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HOME > Yu-Gi-Oh! Deck List > MadolcheDeck List > Madolche combo list Deck and Deck Instructions

"Madolche combo list" Deck 2014

Madolche Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Madolche" / Beatdown
Key Card
Madolche Anjelly
Deck commentary

Playing


This time it's Madolche. The last time I made "Chronomaly Madolche" became very confusing with the addition of his Chronomaly gimmick, so I thought I'd explain Madolche separately from this one with his Madolche;
Since I was aware of the development of his Madolche, which is mainly used by the general public, I have included combos and revised side decks that I could not introduce last time.
I think I can break it down and explain it better than last time, so I'll do my best to make it as easy to understand as possible;
*Since this recipe is partly quoted from what was written before the new restrictions were revised, 《Ultimate Offering》is included, but please understand that it has almost no effect on the combo itself. .

Strength


●Basic movement
Madolche is a field that sells explosive power, so in the first half, it will be a form of fighting for ads while letting the opponent use cards that interfere with us. It is an image that if there is a gap in the middle of the ad scramble, it will be folded at once.
The main movements in the first half are as follows.
・ While arranging the parts with Majo, use his T.G.
The card to search with Majo is Jerry, which is +2 add with one basic card. His T.G. used as a wall can be either a striker or a werewolf depending on the situation in your hand, or sometimes it's better to leave it in your hand without using it as a wall. (For example, if you already have Jerry in your hand, and if you leave Werewolf in your hand, you can expand it to Tiara.
・He keeps Madolche on the board in a deployment from Jerry.
Jerry Summon Effect, Release yourself and Hot ss from Deck → Hot Effect, Remove Jerry of GY and messeng ss effect from Deck Activate Chateau or Ticket Search from Deck
In this way, it is possible to easily create a field from a single Jerry (Place: Hot, Messen, Ticket or Chateau Excluded: Jerry), so especially in the case of the first attack, put the best ticket in the field for parts search and attack the opponent. Keep the pressure on.
By keeping this field upright, even if the ticket or chateau is destroyed by the opponent, the hott put out by the jelly effect is given battle destruction resistance, so it is easy to remain on the field, and it is easy to develop on the return turn. Become.
・Put messen and ticket on the field.
If you have a ticket, you can use it as a wall, and if you have a ticket, put it on the field at the same time, aiming for a search effect. There is a risk that a ticket put into play will be destroyed by a cyclone, etc., but if you put it into play along with other traps, it will annoy the target and make it easier for them to remain in play.
・Place Milfy and Messen on the field.
If you can't move, you can Special Summon Messen from Milfy and search for tickets to create a place similar to Jerry's. However, it is fragile if it is broken through, so if possible, it would be nice to have a defensive trap or veiler, and an extra G that recovers your hand.
●Combo
○ Basic combo
・Development to bring the tiara to a state where the effect can be activated
Hand: Milfy, Hot GY: One monster
(Place: Tiara [Element: Messen x 2], Invo [Element: Hot or Milfy], Chateau or Ticket GY: Hot or Milfy, which was Invo's material)
Milfy Summon effect, Hot SS from hand → Hot Effect, Remove GY monsters and get messenger effect from Deck Activate Chateau or Ticket Search from Deck → Invoss effect with Milfy and Hott, Messen ss from Deck → Tiarass with two Messens
A familiar combo in Madolche. Mainly use the extra G and veiler that was activated in the previous opponent's turn as a medium for the hot effect.
The Rank 3 guy who was finally used for deployment has the Madolche material going to his GY, so he can fulfill the conditions for activating the tiara effect. If you have a chateau, let's look at the situation and choose Madolche as the material you want to remove here.
If the card searched by Messene is Chateau, the monster returned by the tiara effect can be returned to his hand instead of his Deck, and it can also be used to replace opponent's Field Spells. In this case, the only cards that can be returned to the hand are (Milfy or Hott) and Messen, so the tiara that was destroyed during the opponent's turn and the Madolche that was its material can be returned to (Messen from Milfy Summon) or (Effect Messen from Hott Summon). Special Summon) can be collected with the second chateau searched. (If you use Messen from Hot, he will need a monster in GY to act as the medium for the Hot effect, so I think either the material removed by the effect of the surviving Invo or the monster destroyed during the opponent's turn will be the medium. .
If you search for a ticket, you can Special Summon her Madolche from the deck when you return it with the last tiara effect, so it's a good idea to get Jerry who hasn't used the effect yet and enrich her GY with the effect. If Hott is Special Summoned with this effect, Hott will not be destroyed in battle due to the Jerry effect and will easily remain on the field. can start. (There is also the fact that passing Jerry through Jerry will also compress her deck rather than simply issuing Hot as it is;
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Hands: Milfy, Jerry
(Place: Tiara [Element: Jerry, Messen], Levi [Element: Hot or Milfy], Chateau or Ticket GY: Levi's material Hot or Milfy)
Milfy summons effect, Jelly from hand→Jerry effect, Release yourself and Hotss from Deck→Hott effect, Remove Jerry from GY and get messenger effect from Deck Chateau or Ticket Search activated from Deck→Revive with Milfy and Hott ss Removed Jerry ss → Tiara ss with Messen and Jerry
This is also an orthodox combo using Jerry. By intervening Jerry, you can use yourself as a medium for the Hot effect that is Special Summoned, so it is useful because you can definitely get GY resources from Milfy's Hot deployment.
Furthermore, in the case of this combo, if you use the Messen effect to search for Chateau, the materials removed during Levi's effect and Tiara's effect will be Milfy and Jerry, respectively, so the Tiara effect will return the two cards to your hand. With this, even if you can't decide on that turn, you can expect the same development on the return turn. (Basically, this kind of endless development is possible with only Milfy and Jerry, so Hott and Messen want him to be on Deck.
If you search for a ticket, you will use Jerry's effect early in this development, but the basic point is that if you survive the opponent's turn, you can develop without using the summoning right from the Jerry effect, so with a ticket he can use Special I think Jerry is a good card to summon. (In this case, there is an advantage that both Tiara and Jerry's Fairy are on the same field, so even if the opponent bounces the tiara, the ad in the field will not decrease. If you want to secure the cost of , you can leave it in your hand instead of Special Summon.
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Hand: Majo, Double Summon
(Place: Tiara [elementary: Majo, Jerry], Levi [elementary: Hot or Milfy] GY Levi's material Hot or Milfy)
Majo Summon Effect, Jelly Search from Deck → 《Double Summon》Activation Effect, Jerry Summon from Hand → Jelly Effect, Release Self and Hottss from Deck → Hott Effect, Eliminate Jerry from GY and Milfyss from Deck → Milfy and Hot with Levi ss effect removal from Jerry ss → Majo and Jerry with Tiara ss
This is one of the developments that became possible thanks to the inclusion of Jerry. Since Jerry can make two of her Madolche by herself, this card searched from Majo can be immediately added to the development by going through 《Double Summon》.
Due to the tiara effect, you can't search for chateaux or tickets with messages from Hot, so I think it's best to remove the cards you want to return to her deck as the materials to remove rank 3.
*For developments other than 《Double Summon》, even if Milfy's position is (level 3 monster that can be Special Summoned), it is possible to use his Madolche as the material to remove. (This guy is a werewolf in Deck's case.
Milfy and Jerry can be deployed with Invo, but Milfy and Hot can only be deployed with Invo, so try to use Levi as much as possible. (It would be a good idea to decide Levi from Milfy to Jerry, and Invo from Milfy to Hott.
・Development of one-shot kill
Hand: Milfy, Hot, Werewolf GY: One monster
Pattern 1.
(Place: Tiara [Messenger], Invo [Messenger: Werewolf], Hoot, Hoot or Messen or Majo, Chateau, Ticket GY: None)
Total damage amount: 2700 + 1600 + 2000 + 2000 or 2100 or 1900 = 8300 or 8400 or 8200
Milfy summon effect, hot ss from hand → Werewolf effect, ss from hand → Hot effect, banish GY monsters and messen ss effect from Deck Activate chateau search from Deck → Invoss effect with Milfy and Werewolf Remove Milfy’s materials Effect of Messen from Deck Activate ticket search from Deck → Tiara ss effect with 2 Messens Remove material from Messen and return Milfy and Messen from GY to hand → Ticket effect, Hot or Messen or Majo ss from Deck
This is the basic form of Madolche's one-shot. By doing a Special Summon on level 3 and leaving Hot with a high RBI, Xyz with Milfy will allow you to search from the second messenger. Now that you have both the chateau and the ticket, after the tiara effect, you can expect more than 8000 damage with his Madolche, which has increased RBI with the chateau.
It should be noted that if the order of searching in Messe is 1: Ticket, 2: Chateau, GY's Madolche will return to his Deck with the Chateau effect, unless you activate the Tiara effect. You have to be conscious of activating the chateau after the tiara effect. (Basically, I want to give priority to Chateau, who can collect his hand, before tickets, considering when the opponent interferes with traps, etc., so in this case, if there is no inconvenience, he will search in the order of 1: Chateau, 2: Ticket. I think it's good to be thorough.
In addition, in the case of one-shot development, he almost always raises rank 3 with Madolche and Special Summon at level 3, so when activating this rank 3 effect, be sure to use "Madolche" for the later tiara effect. ” material.
My tiara effect returns Milfy and Messen to my hand. Milfy can deploy the cards that come into his hand after that, whether it's Jerry or Hott, so it's more popular than Hott, who can't deploy unless Milfy comes (If you include Werewolf, you can't deploy Hott than Milfy, which can't be deployed at that time). I feel like it's better, but relatively speaking, if Madolche can be returned to the Deck many times, there is more demand for Milfy, which can be deployed in many patterns), and the Hott left when it is wiped out is destroyed. If you can activate the effect of the ticket, you can add more Madolche to your hand, so if the chateau remains, the destroyed Hott will also return to your hand, so you can quickly expand your hand situation by returning Milfy with Tiara. can make. (On the contrary, if you use the ticket effect to search for a second Milfy, you may end up with a hand that can be deployed twice in the subsequent draw.
The last ticket will be a messenger, a majo, or a hot monster, but basically it's best to use the same level as the non-Xyz monsters left on the field. (In this case, since Hot is still in play, it is better to play Hot as well.
By doing so, if your opponent blocks your one-shot with a fader, etc., you can set up an Enginel with two Hotts in main 2, so the chances of Tiara surviving on the return turn will increase.
By the way, by changing the method of this development, he can do a one-shot even if GY doesn't have a monster for the hot effect.
Pattern 2.
(Place: Tiara [Messenger], Invo [Meruffy], Hoot, Hoot or Messen or Majo, Chateau, Ticket GY: None Exclusion: Werewolf)
Total damage amount: 2700 + 1600 + 2000 + 2000 or 2100 = 8300 or 8400 or 8200
Milfy summon effect, Hot ss from hand → Werewolf effect, ss from hand → Invoss effect with Milfy and Werewolf Remove Werewolf materials and messen ss effect from Deck Activate chateau search from Deck → Hott effect, remove GY's Werewolf Jerry ss from the Deck → Jelly effect, Release yourself and use the Messen effect from the Deck Activate ticket search from the Deck → Tiara ss effect with two Messens. Hot or Messen or Majo ss from Deck
By putting out the Invo first while leaving Hot, you can also search for Messen and align the medium for the Hot effect with his GY.
After that, by applying the tiara deployment through Jerry, his GY for the tiara effect can be fertilized, and you can take it to one shot by activating the ticket.
In this case, it doesn't matter which material you remove with the Invo effect, but I think it's better not to exclude Milfy, which you want to reuse as much as possible in Chateau.
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Hand: Milfy, Jerry, Werewolf GY: None
Pattern 1.
