and Tremis
→Tremis 2700 + Redame 2800 + Watt Teru 2500 = 8000 can kill 1 kill.
(The current Deck recipe doesn't include Watt Tell, so it can't be used ^^;)
Next is 1kill of 《Instant Fusion》type. (At the moment, 《Instant Fusion》is no longer used ^^;)
④《Instant Fusion》in hand, aceto, use → aceto ns → use effect to release aceto, use ss
→ Watt Teru ss with acetorelease effect → Rank 6 Xyz, Atumus ss with Shu and Watt Teru
→Remove the material, Atumus effect, Redame ss → Redame effect, GY's Ace ss
→ 《Instant Fusion》activation, 1000LP payment Guiltia ss → Rank 5 Xyz with Guiltia and Ace, Pleiades ss
→Remove the material and put the Pleiades effect into your hand →Exclude Atumus and get the Redame ss
→ Redame effect, GY's Watt Tell ss → Ride to the Pleiades, Tremis ss
→Tremis 2700 + Redame 2800 + Watt Teru 2500 = 8000 can kill 1 kill.
The point is to use Watt Tell instead of pulling Labrador.
It is a mausoleum 《Dragard》type 1kill.
⑤ Mausoleum, 《Dragard》, other suitable Spell or Trap in hand → Drop Labrador and 1 card in Mausoleum → 《Dragard》ns → Activate effect, Revive Labrador, lay down two backs → Synchro with two bodies, Tradra ss → Destroy 2 backs with effect → 3000 toradora × 9000 with 3 attacks, 1 kill
(This is not possible with the current recipe because it is not used in the mausoleum ^^;)
If you mess up the field with Shuu and Nephte, I don't think your opponent can do anything other than veiler, so the 1kill success rate is high. Watch out for goals. The order of attacks is in order from the one with the lowest RBI.
~Reason for adoption~
①《Red-Eyes Darkness Metal Dragon》《Four Advanced Sacred Time
A card necessary for the operation of the Holy Era. Some duelists don't use Nephte or Shu because they are "unusable children", but they are essential to the operation of his Deck. In the first place, you can't expect to develop unless you have a Sacred Sacred card in your hand, so you can fully use Advanced Sacred Sacreds (Ushil, Setek...huh?).
②《《Dragard》》
10 synchros with this girl and Labrador are indescribable. From Dragard he can revive GY's Labrador and synchronize with him, so it's quite an add. It's also a cost to start, and in case of emergency, you can use this child's effect to release the holy time of the field and activate the release effect.
③《Labradorite Dragon
Needless to say, Dragon Vanilla goes well with Sacred Time. Labrador, which recently entered the market, is perfect.
"Level 6 tuner...it's dangerous to use with ..."
Labrador also serves as food for cultivation.
④《Black Luster Soldier - Envoy of the Beginning》
A brute warrior who was difficult to enter if it was a sacred time until now. But !!
As a finisher, of course, it is also a gem as a capable removal personnel.
⑤ 《Card Car D
Backup Soldier》Kita. It's convenient because it doesn't leave anything behind!! It doesn't get in the way of Topheni!!
⑥《Hieratic Dragon of Gebeb》《Honest
Mainly opion countermeasures. This deck of his can't break through Opion even with ns. Honest is therefore required. Attack from Ace ns You can break through Opion even with Damesteonest. It is possible to win even from the first match by putting in the main. Even if an accident occurs, Honest's defensive power is solid, so it will work out w Gave is a good monster who increases RBI and vanilla. It's strong to create a wall called Ascension by synchronizing with Labrador, which was added in Main 2.
⑦《Hieratic Seal of Convocation
A search card that is a necessity for sacred time. It hurts to say that it's a semi-regular... (Why is there three E-emmers... because that one is more violent...)
. It's a great card to replenish your hand in a sacred time where it's easy to lose your hand. It's not an exaggeration to say that just drawing this one card will affect the duel.
⑧ 《Heavy Storm》《Dark Hole》《Mystical Space Typhoon》《Monster Reborn
general purpose card. No explanation needed. In a nutshell, Cyclone can stack three pieces from the main.
