Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Deck List > Satellarknight, StellarknightDeck List > Star Seraph Terranite (Permanent) Deck and Deck Instructions

"Star Seraph Terranite (Permanent)" Deck 2014

Satellarknight, Stellarknight Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Satellarknight, Stellarknight" / Beatdown
Key Card
Elder Entity Norden
Deck commentary

Playing

The environment has also changed completely, and the flow of returning to the previous generation is finally coming, with rituals, fusions, and synchronizations. This time, we will build a deck with the goal of making the Xyz main force, which is not in high demand in the current environment where there are even decks that can only fight with Normal Summon.
The Deck I'm dealing with this time is "Star Seraph Terranite", which has been asked many questions before. In this field, there seems to be little demand due to regulations such as Scepter and Soul Charge. (Well, maybe it's just fun to fight in the Fan Deck;
I would be very happy if that was conveyed in the explanation;
In the overview, we will build his deck based on the environmental deck Nekroz, heroes, and Qliphort's meta. So I would appreciate it if you could help me with this. .

Strength

●How to move
The basic movement is to make it possible to use Scepter, which is difficult to move on the first turn due to Sloane restrictions, by itself with Simple Noden.
○ Deployment using a scepter
Hand: Halbert or Hippo, Scepter, Simple
: Halbert or Hippo ss → Scepter summoning effect, Throwness search from Deck → Chain ss with Scepter and Halbert or Hippo → Chain effect, Remove material of Scepter and send Zephyros from Deck to GY → Quick activation effect, Node ss effect From GY Scepter ss → Sloane effect, draw 1 ss effect from hand → 3 with Scepter, Sloane, Norden Xyz rank 4ss Scepter effect draws 1 card destruction effect
Allows Sloane searched from Scepter Summon to fulfill the Special Summon condition with a Scepter from the Norden effect.
If you originally have Sloane in your hand, you can do the same by dropping the scepter from the chain to GY if you have a hand that can raise rank 4 even without the scepter.
Even if there is only a scepter and a simple one and you can't get a rank 4, if the opponent has a monster with over 1800 hit points in the second attack, you can self-destruct with a scepter and get a simple to three xyz rank 4.
The reason why Zephyros is dropped in this development is to use it in later developments. (There are many permanent traps, so compatibility is good;
Even if you can only get Rank 4 with Simple and Vega on your first move, you can reuse the Norden you used if you have resurrection cards, so you can use Simple and Summon right generously. I think it's good to set rank 4.
_._._._._._._._._._._._._._._._._._._._._._._._._. _._._._._._._._._
〇 Development using Norden
Hand: Halbert Place: Livide GY: Scepter, Norden
: Halbert effect, ss from hand → Livide activation effect, GY to Noden ss effect GY to Scepter ss → 3 bodies with Scepter, Noden, and Halbert Xyz rank 4ss Scepter effect destroys 1 card on the field 1 draw
By sending Norden to his GY as soon as possible, you can have two level 4 monsters with a single resurrection card, so the possibility of setting up three Xyz without using the summoning right will increase considerably. . After that, you will be able to aim for the second 3-body Xyz by deploying your main Terranite, so the first time you will use Delta as a check to destroy the opponent's back. Stick to rock.
If the resurrection-type card is Livide that remains on the field, even if there is no card on the opponent's field that can be destroyed by the Scepter effect, you can target this card, so there is no waste.
If you use "Powerful Rebirth", you can Xyz three bodies other than the target noden that involve the scepter, so the target of the destruction effect can be directed to "Powerful Rebirth", so you can use the noden that has been destroyed and regained its level. There is also a pattern that can set up rank 4.
From these things, Norden and Scepter are always set in his GY, and resuscitation cards are used as much as possible for Norden. I think it's easy.
_._._._._._._._._._._._._._._._._._._._._._._._._. _._._._._._._._._
〇 Deployment using Zephyros
Hand: Sloane Field: 《Powerful Rebirth》GY: Zephyrus, Scepter
: 《Powerful Rebirth》activation effect, GY to Scepter ss → Sloane effect, ss1 draw from hand → GY’s Zephyros effect, return 《Powerful Rebirth》to hand and ss → Scepter, Sloane, and Zephyrus three Xyz rank 4ss Scepter effects on the field 1 card destruction effect 1 draw
In the above deployment using the scepter, if there is no simple deployment and there is Powerful Rebirth instead, it will be a deployment that is often used on the return turn.
By using the Zephyros that was dropped in the chain to return the Powerful Rebirth, we are adjusting the effect of the level change so that the scepter can be used as an Xyz material. (Unlike Livide, Powerful Rebirth's strong point is that even if this card leaves the field, the targeted monster will not be destroyed;