(Place: Tiara [elementary: Messen], Invo [elementary: Werewolf], Hott, Hott or Messen or Majo, Chateau, Ticket GY: None Excluded: Jerry)
Total damage amount: 2700 + 1600 + 2000 + 2000 or 2100 or 1900 = 8300 or 8400 or 8200
Milfy summon effect, Jerry ss from hand → Werewolf effect, ss from hand → Jerry effect, release yourself and Hot ss from Deck → Hot Effect, banish Jerry from GY and get messeng ss effect from Deck Activate chateau search from Deck → Milfy and Werewolf have the Invoss effect Remove Milfy's materials and use the Messen effect from the Deck Activate ticket search from the Deck → Use two Messens to remove the tiarass effect material Messen and return GY's Milfy and Messen to the hand → Ticket effect, Hot or messenger from deck
It is the same as the above combo except for the beginning of the expansion. Since Jerry is involved, he can activate the effect even if there is no monster in GY that acts as a medium for the hot effect.
Of course, this expansion is possible even if there is no invoice by changing the order of expansion and using Levi.
Pattern 2.
(Place: Tiara [Messenger], Levi [Werewolf], Hot, Messen, Chateau, Ticket GY: None)
Total attack power: 2700 + 1800 + 2000 + 2100 = 8600
Milfy summon effect, Jerry ss from hand → Werewolf effect, ss from hand → Jerry effect, Release yourself and Hot ss from Deck → Hot Effect, Exclude Jerry from GY and activate Message ss effect from Deck Activate ticket search from Deck → Milfy and Werewolf remove Milfy's material and remove it from banishment Jerryss → Tiarass effect with Messen and Jerry Remove Messen's material and return GY's Milfy and Messen to the Deck → Ticket effect, Messen effect Chateau from Deck search activation
By using the card searched by Messen first as a ticket, you can Special Summon Messen after the tiara effect, and you can search for Chateau that compensates for the RBI and expand it to the same place.
However, in this case, it is not possible to match the level of the monster that was issued with the last ticket and his Madolche on the field, so it is not possible to Xyz the main 2 that blocked the one-shot, such as Enginel. Moreover, in this development, Tiara's effect is used before Chateau is activated, so it's hard to get his Madolche back in his hand and it's hard to get an add.
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Hand: Milfy, Messen, Werewolf GY: None
(Place: Tiara [elementary: Messen], Invo [elementary: Werewolf], Hott, Messen, Chateau, Ticket GY: None Excluded: Jerry)
Total damage amount: 2700 + 1600 + 2000 + 2100 = 8400
Milfy summon effect, Messen ss from hand → Messen effect (chain 1) Werewolf effect (chain 2), Werewolf effect ss from hand Messen effect Ticket search from Deck → Ticket activation → Invoss effect with Milfy and Werewolf Remove Milfy's materials From the Deck, use Messen ss → Messen with 2 Tiara ss effects Remove Messen's materials and return GY's Milfy and Messen to the Deck → Ticket effect, Jerry ss effect from the Deck Release itself and Hott ss from the Deck → Hott effect, GY Remove Jerry from the Deck and activate Chateau Search from the Deck.
This development was made possible by the addition of Jerry. It can be said that it is an epoch-making combo in a sense, as it allows you to make a one-shot using Messen, which was not useful even if it came to your hand until now.
Even if he has no monsters in GY after the tiara effect, he can create a situation where there are monsters in GY again by using the ticket effect to issue Hott after going through Jerry, and can activate the effect of Hott. will be
Basically, when neither Jerry nor Hot can be deployed without activating the effect, if you can activate the ticket effect from Tiara, you can use his GY fertilizer method in any deployment, so it is very convenient to remember. I think.
In this case, the monsters to be removed with the Xyz material have tickets issued by Chateau first, so he will return to the deck with the tiara effect, so he wants Hott and Messen to be on the deck.
This combo requires 3 Messens, but one is taken out of the hand and the other is the first tiara effect, so it can be considered as a Special Summon that he returned to the Deck, so it is effectively a Deck. There is only one messenger who is Special Summoned from. In that sense, it can be said that it is a combo that is deployed without using the most Messen.
This deployment allows you to use Messen, which tends to rot in your hand, so even if you have a route where you can one-shot other cards in your hand, I think you should prioritize this deployment. Originally, Messen is a card that you want to play early and return him to the deck, and Hot and Jerry, which can be used alone, can be used easily if you keep them in your hand. (However, in this deployment, the Tiara effect and Chateau's recovery of his Madolche from GY are not performed, so if you are concerned about your hand cards, I think you can safely deploy from Hott or Jerry;
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Hand: Majo, 《Double Summon》, Werewolf
(Place: Tiara [Element: Majo], Invo [Element: Werewolf], Hott, Messen, Chateau, Ticket GY: None Excluded: Jerry)
Total damage amount: 2700 + 1600 + 2000 + 2100 = 8400
Majo Summon Effect, Jelly Search from Deck → 《Double Summon》Activation Effect, Jerry Summon from Hand → Jelly Effect, Release Yourself and Hot ss from Deck → Werewolf Effect, ss from Hand → Hot Effect, Remove Jerry from GY Milfy from Deck → Invoss effect with Milfy and Werewolf Remove Milfy's materials and get messenger effect from Deck Activate ticket search from Deck → Tiarass effect with Majo and Messen Remove Messen's materials and put GY's Milfy and Messen into Deck Return → Ticket effect, messenger effect from Deck Activate chateau search from Deck
It is a one-shot development by aligning another Level 3 in parallel with 《Double Summon》. Since there are already a lot of level 4 in one branch, there is no need to special summon level 4 Madolche with the hot effect, so if you put out a level 3 Madolche so that you can leave the hot here, the ticket effect after the Invo and Tiara effects In the same way, you can align the one-shot field.
In this development, the ticket is sold out first, so the material to remove is messeng, and Milfy is necessary for the effect of the tiara, so you have to remove it.
By the way, if you return the Messen to the Deck here, you can think of the Messen that you put out with the ticket effect as the Messen that you put back earlier, so you can actually put out one Messen from the Deck here as well.
*For these 4, any monster is fine as long as you can Special Summon a level 3 monster in the middle of the deployment. (Junk Forward, 《Spell Striker》, etc.
What you have to be careful about in these developments is that if you have two or more Messen cards in your hand, you will not be able to search for either the chateau or the ticket, or both, except for the two developments in the latter half of the ticket advance, and you will not be able to search for one shot. It's a place where you can't do it. (Of course, even if you deploy Messen from Milfy, you can't deploy it if you have three Messens in your hand;
So in this case, I think it would be a good idea to use a piece of messeng that you don't need in a general-purpose rank 4 Xyz to bridge the first half.
○ Combo that produces two tiaras that can be activated
In addition to the 4 developments of the above one-shot, if you have a level 3 monster or a level 4 Madolche on the field, you will be able to put out two tiaras and return up to 4 cards to your opponent.
・For level 3 monsters
In the first half of the first half, Madolche, which can be played with a ticket effect, is decided to be a level 4 Messen or Majo with a one-shot RBI, and since there is no level 4 Madolche in the exclusion, the hott on the field and its other level 3 are called. If you use the effect to remove Madolche's material and put out a tiara with Messen or Majo who was originally on the field, Madolche, which was the material of Invo, is in GY, so the effect can be activated even for the second body. things can be done
Jerry is excluded from the latter three developments, so if you change the frame of Invo to Levi, it will be possible to develop more effectively than the first two developments that use a lot of Messen.
If you run out of Messen in the Deck in the first development of the first half, instead of returning the Messen you removed with the Tiara effect to your hand, return it to the Deck instead of returning it to your hand, or decide in advance which Madolche to use with the ticket effect. Let's adjust the number of Messen in the Deck, such as by setting it. (Miruffy → Jerry's deployment pattern 2 is also a combo that can not be deployed without using Invo, but here we need the search effect of Messen issued with a ticket for one shot, so to save Messen, switch to Majo It is not possible;
To increase Level 3, I think it's easier to aim by using the hard-to-destroy Hot or 《Double Summon》created by the Jelly effect.
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・Level 4 Madolche
By special summoning a level 3 Madolche instead of Messen due to the ticket effect, it is possible to get hot and invoicing or Levi on the field, so in the same way, special summon the level 4 Madolche with the effect, if possible increase the level 4 Madolche Tiara. can be erected, and the second body can be deployed while leaving the material Madolche for the tiara effect.
Here too, the first development in the first half is Invo because Jerry is not excluded, and the three developments in the second half are Levi.
By the way, in the case of this development, Milfy → Messen, Majo → 《Double Summon》, Milfy → Jerry pattern 2 is a ticket advance expansion. So, Invo and Levi will be lined up one by one, and one-shot will not be possible. So it's important to see if it's worth it to miss the opportunity to win here.
*If you want to deploy two tiaras while using Messen's search effect, if you can get two chateaus in your hand, you can re-stretch them to fulfill the activation conditions for the second tiara effect, so rank 3. Even if you just put out two tiaras without going through, you will be able to use the effect of returning twice.
○ A combo that does a one-shot kill when there are no cards that can be returned to the opponent's field
Hand: Milfy, Hot, Werewolf GY: One monster
Hand: Milfy, Jerry, Werewolf GY: None
It is possible with two of these expansions shown above, and so on. Basically, I think it's okay if you remember that it's possible with a deployment that doesn't need to put out a ticket in advance.
I think it would be easier to understand if you explain with these two developments by comparing it with the combo above.
① Reverse the search order of chateau and ticket
② Activate only the ticket
③ Put up a tiara
④ Activate the chateau
Just by correcting the development in this order, you will be able to make up for the place where the Tiara's effect triggers the ticket with a chateau, so even if there is no card to return and the Tiara's effect cannot be activated, it is necessary for a one-shot on the field. You can arrange various monsters.
It's important to note that he can't Special Summon with a ticket unless he puts up a tiara and activates the chateau. It means that you have to be careful because you are making a mistake. (By the way, even in these two developments, Milfy → Jerry pattern 2 is a ticket advance development, so this combo is not possible;
○ Combo to search chateau and tickets when Messen has no cards in her deck
・When deploying from a hot effect
Hand: Milfy, Hot, Werewolf GY: Messen Deck: No Messen
(Place: Tiara [Messenger], Levi [Missen], Hoot, Hoot or Messen or Majo, Chateau, Ticket GY: Werewolf)
Total damage amount: 2700 + 1800 + 2000 + 2000 or 2100 or 1900 = 8500 or 8600 or 8400
Milfy summon effect, Hot ss from hand → Werewolf effect, ss from hand → Hot effect, Remove GY's messeng and Jerry ss from Deck → Milfy and Werewolf have Levi ss effect Remove Werewolf's materials and banish Messen ss effect Deck Activate Chateau Search from (This will return all other messengers in GY to the Deck) → Jerry effect, release yourself and activate Messen ss effect from Deck Activate ticket search from Deck → Tiara ss effect with 2 Messens Materials for Messen Remove to return GY's Jerry and Messen to hand → Ticket effect, Hot or Messen from Deck
It is mainly useful in one-shot deployments where you can get a rank 3 while still hot, and you can bring it into the kill as it is.
By making Messen the target to be excluded in the hot of this development, and special summoning Messen from the exclusion with the Levi of rank 3 issued, he will be able to search Chateau and Tickets even if there is no Messen in the Deck.
Even if you don't have 2 or more Messens in GY and you have all the rest in your hand, you can still connect them to one-shots by changing the deployment method slightly.
Milfy summon effect, Hot ss from hand → Werewolf effect, ss from hand → Hot effect, GY's Messen is removed from Deck and Jerry ss → Milfy and Werewolf have Levi ss effect Remove Milfy's materials and banish Messen ss effect Deck Activate Ticket Search from → Tiara ss effect with Jerry and Messen Remove materials from Messen and return Milfy and Messen from GY to the Deck → Ticket effect, Messen ss effect from Deck Activate Chateau Search from Deck
By playing Jerry, one Messen is enough for the tiara material, so if you search for a ticket before Chateau and activate it, you can remove it with the tiara effect and return it to the Deck as it is with the ticket effect. You will be able to do a Special Summon with , and you will be able to search for both chateaus and tickets even if you only have one messenger.