Or rather, load it up. Let's stack. you must. Slow deployment? That's not what I knew!
As for the Holy Hour, Topheni Abyss is the hardest to say the least. It's good to have removal cards.
There is no problem in turning around.
⑨《Forbidden Lance
That one that became available at a low price with the advent of GP2014. Longinus... Gefungefun.
Since there were no resistance monsters, Xyz, or Synchro in Holy Hour, this card is perfect to make up for that.
The RBI is going down, well, look at it ^^;
⑩《《Compulsory Evacuation Device》》《Bottomless Trap Hole》《《Fiendish Chain》》《Solemn Judgment》《Solemn Warning
Needless to say, general-purpose Trap. 《Compulsory Evacuation Device》, Abyss, and Demoche are piled up as a countermeasure against opinion.
If you hit it when the ss effect is activated, Opion is excellent because it cannot search for generalization and cannot attack. Let's do it with Psych when 《Safe Zone》comes.
I thought about using Mirafo, but I decided not to use Mirafo when declaring an attack because it can be stopped with Demoche, and once the Sacred Hour goes around, you can use Tremis Bounce, Gauntlet Removal, and Nephte Removal. All you have to do is stop your opponent's movement.
~ Postscript below ~
1 * Main and side changed.
For a moment, I had a glimpse of 43 main cards, but when I turned it around earlier, I thought, ``Oh, there are too many, so I can't go around...''. Removed Super Regeneration, 《Card Destruction》, and Greed. I thought Super Regeneration was for replenishing my hand after deployment, but if Vanilla fell in a mausoleum, even if I failed to kill 1 kill, Dragard was there, so it wasn't a problem lol
Card Destruction》is difficult to use in a pinch, and if you draw it after vanilla drops in Mausoleum, it's just a rotten card... I didn't need it, so I took it out. I wanted to try something interesting, but...
Greed was left out for the same reason as Super Regeneration.
2 * Deck countermeasures: BK, Blue-Eyed Otome are listed in the customization column.
3 * Main and side changed.
Main, 2 Veilers, 1 Dragon Gave, 1 Honest in, 1 《Dragard》, 1 Roar, 2 Mausoleum out.
As expected, he has two copies of Veiler because he can't miss it when playing against environment decks such as Evilswarm.
Mainly using Dragon Gave and Honest is mainly for opion countermeasures, but there is no problem with other deck battles with him. After defeating the opponent's monster with Dragon Gave, being able to put out vanilla is quite useful. (1) Synchronize or Xyz with other Sacred Time, (2) Synchronize with Dragon Gave to main 2 and launch Ascension to the wall, (3) If the back is strong, you can use Toradora on the next turn to attack continuously. can. Also, if you have Hieratic Seal of Convocation for pin insertion, it's basically the same as throwing in 3 Dragon Gaves, so even if you can't ss in the Opion game, you can do something about it, as long as you draw Honest...
By the way, the reasons for removing 2 mausoleums, 1 roar, and 1 《Dragard》are as follows.
Mausoleum can send vanilla to his GY to reduce hand accidents & deck compression, but it's a card that doesn't make sense anymore with vanilla in the opening hand. In that case, I decided that it would be better to leave a frame for the back and velor. Even if you draw vanilla, if you have Topheni in your hand, it won't be an accident, so there's no problem.
The roaring roar could have been included, but I didn't have room for it, so I left it out. Also, since it is a card that can't be helped if it comes in the first hand, it is omitted to reduce the accident rate.
I had two copies of Dragard, but now that I've pulled out Mausoleum, it's a really hopeless card to have in my first hand, so I'm pinning it. Even though it's an accident, the other effect "Releasing the dragon and increasing 800" is a good match with the sacred time. If the field becomes stalemate, you can use this effect to release the Sacred Time and deploy it.
As for the side, I put in 2 Veiler as my main, so the slots were empty. For the time being, I have two D.D.
4*Extra added.
