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HOME > Yu-Gi-Oh! Deck List > GadgetDeck List > Gadget One Kill (latest version) Deck and Deck Instructions

"Gadget One Kill (latest version)" Deck 2020

Gadget Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Gadget" / Beatdown
Key Card
Limiter Removal
Deck commentary

Playing

This is the latest version of Gadget One Kill.
Previously, he decked up Gadget for the new rules, so if you take a look at that as well, I think it would be helpful.
This time, I have built it with the feeling that it is the easiest to handle now.
Operation method
Regarding the operation method of this Deck, since it is basically a deck that takes the second attack in the main construction, please try to take the second attack when you decide to go first and second.
I will explain later about the case where the lead is taken from the first round.
It's a movement after taking the second attack, but basically a monster that has some kind of obstruction or posture will move after releasing it with his Kaiju, hinder it, use Lightning Storm, etc.
After that, I will move using gold and silver, and aim for one kill using Dark Rebellion or 《Limiter Removal》.
Ideally, 《Limiter Removal》is also the key to this deck, so having one in your hand makes it easier to one-kill.
The Gadget Deck recipe I gave before is close to a one-kill after all, but it's easier to one-kill by using Kaiju to move the opponent's monsters, and there were Link Monsters that can get closer to one-kill, so this time I tried this. It's built.
Regarding the operation method if the lead is taken from the first game, there are many things that cannot be done if the lead is taken from the first game, so some adjustment may be necessary.
From now on, I will roughly write down the initial hands and movements I want for the first and second attacks.

Set 1 gold or silver, if there is a trap, set a trap and end the turn
If you can build 2 rank 4, it might be something that lurks in the abyss, or maybe Baguska, which is not used in this build, might be useful.
Set 《Limiter Removal》with 3 gold or silver, or 2 of them, or with some development leaving Machine (regarding this, if gold and silver are destroyed for the time being, Gadget can be released from the deck, so you should reduce the damage a little. It would be even better if there was 《Limiter Removal》)
movement in advance
*When the opponent's board is full of monsters
1 Basically, if you can put out two or more level 4s, use Dark Rebellion and Arknight separately if you can do one kill by calculating LP.
In some cases, use Auroradon, which is a Machine, to connect to one kill.
The best thing to have is still Limiter Removal, and if you can use hindrance or have Kaiju on both sides, you can one-kill the Machine Jizkiel on your side.
Auroradon, which I mentioned earlier, is also a Machine, so it's great to use Auroradon to clear the opponent's board.
2. If you can't get LP even if you can remove the opponent's board a little, it's as big as possible to make the opponent's board even more with lightning storms and obstacles, so set gold or silver and finish after that, or hit with Kaiju. If you have 《Limiter Removal》or a trap, it's fine to turn it down and finish.
A word of caution here, if you can't get LP by using Limiter Removal, it's a prerequisite to remove the opponent's board, but if you can't get LP, use Limiter Removal to deal huge damage. You don't have to take it.
The reason is that if you use 《Limiter Removal》, the Machine monster will be destroyed in the End Phase, and even if you can SS the monster from the Deck with Gold or Silver, you will have to search for it after that, so basically 《Limiter Removal》will be destroyed.》is set without using it and Kaiju is left, or gold and silver are left so that the board will not be reduced even if it is destroyed in the opponent's turn.
*If the opponent is a deck that uses traps to fight (example: Altergeist, Murakumo)
1. It seems to be a very obvious thing, so be careful.
This also depends on the board of the opponent, but if there is a trap and there is also a monster that destroys something, you can release the monster with Kaiju and then remove the back with feathers or lightning storm, if If there are a lot of backs, basically even if there are monsters in the opponent's field, prioritize the backs and use them before deploying.
To put it simply, if the opponent has only non-interfering monsters and there are a lot of backs, he wants to play Kaiju for the time being! It is NG to think about it and get in the way first, and remove the background first.
If 2 backs cannot be removed and Kaiju is summoned negate, etc., this will of course change depending on the opponent's board, but it feels like Kaiju before the basic development, so the opponent's Trap is removed. Kaiju is summoned negate, in which case it's a set end as I mentioned earlier.
*About the side deck
As for the side deck this time, since it's his deck that's supposed to go second, I'm sure some people will dare to go second if they use it in a match, so the side deck is constructed so that it's good to take the lead.
To be frank, if you duel with the second attack in the first match, from the opponent's point of view, it's a deck for the second player, so some people dare to hand over the first one.
To be frank, this will also be a psychological battle with your opponent, so please do your best to see how your opponent is doing.
That said, it's okay to increase the number of traps so that it's okay to go ahead a little, and if you win in rock-paper-scissors from the first game and declare that you're going second, you'll think that your opponent is already a deck for the second. I think that he will give me the lead, so I think it would be good to put all 15 side cards in the main.

