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HOME > Yu-Gi-Oh! Deck List > ArtifactDeck List > Ou no AF Super Quantum Self Bounce Deck and Deck Instructions

"Ou no AF Super Quantum Self Bounce" Deck 2015

Artifact Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Artifact" / Meta-Control
Key Card
Artifact Scythe
Deck commentary

Playing

【Operation method】
Absolute power force! ! !
[Overview of Deck]
The self-bouncing deck with AF Super Quantum has been completed in a nice way, so age.
Equipped with excellent deterrence such as Artifact and 《Maxx "C"》.
Get steady responsiveness and ad with Super Quantum Monsters.
Good stuff with Jack's cards, such as resonators and 《Fiendish Chain》.
It's a power deck (probably with a different meaning) full of power cards.
It's almost a serious build, but I think it's the strongest deck for him as a champion (straw).
(against Super Quantum)
I'm making a lot of anti-Super Quantum, because there are a lot of them in simulators lately.
In principle, the operation method is written against Super Quantum.
Please forgive me for not being complete enough.
(Honorable, 《Herald of the Arc Light》)
If you go to the ceremony using the big wheel of Super Quantum and adding a tuner, you can make a rainbow light.
After all, not only was the compatibility with Artifact bad, but the compatibility with Super Quantum was not so good.
Conversely, if you think about it, the rainbow light works for both Artifact and Super Quantum.
I tried to throw away the ad-prioritizing self-centered construction and try to beat the opponent who seems to be strong now.
(vs Great Magnus)
The card to adopt was conscious of Super Quantum.
Countermeasures are essential so as not to be defeated by the strongest card such as Great Magnus.
I felt weak just by increasing my hand with 《Maxx "C"》and interrupting with 《Ghost Ogre & Snow Rabbit》.
If it's not mixed with Volcanic, the opponent doesn't have any cards in hand, so you should be able to Honest to 2 Lights.
Incorporated a route to forcibly break through by lining up scraps such as "Ghost Ogre & Snow Rabbit" and "Super Quantal Fairy Alphan".
Naturally, the Artifact is too slow to be in time for the Great Magnus subjugation operation.
It's important to keep increasing numbers with growing G.
(Preparation for adopting Honest)
Compatibility with other cards is important when using Honest.
The compatibility with Super Quantum, which has Alphan's uncertainty, is not good.
If you use Alphan and special Alphan, you can revive Alphan with Red effect and line up 2 Alphans.
It's a Gestalt-collapsed sentence, but I'll use 《Sylvan Princessprite》.
This princess is Rank 1 LIGHT with 1800 RBI and she is strong at getting Spell Trap (uncertainty).
Let's make it easier to benefit and more effective by reducing the use of monsters.
If it is Blue or Red due to Alphan's effect, it's not bad because Red can connect to Alphan.
Looking at the compatibility between resonators and honesty, resonators alone do not mesh.
Her LIGHT, which can be summoned from the Call Resonator, is too weak to use.
Even with a Red Resonator and a level 2 to rank 2 LIGHT Saint Rare, it's mostly honest (laughs).
Red Resonator and Honest can connect to 6 Synchro, but I want to wait because I can hardly get an advantage.
Since there are few effective timings, we have narrowed down the number of resonators and adopted them.
However, in Super Quantum, there is a blue sync that is the worst for Honest and a red resonator.
I can get a level 5 LIGHT Armades, which is excellent against defensive monsters, so I think it's practical.
It goes well with Artifact, so it's nothing to worry about.
(The idea of 《Thunder King Rai-Oh》)
It tends to happen, but 《Thunder King Rai-Oh》also sticks because it uses a lot of search and X summoning.
This search can be closed after it is completed to some extent, so it is also good for personal use.
However, if there is no back or honesty, it ends up being ducked by the red layer.
Due to the self-bounce, it can be used alone as the number of combo cards increases.
There are many 《Maxx "C"》, and even if it is shot by 《Emergency Teleport》, it will be enough pressure to summon after searching.
Considering that it has enough compatibility with the Trap set I adopted, I would like to adopt one even though I will search.
When using 2 or more cards, it is difficult because it is necessary to assemble the timing of the attack with speed and defense.
But if you draw one, it will perform like a demon.
(If there is a gap, lemon)
By the way, I want to use about 2 Honest cards.