Leo, the Keeper of the Sacred Tree》is added. 10 synchros, 3100 RBI, no restrictions on summoning conditions, and an extremely powerful effect that negates the effects of cards that target this card other than your main 2. Most large monsters can be destroyed with this. If you want to keep the place, you can prioritize this over Astral Dragon, and you can use it as an alternative when you run out of Extra Dragon.
5*Added Gadget countermeasures in the customization column.
6 * Changed the main and side.
As for the main, he used to play one Watt Tell and two Labrados. Recently, however, they have started to aim at reducing the accident rate in order to win consistently. Therefore, I finally came to the conclusion that three vanilla level 6 cards would increase the accident rate, so I decided to overtake Watt Teru. Being able to play 3 vanilla cards at once was a big advantage, but it can't happen if you don't have all the cards in your hand, so I thought it would be better to try to reduce the accident rate. Pass Watt Tell, not Labrador? It is best not to fall into the abyss. Depending on the hand, I've even released the Hallows of the field and played vanilla. In this case, it will fall into the abyss. The same is true when using the Radame effect. It reduces the 1kill pattern, but that's okay because there are plenty of other patterns.
And I pulled out a demoche. It's strong, but since it's a Continuous Trap, the chain cycle hurts. For the time being, one sheet is included, so there should be no problem.
Instead of these two cards, I put in two sacred spears that became easier to obtain in GP2014 (Gold Pack).
As a result, no matter how much we went first, the Sacred Elephants that had been hit by Braho would no longer be hit!! This is an incident!!
Since it is no longer affected by Mirafo, the stability has improved, the place has improved, and the 1 kill rate has also improved!
On the side, I removed one extra G and added a broken Demoche. There are two extra G and two Car D, so you don't have to worry about one extra G. That's why there are two extra G on the side.
7*Extra changed.
I have 2 Astral Dragons, 2 Fang Kings, and 1 Toradora.
Since Star Dragon appears frequently and Fang King is excellent, I have two of each. As a finisher, Toradora is intended to be played when there is no back, so I decided that even one copy would be fine.
8*The side has been changed.
Changed one Demoche to Honest. Since Honest has become a semi-regular skill, I need it as a combat support against muscle-brain opponents, so I'm going to enter the side for the time being.
9*Extra changed.
Turned Fang King into his Bounzer. As for 10 Synchro, there are currently only two options, Gave and 《Dragard》, so I thought that 10 Synchro Monster was too much for the means, so I changed it. Bounzer is a general-purpose Rank 6, and since powerful Rank 4 Effect Monsters have appeared recently, I thought I should put it in for protection. The range of strategies will expand.

Strength

You can reduce the opponent's field with the release effect and increase your own field.
If you have 3 or 4 sacred time cards in your hand, it's already 1 kill.
If Atumus comes out, I can afford it ^^
Call Redame to revive.
The extras Pleiades, Tremys, and Toradora are strong.
And recently I thought that I could use it plainly, Star Dragon.
In RBI, he is a valuable existence that surpasses Blue-Eyed even if he comes out.
…should I put one more in the extras…
By the way, when I did a trial draw x 100 times with the current recipe and took statistics,
13/20
With that probability, I was able to create a situation where I had Aceto and Topheni in my first hand, or at least one Vanilla lined up with a hand that I could bring. Even if vanilla comes in the first hand, if you have Topheni, you can connect to Vanilla ns from Tophenis ss, Vanilla ss, and Atumus from Topheni release.
Also, the remaining
What kind of hand was 7/20?
・There are many bags
・There is Dragard, Honest, and Dragon Gave.
・ Car D is there
So it wasn't an accident.

Weakness

It would be a pain if Atumus, Pleiades, Tremys, Redame, and Toradora hit Veiler.
It's easy to run out of cards, but you can cover it with extra G and car D...
You can put up a good fight against non-excluded decks.
In other words, it's weak against exclusion decks.
Imperial Iron Wall》on the sideboard and 3 Cyclone copies in the main deck, so if you get an exclusion deck, let's do our best with Saichen.