Strength

The ease of one-kill and the ease of deployment are high.
2 Since there are many cards that can further increase the opponent's field, it is easy to turn the board a little.

Weakness

1. I'm conscious of building the main deck, but after all, the accident of the initial hand is a little more expensive than a normal deck, so adjustments are often necessary.

Customize

adjustment required

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon ウカム ( Total 35 decks )
Posted date : 2020/06/15 23:59
Main Deck (19 Types・40)
monster (12 Types・23)
NumNameAttributeLevelTypeATK / DEFcheapest price
2 List of decks using this cardJizukiru, the Star Destroying Kaiju LIGHT 10 Machine 3300 / 2600 ¥40
2 List of decks using this cardGameciel, the Sea Turtle Kaiju WATER 8 Aqua 2200 / 3000 ¥80
1 List of decks using this cardKumongous, the Sticky String Kaiju EARTH 7 Insect 2400 / 2500 ¥25
1 List of decks using this cardCyber Dragon LIGHT 5 Machine 2100 / 1600 ¥30
3 List of decks using this cardSilver Gadget LIGHT 4 Machine 1500 / 1000 ¥30
3 List of decks using this cardGold Gadget LIGHT 4 Machine 1700 / 0800 ¥40
1 List of decks using this cardInfinitrack Anchor Drill EARTH 4 Machine 1800 / 0500 ¥30
2 List of decks using this cardGreen Gadget EARTH 4 Machine 1400 / 0600 ¥10
2 List of decks using this cardRed Gadget EARTH 4 Machine 1300 / 1500 ¥20
2 List of decks using this cardYellow Gadget EARTH 4 Machine 1200 / 1200 ¥20
2 List of decks using this cardAsh Blossom & Joyous Spring FIRE 3 Zombie 0000 / 1800 ¥260
2 List of decks using this cardMaxx "C" EARTH 2 Insect 0500 / 0200 ¥580
spell (5 Types・12)
1 List of decks using this cardHarpie's Feather Duster - - - - ¥50
3 List of decks using this cardDouble Summon - - - - ¥10
2 List of decks using this cardLightning Storm - - - - ¥50
3 List of decks using this cardInterrupted Kaiju Slumber - - - - ¥150
3 List of decks using this cardLimiter Removal - - - - ¥5
trap (2 Types・5)
3 List of decks using this cardInfinite Impermanence - - - - ¥400
2 List of decks using this cardRed Reboot - - - - ¥42
Extra Deck (15 Types・15)
1 List of decks using this cardChimeratech Megafleet Dragon DARK 10 Machine 0000 / 0000 ¥30
1 List of decks using this cardSuperdreadnought Rail Cannon Gustav Max EARTH 10 Machine 3000 / 3000 ¥28
1 List of decks using this cardDingirsu, the Orcust of the Evening Star DARK 8 Machine 2600 / 2100 ¥50
1 List of decks using this cardNumber S39: Utopia the Lightning LIGHT 5 Warrior 2500 / 2000 ¥320
1 List of decks using this cardEvilswarm Exciton Knight LIGHT 4 Fiend 1900 / 0000 ¥38
1 List of decks using this cardNumber 39: Utopia LIGHT 4 Warrior 2500 / 2000 ¥20
1 List of decks using this cardNumber 101: Silent Honor ARK WATER 4 Aqua 2100 / 1000 ¥30
1 List of decks using this cardDark Rebellion Xyz Dragon DARK 4 Dragon 2500 / 2000 ¥49
1 List of decks using this cardAbyss Dweller WATER 4 Sea Serpent 1700 / 1400 ¥60
1 List of decks using this cardPrimathmech Laplacian EARTH 4 Cyberse 2000 / 0000 ¥15
1 List of decks using this cardNumber 27: Dreadnought Dreadnoid WATER 4 Machine 2200 / 1000 ¥230
1 List of decks using this cardGear Gigant X EARTH 4 Machine 2300 / 1500 ¥340
1 List of decks using this cardFive-Headed Link Dragon DARK - Dragon 5000 / ¥80
1 List of decks using this cardMecha Phantom Beast Auroradon WIND - Machine 2100 / ¥60
1 List of decks using this cardQliphort Genius EARTH - Machine 1800 / ¥60
Main deck minimum construction amount ¥5654
Side Deck (5 Types・15)
3 List of decks using this cardArtifact Lancea LIGHT 5 Fairy 1700 / 2300 ¥30
3 List of decks using this cardInspector Boarder LIGHT 4 Machine 2000 / 2000 ¥25
3 List of decks using this cardPot of Extravagance - - - - ¥70
3 List of decks using this cardCrackdown - - - - ¥50
3 List of decks using this cardSolemn Warning - - - - ¥20
Side Deck minimum construction amount ¥585
Main + Side Deck Total ¥6239


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