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HOME > Yu-Gi-Oh! Deck List > Gem-KnightDeck List > diamond serenade Deck and Deck Instructions

"diamond serenade" Deck 2016

Gem-Knight Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Gem-Knight" / Beatdown
Key Card
Gem-Knight Master Diamond
Deck commentary

Playing

Collect his normal Gem-Knight, Gem-Knight Fusion and repeat the fusion. Since there are few ways to remove it, let's take advantage of the inherent fusion power and quickly decide the game.
If you don't have absorption or fusion in your first hand, do your best to make a chain and drop fusion.
"Aim! More than 100,000 views!"
If 《Gem-Knight Fusion》comes, you can aim for mass deployment because the monster rate is very high. When 《Gem-Knight Obsidian》・《Supervise》comes around, it will be relatively easy to cross the 8000 kill line. It's very strong against decks that can't lie down.
What is 《Absorb Fusion》?
Normal spell
"Absorb Fusion" can only be activated once per turn,
The turn you activate this card,
He can Special Summon only "Gem-Knight" monsters.
(1): Add 1 "Gem-Knight" card from the Deck to your hand.
Then apply the following effects:
● From your hand/field,
"Gem-Knight" Fusion Monster cards determined by excluding fusion material monsters,
Fusion summon that Fusion Monster from the Extra Deck.
in short! You can search for 《Gem-Knight Fusion》! I'm so happy! Thanks to this, the stability and haste that have been a problem so far will increase! Furthermore, the strength of this card is that fusion is optional, so you don't have to activate the fusion effect after searching! Even if you have Gem-Knight Fusion and Absorb Fusion in your hand and he only has a Gem-Knight in your hand, Drain is here! Search for his Gem-Knight monster with the effect of light absorption!
The main flow is Gannet or Lumarin x2 → Fusion or Xyz.

Strength

As I wrote above, it's a one-kill from the continuous fusion of 《Gem-Knight Fusion》.
Absorb Fusion》improves stability and quick attack, and one kill from lock with Denko-Yukihana!
As above
You're almost guaranteed to win!
I think that I can respond to various situations because the support is substantial.
Since GY is fully utilized, please change the deployment depending on the monsters that are falling.
I don't really understand combos and strengths lol
Strength in damage races.
The recruit effect makes it easy to secure level 1 and 3 tuners with a good presence.
Once you get it right, it's hard to stop. Furthermore, even when it fails, it is not impossible to fight as an injector. It's tight.
Naraku doesn't work
Hitting point height
deployment speed
1 High kill power, explosive power.
No matter how high the opponent's RBI is, you can hit it.

Weakness

① The opponent's monster with ATK 2900 or more is the strongest.
②Monsters with ATK over 2900 are terrifyingly scary, his ATK surpasses his own monsters.
③ Normal Spell and Quick-Play Spell cards are scary.
➃Three types of trap cards are activated, Special Summon monsters are negate, destroyed, or removed from the game.
⑤ Vulnerable to Special Summon Bind, Spell Bind, Trap Bind, and Extra Bind.
This Deck is also a theme that relies on GY resources, so it's pretty vulnerable to indiscriminate removals like Macro Cosmos and Dark Law. A/O/J (Early of Justice), who are good at burning down the field, can fully overcome it.
From the side, let's support with cards such as 《Torrential Tribute》and 《Forbidden Seiyu》.
Special Summons and cards that negate effects are natural, but dueling with Dark World requires special attention. Because Neo's anger shifts to Grapha, and Neo immediately says goodbye. And since the opponent can summon Grapha just by drawing one low-level Dark World, when he really wants to use Neo's effect against the Dark World opponent, he will look at the hand information such as Aoi and "Mind Crush". It is necessary to devise such as inserting a card that can be used.
Low beat sealing, 《Skill Drain》, etc. Destroy it as soon as possible with Cyclone.
In addition, it is not good at blocking attacks such as Hope. Most of them are cards that respond to attacks.
It's extremely weak against non-targeted effects. Black holes and total solar eclipses can be dealt with by bribes, and bralos and buttes can be dealt with by warnings and Watts, but they are far from perfect.
Also, before the lock is completed, he will expose monsters with about 1000 ATK defenseless, so be careful not to run out of LP when you want to use Soul Charge.
Since the hit point is low, it is difficult to handle if a large one can be set up first.
Due to the nature of the deck, you can't stack 《Macro Cosmos》, so it's not compatible with decks that are competing for the top, such as Seiryu.
It will not be possible to deploy if it is wiped out at once, such as a torrent funeral.
Opponents, such as Infernity, who do a lot of Special Summon, are weak.
Of course, it is also vulnerable to exclusion.
Dealing with "Dark World", "Fabled", and "Evilswarm" will cause the card to develop.
It doesn't turn around and my LP is in front of my opponent's deck running out...
Special Summon is sealed, and it's troublesome if the opponent is his Deck that fights with his Field Spell.
Hand trigger cards such as "D / D Crow" and "Effect Veiler" are effective even in the turn you took the lead, especially if the card dropped to his GY is excluded, it is impossible to win. become.
Cards like 《Macro Cosmos》「Evilswarm」 are also tough. After all, all discarded cards are removed.
If you can't Xyz, you lose lol The basic monsters are weak. . .
Effect negate , special negate is tight. . .
Since the firepower is soberly low, it is weak against high firepower
Hand Destruction》or 《Magical Mallet》are also acceptable instead of 《Swift Scarecrow》. 《One Day of Peace》is now a restricted card, so the deck is slowing down.
I'd like to put a ban and 《Royal Decree》on the side as a countermeasure against the Deck Destruction Virus.
Since it turns with basic monsters, it will be clogged with skidre
I don't care, but I hate counter traps
After all, it is extremely weak against SS meta, GY meta, and monster effect meta.
Exclusion, Special Summon Bind, Bounce
Due to the variety of Synchro Summons, Synchro Meta is also directly received
Weak to Special Summon Bind
I had no idea what the accident rate was
Very vulnerable to total destruction and attribute unification
It often goes handless, so it can't be rewound
Sorry for the high accident rate (sweat
Weakness = Special Summon Total destruction such as sealing and holy burr
The biggest challenge is how much you can negate with Koa'ki Meiru
On the plus side, it is weak against long-term battles.
It's a personal customization, so there may be likes and dislikes depending on the person who uses it.
There are many advanced monsters, and they are quite heavy.
It's basically for short-term decisive battles, so it's not suitable for long-term battles.
If you make a card accident, you may lose without being able to do anything.
Since there are almost no traps, the defensive ability is also low.