Since Tiara's effect activates first, the material removed by Levi in this case is Milfy. However, since the effect of jelly is not used, it is good to prepare the medium of the tiara effect by going through the steps of making jelly with jelly. (In this case, you can leave Milfy on the field because you can use Werewolf as the material to remove with Levi.
・When deploying from Jerry
Hand: Milfy, Jerry, Werewolf GY: Messen Deck: No Messen
(Place: Tiara [Body: Jerry], Levi [Body: Milfy], Hott, Messen, Chateau, Ticket GY: Werewolf)
Total damage amount: 2700 + 1800 + 2000 + 2100 = 8600
Milfy summon effect, Jerry ss from hand → Werewolf effect, ss from hand → Jerry effect, Release yourself and Hott ss from Deck → Hott effect, Remove GY’s messeng and Jerry ss from Deck → Levi ss with Milfy and Werewolf Effect Remove Werewolf's material and banish Messen effect Activate ticket search from Deck → Tiarass effect with Jerry and Messen Remove Messen's material and return GY's Milfy and Messen to Deck → Ticket effect, Messen effect from Deck Activate chateau search from
This is a development that further utilizes the development of the above (Miluffy, Hott, Werewolf) deployment when you have two Messens in your hand.
Over there, you can do a one-shot without using the jelly effect, so even if you start the deployment from the jelly effect, you can use the same field (when deploying from hot), and one-shot becomes possible.
Since Jerry has already been sent to his GY, the material to be removed by Levi has all the materials for the tiara effect, so it doesn't have to be Milfy here.
Of course, this expansion uses the expansion when you have two messengers in your hand, so you can use only one messenger that you reused in the tiara. So he can deploy even if he has a card in his hand other than the one in GY.
*All of these deployments can be applied even if one more level 3 is added and two tiaras are deployed.
○ A combo that puts out a few rank 4 cards or a small number of deployments
The main use cases for this development are when throwing metacards such as Butte or 《Abyss Dweller》, which are often ranked 4, from the side. Especially in the case of Bute, if he deploys normally with Madolche, he will get an ad with Messen, which will hinder Bute's effect, so keep this deployment in mind as you can get Rank 4 in the shortest possible time. I think it's convenient.
Basically it is possible if the ticket is in the field.
Hand: Milfy, Jerry Place: Ticket GY: None
Milfy summon effect, Jerry ss from hand→Battle phase, Self-destruct attack on opponent monster with Milfy, effect returns him to Deck→Ticket effect, Level 4 from Deck Madolche (Messenger or Jerry or Majo) ss→Main 2, Jerry and Level 4 Madolche rank 4ss
Since Jerry is a Fairy, this is a deployment that uses the ticket effect to bring his Madolche into play.
It needs to go through the Battle Phase, but since it doesn't use extras, the pain it takes when it hits an opponent's trap is minimal.
It is a neck that the hand consumption is a little more than 3 cards;
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Hand: Jerry, Chateau Place: Ticket
Jerry summon effect, release himself and he will return Jelly ss from Deck → Chateau activate GY's Jerry back to his Deck → Ticket effect, Level 4 from Deck Madolche ss → Rank 4 ss with Jerry
It is a deployment that activates the effect of the ticket using the effect of returning the chateau to his deck.
With this, you don't need to take unnecessary damage from suicide attacks, and you can use Jerry as his GY resource for Chateau effect, so you can deploy without waste.
It is also a nice point that you only need to consume two cards in your hand.
* These two developments are possible if another Madolche is sent to GY (development 1, use Madolche already in GY for tiara effect; development 2, activate chateau before releasing Jerry with his own effect), etc. By changing the awareness of each deployment, you can also call it a deployment that allows you to simply activate the effect of the tiara in a single shot, so if you are worried about the opponent's back and don't want to deploy a lot, use these deployments. You can also put up a tiara and use it as a restraint.
○ A combo that launches a shock ruler in the first attack
Example) Hand: Milfi, Jerry, Chateau or Ticket GY: None
Milfy summon effect, Jellyss from hand → Jelly effect, Release yourself and Hotss from Deck → Hott effect, Remove GY's Jerry and get messenger effect from Deck Search the Deck for the missing one → Ticket activation → Milfy and Revive ss effect with Hot Hot Remove material from Hot Hot and remove Jerry ss → Chateau activation effect, GY's Hot return to Deck → Ticket effect, level 4 Madolche ss from Deck → Jerry and Messen and level 4 Madolche with Ruler ss
Because Jerry is a Fairy, if you have a chateau or a ticket in your hand, you can set up a ruler from the first attack.
There are limited developments that can be played first, but basically, Jerry and Messen, who would have been used to search for the missing one, are on the field together, and the flow of Chateau effect → Ticket effect is good, so Jerry can I think it's a deployment that will be effective even when it's already removed or when Madolche remains in the field.
If you don't want to put out a rank 4 of level 4x3, you can put out a tiara with two bodies on the field and then activate the chateau.
(As a general rule, if you don't use cards that increase lock power, such as Ruler or Giant Hand, I think it's better to add the monsters you search with tickets to your hand instead of putting them on the field.
○ Compensation and Majo Combo
* I can't do it because compensation is prohibited due to the revision of the new restrictions, but I'll be able to use it when I return from now on, so I think I'll add an explanation for now;
Basically, you can summon Majo with the effect of compensation at any time, and you can use it to set up a ruler by repeating the process of searching for Majo.
If it succeeds, it means that there will be more majo besides the normal development, so the probability of becoming a one-shot will be quite high.
・If there is a compensation on the field when Majo is not in your hand
Example) Hand: Milfy, Jerry Field: Compensation GY: None
First, search for "Ticket" in Jerry's development from Milfy, (Place: Tiara [Element: Jerry, Messene], Levi [Element: Milfy], Ticket GY: Hot)
field.
Compensatory activation set → Tiara effect, removes Messen's material and returns GY's Hot and Messen to the Deck → Ticket effect, adds Majo from Deck to "hand" → Compensatory effect, Majo summon effect Deck to Majo search → Repeat with Compensatory Effect
In this way, even if you can only search for either the chateau or the ticket, there is a cost, so you can make it a one-shot.
In this case, by deciding to search for the ticket and adding Majo to the hand without Special Summoning, we are making effective use of the compensation effect.
In other developments, I often use the Majo searched from the ticket to set up a ruler like this, so I think it's convenient to remember.
・Playing when activating compensation in the opponent's battle phase
Hand: Majo Field: Compensation
Battle phase, attack from opponent's monster → compensatory effect, majo summon effect from hand Search for the second Majo from the deck → reversal of battle occurs, and that opponent's monster attacks again → compensatory effect, two monsters from hand Eye Majo Summon Effect Search for the third Majo from the Deck → Repel battle
This deployment is an effective combo when protecting yourself from the opponent's monsters that have been deployed in large numbers.
At the end of this development, before the third Majo is put out due to the compensation effect, it will be attacked by the opponent's monster and one Majo will be destroyed. By doing so, Majo will return to the Deck, so you can create a state in which there is another Majo in the Deck. If you do, you can search for the Majo that you just returned to your hand again, and you can maintain the state of the field before you put out the third Majo. Repeat this process until all of your opponent's monsters have finished attacking.
○Semi-permanent deployment combo of chateau
Chateau's effect of "Returning all GY Madolche monsters to the Deck" and Tiara's effect of "Returning Madolche cards to the Deck" (Chateau: Collect GY's Madolche → Tiara : Collect the Chateau → Messen: Chateau Search) By repeating the operation, you can continue to deploy Madolche semi-permanently.
In the case of this Deck, since there are 4 rank 3 characters in total for Invo and Levi as the cornerstone of deployment, it is possible to deploy up to a useful tiara at least 4 times.
Even if there is no rank 3, you can use "Madolche" almost any number of times by being aware of this development, so if you apply "a combo that puts out a few rank 4 or a few deployments", you can keep Tiara on the battlefield. is possible.
・Basically, this place is often completed with a ticket advance development such as activating the chateau after activating the tiara effect.
Example) Place: Tiara [Element: 2 Messen], Hot or Milfy, Ticket GY: Chateau
① Tiara effect, remove the material of Messen and return GY's Chateau and the removed Messen to the Deck → Ticket effect, Messen ss effect Search the Chateau that was just returned from the Deck → Activate Chateau, GY's girlfriend's Madolche is all Decked return to
After the middle stage, Chateau often falls into his GY, so it becomes important how to recover it with the tiara.
Basically, in order to be able to develop semi-permanently, after collecting the chateau with the tiara effect, you must be able to search for it with the messeng that was issued with the ticket effect. You have to be conscious of putting it out.
2. Search for the second chateau with a development that can produce messeng (Jerry → Hot → Messen, etc.) → ③ Set the second chateau and send the first one that was in play to GY → Tiara effect, Messen's Remove the materials and return GY's Chateau and the removed Messen to the Deck → Ticket effect, Messen effect from the Deck Search for the previously returned Chateau from the Deck → Activate the Chateau that was set in the field, GY's Madolche all on Deck return to
From the next turn onwards, search for the second Chateau by leaving Tiara and Hott together so that you can search Chateau with the ticket after the Tiara effect. After that, if you start deploying from the place where the chateau destroyed by the opponent is returned with the tiara, return to ①.
If the chateau is not destroyed by the opponent and he has his Madolche in GY, set the second chateau actively like ③ and send the first one to his GY. He can then search while returning the chateau to his deck with the tiara. After that, activate the set chateau and if he collects all GY's Madolche, it will be the same place as before deployment. (If you set and destroy the first card, the effect of the ticket will be activated first by returning GY's Madolche to his deck, so the first card sent to GY will have a tiara effect. Because he can no longer be searched in messeng after being returned to the deck.
If you can search for the second chateau, the first one can be used as a medium for activating the tiara effect, so if you are in trouble with GY resources, activate the second chateau and send the first one to his GY. You can also activate the tiara effect with
If you have the first chateau in GY and want to activate the second one, make sure that you have at least one tiara left in the extras or one that has been sent to GY. I think that there are times when two tiaras are lined up on the field if you use this development, but if you activate the chateau with two tiaras that are no longer in the field, you will just be chained to the cyclone. At this point, the collection methods for both sides are cut off, and deployment becomes impossible.
*In the example, two Messens were put out a tiara, but here, even with Jerry and Messen, if you remove Messen first and return him to the Deck, he will not run out of Messen in the Deck. So no problem. (Either way, Messen will return all the items in the Chateau, so the most important thing to watch out for is that they are still in play as materials;
○ Synchro by striker
・《Naturia Beast
Example) Hand: Jerry, Striker
Striker effect, ss from hand → Jerry summon effect, Release yourself and Hot ss from Deck → Hot effect, Remove Jerry from GY and get messenger ss effect from Deck Chateau or ticket search activated from Deck → Beast ss with Hot and Striker
By putting out a striker in advance, there will be a lot of demand for this combo developed from Jerry alone. If you set up a beast at the end of this deployment, you can protect the chateau or ticket from the opponent's cyclone and storm, so the chances of being able to deploy on the return turn increase.
In addition to this development, it is common for Level 3 to remain on the field due to developments such as one-shots, so when a striker comes into your hand, proactively put it into play before the deployment and aim for his spell lock with the beast. let's
Example) Hand: Majo, 《Double Summon》, Striker
Striker effect, ss from hand → Majo summon effect, Jerry search from Deck → 《Double Summon》activation effect, Jerry summon from hand → Jerry effect, Release yourself and Hottss from Deck → Hott effect, GY's Jerry is excluded Messen ss effect from Deck Activate Chateau or Ticket Search from Deck → Beast ss with Hot and Striker → Tiara ss with Majo and Messen
If he puts out a level 4 Madolche with the Hot effect, GY will not have his Madolche, and Majo, who had to give up the effect of the chateau and ticket after the tiara effect → 《Double Summon》It will be a useful development by sending it to GY.
In addition to this development, it may be useful to keep in mind that there are many situations where playing synchronizing when Madolche is not present will be useful.