----------------------------------- ―
Place: Livide GY: Zephyrus, Scepter
: Libide activation effect, Scepter ss effect from GY Sloane search from Deck → Zephyros effect of GY, return Scepter ss → Scepter summon → Sloane effect, ss1 draw from hand → Scepter, Sloane, Zephyros three Xyz rank 4ss Scepter effect Destroy 1 card on the field with 1 draw
If the card on the field is Livide, returning this card with the effect of Zephyros will destroy the scepter that Special Summoned, so instead, returning the scepter will lead to expansion without reducing the number of monsters. things can be done
It's also useful as a deployment method when you don't have Sloane, but since you can do the same thing with Powerful Rebirth, this deployment has no monsters in your hand that can Normal Summon, so if you don't turn the returned Scepter into Normal Summon, you can Xyz three bodies. I think it's good to use it when you don't have it.
_._._._._._._._._._._._._._._._._._._._._._._._._. _._._._._._._._._
〇Major developments
Hand: Deneb Field: Scepter, Sloane, Norden, Chain (Material: Halbert)
: Destroy one card on the field with Delta ss Scepter effect with Scepter, Sloane, Norden → Delta effect, remove material and destroy yourself → Delta GY effect, Vega ss from Deck → Vega effect, Deneb ss effect from hand Altair search from Deck → Use Vega and Deneb to remove Emeral ss effect Vega's materials and return GY's Vega, Sloane, and Delta to the Deck to draw 1
It becomes an effective deployment after doing a three-body Xyz from Scepter Simple Noden. At this point, due to the effects of Scepter and Sloane, it becomes 2 add, and there are quite a few expansion methods derived from this depending on the situation of the hand after that, so the demand for Emeral here is very high. (Even if Deneb in the initial hand is another card, the expansion method is different.
The goal is to "collect Sloane", and if you still have the summoning right when you put out the first Scepter, Sloane, and Norden (or if it's a return turn), you can get another card from your hand. By using the summoning right on the scepter, you will be able to aim for three Xyz from the resurrection card again during the turn.
・ Development of derivation (initial hand)
Card: Altair
: Destroy one card on the field with Delta ss Scepter effect with Scepter, Sloane, Norden → Delta effect, remove material and destroy yourself → Delta GY effect, Vega ss from Deck → Vega effect, Altair ss effect from hand GY to Delta ss → Main 2, Emeral ss effect with Vega and Altair Remove Altair's materials and return GY's Altair, Sloane, and Scepter to the Deck for 1 draw → Stack them on Delta and diamonds ss → Stack them on diamonds and Tremis ss
By special summoning GY's delta with the Altair effect, it is a development that allows you to put out Tremis in the main 2. Since Dia is his Constellar monster, it's a possible development, and if the cards you draw during this time are Demoche and 《Vanity's Emptiness》, you'll have a higher chance of protecting Tremys from the opponent's destructive effects, so on the return turn. Easier to use for deployment. (If the opponent is mainly dark, you can stop it with a diamond;
If you don't want to return the scepter with the emeral effect, you can shift the target by destroying the chain in the field with the scepter destruction effect of the first three Xyz. (Even if that's not the case, depending on the situation in your hand, the chain may become a hindrance to development, so I think it's a good idea to destroy it early and remove it from the field.
Since diamonds can only be put out in main 2, the battle phase will be performed in the meantime. (In this case, if you choose the RBI, you enter the delta stage, and if you choose the damage amount, you enter the battle phase at the Vega or Altair stage.
----------------------------------- ―
Hand: Vega
: Destroy one card on the field with delta ss Scepter effect with Scepter, Sloane, Norden → Delta effect, remove material and destroy yourself → Delta GY effect, Altair ss effect from Deck Delta ss from GY → Main 2, stacked on delta Diamond ss → Overlaid on the diamond Tremis ss
If Vega is in his hand, he can't get emeralds unless he has a level 4 player who can Special Summon, so he can directly connect Altair to Diamond to Tremys, and on the return turn, he will use Tremys to collect Throne. .
If you haven't used the summoning right, use Deneb with the Delta effect to search for Altair, then connect from Vega to Altair to Delta to Diamond to Tremis to expand Emeral + α, and aim for three Xyz from Sloane again. You can make it easier.
For the time being, if you have already drawn a Deneb during this time, or if you already have a Deneb in your initial hand, you can collect it with emerals while leaving Tremis by setting up a chain with Vega and level 4 that can do other Special Summons.
----------------------------------- ―
Hand: Hippopotamus
