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HOME > Yu-Gi-Oh! Deck List > DARKDeck List > Armored Bronze Dragon of Darkness Deck and Deck Instructions

"Armored Bronze Dragon of Darkness" Deck 2016

DARK Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"DARK" / Beatdown
Key Card
Ally of Justice Decisive Armor
Deck commentary

Playing

One of the Dark Four, Dark Armed Dragon
"Let the world of darkness swallow you! Hero of darkness."
Dark Armed Dragon
Special Summon ・ Effect Monster (restricted card)
Star 7/DARK/Dragon/ATK 2800/DEF 1000
This card cannot Normal Summon.
You can Special Summon only when you have 3 DARK monsters in your GY.
(1): Exclude one of his DARK monsters of his GY,
It can be activated by targeting 1 card on the field.
Destroy that card.
Monsters (21 cards / 11 species)
▼Superlative (3 sheets / 2 types)
1 darkness 7 《Dark Armed Dragon
2 Earth 7 《Machina Fortress
▼ Advanced (2 sheets / 1 type)
2 Light 5 《Cyber Dragon
▼ Low grade (16 sheets / 8 types)
2 Darkness 4 《A・O・J Blind Soccer
2 Darkness 4 《A・O・J Galadholg
3 Darkness 4 《A・O・J D.D. Checker
1 Darkness 3 《A・O・J Core Destroy
1 Darkness 3 《A・O・J Cycle Leader
3 Darkness 3 《A・O・J Cyclone Creator
2 Darkness 3 《A・O・J Unknown Crusher
2 Darkness 2 《A・O・J Unlimited
Spell ・ Trap (19 sheets / 14 types)
▼ Spell (10 cards / 7 types)
2 《Magical Mallet
1 《Pot of Avarice
2 《Machina Armored Unit
1 《Mystical Space Typhoon
1 《Limiter Removal
1 《《Book of Eclipse》》
2 《Mystic Plasma Zone
▼ Trap (9 sheets / 7 types)
1 《Dust Tornado
2 "Holy Barrier -Mirror Force-"
2 《By Order of the Emperor
1 《Skull Lair
1 《Solemn Warning
1 《Pulling the Rug
1 《Shining Silver Force
Extra (15 sheets / 9 types)
▼ Synchro (15 pieces / 9 types)
1 Darkness 10 《A・O・J Decisive Arms
1 Wed 9《Trishula, Dragon of the Ice Barrier
2 Darkness 9 《A・O・J Field Marshal
1 Darkness 8 《Infernity Doom Dragon
2 Darkness 8 《Thought Ruler Archfiend
1 Light 7《Ancient Fairy Dragon
3 EARTH 6 《C・Dragon
2 Darkness 5 《A・O・J Catastle
2 Light 5《Magical Android

Strength

No matter how high the opponent's RBI is, you can hit it.
As above
It is easy to secure level 1 and 3 tuners with a good presence due to the recruit effect
You're almost guaranteed to win!
I think that I can respond to various situations because the support is substantial.
Since GY is fully utilized, please change the deployment depending on the monsters that are falling.
I don't really understand combos and strengths lol
Strength in damage races.
The recruit effect makes it easy to secure level 1 and 3 tuners with a good presence.
Once you get it right, it's hard to stop. Furthermore, even when it fails, it is not impossible to fight as an injector. It's tight.
Naraku doesn't work
Hitting point height
deployment speed