Honest is powerful, but its ability to earn ads is dependent on combat, and it becomes painful when Magna Liger stands up.
It is necessary to push forward both whether to deter the attack exactly with Trap or to deploy and push it out.
Champions such as Red Screen and his Resonator are suitable.
I think it would be great to wipe out the excellent mid-tier monsters with a lemon.
It is also necessary to glare with 《Black Rose Dragon》and 《Ghost Ogre & Snow Rabbit》.
Back defense like Aeroboros is tough when standing with Magna Liger, but the point is the same.
It would be wise to deal with 《Dark Hole》if two bodies are lined up, but I haven't adopted it.
Even if I remove it, the red layer will rush in, so I decided that it would be advantageous to sharpen it.
There are also people who place importance on adverts and summon blue layers.
It's a chance to punch in, but considering that Red is behind, it's a chance to set things up.
I want to deploy his Artifact on the opponent's turn and try to attack him all at once.
(The champion who survives the onslaught)
If you can get an add with an attack, then you know how bad the disad is when you get attacked.
Just by destroying one card that acts as a deterrent by being there, it will collapse from there.
It's a strategy to adopt 《Red Screen》, stop the attack, and break the chain of disadvantages.
A large number of monsters are lined up in turn, not just one, but they often rely on extras to remove them.
Combined with Artifact to reduce weaknesses, Super Quantum relies heavily on Extras.
If you interfere with his artifacts such as Deathscythe, you can steadily bring the situation of the battle.
It's a big deal if you stick to the Special Summon effect of Red Screen, and we're ready for that.
Even if you lose your extra flexibility because of lemon, it's important to be like that.
(Vice Dragonwww)
As you may have noticed, the Red Layer is an upgrade to Vice Dragon.
Already seems upward compatible with his Special Summon requirements loosened with his ATK at the same level.
In addition to salvaging from GY, he even has a Special Summon effect when he falls to GY, what a dude.
If you prepare a tuner, you can use it in the same way.
If the Alphan falls down, pick it up with Red special and use Red (Resonator) and Alphan to make Lemon.
You can go straight to the Abyss with the Red Rabbit Synchron.
I don't know about card consumption, but if you can get a rabbit with Emergency Teleport, you don't need the summoning right and it's strong.
It's terrible to have Abyss keep it in check and deter it with his Artifact.
Also, it's beautiful to hit him face down with Red and connect him to the Abyss without Lemon Buppa after seeing Yang Zing.
With Armades, Maxx "C", Death Scythe and Red Screen, he is tough on Yang Zing.
(The current demand is 《Maxx "C"》)
Super Quantum hits Emergency Teleport and Alphan hits Maxx "C".
As long as you can't get the Great Magnus out of it, the low-kill Super Quantum will have no choice but to stop.
What you need at that time is not Super Quantum, but a system that can follow you and reach the next turn.
Artifact not only works well with blue, but it also plays a role in building the system.
Should be in many Super Quantums, and he's starting to get Evilswarm opinions.
Artifact will also perform his Special Summon, so 《Maxx "C"》seems to be effective.
If you can activate 1 copy of 《Maxx "C"》, it's enough, but if you have the opportunity to activate this much, it's better to have 3 copies.
Since it is common for the 6th draw to be 《Maxx "C"》, a means to use it is also required at the same time.
I also incorporated a way to process 《One for One》in Resonator.
Use Red Resonator and 《Maxx "C"》to bring out Saint Rare, and let Mr. Opion give up.
With 《Maxx "C"》and 《Ghost Ogre & Snow Rabbit》, you can hit down monsters with Almades.
Surprisingly, it's also effective for crushing, so I'd like to run 3 even if I put Super Quantum aside.
Super Quantum's strength is that it can go around even if you reduce the number of copies because "Emergency Teleport" will produce blue.
If 《Maxx "C"》is hit by 《Emergency Teleport》, it will be summoned by red search from blue.
In this case, adding Blue to your hand would be the safest option.
If he is hit by Alphan, he will add it to his hand at 2/3rds, and if Alphan comes out, he will return all GY.
You'll be lucky if you can attack with Red Screen and still be able to hit Alphan on the next turn.
Maxx "C"》will stick, but if you consider that your opponent is losing balance because of it, it will be a worthwhile game.