: Hippopotamus effect, ss opponent from hand or GY monster ss → Scepter, Sloane, Norden delta ss Destroy the monster that the opponent Special Summoned from GY earlier with Scepter effect → Main 2, delta effect, remove material Destroy yourself → Delta GY effect, Altair ss from Deck → Altair effect, GY from Delta ss → Emeral ss effect with Hippo and Altair Remove Altair's materials and return GY's Altair, Sloane, and Scepter to the Deck and draw 1 → Diamond ss over delta → Tremis ss over diamond
Since there is one level 4 that can be Special Summoned, it is a development that leaves Tremis while collecting Sloane. If it's a basic Scepter and Norden, then Norden is the top priority he leaves for GY. (In addition, Altair, Vega, and Sloane, which are used as materials, should be removed prior to other materials and returned with Emeral.
In this case, it is better to enter the battle phase at the time of delta, and the RBI of the demerit effect of Altair is higher.
If you use Hippo, you can set up a chain without using summoning rights by combining it with Halbert, so if you can leave summoning rights in the early stages and perform a three-body Xyz, use it early on. (There is also the fact that the more GY he gains, the higher the risk of being robbed by the opponent of Norden, etc.; so this development also puts out a hippo before it self-destructs in Delta.
_._._._._._._._._._._._._._._._._._._._._._._._._. _._._._._._._._._
〇 Highly convenient development
・Ruler from restraint by delta
Place: Scepter, Zephyrus, Hippo, Chain Hands: Altair, Sloane, Simple
: Destroy Delta ss Scepter effect chain with Scepter, Zephyros, Hippo and draw 1 → Delta effect, remove material and destroy yourself → Delta GY effect, Vega ss effect from Deck Altair ss from hand → Altair effect, GY to Delta ss → Main 2, Vega, Altair Emeral ss → Diamond on Delta ss → Diamond on Tremis ss → Quick activation effect, Noden ss effect GY to Scepter ss → Sloane effect, ss 1 draw from hand → Scepter, Sloane, Ruler ss Destroy 1 card in the scepter effect field with Norden and draw 1 → Ruler effect, remove Sloane material and declare Spell → Emeral effect, remove Altair material and add GY's Altair, Sloane, and Hippo to the Deck back and draw 1
I think it's probably the ideal shape you want to aim for in the return turn. It's just an example, so if you leave Simple and Sloane and the second 3-body Xyz is confirmed, you can use anything other than the Scepter as the material for the first Delta.
If you don't leave Tremis, you don't need to direct the first Scepter destruction effect to the chain, so I think it's good to simply direct the destruction effect of the opponent's field.
In the ruler effect, he declares a spell so that he can recover the removed slone with emerals. One of the reasons is that you can draw 3 cards during this time, so the probability of drawing a void or demoche that can neutralize monsters is high.
By using Vega and Altair instead of Emeral, you can use Berserk instead of Emeral to destroy the opponent's GY while equipping it as a ruler's hit point, so whether you declare a monster or his spell depends on the opponent's movement after that. I think it's good to predict and decide.
----------------------------------- ―
・Leave the development in Terranite behind
Hands: Altair, Hippo, Halbert Field: Scepter GY: Deneb
: Hippo effect, ss from the hand (the opponent is Deneb ss from this GY) → Summon Halbert → Delta ss Scepter effect with Scepter, Hippo, and Halbert Destroy the Deneb stolen by the opponent and draw 1 → Delta effect, remove the material Destroy yourself → Delta GY effect, Vega ss effect from Deck GY to Altair ss → Altair effect, GY to Deneb ss effect Search Altair from Deck
Looking at the initial state, it looks like it would be fine to use Deneb from Altair to align the 3-Xyz materials on the field, but then it would be easy to limit the 3-Xyz due to Altair's demerit effect, and on top of that, the Hippo effect. Since the range expands, depending on the situation, the Delta GY effect → Altair → Deneb → Vega Search, and the hand: Vega, Altair, the field: Altair, Deneb. I think it's always good to be conscious of leaving Terranite's development in the latter half so that you can change it to a development that leaves the diamond Tremis.
----------------------------------- ―
・If you have trouble with the cards that drop in the chain (such as when Zephyros comes to your hand)
: If you already have one scepter in play and Zephyrus is in your hand, the monster to drop in the chain can be Deneb if you have Altair in your hand, but basically it is better to drop the second scepter. is.
As a result, one scepter can be used for searching for Sloane, and the other scepter can be used to perform a three-body Xyz with two scepters.
Alternatively, the first scepter, Altair, and Deneb can be used to create a single ruler, the simple Norden and Sloane searched, and the second scepter can be used to create a second ruler. (Here, if there is only one scepter, the scepter cannot be used as the material for the second ruler unless the scepter is removed from the material for the first ruler. This is because the material cannot be removed because it will not be possible to develop the