・《Naturia Barkion
Example) Hand: Milfy, Majo, 《Double Summon》, Striker
Striker effect, ss from hand → Majo summon effect, Jerry search from Deck → Palchion ss with Majo and Striker → 《Double Summon》activation effect, Milfy summon effect from hand Jerry ss from hand
After that, I will connect to the tiara by expanding Milfy → Jerry.
With this kind of development, you can use Palchion with a trap negate effect before the main Milfy → Jerry deployment, so you can use it to protect your opponent when there is a back in the field.
At this point, he should have two cards in GY that he used for synchro, so he can negate the trap up to once. Milfy's part can be a werewolf.
In reality, the number of cards in your hand is large and you can't deploy it much, but if you can deploy it, it's a good idea to aim for it as a role that protects the main deployment.
As far as Palkion is concerned, it's effective to go first, but if it's a level 6 synchro, you can go out later. There are also ways to use it. Choose how to use it according to your own deck.
・Trishula
Example) Hand: Jerry, Striker
Striker effect, ss from hand → Jerry summon effect, release yourself and hot ss from his deck → hot effect, banish Jerry from GY and get message ss effect Deck from chateau or ticket search → hot, messeng and striker in trishula ss
In addition to the level 2 striker, all you need is level 3 and 4 monsters, so you can get all of them from one Jerry. (Messen from Milfi is also fine.
I think being able to deploy from two cards in your hand will be a strength, so if you have a striker in your hand, always keep Jerry in your hand with the effect of Chateau, etc., so you can intercept it with Trishula anytime you need it. I think it's a good idea to have a situation like this.
○ Other useful combo playing
・If you want to return his GY's Madolche to your hand with the effect of Tiara when Chateau is not in play
Example) Hand: Hot, Chateau Field: Messen GY: Other Madolche, Other Monsters
Hot Summon Effect, Exclude other monsters from GY and remove Jellyss from the Deck → Chateau Activation Effect, Return all GY's Madolche to the Deck → Jelly Effect, Release yourself and Jellyss from the Deck → Jelly and Messen Tiarass Effect Remove Jerry's material and return 2 GY Jerry's to your hand.
Basically, if you activate the chateau while Madolche is accumulated in GY, GY's Madolche will be gone and Tiara's effect will not be able to activate, so Tiara's effect needs to be activated before the chateau. However, if you place Jerry in front of the chateau without using its effect, you will be able to earn extra cards with the tiara effect even after activating the chateau.
By using the Jelly Effect to produce the same Jelly instead of Messen, you can select two Jellys that are useful for deployment as cards to return to your hand with the Tiara Effect. With this, you can expand to the messenger by itself, so you don't have to worry about subsequent chateaus and tickets.
Example) Hand: Chateau, Jelly Field: Ticket GY: Other Madolche
Jerry Summon Effect, Release yourself to Hot ss from Deck → Hot Effect, Remove GY's Jerry and Jerry from Deck ss → Chateau Activation Effect, Return all GY's Madolche to Deck → Ticket Effect, Milfiss from Deck → Milfy and Hott have a Levi ss effect Remove Milfy's material and remove Jerry ss from exclusion → Tiara ss effect with two Jerrys Remove Jerry's material and return Milfy and Jerry to hand
This is a development aiming for a Special Summon to the field by leaving Jerry and using the ticket effect from Chateau.
Simply activate the Chateau, and Fairy Madolche should be on the field, so use the Hot Effect to bring out Jerry as well. By doing this, if you start from rank 3, you can get to the tiara effect, so you can have all the level 4 Madolche to Special Summon with Levi and the level 3 Madolche to bring out Levi.
・Development when Invo remains in play
Example) Hand: Hot Place: Invo (Material 1)
Hot summon → Invo effect, Messen ss from the Deck → Hot effect, Remove materials removed by the Invo effect, Jerry ss from the Deck → Jerry effect, Release yourself and Messen ss → Tiara ss with two Messens
If the material removed by the Invo effect can be used as a medium for the Hot effect, you can call two Madolche together with the Hot effect, so first summon the Hot, then activate the Invo effect, then use the Messen from the Deck. If you use Special Summon, you can use Messen's search effect and there is no waste.
After that, Special Summon Jelly with the removed material as a medium, and Special Summon the second messenger with the Jelly effect. Since I used the search effect, I was able to search for both the chateau and the ticket, so I was able to create a place where the effect of the tiara could be activated effectively.
(Even if you deploy from Jerry, you can leave Jerry in his GY by using the card that was the material for Invo as the card that was removed by the hott effect, so make it a place where the tiara effect can be activated in the same way. can be done.
・Development when level 4 Madolche remains in play
Example) Hand: Milfy, Jerry Place: Majo
Milfy summon effect, Jerry ss from hand → Jerry effect, Release yourself and Hot ss from Deck → Hot Effect, Remove GY's Jerry and Hot ss from Deck → Invoss effect with Milfy and Hott Remove Hott's material Messen ss effect from Deck Activate Ticket Search from Deck → Tiara ss effect with Majo and Messen Remove Messen's material and return GY's Hot and Messen to Deck → Activate Ticket effect and Messen ss effect Chateau Search from Deck
When the opponent doesn't attack, Majo often remains, but if you just deploy normally, this level 4 Madolche will float. Here, Hott's Special Summon target is level 3 Madolche, forcing it to bring it to the usual development.
Basically, if you don't do this, you can choose between tiara and ruler if you put out messeng from hot, but in case of tiara, even if you can do one shot, you can't search for tickets, so it's hard to connect to the ad. However, since you can get Rank 4 with two Level 4 units in Main 2, I recommend that people who want to be wary of the opponent's Goes should deploy normally.
・Benefits of excluding Jerry
Example) Hand: Milfy, Milfy, Werewolf Excluded: Jerry
Milfy summon effect, Milfy ss from hand → Werewolf effect, ss from hand → Revise effect with Milfy and Werewolf Remove Werewolf materials and remove Jerry ss → Jerry effect, release yourself from Deck and Hott ss → Hott effect, Remove GY's Jerry and activate Chateau Search with Messen effect from Deck → Invoss effect with Milfy and Hott and return Messen to your hand.
By excluding Jerry in advance, it became possible to develop only Milfy via Werewolf, which was not possible until now.
・Relationship between the card returned by the tiara and the monster issued by the ticket
If Milfy and Jerry are returned, play Hot
Send Jerry if Milfy and Hot are returned
By paying attention to the card that is returned by the tiara effect and the monster that is released by the subsequent ticket effect, you can deploy while leaving only the minimum amount of monsters necessary for the deployment in your hand.
For example, if you bring back Milfy and Jerry, if you put out Hott, if you have the cost to GY, you can develop from Hott before using the cards in your hand (you can get Rank 3 by playing Milfy, etc.). In that case, if you put Jerry out, you can put out the Hot of the Deck from Jerry, so you can develop it without using your hand in the same way.
Continue to ↓;

Weakness


Since the number of characters was limited as in the example, I will divide the sentences and write them in a form that protrudes into the items below;
* This is a continuation of "strength/combo";
● Playing
If Madolche can be deployed to the point where the tiara effect can be activated, he will have an advantage in terms of ads, but until then, he will have to pay attention to the cards in his hand, just like his normal deck. Care is also important.
There are some things I explained above, but I hope you will be aware of them in the form of a summary. .
I think there are quite a lot of items, so if you are familiar with the above method, please check it, but if you are not so familiar with it, you can skip it;
○ Good points to be aware of
・If you have a chateau on the field, return the materials of the tiaras and Xyz that are removed by effects during the expansion to make them happy cards. In the end, if the chateau is returned by the tiara effect, it will be returned to the hand instead of the deck, so even if the chateau or ticket is destroyed, I would like to be able to bring things like Jerry to the hand, which can be searched immediately.
On the other hand, if Chateau is not in play, he should remove the materials of the cards he wants to return to the deck (Jerry to Special Summon Hot, Hot to Special Summon Messen, etc.).
・When activating Chateau, keep in mind that the basics are "activate before sending Madolche to GY". In some cases, you can drop Madolche to GY with a jelly effect and then activate Chateau to trigger the ticket, but in most developments GY needs monsters for Hott and Tiara, so GY Chateau, which returns all Madolche to the Deck, must be activated before sending Madolche, which was a rank 3 material that you want to keep, to GY. (With the Jerry effect, I think it's confusing when this card goes to his GY, so anyway, I think it's okay if he activates Chateau in GY when Madolche isn't around. increase.
・ Before starting the main deployment of Madolche, activate Chateau in your hand, or if you have a ticket, start deployment after activating both.
If your opponent has a destructive trap such as a torrent funeral in the field, it is better to have a chateau that will return it to your hand when it is destroyed, or a ticket that can search for his Madolche. can be reduced to
In addition, if the opponent chains Cyclone etc. to the activated chateau or ticket, you can determine the priority card to search in the subsequent message, and it is better to miscalculate deployment than to activate Cyclone after deploying. can also be prevented.
・If you use a ticket to play his Madolche from the tiara effect in a development other than a one-shot, it is better to prioritize Jerry if there are no monsters in GY. Hott also has hit points, but either way, it's impossible to reach 8000 with 3 bodies, so it's better to play Jerry and change the flow of Jelly effect to Hott effect on the return turn without using the summon right. It's safe because the second tiara effect can be activated.
Especially if there are traps that hinder the opponent's development, the possibility of protecting Tiara, Levi, Jerry, etc. until the return turn increases, so if Levi can be protected, Jelly effect → Hot effect → Levi effect It is recommended because the spread of development such as Jerry ss is born. (If you can do this, you can get two tiaras in no time because the special summon will be added by the ticket effect.
・The timing of when to put out the werewolf depends on the situation, but I think it's better to put it out when you can basically do it.
If you hold back, you may miss an opportunity, and above all, depending on the timing of your opponent's stop, you may be able to reach Rank 3 thanks to the presence of this card. In the worst case, even if this card remains in the field, if it is destroyed and he is sent to GY, then I can bring a striker, so I think it's okay.
・As much as possible, try to use Jerry's effect to accumulate monsters in GY.
For example, if Jerry, who was banished in the previous turn, can still use Special Summon from Levi, which was activated in the middle of Milfy -> Hot -> Tiara deployment, you can still use the effect without setting up Tiara with Jerry and Messen. If you special summon Messen and put out a tiara with two Messens, you can increase one Madolche to GY.
In this case, I think that the tiara will probably be returned to Milfy and Jerry, who can be expanded next time, so I can leave one messen of the removed material as his GY ad.
Of course, if you have Messen in your hand and the number of Special Summons you can do from your Deck is decreasing, you probably don't have much room to make Messen a GY ad, so in that case, just use Jerry and Messen to make a tiara. It is a good idea to return the Messen to the deck while collecting chateaus and tickets that were sent to other GYs.
・Anyway, the priority in deployment is to Special Summon from the Deck. There is also the aspect of deck compression, but if Jerry can be deployed without having to go out of his way to use Hot in his hand after summoning Milfy, I think it would be better for him to always prioritize the development from Jerry. (As explained in the combo section above, if you have a striker in your hand or if you have too many Hotts in your hand that you originally wanted to be in the Deck, it's better to leave Jerry and give priority to Hotts. There is also
・If you have both the chateau and the ticket on the field, give priority to the chateau as the third card to search in messen. Field Spells can no longer be replaced by the opponent, so I feel like a ticket would be fine, but Chateau has the effect of returning all GY's Madolche to the Deck, so you can activate it yourself in case of emergency. to return all GY's Madolche to the Deck, and take measures to prevent depletion of Madolche in the Deck.
He can rest assured that he has a card in his hand that can return his Madolche to his deck at any time, so I think it's good to thoroughly search for the second chateau here.
・ Even if Madolche is sent to GY with a suicide attack, the effect of returning to the Deck will be activated, so sometimes the effect of the ticket is activated by tradeoffs and suicide attacks.