Strength

[strength/combo]
I'll show you my great power!
(combo)
Combos abound due to Alphan's uncertainty and the types of cards he uses.
I might explode before I write everything, so it depends on my motivation.
(strength)
Versatile good staff.
It has become easier to stabilize with the ability to connect with heavy cards.
Blessed with good deterrence, it will be a breakthrough in attack deterrence.
Ensure flexibility to follow uncertain cards.
(self bounce)
The most innovative thing about this self-bounce is using Blue to destroy the opponent's prone position, then
It will be the point that you can bring down first-class trump cards such as Pleiades and Duroren.
Hand triggers such as 《Maxx "C"》are easier to use than self-bouncing with Deskbot Nekroz.
Herald of the Arc Light》is used differently, and there are also changes such as bringing it at the final timing.
I think that it has become a construction suitable for the current environment and has become practical.
(Deterrence)
The deterrence of this Deck is conscious of something that can be used even afterward.
It's hard for the opponent to move just by arranging the types, but let's think about it to the extent that it will not collapse even if it is removed.
Recently, counter traps such as notifications have increased, and negate monsters are no longer OK.
After destroying the opponent's prone position with Granvals or Tyrus, it's a good idea to fill it with negate monsters.

Weakness

[Weaknesses/problems]
I will definitely come back! Become a true king!
(Deck can't handle it.)
It's difficult, I wonder if I can spin the Deck properly.
Many monsters such as Artifact monsters and 2 Alphans will rot when drawn.
I got into an accident with my first move and ended up waiting for the opponent to remove it.
Even if your opponent doesn't move, if you don't use his deck from here, you'll be at a disadvantage.
Because I think that it is assembled to the extent that some disadvantages can be crushed.
It's frustrating that a playing mistake could turn the game upside down.
(Sometimes it looks tough)
Combo Deck It's difficult to deal with unknown opponents.
Evilswarm's Opion seems to be stabbing, stack when two appear.
It gives a lot of targets to the injector, and it escapes during hatching and gets beaten up.
I just wait for it to be minced when it is expanded while taking crazy ads such as Performapal Performage.
Kills are slow, so if you're hesitant to attack, PSY and others can control you.

Customize

[Customization points]
I'll show you the power of his deck as a true Jack Atlas!
(I didn't think about most of Deck's contents, such as ripoffs)
The number of Artifacts used is unchanged from the deck that looks good.
It is said that it is all about adjusting the number of Super Quantum and resonators to be incorporated.
If you want to self-bounce, you want Continuous Trap.
Vanity's Emptiness》and a hint can also be used, but I thought 《Solemn Judgment》would be easier to handle.
Paying LP speeds up the settlement, so I delayed the settlement with 《Red Screen》.
This seemed to work better than I expected, so I dyed his deck with the colors of the king.
But I didn't need the resonator as much as I thought, so I was trying to figure out what to do.
Accident rate goes up a bit, but he seems to have more power with Artifact.
Finally got 3 Deathscythes and it's become like an Artifact.
(About extras)
The Libra Formula is confirmed with Kintele, Red Resonator, and Synchron Resonator.
Forbidden TV, there are also cases where Trishula is confirmed with Red Resonator.
I was relying too much on draws, and I had to remove the extra deck as well.
If you use Alphan's level matching ability to match Resone Red with Super Quantum Blue, the development will change.
The trouble with building extras is that there are so many things you want to do.
There are cases where there is no problem without it, so I would like to rearrange it with an extra according to need.
Surprisingly, if you have 《Downerd Magician》, you can easily get out of Sato Lock.
With 《Tatsunoko》, it becomes easier to develop from Red Resonator and Alphan.
Think of it as a convenience of extras that Green is not included in Super Quantum.
Even if you want to adopt Rank 4, it's really impossible.
It's worth making a frame to put it in, but there are too few frames.
[For those who could not be hired]
(Resonator)
His ATK in Blue Layer is 1200, so it would be nice to have a way to hunt him.
If you can search for Dark Resonator from 《Resonator Call》, you can prepare 1300 points.
With Synchro opponents, Death Scythe can be lined up with small monsters, so there are situations where it can be used.
It's nice to have level 8 synchro, where you can attack and definitely reduce the number while wiping out and hitting with star and lemon.
Although it is connected to Lemon's Abyss from the beginning, it has a sense of stability in battle destruction resistance.
His deck power drops because resonators don't mesh well with 《Call of the Haunted》.
(God/Trap Hole)
I think the God series is strong, but I have no choice but to put it out first except for the notice.
Considering that there are more cards that are scared of face-down removal and that if it is passed first, it won't be in time.
Even if the opponent is spinning or is broken about once, you can return it with a trap that can be stopped or hindered later.
It's a form that makes it impossible to remove removal from extras with Death Scythe, and makes use of the draw with 《Maxx "C"》.
The challenger aspect cannot be wiped out, as it cannot be developed and depends on uncertain elements.
In the first place, I don't think it's compatible with the god that it's okay to not return it.
I was able to return the trap hole when I had a lot of morals, but now I can't get along due to differences in thought.
(For more serious construction)
I thought of his deck without lemon and with Ultimaya.
I'm going to focus on development and meta here.
yugioh-list.com/decks/dtl/33392