Also, the SS meta has no hands or feet. There is no problem if it does not move as a sacred time,
You can't do that in the first place...
Opion, if Jogen comes, let's endure it with Saichen...

Customize

・You can also put 《Instant Fusion》.
(It seems to be the Pleiades axis...)
~Side Deck~
・ D.D. Crow x 2 ← Dedicated to reviving all GY
・《D.D. Warrior Lady》×2 ←Dedicated to all destruction resistance (including Opion)
・ Honest x 1 ← Dedicated to all brain muscle monsters
・Proliferating G x 2 ← Dedicated to all ss
・ Dimensional Fissure ×3 ←Dedicated to all monsters that activate GY
・《Compulsory Evacuation Device》×1 ← Dedicated to all destruction resistance (including Opion)
・ Demon's Chain x 1 ← Dedicated to all destruction resistance & Effect Monsters (opion also ry)
・《Imperial Iron Wall》×3←Dedicated to all Dragon Ruler & Exclusion Decks
~ Countermeasures against Deck ~
① Evilswarm
With a side change, I open 《Compulsory Evacuation Device》×1, demoche×1, female warrior×2, and replace it with one Labrador and two Car D.
Compulsory Evacuation Device》, Naraku, Demoche, let's remove and neutralize Opion.
Also, if 《Safe Zone》is put up, let's destroy it with Cyclone as soon as possible. Rather, it is easier to process if you put 《Safe Zone》. Let's show off the strength of Cyclone 3 stacks. There is also a way to take Opion with you as a female warrior. It is excellent because it can break through 《Safe Zone》. In case of emergency, use Gave or Acetons to decide on Damesteonest.
② Dragon Ruler
I re-chain and replace 《Imperial Iron Wall》×3, Extra G×3 with 2 Car D, 1 Labrador, and 3 Cyclone.
If you can put up an iron wall, the follower dragon will be weakened at once. It becomes impossible to search. 《Sacred Sword of Seven Stars》, you can't even use the Golden Chest. The problem is the removal of Felgrandt, but it should be fine if you use Star State Dragon to break through. Follower dragons tend to have less backs, so I don't think it's a problem to remove Psych. Also, you may want to include 《Compulsory Evacuation Device》on the side.
③ Mermail
Saichen and Rift x3, 《Fiendish Chain》×1, replace 2 card D, 1 Labrador (or 《Dragard》), and opening.
Even if you attack first and second, let's make a rift, a rift, anyway. If you block the opponent's girlfriend's GY, his Mermail movement will stop. Both Lead Abyss and Megalo Abyss cut monsters from your hand and ss. If you can't drop it from your hand to his GY, you can't ss in the first place, and you can't use the effects of Atlantean monsters. A sort of rift alone would put him up against Mermail. Therefore, as long as you don't pull the rift, you have to work solidly as "Pure Sacred Time". Mermail has no way to stop a 1kill other than backing if you have a hand that can 1kill. So, if you break even the back firmly, you'll be fine. Do it before it gets done. Oh, Dragon Ice will be revived by discarding cards at ss, so it's good to exclude it if possible. Beware of torrent funerals. Tidal is at his best after being sent to his GY. be careful.
④ Dark World
Saichen replaces 3x Rift, 2x D.D. Crow, 2x D.D. Warrior Lady with 1x Cyclone, 2x Car D, 2x Veiler, and 2x Demoche.
Even if you don't put in Car D, the opponent will turn it on its own, so you don't have to. Dark World is his GY effect so you won't need Veiler. Same with demoche.
Let's open up the first attack.
Let's make a gap in the second attack.
that's all.
It's the same as Mermail, GY can't do anything if you seal it. However, the problem is 《Dragged Down into the Grave》. I can't move if Topheni or Aceto is dropped with this. Gave, Honest should be plainly strong. Let's do our best without being discouraged by handicap.
⑤BK
Replace 《Compulsory Evacuation Device》×1 and 《D.D. Warrior Lady》×2 with Saichen with 1 《Dragard》, 1 Car D, and 1 Labrad.