It is often used when Levi, who is the key to deployment, has run out of Invo, or when there is no Messen in his Deck and cannot be deployed. If Milfy has a ticket for deploying Jerry from Milfy, if she self-destructs Milfy, he will be able to Special Summon any level 4 Madolche other than Messen from the deck, and he will be able to bring out a tiara without going through Rank 3. increase. (I think that he has at least one piece of Madolche in GY because he was the material of Levi and Invo, so later he will be able to collect all Madolche. It would be nice to have Messen, who needs to be in the deck, put him back in the deck with the tiara effect.
・When activating a ticket with something like Messen face down, the opponent will prioritize destroying the ticket, so it's easy for Cyclone to face down. So as long as you're not cautious in a big storm, I think it's okay to keep the traps down.
・If the price is in your hand, it is a good idea to keep one Majo in your hand.
What you should avoid as much as possible is searching for Majo with Majo or searching for Majo with tickets when there are no other cards that can be deployed even if the price is in your hand, or there is no trap that can camouflage the price of being face down. It's a matter. The act of searching for a Majo who is not influential in the development is like saying "I'm hiding the price" to the opponent, so the opponent will save Cyclone etc. for our compensation.
Of course, if your goal is to keep it alive and limit its movement, it's fine to aim for it, but in reality, I think you'll have an advantage in the battle if you can activate the compensation, so in this case, try to keep it in your hand as much as possible. I think it would be better to use the Majo that was there.
・As I explained in the basic movement of Angely, if it is already possible to go to Tiara with other cards, if you have extra Jelly, use that one to go to Chateau or Ticket Search. You can expand.
: Milfi, Jerry x 2
: Milfy, Hot, Jerry
: Milfy, Werewolf, Messen, Jerry
: Werewolf, Jelly x2
: Hot, Werewolf, Jerry
(Of course, even if there are only two Jerrys, one of them will be used.
In this case, it would be useful to use a single Jerry to deploy, and you can also invite your opponent to use Butte, which reduces the chance of being one-shotted during that turn.
・If you have both Milfy and Jerry on the first move and you have enough other cards in your hand, you can play Jerry from Milfy.
In this case, since there are no cards in the opponent's field, the tiara effect cannot be activated, so the card searched by Messen becomes a ticket and the field is (Jerry, Messen, Levi) before Xyz the tiara. I would suggest keeping it in the field. (If there are two Madolches remaining, it's hard to blame the opponent if they don't destroy the ticket, so you can direct the opponent's destruction effect to the ticket, and other traps will come to life.
Of course, in a match, if you know that your opponent is his deck with many effects such as his Lightsworn, you can set up a giant hand with Jerry and Messen.
・On the other hand, if there are no cards on the opponent's field when it is possible to activate Jelly and Tiara effects from Milfy by attacking second, the Tiara effect cannot be activated, so level 4 two bodies are also the main in this case. In this case, it is safest to enter the battle phase with two level 4 monsters left on the field before Xyz.
Since it is an environment where you can run three copies of Goes, there is also a specification for dealing with Goes where players can choose between Tiara and Giant Hand in main 2 without running ahead. (Well, in the first place, I think the total ATK is higher before Xyz, so if you think that you can prevent playing mistakes by being conscious of it, it's okay; In this case, you can search with Messe during deployment. I think that the card will increase the RBI of Madolche before Xyz, and Tiara, which is a countermeasure card in case Goes comes out, will be a chateau that leads to our hand ad.
・If you can get two tiaras and he doesn't have Madolche in GY and the second tiara can't activate the effect, return only one with the first tiara and activate the effect, and the second tiara will also have the effect. It is possible to create a state that can be activated. With this, you can return up to 3 cards in total, so if your opponent only has 1 card in the back, you can use the first tiara effect to return that card, and the second to return the opponent's monster. It would be good to go in the direction of earning.
There aren't many scenarios where you can return two tiaras, but there are quite a few scenarios where you simply put out two tiaras, so it's useful to remember this method.
・If you have 《Maxx "C"》, even if you have a lot of traps in your hand, try to keep it down to about 1 card so that your opponent can use Cyclone.
If the opponent also has one back, it will be easier to deploy, and it will be easier to aim for the effect of increasing G. One card is hidden as an insurance, and even if it is destroyed by a cyclone, it will be a one-to-one exchange, and after that, the opponent will surely develop, so you can get an ad with increased G. If you pull the veiler during that time, you won't have to worry about being one-shotted.
・If you collect his GY's Madolche in the chateau, if you have a ticket, activate the ticket first and then activate the chateau. If the ticket was activated first, the chateau effect allows him to activate the ticket's search effect when GY's Madolche returns to his deck, so there is no waste.
・If you already have both a ticket and a chateau in your hand and want to play Jerry first, you can play Jerry first and activate the effect without activating these two cards. As a result, even if the opponent's Jerry or Hott issued by the Jerry effect is negate by Veiler or destroyed by a trap, the Jerry released to GY by activating the ticket first and then activating the chateau. can be returned to the Deck and the ticket effect can be activated, so you can restore your hand more safely than leaving Jerry or Hot on your opponent's turn. (At this time, Madolche, who searches at this time, basically adds Jerry, who can search for key parts with a single card, considering that the ticket and chateau will be destroyed during the opponent's turn. If Jerry is negate with Velor, Car D will be added. I think that it will be targeted at the time of summoning before the effect is activated, just like being negate, but even if you are negate, you can release itself, so let's activate the effect and send Jerry to GY.
Of course, this is a development that is recommended when you go first when there is no backing in the opponent's field. I think it's better to prepare for the opponent's trap. (If there is an exception, it is when the opponent is in the abyss. In this case, if the chateau is activated first, Jerry's RBI will be 1500 at the time of summoning, so Jerry must be put out first. However, unless your opponent is also using Traptrix, you will not be able to understand this, so let's decide which deployment is suitable depending on the situation.
・When he has a ticket on the field and wants to force back Madolche and aim for the ticket effect, since the ticket is limited to once per turn, it is better to force back on the opponent's turn.
・Even if Chateau's Field Spells can coexist with each other due to the revision of the rules, it is still easy to be targeted by destruction cards such as Cyclone, so it tends to run out before tickets.
So, after the middle of the duel, when Chateau is exhausted, try to keep Hot and Milfy on the field so that you can activate the Tiara effect. In this case, I think only the ticket will be on the field when the tiara effect is activated, so if you use the effect to return the chateau to his deck and then use the ticket effect to send Messen, you can immediately search for the returned chateau. (At this time, if both chateaux are in his GY, it is better to return both of them. His Madolche, a monster, can be returned to his deck by activating the chateau searched by Messene.
・Basically, if you issue an Invo, then Levi, and conversely, if you issue Levi, then issue an Invo. However, if there is no Messen in the Deck, neither Invo nor Levi will be able to deploy unless there is a Chateaux. Even if Levi was used in the development of , I think it would be better to use the second Levi.
・If you can extend the tiara without using Jelly's effect, it's better to use the Jerry's effect from the ticket instead of using the Jelly effect before the tiara. By doing so, you can leave Hott with battle destruction resistance on the field after deployment, so the probability that the field will be wiped out during the opponent's turn will decrease.
・If you have Messen in your hand, and if you have Milfy and Werewolf in your hand that can be deployed from Messen, give priority to deploying with Messen even if you have other cards such as Jerry and it is possible to deploy from Messen.
Originally, in the case of Jerry and Hot, it is better to keep it in your hand because it has the strength of being able to deploy by itself, but if you leave Messen in your hand, you will not be able to do it when you draw the second card. Since it will come out, if you have even one card in your hand, I think it's better to use it quickly and drop it into GY, and prepare to return it to the Deck with a tiara or chateau.
・The advantage of having Jerry in your hand is that you can place Madolche in GY before deploying. You can keep Madolche in GY by issuing .
Therefore, depending on the situation, you need to think about which card you should keep in your hand, or whether you should return it to your hand with a tiara effect.
○Points to note
・If you have a hand that cannot be deployed, such as one Messen, do not carelessly put it into play if either Chateau or Ticket is not with you. Due to the nature of Madolche, when destroyed by the opponent, it returns to the deck and does not become a GY ad, so even if it is destroyed, it returns to the hand and does not lose the ad. I think it's better not to use it too much on the beat or the wall unless you have it.
・Always keep an eye on the number of Messens in your Deck. If you have only one copy in your Deck, but if you deploy Invo from Hot, you will need two Messens, so you will not be able to deploy.
In order not to make a mistake, it is necessary to always keep in mind that (invo only Messen, Hott, tickets can be searched in any Madolche). (In the previous development, even with the Hot effect, it was possible to deploy by using Jelly instead of using Messen.
In order not to make a mistake, I think it would be good to prioritize the effect of Invo before the hot effect that any Madolche can produce, so that you can know the number of Messens in the Deck.
・If you don't have a chateau yet by deploying Hot from Milfy, if you send messeng through Jerry, when you activate the chateau later, Jerry sent to GY will eventually return to his deck, so it's meaningless. increase. So in this case, I think it would be better to search for tickets in Messen and use Jerry to play Madolche with the ticket activated by the last tiara effect.
・It is better to search for tickets, especially if you are the first player to search for cards in messen. Although the fear of reupholstering is gone, Chateau is the one that hurts when it is destroyed, and if you deploy only Jerry, the only cards left on the field are Hot and Messen, both of which are cards you want in his Deck. , you can prioritize the ticket effect only for the first attack.
・Let's remove cards from Hott other than Hott and Messen that he wants to return to the deck.
Basically, I think that even if Levi is played alone later, I think that Jerry, who can release himself and deploy himself, will be excluded, but if Jerry can't be excluded, I think it's good to be conscious of excluding level 4 monsters as much as possible. increase. (Since Levi uses two level 3 monsters for that Xyz, there is a high possibility that there are only level 4 monsters left on the field, so if you remove level 4 in advance here, Levi will The effect leads to rank 4.
However, it's better not to exclude Messen from his Deck, so I think Majo will be excluded mainly in this case.
By the way, one of the benefits of excluding Jerry is that Milfy's effect, which could not be deployed, can be deployed with Werwolf Special Summon from Milfy Special Summon.
・Since Madolche is not yet treated as "Madolche" in the set backside state, the ticket effect will not be activated even if this set card in this state is returned by force. So, if you expect your opponent to destroy it, you can use it as a set, but at the same time, if you want to activate the effect of the ticket by placing it face down on the field and activating it on yourself in case of emergency, you can place it face-up. must be summoned with (However, in this case, it is good if the opponent's destruction card etc. is activated against the front messenger, but if the ticket is targeted by Cyclone etc. The chain will be formed after the chain processing up to the cyclone is completed, so it will be destroyed by the cyclone before the ticket's effect is activated and will end in failure; Let's not activate detachment to messen.
・Let's put out Werewolf in Attack Position when doing Special Summon. In some cases, if you don't use this card as a RBI, you may not be able to cut off the opponent's LP, so I think that a striker that uses almost 100% synchronization can be in Defense Position, but I think it's better to put out Werewolf in Attack Position. increase.
Here is the explanation of the card.
Angely. It is a card that solved Madolche's worries about his GY fattening and the connecting part in the first half at once. I explained the strengths above, but frankly speaking, it seems that it is a level that can be regulated.
The monsters you play with Jerry have battle destruction resistance, so if you can't expect a strong development, you can intentionally leave them on the field instead of using them for Xyz.
Please note that the RBI will rise to 1500 within the abyss under the chateau activation.
With this single card, you can reliably search for chateaux and tickets, and it increases the stability of development, so it's a perfect stack of three.
Milfy is the cornerstone of development for her Madolche. I think that most of the developments starting from this card can go to Tiara.