Customize

15 side decks
Top grade 00 sheets
Advanced 00 sheets
Lower grade 04 sheets
Goblindbergh》×2
Swarm of Scarabs
Morphing Jar
03 spells
Burden of the Mighty》×2
Axe of Despair
07 Traps
Solemn Judgment
《Hidden Spellbook (Updated from: Hidden Book of Spell)》
Scrubbed Raid
Time-Space Trap Hole
Shining Silver Force
Half Unbreak
Magic Jammer
Extra 02 sheets
Gem-Knight Zirconia
Gem-Knight Citrine

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon リョウ ( Total 388 decks )
Posted date : 2016/11/14 12:31
Main Deck (20 Types・40)
monster (8 Types・22)
NumNameAttributeLevelTypeATK / DEFcheapest price
2 List of decks using this cardGem-Knight Crystal EARTH 7 Rock 2450 / 1950 ¥18
2 List of decks using this cardGem-Knight Sapphire EARTH 4 Aqua 0000 / 2100 ¥20
3 List of decks using this cardGem-Knight Tourmaline EARTH 4 Thunder 1600 / 1800 ¥20
3 List of decks using this cardGem-Knight Garnet EARTH 4 Pyro 1900 / 0000 ¥40
3 List of decks using this cardGem-Knight Alexandrite EARTH 4 Rock 1800 / 1200 ¥20
3 List of decks using this cardGem-Armadillo EARTH 4 Rock 1700 / 0500 ¥20
3 List of decks using this cardGem-Turtle EARTH 4 Rock 0000 / 2000 ¥8
3 List of decks using this cardGem-Knight Lazuli EARTH 1 Rock 0600 / 0100 ¥20
spell (6 Types・10)
1 List of decks using this cardMonster Reborn - - - - ¥50
3 List of decks using this cardGem-Knight Fusion - - - - ¥10
1 List of decks using this cardPot of Avarice - - - - ¥49
2 List of decks using this cardAbsorb Fusion - - - - ¥30
2 List of decks using this cardSolidarity - - - - ¥20
1 List of decks using this cardMystical Space Typhoon - - - - ¥10
trap (6 Types・8)
1 List of decks using this cardDimensional Prison - - - - ¥10
1 List of decks using this cardScrap-Iron Scarecrow - - - - ¥6
2 List of decks using this cardBottomless Trap Hole - - - - ¥3
2 List of decks using this cardPyroxene Fusion - - - - ¥30
1 List of decks using this cardSolemn Warning - - - - ¥20
1 List of decks using this cardShining Silver Force - - - - ¥28
Extra Deck (8 Types・15)
3 List of decks using this cardGem-Knight Master Diamond EARTH 9 Rock 2900 / 2500 ¥20
1 List of decks using this cardGem-Knight Zirconia EARTH 8 Rock 2900 / 2500 ¥10
1 List of decks using this cardGem-Knight Amethyst EARTH 7 Aqua 1950 / 2450 ¥20
3 List of decks using this cardGem-Knight Prismaura EARTH 7 Thunder 2450 / 1400 ¥20
2 List of decks using this cardGem-Knight Citrine EARTH 7 Pyro 2200 / 1950 ¥20
1 List of decks using this cardGem-Knight Aquamarine EARTH 6 Aqua 1400 / 2600 ¥20
1 List of decks using this cardGem-Knight Lady Lapis Lazuli EARTH 5 Rock 2400 / 1000 ¥30
3 List of decks using this cardGem-Knight Pearl EARTH 4 Rock 2600 / 1900 ¥30
Main deck minimum construction amount ¥1159


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