: Alternatively, you can take advantage of the effects of whoever controls the Deck top.
By manipulating the top of the Deck with the chain effect before the draw effects of Scepter, Sloane, and Planter, you can perform a pseudo-search for monsters. By placing a second Scepter at the top of the Deck at the same timing as it is put out, you can increase the number of monsters on the field by its effect. (Afterwards, if Tremis remains on the field, he can also perform a pseudo-monster search with the effect of sending him to GY.
----------------------------------- ―
・Priority of libido and 《Powerful Rebirth
: Basically, use Livide as much as possible for the candidate number 1 scepter you want to use as a material.
Conversely, I think it would be better to give priority to 《Powerful Rebirth》for Norden, which is used as a part for the Scepter Special Summon and for deployment.
_._._._._._._._._._._._._._._._._._._._._._._._._. _._._._._._._._._
● Card commentary
Here is the explanation of the card.
- Three scepters are included this time as well. Even though the Deck tends to send it to GY as soon as possible, the ad that this card brings is amazing;
・Sloane. It is the first death from overwork due to the satisfied brain that if it is a limit, it should be reused. Anyway, let's connect to the ad from the collection by Emeral and Tremis.
・Halbert. I want to get rank 4 as soon as possible, so this deck has the potential to reach rank 4 with just this one card, so I'm stacking 3 cards this time as well.
・Hippopotamus varichytherium. It hurts to have his GY monster stolen by the opponent due to the demerit effect, but in the case of his Deck, on the contrary, it's to the point where it's a problem for the scepter's destruction effect, so the opponent is in the field. There are many scenes where it would be nice to have a monster come out.
However, since Norden is commonly used in any deck, try to Special Summon this card when Norden is not in his GY as much as possible.
・Zephyrus is a personnel such as reusing permanent traps and recovering monsters negate by Norden. The easiest way is to Special Summon a hippopotamus from a simple Norden and return it with Zephyrus, and with his special summon of the hippopotamus effect, you can get three level 4s without using the summoning right and consuming one card from your hand.
If you drop the scepter, let's drop it positively.
- Vega, Altair, and Deneb. This time, we are using two Terra Knights. Originally, if she was a normal Star Seraph Terranite, Vega would be fine with just one, but I got the impression that Vega wouldn't be able to move if she didn't sleep on the Deck for how long it would take to connect to Emeral, so this is the balance. rice field. Three Denebs are fine, but they are compressed by reinforcements.
・《Instant Fusion》. Simplify and omit.
・《Magic Planter》. 《Vanity's Emptiness》and 《Powerful Rebirth》Removal of level change effects, and ad personnel for permanent traps.
This is also a card that can't be included in the usual builds that care about the accident rate, but since there weren't many scenes that felt like an accident because of the relatively large number of permanent traps, I only used two cards.
If Zephyros and this card's effects can both be activated, Zephyros should be prioritized. (Because the planter has a high probability of turning into a permanent trap for the amount drawn by the scepter and slone after that.
・《Soul Charge》, Resurrection. I think it's good to have more ways to revive the scepter because it's better. However, if you have another card you want to put in, Rebirth may be a good card to replace. (Sometimes it cannot be used on the first turn, so change to another card that can lower the accident rate.
・Big storm. There are many permanent traps, so sometimes it's hard to know when to activate, but being able to remove both 《Vanity's Emptiness》and 《Powerful Rebirth》at once is convenient.
・Reinforcements. It is a card that you want to use as soon as you draw it, and if you have already created a chain, consider the flow of emerals after delta and prioritize the search for Altair. (I think you'll need Halbert if you can't get the chain out.
・《Vanity's Emptiness》. As a card that can compete against the current environment, we have three main cards. It doesn't seem to fit rank 4, which uses Special Summon a lot, but if you can unlock it with a single Spell Card and the chain is in play, you can just send monsters from the Deck to GY by the effect. You can immediately return to a state where Special Summon can be performed.
After all, I can appreciate the good compatibility with the ruler, so I thought this number was stable this time.
・《Fiendish Chain》. This card was the only permanent trap card that could properly interfere with the opponent's monsters, so I used it. There are many situations where it can be used because it is a card that is effective against meta monsters with permanent effects.
・The Living Dead is a must. In addition to reviving the scepter, if Delta is in his GY, you can use this card alone to make Tremis, and by chaining it to your opponent's Cyclone and activating it on Delta, you can use it as a trigger for the Delta GY effect.