Weakness

vulnerable to exclusion. Also, it's hard to block the "Deck to GY" flow itself.
Since there is no draw card, if a bad card accident occurs or a handless occurs, it will be clogged. Also, since it's a synchro deck, it's tough even if you set up a midrash. Paper defense because there is no meta card.
You can't beat Cyber and Galaxy.
It doesn't turn around and my LP is in front of my opponent's deck running out...
It is weak against cards with Recruit Seal effects such as "Hope the Lightning" and "Armades".
If you don't draw a card that can be removed before being attacked, such as "Torrential Funeral", you will be defeated unilaterally.
However, this is still better because it can be processed if it can be synchro summoned,
This deck's biggest weakness is "spells, trap zone destruction".
If you lose the Trap card for interference, of course, Yang Zing Creation
``I want to recruit with the opponent's attack, but I can't interfere, so the opponent starts to prepare the field without attacking.''
I'm going to fall into the worst situation, to seal "Harpie's feather broom" and "Twin Twisters" at any cost
The Huge Revolution is Over》《Starlight Road》etc. I put a lot of cards against total removal from the main deck.
Also, 《Evilswarm Ophion》is dangerous anyway. If it is issued in advance and then maintained
The duel ends without being able to do anything.
Removal by Spell/Trap is negate by 《Infestation Pandemic》, so use effects such as 《Overlay Owl》to remove Xyz materials, destroy by monster effects, or destroy by battle.
It's a composition that leaves the monsters to you without being conscious of prone, so there are many situations where you can't recover when monsters are removed with traps and spells.
Weak against 《Compulsory Evacuation Device》and 《Bottomless Trap Hole
Exclusion and Special Summon Bind are weaknesses. In particular, he will be eliminated if he is hit by Pendulum Summon, so be careful.
・Vulnerable to Special Summon Bind, Spell Bind, and Extra Bind.
Special Summons and cards that negate effects are natural, but dueling with Dark World requires special attention. Because Neo's anger shifts to Grapha, and Neo immediately says goodbye. And since the opponent can summon Grapha just by drawing one low-level Dark World, when he really wants to use Neo's effect against the Dark World opponent, he will look at the hand information such as Aoi and "Mind Crush". It is necessary to devise such as inserting a card that can be used.
Low beat sealing, 《Skill Drain》, etc. Destroy it as soon as possible with Cyclone.
In addition, it is not good at blocking attacks such as Hope. Most of them are cards that respond to attacks.
It's extremely weak against non-targeted effects. Black holes and total solar eclipses can be dealt with by bribes, and bralos and buttes can be dealt with by warnings and Watts, but they are far from perfect.
Also, before the lock is completed, he will expose monsters with about 1000 ATK defenseless, so be careful not to run out of LP when you want to use Soul Charge.
Since the hit point is low, it is difficult to handle if a large one can be set up first.
Due to the nature of the deck, you can't stack 《Macro Cosmos》, so it's not compatible with decks that are competing for the top, such as Seiryu.
It will not be possible to deploy if it is wiped out at once, such as a torrent funeral.
Opponents, such as Infernity, who do a lot of Special Summon, are weak.
Of course, it is also vulnerable to exclusion.
Dealing with "Dark World", "Fabled", and "Evilswarm" will cause the card to develop.
It doesn't turn around and my LP is in front of my opponent's deck running out...
Special Summon is sealed, and it's troublesome if the opponent is his Deck that fights with his Field Spell.
Hand trigger cards such as "D / D Crow" and "Effect Veiler" are effective even in the turn you took the lead, especially if the card dropped to his GY is excluded, it is impossible to win. become.
Cards like 《Macro Cosmos》「Evilswarm」 are also tough. After all, all discarded cards are removed.
If you can't Xyz, you lose lol The basic monsters are weak. . .
Effect negate , special negate is tight. . .
Since the firepower is soberly low, it is weak against high firepower
Hand Destruction》or 《Magical Mallet》are also acceptable instead of 《Swift Scarecrow》. 《One Day of Peace》is now a restricted card, so the deck is slowing down.
I'd like to put a ban and 《Royal Decree》on the side as a countermeasure against the Deck Destruction Virus.
Since it turns with basic monsters, it will be clogged with skidre
I don't care, but I hate counter traps
After all, it is extremely weak against SS meta, GY meta, and monster effect meta.
Exclusion, Special Summon Bind, Bounce
Due to the variety of Synchro Summons, Synchro Meta is also directly received
Weak to Special Summon Bind
I had no idea what the accident rate was
Very vulnerable to total destruction and attribute unification
It often goes handless, so it can't be rewound
Sorry for the high accident rate (sweat
Weakness = Special Summon Total destruction such as sealing and holy burr
The biggest challenge is how much you can negate with Koa'ki Meiru
On the plus side, it is weak against long-term battles.
If your opponent is a quick-attack deck that will decide on the third turn, your odds of winning are slim.
In other words, he has no chance of winning if he can't fertilize GY. (Constellar ・Diamonds and card accidents, etc.)
It's a personal customization, so there may be likes and dislikes depending on the person who uses it.
There are many advanced monsters, and they are quite heavy.
It's basically for short-term decisive battles, so it's not suitable for long-term battles.
If you make a card accident, you may lose without being able to do anything.
Since there are almost no traps, the defensive ability is also low.
So-called material
Hand trigger cards such as "D / D Crow" and "Effect Veiler" are effective even in the turn you took the lead, especially if the card dropped to his GY is excluded, it is impossible to win. become.
Cards like 《Macro Cosmos》are also tough. After all, all discarded cards are removed.