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon イニサンシャイン ( Total 23 decks )
Posted date : 2015/11/26 20:24
Main Deck (22 Types・40)
monster (12 Types・20)
NumNameAttributeLevelTypeATK / DEFcheapest price
3 List of decks using this cardArtifact Scythe LIGHT 5 Fairy 2200 / 0900 ¥40
1 List of decks using this cardArtifact Moralltach LIGHT 5 Fairy 2100 / 1400 ¥10
2 List of decks using this cardSuper Quantum Red Layer FIRE 5 Warrior 2000 / 0800 ¥90
1 List of decks using this cardArtifact Vajra LIGHT 5 Fairy 1800 / 1900 ¥18
2 List of decks using this cardHonest LIGHT 4 Fairy 1100 / 1900 ¥20
1 List of decks using this cardThunder King Rai-Oh LIGHT 4 Thunder 1900 / 0800 ¥30
1 List of decks using this cardGhost Ogre & Snow Rabbit LIGHT 3 Psychic 0000 / 1800 ¥50
2 List of decks using this cardSuper Quantum Blue Layer WATER 3 Psychic 1200 / 2000 ¥20
1 List of decks using this cardRed Resonator FIRE 2 Fiend 0600 / 0200 ¥15
3 List of decks using this cardMaxx "C" EARTH 2 Insect 0500 / 0200 ¥150
1 List of decks using this cardSynkron Resonator DARK 1 Fiend 0100 / 0100 ¥10
2 List of decks using this cardSuper Quantal Fairy Alphan LIGHT 1 Fairy 0000 / 0000 ¥20
spell (6 Types・10)
1 List of decks using this cardOne for One - - - - ¥20
1 List of decks using this cardHarpie's Feather Duster - - - - ¥30
1 List of decks using this cardResonator Call - - - - ¥10
3 List of decks using this cardEmergency Teleport - - - - ¥19
3 List of decks using this cardArtifact Ignition - - - - ¥44
1 List of decks using this cardSuper Quantal Mech Ship Magnacarrier - - - - ¥19
trap (4 Types・10)
3 List of decks using this cardArtifact Sanctum - - - - ¥10
3 List of decks using this cardCall of the Haunted - - - - ¥10
2 List of decks using this cardRed Screen - - - - ¥20
2 List of decks using this cardFiendish Chain - - - - ¥20
Extra Deck (15 Types・15)
1 List of decks using this cardHot Red Dragon Archfiend Abyss DARK 9 Dragon 3200 / 2500 ¥39
1 List of decks using this cardScarlight Red Dragon Archfiend DARK 8 Dragon 3000 / 2500 ¥30
1 List of decks using this cardClear Wing Synchro Dragon WIND 7 Dragon 2500 / 2000 ¥150
1 List of decks using this cardBlack Rose Dragon FIRE 7 Dragon 2400 / 1800 ¥30
1 List of decks using this cardVulcan the Divine FIRE 6 Beast-Warrior 2000 / 1600 ¥19
1 List of decks using this cardDewloren, Tiger King of the Ice Barrier WATER 6 Beast 2000 / 1400 ¥10
1 List of decks using this cardArmades, Keeper of Boundaries LIGHT 5 Fiend 2300 / 1500 ¥30
1 List of decks using this cardHerald of the Arc Light LIGHT 4 Fairy 0600 / 1000 ¥50
1 List of decks using this cardTiras, Keeper of Genesis LIGHT 5 Fairy 2600 / 1700 ¥150
1 List of decks using this cardSuper Quantal Mech Beast Magnaliger FIRE 5 Machine 2600 / 2000 ¥39
1 List of decks using this cardConstellar Pleiades LIGHT 5 Warrior 2500 / 1500 ¥30
1 List of decks using this cardSuper Quantal Mech Beast Grampulse WATER 3 Machine 1800 / 2800 ¥20
1 List of decks using this cardWind-Up Zenmaines FIRE 3 Machine 1500 / 2100 ¥10
1 List of decks using this cardSky Cavalry Centaurea LIGHT 2 Beast-Warrior 2000 / 0000 ¥25
1 List of decks using this cardSylvan Princessprite LIGHT 1 Plant 1800 / 0100 ¥90
Main deck minimum construction amount ¥2133


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