・《Powerful Rebirth》. The difference from Libide is that even if this card is destroyed, the targeted monster will not be destroyed, so it makes sense to chain to Cyclone activated by the opponent. (However, Scepter's search effect is an effect that misses timing, so in this case when Cyclone is already on the chain, I think Deneb, who doesn't miss timing, will be a priority target.
Also note that he can only target monsters with levels, so his Xyz Monsters such as Delta cannot be his Special Summon.
・《Compulsory Evacuation Device》. It is the only free chain card in the trap. After all, if you don't include one type of card like this, there will be a difference in your ability to respond when your opponent puts up a troublesome card in the first attack. (In order to activate Halberd's effect, you need a monster on your opponent's field, so that's also a factor;
Just like Zephyros, this card can be used for a variety of purposes, such as collecting monsters Special Summoned in Norden, dealing with chains that get in the way, and unlocking 《Vanity's Emptiness》. It is a card that I wanted to put in even though I knew it wouldn't fit well. .
・Norden. This card is also targeted by the opponent's Cyclone, and he Special Summons it, so even if it is destroyed and sent to his GY, the effect is still valid, so it makes sense.
I want to keep it in his GY as a set with the scepter, so if you Xyz three of them, you should prioritize getting them involved in the materials and removing them with effects. (If a 3-body Xyz is possible with a card other than this card, Scepter will be used as a material first, and destroying Norden with an effect to consciously maintain his GY state of Scepter and Norden will also depend on the hand after that. I think there is a possibility that it can be expanded, so it is an option.
・Tremis. It can be used in the flow from diamonds, and the bounce effect every turn is quite in demand in this Deck, which requires space to deploy.
When I use this card, I think it's mostly when Scepter and Sloane are successfully deployed, so even if you can't use the effect on the turn you put it out, there's a high chance that you'll be able to protect it until the return turn with the trap you drew during that turn. , I don't really care about this demerit effect.
・Diamond. I think that Dark Law is the most influential in the DARK meta now. Occasionally, there are times when 《Powerful Rebirth》is too much and it is normal summoned;
- Delta Telos. It is the second death from overwork after Sloane. By using it as a material for this card, the scepter can be used as a chain negate destruction effect.
Even if you put it out, he will send it to GY almost immediately, so if you Xyz three with this card, he should prioritize the cards you want to send to GY (Scepter, Throne, Norden).
As an advantage of leaving this card on the field, it will contribute to the release of Void and 《Powerful Rebirth》, so if you already have these in your hand, you may not need to self-destruct this card. not.
There are many cases where you choose to return with emerals, so two copies are enough.
·ruler. Even with Sloane's restrictions, there are still plenty of opportunities to play two, and since it's the meta-monster that best matches his current Spell-based environment, I'm using two.
If you can put it out in the first attack, you can force it out and then it will work to your advantage. As for the order of declaration, he cannot declare a second ruler unless he is spell → monster.
・Ouroboros. This is a monster with a bounce effect that is valuable for decks, as it is compatible with dark decks and does not match Triveil very well. I used this card because I wanted a 3-body Xyz that allows me to easily remove materials by itself. (If you have other cards you want to put in, I think you should use this frame.
- Castel. It is the only general-purpose rank 4 card that contains a monster with a removal effect. I used to play Dire Wolves, but since the meta cards that the opponent puts in from the side are often permanent cards, I decided that Castel would be enough to cover it.
·chain. As a key card for deployment, if the first one is stopped, then even if it is a simple Norden, it makes sense to drop the scepter into his GY, so I felt the need for two cards.
Depending on the state, he will also use the deck top effect.
- Emeral. With this card and without it, his deck is noticeably different. (If you work well with Toremis, you can also do a loop; it's an ideal theory..
・Rhongomiant. It is mainly used as a hit point that can break through the opponent's ruler without activating the effect. If there is a gap, you can also prepare 5 body materials, but this is rarely used.
・Berserk. Right now he can get this card out from almost anywhere in the middle of the deck.
In addition to the GY meta, there are many cases where it is used as a ruler hitting assist, as well as an emeral and tremis hitting assist that you want to keep on the field as much as possible.