The Special Summon effect that activates when this card is successfully summoned will be processed even if this card is no longer treated as being on the field by the Book of the Moon or Escape Device, so he can remove Madolche from his hand without any problems. Special Summon can be done. So, in the worst case, if Jerry is trying to be his Special Summon, it is possible to shift to Jerry's deployment, and if there are other Madolche on the field, you can use Milfy to confuse the opponent with the mast counter. It can also be used to (Often, the opponent makes a mistake and if we have one more level 4 Madolche on our field, we can get to Tiara, but there are times when Mirufi will activate traps through us, so I put it out with the processed Mirufi effect. Tiara passes at level 4 Madolche.I think that people who understand the rules firmly will not get caught, so I think it's better to leave Milfy in your hand safely;
Chateaux and tickets can also be searched with Messen, and of course, three cards are adopted because they are hard to perish.
Hot. With the addition of Jerry, we now have 6 cards in the deck. Boasting 2000 hit points under Chateau, it can handle 《Thunder King Rai-Oh》and contributes with total ATK of one shot.
Basically, it's a jelly effect rather than taking it out of the hand, so he often takes it out of the deck, so if he's in the hand too much, he doesn't have much advantage unless there is a monster in GY that acts as a medium for the effect, so if possible, return it to the deck. It is a card I want to keep.
The cards removed by his Special Summon effect of this card are not costs, so if they are negated by Veiler, etc., they will not be removed. (This is the reason why I used the word "medium" for this card from earlier;
If a one-shot that puts out two Hots on the field is blocked, if Hott becomes a material for Enginel, etc., it will not be possible to deploy after that, so three is more stable. I have a feeling, but this time only, since there is also a majo that can also be a one-shot RBI and search for this card itself, Jerry's Hott can also be played when there are too many cards in his hand this time. I decided to prioritize and be vigilant. In the first place, blocking one-shots is an irregular phenomenon, so in the worst case, it's enough to keep a second chateau in your hand so that you can collect it whenever you run out of hot shots. I decided that I could follow you.
Majo will use the search effect to connect the first half. If you have Chateau, your RBI will increase to 1900, so it is a card that can be used in the first half of battle.
In reality, it's a pretty slow card to search for by itself, but it's in demand because it can be combined with 《Double Summon》to create a tiara. I think the reason why this card is adopted is that it shows the strength of the end of the game with just one copy.
There is still the point of view that if too many cards are in your hand, it will be a disaster, but considering the existence of the price, I thought that three copies would be effective.
Messen's main role is to search chateaus and tickets, and boasts the highest RBI of 2100 under chateau activation.
If it's in your hand, it doesn't give you much advantage unless you have Milfy, so like Hott, this card is a card you want to put back in your Deck when you can. (Especially in the case of this card, there are many developments that can't be done just by having two or more cards in your hand, so I'd like to deal with it by putting it on the field before that happens;
This card is a strong candidate to send to his GY at the cost of slaughter and effects activated by the opponent. After that, you can return it to his deck with one shot from the chateau, so if you keep it in mind, you can save the trouble of dropping it to his GY.
It's an important card that allows you to search for chateaux and tickets, so even considering the accident of having too many cards in your hand, you want three of them.
T.G. Werewolf. It is level 3 that can special summon necessary for this one shot kill. There is also the field of his T.G. including tuners, and it can be appreciated that it can also be synchronized, but above all, it is more dependent on activation conditions than other Special Summon level 3 (《Spell Striker》, 《Junk Forward》, etc.) The biggest reason for adopting it is that it is easy to put out because there is no.
It has a mutual effect of searching with the striker during the end phase when it is destroyed, so if you are having trouble with the monsters that appear in the first half, you can use it as a wall.
T.G. Stryker. He is weak until he has all the parts in the first half, so it is a useful card that connects the monsters that he just put out in Madolche to Synchro. In particular, the beast has a strong locking power, so if you stand up with a striker in the first half, you can earn enough time to collect the parts.
This card also has the effect of searching his T.G. other than this card during the end phase when it is destroyed, so if you can deploy if you have a werewolf next turn, I think it's good to use it as a wall.
Werewolf and striker are put in at 2:1. Striker doesn't often use it as a wall in the first place, so he often sees werewolves that can be used as a wall.
Maxx "C"》. The sweets guy called Madolche Maxx "C".
Originally, he wanted a card that could act as a medium for the Hot effect.
I actually thought it would be a good card to play three copies of, but since there aren't many opponents who play first in the current environment, I decided to use two copies from the main.
Veiler can also be used as a medium for the Hot effect, just like Maxx "C". However, I can't actively send it to his GY on my turn, so in the worst case, I can use it to force my opponent's main 2 to drop it into his GY.
If you have three, it will be terrible when you come with a chateau or a ticket, so I keep it to two.
Chateau.
It's the source of the ad for Madolche. Return to Deck He can return Madolche to his hand, and if the opponent interferes with his deployment, he can return to Deck. (After that, if you keep returning this card with the tiara effect, it will be possible to develop it almost permanently.
As for how to use it, when you have a ticket, you can return GY's Madolche by activating this card and use it to trigger the ticket effect.
Since there are quite a lot of opponents who use Field Spell, I think that there are many people who think that 3 is better than 2 even if you look at the number of cards. There are many deployments where you can use the effect of Messen, so you can often set up Field Spells before your opponent, and even if they are destroyed, you can recover them with a tiara, so in terms of number of additions This is more advantageous. Therefore, I decided that it would be better for Madolche to think about the case where he is too many cards in his hand and causes an accident, as he is easy to one-shot as long as he can put up Chateau first. (I think there will be differences here depending on the individual;
ticket. With Tiara or Jerry on the field, he will increase Madolche on the field, making it an indispensable card for one-shots. The priority rate in search from Messen is low, but this may be higher in the first attack.
The basic card to search for with this card is Jerry, but if you already have Jerry in your hand or are in a situation where you can deploy it, search for Milfy, which is the key card for deploying up to Tiara. I'm happy if the card I draw after that is Hot or the second Jerry, so if I have at least one Jerry in my hand, Milfy may be fine for all subsequent ticket searches.
Unlike Chateau, this card is a receiving card when it is not deployed, so I think two is enough.
Double Summon》. He is easy to get ads, and this card has good compatibility with Madolche because he can increase the number of deployments. You can also follow up with this card when the deployment is stopped by Veiler etc.
However, if you haven't used the tiara effect yet, you won't be able to use it normally because the cards in your hand are scarce, so in the first half, try to use it mainly with Majo.
Forbidden Lance》is one of his Madolche's weak points, and in addition to his RBI support, he puts in his spell trap countermeasures against opponents who hinder development. In particular, Tiara, Invo and Levi used for deployment, and Beast with locking power are often destroyed by RBIs and traps, so I think this card will be useful.
A large storm and a cyclone are included at a ratio of 1:2. For Madolche, who can do one-shots with a small number of cards, it's better to have a lot of traps and cards that destroy the opponent's back, but since one Cyclone can be covered with a holy spear, it also includes RBI support. I thought this was just the right balance for the case.
Happy festa. This card is backward compatible with 《Double Summon》, but you can use it on your turn by increasing the number of expansions by one in the same way. It is a nice point that the number of his Madolche to put out is arbitrary.
On the other hand, on the opponent's turn, he may activate the messeng that activates when he Special Summons, as well as aligning the wall when aiming for a search. However, if it is activated during the opponent's turn, the effect of returning him to the deck during the end phase in the second half is painful, so basically I think it will be activated when the ticket is in play. (In terms of putting it on the wall, it's tough if the ticket isn't there;
Since it can be searched with the Messen effect, one is adopted. (However, I personally don't search for this card very often, so it's better to remove this card, which is a self-protective and slow trap, and replace it with a different general-purpose trap. I feel like it's a good match for Madolche;
Ultimate Offering》. Needless to say, it has excellent compatibility with Majo, which has no limit on the number of effects in terms of summoning. Even if that's not the case, he will be able to bring Madolche back into his hand with the Tiara effect while he still has Chateau, so Madolche, who takes a lot of ads, will be able to win with just this card. I think it's fine.
It is important to note that since this card is an "activation effect", in principle the effect can be activated after this set card is activated face-up. Therefore, if a Cyclone or the like is chained to the activation of this set card, you cannot summon a monster from your hand with the compensation effect. Conversely, if this card that was set by Cyclone etc. is targeted, even if it is chained and activated, the effect cannot be used.
I wanted a countermeasure card after the fact, such as when the escape device was deployed to the opponent, but there are other tickets in play, such as when the opponent's turn ends by laying this card face down together. This card can be used to target your own Madolche and use it as a trigger to activate the effect of the ticket, so I adopted it.
Also, if Nebula isn't destroyed, you can use it to expand from Bone, so Nebula will get in the way, so you can reuse it and return it to your hand.
There is also an exit device, but basically this card is not used because the advantage cannot be demonstrated unless the chateau and the ticket are complete.
This deck has a lot of uses, so I think it's fine to throw in two.
Solemn Judgment》. The LP cost is painful, but if you get the basics right, you're pretty close to winning with Madolche.
Originally, Madolche has a lot of traps, so I thought it would be better to have at least one card that can counter the opponent's storm. (At least I thought it was more versatile for this Deck than putting in Starlight Road or The Huge Revolution is Over;
God's punishment. It is alive and well as a general-purpose counter. Not only can it hit Effect Monsters on the field, but it can also be chained to Madolche's natural enemies, Veiler and Fergrant, to negate their effects, so it's a pretty reliable card. (In addition, since it negates and destroys it, it is more hasty to counter Fergrant than Demoche or Breakthrough.
In particular, if you put him in Madolche, you will have a lot of cards in your hand after the middle stage, so you don't have to worry about the cost.
Speaking of strong, it is strong, but after the second one, it will be a little heavy even if it comes. One piece is adopted in the sense of increasing the types of traps.
The other traps are just general-purpose cards, so I hope you can replace them with different traps according to the deck you want to fight against.
At first glance, Torrent Funeral doesn't seem to be a good match for Madolche, who deploys a lot and uses ticket effects to destroy opponents, but in the early stages, GY doesn't have a monster for Hott's effect. Since there are a lot of them, you can also use them to earn GY ads by decoying the messengs you have in your hand, and when you deploy a lot in the end of the game, conversely, if your opponent doesn't deploy as well, they will wipe out this field. Since it is not possible to do so, even if you activate Tiara after a large number of deployments and destroy it with your opponent's monsters, you will still have Madolche returned to your hand with the Tiara effect, so you can return it. I think you can avoid the situation where you can't deploy on your turn.
In terms of other traps, Demoche, which can protect your monsters in battle while leaving the opponent's monsters for the Tiara effect, or 《Skill Prisoner》from the main to counter Veiler and Fergra might be good. Demoche works well, especially when Beast is in play, as Cyclone is no longer scary.
No.16 Shock Ruler. It is a card that has become easier to play with the appearance of Jerry. If you can find a gap when each other's attacks are balanced, it may lead to victory. (In most cases against Artifact, they won't allow you to develop that far, but if you can put it out when the balance is broken, the win is almost certain.
Basically one kill, etc. He tends to be biased towards spell traps, so he uses it as a deck meta, so he uses one copy.
Tiaramis. It boasts the highest removal power of a bounce that affects the entire opponent's field and does not target. As long as he has Madolche in GY, he can activate the effect, so now that Jerry has entered, it can be said that it has become much easier to utilize.
The effect itself can be returned up to two, so you can adjust the number of returned depending on the situation. Thanks to this "until" notation, when the effect is activated, the opponent's D. Even if Madolche is banished, he can return one of the materials removed by the effect, so he can return the opponent's card to his deck as much as the amount returned as it is. (However, he has only one Crow at the time of summoning, so it's tough if Madolche is excluded;
It's a powerful offensive member, but since it can be recovered at Chateau, I'm using two copies.
For No.101 Ark Knight, I wanted a general-purpose rank 4 even in the middle of deployment, so I used one copy.
Mainly when you use it, when Majo survives on the return turn, use Messen by itself, the second Majo, and one-shot to main 2 that was stopped by Goes, then Xyz it with two level 4 Madolche. increase.
Casually destructive posture is also suitable for connecting the first half.
No.106 Giant Hand. Use this card to trigger the opponent's traps as a check when you think it's not time to attack yet. Dire Wolf would have been fine for that purpose alone, but this one is more in demand as it stays in play, so I chose this one.