As long as I can remove the lead blow, I use full 《Compulsory Evacuation Device》and use a non-destroying female warrior.
Also, the blaster type BK that I mentioned is a powerful deck that can even 1 kill. As long as you send the opponent's monster to her GY, you have to keep in mind that Blaster will come out. Let's kill 1 early before it comes out. The most efficient countermeasure is to eliminate about 2 lead blows with female warriors. The blaster has a high hit point and excellent destructive effect, but since it has the Dragon Ruler common effect "Can only be used once per turn", it is not so much of a threat on its own. If the lead blow cannot come out early, it should be easy for you to develop and difficult for the opponent. However, since it may use Excalibur, it is better to keep in mind that it is not an opponent that you can let your guard down.
⑥ Blue-Eyed Otome
With Saichen, replace 2 Female Warriors and 1 Demoche with 1 Labrador and 2 Car Ds.
Blue-Eyed is troublesome because 3000 RBI will come out if you turn it. You can hit Naraku against Blue-Eyed that has been revived by Goro, etc., but you can't hit her Blue-Eyed that came out as a maiden due to the chain. Make no mistake about her.
Also, she may use 《Senet Switch》or 《Safe Zone》, let's deal with it with Cyclone. In addition, it is effective to hit Demoche against the maiden that the opponent has targeted with the opponent's card. She can hit the silver dragon that appears. By the way, the maiden is treated with a star dragon. 3200 circle damage w
By the way, how to fight bullying. Removed Blue-Eyed with 《D.D. Warrior Lady》…w
⑦ Gadget
Let's take out D.D. Crow x2, Proliferate G x3 or Dimensional Fissure x3, Labrador x2, Car D x2, Naraku x2.
Crow is anti-fortress. If you don't allow revive from GY, you won't be able to make rank 7 if your opponent is a pinning fortress. Increased G is advantageous when this is the second attack. If it's an ss-based gadget, you'll be able to draw at least two cards. By the way, the reason why I wrote "or" here is that I can't use the increased G if I create a gap. Gadgets contain a mandatory card, the Pot of Greed. Also, the Traptrix Gadget is guaranteed to contain Trions. And considering the existence of Fortress and Redox, it should be quite advantageous for the opponent to block his GY. With Redox on Trion, he will revive from GY, Fortress's revive from his GY, and the Redox revive effect in the first place will be blocked, so the opponent can only Xyz one-shot, and use GY's cards repeatedly. will not be possible. So if you're not confident in your playing or you're afraid of card mishaps, it's better to add extra G.
Also, the shock ruler comes out easily in the gadget. If possible, I would like to stop this guy with a demoche or a forced escape. In match battles, his Spell will be meta for the first battle, and monster effects will be meta for the second battle if it turns out to be a Sacred Chronicle. Just be careful with this one. Because it is difficult to deal with anything other than traps.
If you have Topheni, Aceto, or Redame, you can break through, but I don't think there is such a situation, so let's pack the bag. You could also increase Demoche and Forced Escape by 1 each, instead of Crow.
~《Dimensional Fissure》How to operate~
I'll think about it first hand. * Below is the first hand I drew, I drew it appropriately.
① Rift, Roar, Shuu, Topheni, Mausoleum, Storm
(In the case of second attack)
Large storm→Drop 2 Labrados from the Deck at the Mausoleum→(Assuming there are monsters in the opponent's field) Tophenis ss, Shuu ss→Tophenis release effect Watt Teru ss→Atumus Xyz ss→Redame ss with effect→Redame effect With GY's vanilla revival → Goro revives another vanilla revival → Tremis Xyz ss between vanillas → Redame bounce with Tremis effect, Ride Atumus and Guidera ss, Remove Guidera and Redame ss → Atumus ss with Redame effect, Ride to Guidera → Create a rift and battle → Destroy the opponent's monster and remove it → At least 2700 Tremis and 2800 Ledames, a total of 5500 should be given. If the opponent is defending, the penetration of guidera is also a plus.
This is the ideal way to fertilize his GY and create a gap. (Currently Mausoleum and Goro are not included)
I'll wait for your opinion ^^
Feel free to write to me.