Weakness

Weak point
・ Deck Genre: Gravekeeper
Single card: general effects negate (Vailer, Break Through, Skidre), increased G, Thunder King Rai-Oh, Flashing Magic Mirror, Notice
・Other Deck Trends: Excluded
・The new addition is the warning that comes with the increase in traps. Other than that, it seems that the weak point has decreased rather than the time of Terranite alone. (Although the big weakness of the accident is still heavy;;
●Side
It is a side that considers the above weaknesses and the environment.
Tsukuyomi Mikoto 2
Cyclone 3
Book of Eclipse》2
Fairy Wind》2
Mistake 2
mental drain 2
Shadow-Imprisoning Mirror》2
・Tsukiyomi no Mikoto is a meta countermeasure against permanent effects such as 《Thunder King Rai-Oh》, but it is mainly focused on Nekroz. There are a lot of monsters that are tough when they are released, such as unicorns and decisives that apply releasers, so you need to be especially vigilant in this genre. (However, this is still not perfect because it may be negate by Trishula's hand effect etc.;
Ideally, I'd like to use Halbert and others to deal with it in the middle of the deployment that connects to Rank 4.
・Cyclone is mainly a countermeasure against touching. 《Fairy Wind》is meaningless when this card is activated, so I thought I would need another general-purpose destruction card. (If you have other cards you want to put in, I think two is fine.
・Unlike Tsukuyomi no Mikoto, Total Eclipse doesn't target Nekroz, so he won't be negated by Trishula etc. against Nekroz. Unicorns in particular have a low DEF of 1000, so even if your monster is turned face down and can't Xyz, it can still be destroyed in battle.
・《Fairy Wind》is often used as a permanent trap meta, and in case of emergency, it also plays the role of canceling nihilism and 《Powerful Rebirth》, so I used it.
The mistake is his Nekroz meta.
At first glance, it may seem like a bad match for this deck, which has a lot of searches, but since this area is about the same as nothingness, it doesn't matter so much if you do the later processing properly. After that, once he can drop a scepter to GY, he can earn more cards with a draw effect than a search, which is one of the reasons why it is different from a normal Terranite.
・《Mind Drain》. Also he's in the Nekroz meta. It doesn't negate the activation, so activate it before your opponent's main phase.
It also supports Veiler, which is also our weak point, and increased G, so I adopted it because I can be wary of these two cards that are likely to be on the side in the Norden environment.
・The darkness mirror was written as a weak point. It's a meta for Gravekeeper's meta and HERO's dark law, and the meta for Infernoid, who may wreak havoc in the future.