Mainly put it into play with Majo who remained in the field when the opponent didn't attack and Messen in hand, or when Madolche's one-shot is blocked by fader etc., two level 4 bodies are put into main 2. (In the case of Goes, Ark Knight is better because it will be destroyed in battle even if you put it out.
Let's take out the basics in Defense Position. The 2000 RBI that you can get without using its effect is not a small number, so it's a good idea to keep it on defense so that it won't be destroyed in battle.
Gagaga Cowboy》. Madolche's RBI is low, so you need a card that supports that RBI.
Excalibur is also good, but since this is a material selection, in the case of this deck of him, it can only be used with two Messens, and in the new Madolche, if anything, Jerry and Messen's Xyz will increase, so it's a general-purpose rank. We have adopted 4 gunmen.
In the first place, there are only a limited number of Decks that require 4000 RBI, and it's common for both of them to be negate by skidre, etc., so if you're a gunslinger, you can use the burn effect that can be activated when you play defensively, so it's excellent. I think. (If you don't have a chateau and you don't have enough hit points even after the tiara effect, you may be able to use this card with two level 4 Madolches in your main 2.
Riviere. His Madolche with Jerry will inevitably increase the number of hot bans, so it's convenient to have a way to special summon him from the ban zone as well.
Until now, in order to activate the tiara effect, there was no choice but to use Messen with a level 4 Madolche, and it was common to deploy a second Messen from Invo, which tended to deplete Messen from the Deck. However, with the addition of Jerry, this card can be effectively used as a material for tiaras, and demand for Levi has increased.
If Jerry is banished in advance, even if you set up this card with two level 3 characters, he will be able to deploy Madolche, so I highly recommend it.
Invoker. It is a familiar deployment promotion card in Madolche. You can bring Messen from his Deck, so you can use it in most deployments.
Before you put out this card, check how many messengs you are using now.
A total of 4 cards are included as rank 3 cards that can be used together with Levi. If you put this much in, it's almost impossible to run out of seeds during a single duel.
engine. As an escape route when card effects that are key to development, such as the hot effect of the expansion of Milfy → Hott, are negated by Veiler, etc., this card with a good general-purpose rank 3 is used.
This card is mainly used when the one-shot is blocked by the opponent's fader, etc. and you have two hot cards. By doing this, you can increase the probability that Tiara will survive until the next turn, so you can start with Tiara's bounce effect on the return turn since he uses Madolche's Hot as a material for Enginel. . With this, you can deal with the opponent's back before the main deployment, so you can safely set up a second tiara.
Wind-Up. It is the second body of general-purpose rank 3 that has a good presence. Basically, it's the same as Enginel, and when Hott's effect is negated, it will Xyz with two level 3 bodies, but this is mainly for the opponent's field to exceed the RBI of this card. Stands when there is a monster in his Attack Position.
Needless to say, his Wind-Up is famous for his suicide attack, so I think you already know what to do. I will leave it. This allows you to get an add without losing cards, making it a useful monster, especially when it comes to trap interactions.
Continue to ↓;

Customize


*Weaknesses/problems
Deck Genre: Gravekeeper
Cards alone: 《Thunder King Rai-Oh》, Vergrant, Butte, Veiler, 《Maxx "C"
Other Deck Trends: High RBI, Exclusion, Negate Effects
These are my main weaknesses.
In addition to this, we have to deal with the next environment, so let's think about a dedicated side for that.
●Side
Light-Imprisoning Mirror》3
《Silent Graveyard (Updated from: Forbidden Graveyard)》3
Shadow-Imprisoning Mirror》2
Mind Drain》2
Breakthrough Skill》2
Abyss Dweller》1
Evilswarm Exciton Knight》1
Maxx "C"》1
Light-Imprisoning Mirror》is adopted because the basic next environment tends to be solidified by his LIGHT such as his Artifact, Chronomaly, and Lilo. (However, it may be subtle for an Artifact that uses movement, so if you can judge that other cards such as Prehistoric and Lilo can be used sufficiently by looking at the environment, you can use D.D Crow's card rather than this permanent effect card. it might be better;
This card also hits his Madolche's weaknesses, Vergrant, Butte, and Thunder King Rai-Oh, so I think it's perfect in terms of versatility. (However, in the case of "Thunder King Rai-Oh", it is painful that this card's search seal is not an effect activation, so it cannot be negate;
《Silent Graveyard (Updated from: Forbidden Graveyard)》is a card that I put in with anti-Artifact in mind. Artifact is good at destroying Movement and his Spell traps in addition to Cyclone cards, so it doesn't make much sense to just stop Moralta destruction effects from Theosophies.
That's why I use this card, which can completely block the opponent's movement if the effect is confirmed without leaving anything on the field. (For the time being, Dark World, which is a representative of meta decks, will still remain in the environment;
The cost is a bit painful, but this Quick-Play Spell card is strong enough to deal with any effect that your opponent activates at the moment it comes during the draw phase, so make it a top priority to come to your hand. I thought it was appropriate to adopt three.
Shadow-Imprisoning Mirror》is also used as a countermeasure against Gravekeeper and the Dark World meta as one of its weaknesses.
Since it is mainly used in combination with other cards, this card, which is not the main force, is two.
Mind Drain》. If Veiler and Maxx "C" are too troublesome, he should be able to disable both of them, so he puts these two cards in Madolche to seal both of them.
In fact, when you hit Gravekeeper, you can also prevent Necrovalley Search from troublesome commanders, so against Gravekeeper you can greatly reduce your strength while blocking the increased G and Veiler that your opponent has brought in from the side. (If you replace Flash with Crow, it will be anti-synergy, so in the worst case, you can give up on Extra G and put 《Skill Prisoner》in this frame.
Breakthrough Skill》was also a card I put in with anti-Artifact in mind. Since the meta of the permanent effect is not very effective, this card is reliable because it has an effect that he can activate from GY without remaining on the field.
In particular, Artifact is basically his Deck that is deployed on this turn, so you can use the effects from his GY, which can only be activated on this turn in the second half of Breakthrough, in the same way as Veiler. Since this card can simply use two negate effects, there is no reason why Artifact is weak.
If you do so, you can crush Durandal and Pleiades, the mainstays of Artifact that can only have an effect on the field, so you can think of it mainly as blocking the opponent's Xyz. . (Not only for Artifact, but also for Fergrant, if this card has already been sent to his GY in this turn, this card's effect can be chained against the opponent's Fergra effect, so please make it possible for the development to be uninterrupted. increase.
This is especially true for those who have a demoche in the main, but after switching from the side, I think that the main balance will be 1 demoche and 2 breakthroughs, so I have two here.
Abyss Dweller》is obviously the meta of Artifact and Dark World. Actually, it's a card that you can put in from the main deck, but it's a bit unreasonable to use this card to compete against his Artifact, so you can combine it with other meta cards and side change. I thought.
Since it's a meta with precious monsters, I want to protect it with other cards so that it doesn't get destroyed.
Evilswarm Exciton Knight》is a card that is not very compatible with Madolche, which has a lot of ads, but before Tiara's effect succeeds under Chateau, it can be treated normally as a meta for the opponent's Deck (especially mirrors, etc.). ), against Artifact, the first effect can destroy the set, and the second effect can wipe out the Special Summoned Artifact from the field. (Well, Moralta usually gets Special Summoned on the first effect, so there aren't many success stories;
However, since it becomes powerless under flash, it is necessary to pay attention to how to change sides when handling it. (In this case, if you're using Crow, there's no problem.
Maxx "C"》is a card that makes it easier to draw meta cards that are mainly inserted from the side. Of course it hits the mirror, but since it can be activated even on this turn, it hits Artifact that Special Summons a lot at once.
It doesn't work well with 《Mind Drain》, but I don't think it will have much of an impact in the special case of when two cards come in a set in your hand, assuming the purpose is to prevent the opponent from doing what they want. . (If you come with a set, you can activate the extra G and put up Mendre, and Mendre is often broken, so I thought it would be better to have an extra G that can be used for aftercare.
● When switching the main and side
Basically, all traps in his deck are candidates for side change. If you run out of slots or want to keep other general-purpose traps, it's a good idea to use the holy spear or Double Summon slots.
Extras are candidates for Gunman and Wind-Up in turn.
- Against Gravekeeper
In: Butte 1, Extra G1, Darkness 2, Mendre 2 Out: Gunman 1, Happy Festa 1, Torrent Funeral 1, 《Double Summon》1, Holy Spear 1, Abyss 1
Adopts Mendre that blocks the meta from the commander and the opponent, such as increased G and Veiler, and also blocks the reverse effect in the dark. I put in Butte early on when my opponent put up Necrovalley, which I explained in the combo section. This is because it can be used to develop a rank 4 without using it and wipe out the opponent's field.
The one that pulls out Torrent Funeral isn't his deck where Gravekeeper explodes so much, so even if he had the chance to activate it, he would have a lot of cards in play to attack, and he would lose more cards. Because there are many things to do. Naraku's main strength in his opponent's deck is mostly reverse and the RBI is low, so warnings that can counter reverse are the main priority.
・ Against Artifact
In: Butte 1, Abyss 1, Extra G1, 《Silent Graveyard (Updated from: Forbidden Graveyard)》3, Breakthrough 2, Flash 2 Out: Gunman 1, Wind-Up 1, Storm 1, Cyclone 2, Veiler 2, Happy Festa 1, Strong Departure 1, abyss 1
We put in a full meta 《Silent Graveyard (Updated from: Forbidden Graveyard)》that doesn’t stay on the field, and even if it stays on the field, we put in a flash that can guide the target of the opponent’s movement to make effective use of the breakthrough effect. It's good to use Abyss at an early stage, but if the opponent goes first, it will almost certainly prevent you from deploying even if you go for it, so when you use it, it's best to use it on the turn when the effect of 《Silent Graveyard (Updated from: Forbidden Graveyard)》is confirmed, or deploy it twice or more. The goal is when you can leave a "combo with a few rank 4s or a few deployments" in the second half, and when you can induce the wisdom in the first half deployment. For example, if you have Milfy and Jerry in your hand, and you want to start the first deployment with Hot, which was left in the previous turn. With this, you can search for tickets by using Messen, etc., which you use when you deploy from Hot, and the opponent can quickly activate Shinchi, which can only be activated once per turn, to activate Moralta's destruction effect on the monsters that appear during that time. If you do, you can rest assured that this is the second deployment (Miluffy, Jerry, Ticket) and you can raise Rank 4. (Since this is just an example, this development with a battle phase has not taken into account the possibility of being caught by 《Malevolent Catastrophe》;
Double Summon》has the advantage of being able to deploy twice for the above reason, so from the point of view of the ease of putting out rank 4, we have not overlooked it.
Storm and Cyclone have a higher probability of stepping on landmines, and there aren't many cards in his Artifact that can be chained and activated, so I'm going to remove them altogether. However, this is a psychological warfare, and there are cases where the opponent is aiming to pull out Oarashi and Cyclone by making the opponent aware of his Artifact from the end. Therefore, the holy spear that I put in the main is left in the opponent's main, or I leave it in order to avoid general-purpose traps such as Naraku and Kyousuke that I put in from the side.
Veiler also rarely deploys on the opponent's turn, so he doesn't work well against Artifact, so I cut them all. Strong and Naraku remain on the field, so they are the target of the movement, and even if you return the Strong and Naraku to your hand, it will be set again. With many Artifacts, I usually miss the timing, so I was listed as a candidate to pull out. (Both of them are almost powerless under Durandal; only Torrent Funeral is left in the main because it still has the possibility of being able to chain to the monster that was put out at the end of the opponent's mass deployment.