Also, if you read it, I would appreciate it if you could rate it.
Turns well 10 Turns well 6 Turns 3
I would like to use this as a reference, so please take care of it.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon walp ( Total 41 decks )
Posted date : 2013/09/02 12:07
Main Deck (23 Types・40)
monster (12 Types・23)
NumNameAttributeLevelTypeATK / DEFcheapest price
2 List of decks using this cardLabradorite Dragon DARK 6 Dragon 0000 / 2400 ¥30
1 List of decks using this cardRed-Eyes Darkness Metal Dragon DARK 10 Dragon 2800 / 2400 ¥15
1 List of decks using this cardBlack Luster Soldier - Envoy of the Beginning LIGHT 8 Warrior 3000 / 2500 ¥50
3 List of decks using this cardHieratic Dragon of Tefnuit LIGHT 6 Dragon 2100 / 1400 ¥25
3 List of decks using this cardHieratic Dragon of Su LIGHT 6 Dragon 2200 / 1000 ¥50
3 List of decks using this cardHieratic Dragon of Eset LIGHT 5 Dragon 1900 / 1200 ¥30
3 List of decks using this cardHieratic Dragon of Nebthet LIGHT 5 Dragon 2000 / 1600 ¥30
1 List of decks using this cardHonest LIGHT 4 Fairy 1100 / 1900 ¥10
1 List of decks using this cardDragard DARK 4 Dragon 1300 / 1900 ¥30
1 List of decks using this cardHieratic Dragon of Gebeb LIGHT 4 Dragon 1800 / 0400 ¥15
2 List of decks using this cardCardcar D EARTH 2 Machine 0800 / 0400 ¥20
2 List of decks using this cardEffect Veiler LIGHT 1 Spellcaster 0000 / 0000 ¥90
spell (6 Types・10)
1 List of decks using this cardHeavy Storm - - - - ¥110
2 List of decks using this cardHieratic Seal of Convocation - - - - ¥10
1 List of decks using this cardMonster Reborn - - - - ¥49
1 List of decks using this cardDark Hole - - - - ¥130
2 List of decks using this cardForbidden Lance - - - - ¥10
3 List of decks using this cardMystical Space Typhoon - - - - ¥10
trap (5 Types・7)
2 List of decks using this cardCompulsory Evacuation Device - - - - ¥1
2 List of decks using this cardBottomless Trap Hole - - - - ¥10
1 List of decks using this cardFiendish Chain - - - - ¥20
1 List of decks using this cardSolemn Judgment - - - - ¥50
1 List of decks using this cardSolemn Warning - - - - ¥40
Extra Deck (11 Types・15)
2 List of decks using this cardStar Eater LIGHT 11 Dragon 3200 / 2800 ¥30
1 List of decks using this cardLeo, the Keeper of the Sacred Tree EARTH 10 Beast 3100 / 1900 ¥38
1 List of decks using this cardAscension Sky Dragon LIGHT 10 Dragon 000? / 3000 ¥120
1 List of decks using this cardTrident Dragion FIRE 10 Dragon 3000 / 2800 ¥380
1 List of decks using this cardSuperdreadnought Rail Cannon Gustav Max EARTH 10 Machine 3000 / 3000 ¥28
2 List of decks using this cardGaia Dragon, the Thunder Charger WIND 7 Dragon 2600 / 2100 ¥150
1 List of decks using this cardPhoton Strike Bounzer LIGHT 6 Warrior 2700 / 2000 ¥50
1 List of decks using this cardGauntlet Launcher EARTH 6 Warrior 2400 / 2800 ¥30
2 List of decks using this cardHieratic Dragon King of Atum LIGHT 6 Dragon 2400 / 2100 ¥30
2 List of decks using this cardConstellar Ptolemy M7 LIGHT 6 Machine 2700 / 2000 ¥30
1 List of decks using this cardConstellar Pleiades LIGHT 5 Warrior 2500 / 1500 ¥30
Main deck minimum construction amount ¥2452


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