Customize

〇 About main
Actually, the original purpose was to make it easier to use 《Powerful Rebirth》and so on in order to make use of the new Terranite "Capella", but as I'm slowly spinning it, I feel like I can get around without the new Terranite. And this time it is constructed like this;
・ Satellarknight Capella has the effect of making it possible to use the Terranite that was on the field at the time of a successful summon / Special Summon as a material for a rank 5 three-body Xyz. By involving it as a 5 material, you will be able to use the destruction and draw effects.
In this direction, if he makes a Deck, he can consider adopting CNo. You will be able to build a lineup of.
・ Satellarknight Rigel is a card that came out completely as a counter card against Nekroz and "Thunder King Rai-Oh"; When successfully summoned and Special Summoned, it has the effect of increasing the ATK of the Terranite on the field by 500, and if you give it to yourself, it will hit you. At 2400, Unicol can also be destroyed in a single battle. If you play this card with the Vega effect, you can Xyz in the main 2 after battle, so you don't have to worry about the self-destruction disadvantage in the second half.
〇Recommended card
・The Pleiades. In the latter half of the game, there will be fewer opportunities for 3-body Xyz, so you may want to consider using a Rank 5 2-body Xyz Monster to keep 《Powerful Rebirth》from spoiling. Among them, Pleiades can be used to collect 《Powerful Rebirth》after that, and it will also play an active role in dealing with monsters in the field that have become a hindrance.
・ Unuk. It is a card that can be used to unlock Vanity's Emptiness and also call a ruler from Simple Norden on the first turn. It might be a good idea to consider sideboarding against opponents who are almost guaranteed to win as long as they have a ruler after the second match.
・Honest. If you have a 3-body Xyz from the first turn, you want a level 4 hand trigger that you can get from Simple Noden, so I think this card is desirable. (For example, use Honest in the Battle Phase against Deneb, which is played second, and use Honest in Main 2 with Simple Norden.
His deck has a lot of resurrection cards, so there are quite a lot of opportunities to collect it with Honest's own effect, so I think it's fairly easy to use.
(Originally, I wanted to use it in the main, but I didn't use it this time considering the accident rate of the first hand; It might be good to see
・《Forbidden Chalice》. It is a card to use when you want to increase your ability to respond to unicorns when your opponent goes first against Nekroz. At the moment, I think that the Book of the Moon and 《Book of Eclipse》are upwardly compatible, so I haven't adopted it.
・《Forbidden Lance》. This one is for opponents with too many traps. Once the first chain is processed, it's quite difficult, so if you're worried about that, I think it's a good idea to use it.
・《Gagaga Cowboy》. I've had quite a few cries with 800 as a finisher, so if you have room on your side, it's a card you'll want to use.
・《Dark Rebellion Xyz Dragon》. The draw effect of Scepter and Sloane makes it easy to draw in meta cards, so I think it would be a good idea to use this card as a medium for your Dark Deck.
Especially against Nekroz's Unicorn, I think he will be the only card that can break through with two Xyz, so it might be better to kick one frame of the chain and put it in. (Because Rongomi's unicorn effect negates the effect and hits 1500 points;
・ Stellarknight tri veil. For this deck with many permanent traps, the bounce effect of this card will add a lot of reuse.
The reason why I didn't use it this time is because I can't Special Summon monsters other than Terranite when I put out this card, so I decided that it didn't fit the form of this Deck that earns ads with Star Seraph. In particular, overall bounces are quite effective when used as a check for the first time, but after that, if the second half of the effect reverberates and it becomes impossible to deploy, I have a strong impression that it will eventually give the opponent an opportunity to follow up. It's just
・《Safe Zone》. 《Begone, Knave!》. 《Xing Zhen Hu Replica》. If you want to increase the types of permanent traps, I think these are recommended.
In particular, Safe Zone can be used as a mine by chaining to the opponent's Cyclone and selecting an opponent's monster, and even if the opponent does not activate the Cyclone, you can actively activate it on the opponent's monster and use Planter or Zephyros. It can also be used to destroy an opponent's monster by moving it away from the field.
Impressions
I got the impression that it would be difficult to build with Star Seraph Terranite if Norden were to be restricted this time.
The environment is really crazy these days, so I'm having trouble with too many decks I want to make. . I think that the update speed will be considerably slower in the future, but I would like to freely and happily create decks; .