Customize

15 side decks
Top grade 00 sheets
Advanced 00 sheets
Low grade 00 sheets
06 spells
Magical Mallet
Book of Eclipse
Burden of the Mighty》×2
Blind Spot Strike
Monster Slots
07 Traps
Solemn Judgment
Scrubbed Raid》×2
Kunai with Chain
Tatami-gaeshi
Half Unbreak
Magic Jammer
Extra 02 sheets
A・O・J Catastle
Infernity Doom Dragon

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon リョウ ( Total 388 decks )
Posted date : 2016/10/27 12:47
Main Deck (25 Types・40)
monster (11 Types・21)
NumNameAttributeLevelTypeATK / DEFcheapest price
2 List of decks using this cardMachina Fortress EARTH 7 Machine 2500 / 1600 ¥10
1 List of decks using this cardDark Armed Dragon DARK 7 Dragon 2800 / 1000 ¥9
2 List of decks using this cardCyber Dragon LIGHT 5 Machine 2100 / 1600 ¥30
2 List of decks using this cardAlly of Justice Garadholg DARK 4 Machine 1600 / 0400 ¥20
2 List of decks using this cardAlly of Justice Nullfier DARK 4 Machine 1600 / 1200 ¥20
3 List of decks using this cardAlly of Justice Quarantine DARK 4 Machine 1700 / 1200 ¥40
3 List of decks using this cardAlly of Justice Cyclone Creator DARK 3 Machine 1400 / 1200 ¥39
1 List of decks using this cardAlly of Justice Cycle Reader DARK 3 Machine 1000 / 1000 ¥120
1 List of decks using this cardAlly of Justice Core Destroyer DARK 3 Machine 1200 / 0200 ¥20
2 List of decks using this cardAlly of Justice Unknown Crusher DARK 3 Machine 1200 / 0800 ¥30
2 List of decks using this cardAlly of Justice Unlimiter DARK 2 Machine 0600 / 0200 ¥30
spell (7 Types・10)
1 List of decks using this cardPot of Avarice - - - - ¥49
2 List of decks using this cardMagical Mallet - - - - ¥29
2 List of decks using this cardMachina Armored Unit - - - - ¥20
1 List of decks using this cardMystical Space Typhoon - - - - ¥10
1 List of decks using this cardLimiter Removal - - - - ¥5
1 List of decks using this cardBook of Eclipse - - - - ¥10
2 List of decks using this cardMystic Plasma Zone - - - - ¥10
trap (7 Types・9)
2 List of decks using this cardMirror Force - - - - ¥29
1 List of decks using this cardDust Tornado - - - - ¥9
1 List of decks using this cardSkull Lair - - - - ¥5
2 List of decks using this cardBy Order of the Emperor - - - - ¥5
1 List of decks using this cardPulling the Rug - - - - ¥10
1 List of decks using this cardShining Silver Force - - - - ¥28
1 List of decks using this cardSolemn Warning - - - - ¥20
Extra Deck (9 Types・15)
1 List of decks using this cardAlly of Justice Decisive Armor DARK 10 Machine 3300 / 3300 ¥160
1 List of decks using this cardTrishula, Dragon of the Ice Barrier WATER 9 Dragon 2700 / 2000 ¥20
2 List of decks using this cardAlly of Justice Field Marshal DARK 9 Machine 2900 / 2600 ¥50
1 List of decks using this cardInfernity Doom Dragon DARK 8 Dragon 3000 / 2400 ¥80
2 List of decks using this cardThought Ruler Archfiend DARK 8 Psychic 2700 / 2300 ¥10
1 List of decks using this cardAncient Fairy Dragon LIGHT 7 Dragon 2100 / 3000 ¥40
3 List of decks using this cardIron Chain Dragon EARTH 6 Dragon 2500 / 1300 ¥15
2 List of decks using this cardMagical Android LIGHT 5 Psychic 2400 / 1700 ¥20
2 List of decks using this cardAlly of Justice Catastor DARK 5 Machine 2200 / 1200 ¥10
Main deck minimum construction amount ¥1523


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view num 1523 Score num 2 Score 20

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