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon ユニコーン ( Total 21 decks )
Posted date : 2014/12/04 15:08
Main Deck (19 Types・40)
monster (8 Types・17)
NumNameAttributeLevelTypeATK / DEFcheapest price
2 List of decks using this cardSatellarknight Deneb LIGHT 4 Warrior 1500 / 1000 ¥20
2 List of decks using this cardSatellarknight Vega LIGHT 4 Warrior 1200 / 1600 ¥20
3 List of decks using this cardHeroic Challenger - Assault Halberd EARTH 4 Warrior 1800 / 0200 ¥50
3 List of decks using this cardStar Seraph Scepter LIGHT 4 Fairy 1800 / 0400 ¥30
1 List of decks using this cardStar Seraph Sovereignty LIGHT 4 Fairy 0900 / 2000 ¥10
3 List of decks using this cardDynatherium WIND 4 Beast 1600 / 0600 ¥5
1 List of decks using this cardBlackwing - Zephyros the Elite DARK 4 Winged Beast 1600 / 1000 ¥30
2 List of decks using this cardSatellarknight Altair LIGHT 4 Warrior 1700 / 1300 ¥60
spell (6 Types・9)
2 List of decks using this cardMagic Planter - - - - ¥9
1 List of decks using this cardReinforcement of the Army - - - - ¥19
1 List of decks using this cardSoul Charge - - - - ¥30
1 List of decks using this cardMonster Reborn - - - - ¥49
1 List of decks using this cardHeavy Storm - - - - ¥110
3 List of decks using this cardInstant Fusion - - - - ¥28
trap (5 Types・14)
2 List of decks using this cardCompulsory Evacuation Device - - - - ¥1
3 List of decks using this cardVanity's Emptiness - - - - ¥30
3 List of decks using this cardFiendish Chain - - - - ¥20
3 List of decks using this cardCall of the Haunted - - - - ¥10
3 List of decks using this cardPowerful Rebirth - - - - ¥20
Extra Deck (11 Types・15)
2 List of decks using this cardElder Entity Norden WATER 4 Fairy 2000 / 2200 ¥650
1 List of decks using this cardConstellar Ptolemy M7 LIGHT 6 Machine 2700 / 2000 ¥100
1 List of decks using this cardStellarknight Constellar Diamond LIGHT 5 Wyrm 2700 / 2000 ¥330
1 List of decks using this cardNumber 80: Rhapsody in Berserk DARK 4 Fiend 0000 / 1200 ¥40
1 List of decks using this cardNumber 86: Heroic Champion - Rhongomyniad DARK 4 Warrior 1500 / 1500 ¥100
1 List of decks using this cardDaigusto Emeral WIND 4 Rock 1800 / 0800 ¥50
2 List of decks using this cardLavalval Chain FIRE 4 Sea Serpent 1800 / 1000 ¥30
1 List of decks using this cardCastel, the Skyblaster Musketeer WIND 4 Winged Beast 2000 / 1500 ¥15
1 List of decks using this cardEvilswarm Ouroboros DARK 4 Dragon 2750 / 1950 ¥60
2 List of decks using this cardNumber 16: Shock Master LIGHT 4 Fairy 2300 / 1600 ¥150
2 List of decks using this cardStellarknight Delteros LIGHT 4 Warrior 2500 / 2100 ¥100
Main deck minimum construction amount ¥3602


Related deck

"Satellarknight, Stellarknight" Other Deck List
2023-01-14 【Terranite Constellar
2021-09-26 【Picture Card Shineman Joker
2020-07-08 【Satellarknight of Storage
2020-05-11 【Zefra Night Modern Version *Update
2020-02-25 【Teranite for April new rules
2020-01-12 【Zefra Satellarknight
2019-09-18 【Tsushima Satellarknight
2019-01-15 【Kaiju Zefra Knight
2018-12-10 【New World Darklord
2018-11-19 【dark black terra night
2018-06-19 【saint king myth
2018-04-16 【Self-bouncing terranite
2018-02-05 【Trap type genuine Satellarknight
2018-01-05 【Longomiteranite
2017-11-25 【Trap Terra Knight
See all Deck Lists for "Satellarknight, Stellarknight" ▼

view num 11485 Score num 22 Score 208

Update Information - NEW -