・ Against Dark World
In: Abyss 1, Extra G1, 《Silent Graveyard (Updated from: Forbidden Graveyard)》3, Darkness 2, Breakthrough 2 Out: Gunman 1, Happy Festa 1, Veiler 2, Strong Escape 1, Holy Spear 2, Storm 1, 《Double Summon》1
This side change is a difficult place. There are various types of Dark World, so if your opponent is Skidre Dark World, you will still need a holy spear to assist in hitting, and if you use trades and guides to deploy, you may need Veiler. not. Basically, you can only judge by looking at the type of deck his opponent has, but here I am thinking mainly of the draw type meta that has started to be used a lot.
Anyway, the draw type requires a quick attack, so extra G, darkness, and 《Silent Graveyard (Updated from: Forbidden Graveyard)》are fully adopted. (If it's a normal Dark World, two copies are fine; if you can get the Beast, you're almost guaranteed to win, so you'll want to aim for it first. It will be destroyed by any Dark World, so you may need to protect it with a trap such as Demoche when adopting it.Breakthrough is a countermeasure against Fergrant.(In the case of draw type, Fergrant stands in the field. Even if you can destroy the entire deck, your opponent will always have one Dark World in their hand, so Grapha can be played without difficulty, and it doesn't have much effect. is not.
I think it's okay to remove the card. The draw type rarely uses monster effects in the middle of the deployment, and the last one to play is Vergrant, which will be effective on this turn, so Veiler will not work. I skipped Storm and left Cyclone because Cyclone can still chain to Gate effect;
・ Against Madolche
in: 1 butte, extra G1, breakthrough 2 out: gunman 1, happy festa 1, abyss 1, 《Double Summon》1
In the mirror, it's good to mainly include cards that are your weak point. Among them, Breakthrough is effective against Madolche because he wants to negate monster effects anyway. It can also counter cards such as Beast and Enginel that pose a threat to our side, so if possible, we would like to use it together with Demoche.
The reason I pulled Naraku is because it's a "destruction effect", so it's blocked by Enginel, and it's easy for Levi to take care of it. At first glance, Escape seems to be incompatible with his Madolche, whose main focus is to return, but with this card, you can use it without feeling inconvenient by targeting the opponent's Xyz destination. . I'm also happy that the bounce is not affected by Enjinel.
*This time, we weren't able to put clear anti-counter cards in the opponent's metas, Skidre, 《Vanity's Emptiness》, and cards per Discord sector, but the decks that actually use these meta cards are It was limited and when fighting within it, we could often hope for the same duel development by opposing the opponent's Deck with the meta, so instead of just using the side frame for fear of the meta, there are other options. We have decided that prioritizing cover with countermeasure cards will lead to a stable win rate. (If I were to pick a Deck that would likely come out in the environment and would likely adopt these meta cards, it would be Dark World.
If you want to compete against these metas, we recommend using a Dark Deck that can quickly drop the opponent's meta, or 《Dust Tornado》, which is compatible with this meta card.
In the case of Darkness Decks, I think it would be good to have one Downard on the side, which is the most suitable for fulfilling the activation conditions for Madolche, which uses rank 3 at the same time.
Of course, sand dust simply destroys the opponent's meta, but by keeping this card face down as a check instead of this meta card, even if this card is selected by the opponent's Cyclone etc. If you chain it to the effect and activate it, you can set the meta card that was left in your hand so that it will not be destroyed while avoiding the cyclone. (The dust effect cannot be set until it is destroyed, but at this time, the opponent's cyclone can also be targeted for the dust effect, so the opponent's cyclone, etc. This means that even if there are no other spell traps in the opponent's field, this evasion method is possible.
By the way, the meta card you should be most careful about is 《Rivalry of Warlords》. With this card, there is a possibility that it can be placed in any deck if it is a race unification deck, and in the case of Madolche, when it is activated, you can not put out extras of different races, and nothing other than the tiara from Jerry will not work.
In addition to the above methods, you can also choose to play first or second, as you are likely to lose in the second match or later if the meta is set. There is a way to put out a tiara on With this, he can start with the Tiara effect, so even if he has 《Rivalry of Warlords》, he can be returned to the deck. (Probably combined with Skidre has a lot of impact on tribal decks as well, so I don't think there's much further meta with combined use;
★ Customization points
○ This is a Deck I made for introduction purposes, but the Deck I actually recommend doesn't include Happy Festa; It was this card that was raised as a candidate to pull out because it is more stable if it is loaded on the board.
The Deck I actually recommend now contains 11 Traps that interfere with the opponent, but since accidents don't happen, he thinks that Madolche's trap ratio is around 10. think. (If you run out of space, adjust by reducing the number of holy spears by one, or by pulling out all of them and making three cyclones;
Demoche is especially useful in this Deck, which has a lot of monsters you want to protect, such as tiaras, beasts, and the abyss that you can enter in the meta. I think it's all about stability. (In addition, the recent trend is that if you are prone a lot, you will inevitably be wary of Artifact, so if you don't put a monster on the field that will tell you what his deck is, it will be difficult to destroy the trap you set.
*Although it can be said that the need to include 3 copies of Majo has become less necessary due to the ban on compensation, considering the existence of 《Double Summon》, it cannot be said that the deployment is limited yet, so 3 copies of Majo is enough. I think it's good. (If you don't want to add 《Double Summon》, you may want to reduce the number of Majo;
○ Special Summon It may be good to prepare many types of level 3 that can be done.
Since there are more one-shot routes with two level 3 units from Jerry and two level 3 units from Hot, it is more flexible than using only one type, and it is easier to control your hand depending on the situation.
・When deploying from hot
Place: Hot, level 3 x 2 with Special Summon
At level 3x2, Special Summoned Invoss effect Remove one of the materials and use messenger effect from Deck Activate chateau search from Deck → Hot effect, Remove the removed material from GY and Jelly effect from Deck → Jelly effect, Release yourself and use the Deck to activate the Messen ss effect. Activate Ticket Search from the Deck → Tiara ss effect with two Messens.
This development is the same as pattern 2 of the one-shot Milfy → hot development.
・In the case of development from Jerry
Field: Jerry, level 3 x 2 with Special Summon
Jelly effect, Release yourself, Hotss → Special Summon Level 3 with two bodies, Invoss effect Remove one of the materials and messen effect from Deck Chateau search from Deck → Hot effect, GY the material removed earlier Remove from the Deck and activate the Messen effect from the Deck Activate Ticket Search from the Deck → Tiarass effect with two Messens Remove the material of Messen and return GY's Jerry and Messen to the Deck → Ticket effect, Hoot or Messen from the Deck → Activate Chateau
By leaving the released Jerry in GY without activating the chateau, he will be able to develop from the tiara effect first, and you can also prepare a one-shot field with two cards in your hand.
Since Chateau is a card that is not used for deployment itself, there is no problem even if it is activated later.
In the case of this hand, if you deploy it like other combos (Jerry summon effect Hot ss effect Jerry excluded), you will not be able to secure his Madolche in GY for the tiara effect, and the deployment will stop midway.
○ If you want to change the trend a little, there are several types of cards and fields that fit Madolche.
・《Tragoedia
There are quite a few times when you don't want to put monsters on the field with nothing but Messen in your hand, so this card comes in handy at such times.
It works well with his Madolche, which has a lot of cards in his hand, and this card is also a very effective card to keep the opponent from using traps before the main deployment of his Madolche.
While declaring Level 4, which is a common pattern with effects that gain control of opponent monsters, you can deal with Messen in your hand, and you can also prepare the medium of the Hot effect.
Since the level adjustment effect can be used, if this card survives, he can also be used as a level 3 monster that can be Special Summoned. (So, when using this card for deployment, try to make it level 3 as much as possible. If you want to make it level 4, copy this card's level immediately after Jerry sent to his GY by your own effect. I think it's good.
It may be good to adopt about two pieces for the main.
・《Instant Fusion
By putting a fusionist in the extras, he can be used in place of a level 3 that can Special Summon. Furthermore, Fusionist is a Beast, so if you play Messen while this card is present, you can activate the search effect.
It hurts to press extras, so it's not given much priority, but if you add a level 4 fusion, it will be easier to get a single rank 4 (meta cards such as Butte and Abyss), so I think it's a viable option. .
・Kurowansan
The main role is to collect the parts necessary for the development up to the tiara, and put one in the Deck.
Example) Hand: Jerry, Ticket
Ticket activation → Jerry summon effect, release yourself and hot ss from his deck → hot effect, remove Jerry of GY and crowan sun ss from his deck → cro one sun effect, return hot on the field to hand → ticket effect, Milf Search from Deck
Final hand: Milfy, Hot
In this way, having a ticket allows you to use the return effect of this card for searching, so it is possible to adjust the Madolche returned by this card effect and his Madolche searched by the ticket so that the tiara can be displayed.
With this, you don't have to rely on your opponent for ticket effects, so you may want to include one. (By the way, in this case, there are more routes to deploy, so I personally think that three tickets are better.
・ Heroic Challenger Extra Sword
By adding 《Blade Armor Ninja》to this card and extras, you can add one more one-shot when your opponent has nothing on the field.
Example) Cards in hand: Milfy, Jerry
Milfy summon effect, Jerry from hand→Jerry effect, Release self and Hott from Deck→Hott effect, Remove Jerry from GY and get messenger effect from Deck Chateau or Ticket search from Deck→Invous with Milfy and Hott Effect Extra Sword ss from the Deck by removing Milfy or Hot materials → Blade Heart ss with Messen and Extra Sword → Extra Sword effect, Blade Heart's ATK +1000
Total ATK: Double attack by Invo + Blade Heart effect → 1600 + 3200 x 2 = 8000
The drawback is that he can't leave Madolche on the field, but he can be evaluated in that he can leave a monster with a high RBI. (Because of this, it is better not to activate the searched chateau or ticket;
It's a combo that you can only do if you have a chance, so one Blade Heart is fine, and Extra Sword is also a card that searches from Invo, so I think one copy is fine.
・ Traptrix
Madolche has the same basic attributes and can use summoning rights as a defense card, so he goes well with Traptrix.
Trion and Tio, which were excluded with Hot, can be used with Levi's Special Summon to use their respective destruction and search effects. (I think these two are the ones I mainly use in Traptrix.
●Summary
I think bounce is a threat removal method in any environment, so I think Madolche is a very attractive field for him who can use bounce effects from various directions. He is extremely weak against the meta due to spell traps, so the most important thing to keep in mind when making a deck is to increase the number of times he can be deployed per turn. (Alternatively, he could raise his DEF by adding more traps;
While Madolche allows for a variety of developments, the playing becomes a little more complicated, so I think it may seem difficult to work with, but once you get used to it, you will be able to develop it according to your opponent's movements. I think it will be a field that you can enjoy.
From these points of view, I would appreciate it if I could contribute even a little to the support of those who are wondering whether to form Madolche. .
It's been a long time again, but I would be very happy if you could feel the original way of enjoying Yu-Gi-Oh, such as "playing traps" and "reading each other's movements" from this deck;

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Deck Maker
Yu-Gi-Oh! Icon ユニコーン ( Total 21 decks )
Posted date : 2014/03/18 20:32
Main Deck (23 Types・40)
monster (9 Types・21)
NumNameAttributeLevelTypeATK / DEFcheapest price
3 List of decks using this cardMadolche Anjelly EARTH 4 Fairy 1000 / 1000 ¥40
3 List of decks using this cardMadolche Messengelato EARTH 4 Warrior 1600 / 1000 ¥20
3 List of decks using this cardMadolche Magileine EARTH 4 Spellcaster 1400 / 1200 ¥50
2 List of decks using this cardT.G. Warwolf DARK 3 Beast-Warrior 1200 / 0000 ¥30
3 List of decks using this cardMadolche Mewfeuille EARTH 3 Beast 0500 / 0300 ¥10
2 List of decks using this cardMadolche Hootcake EARTH 3 Beast 1500 / 1100 ¥30
2 List of decks using this cardMaxx "C" EARTH 2 Insect 0500 / 0200 ¥100
1 List of decks using this cardT.G. Striker EARTH 2 Warrior 0800 / 0000 ¥20
2 List of decks using this cardEffect Veiler LIGHT 1 Spellcaster 0000 / 0000 ¥70
spell (6 Types・11)
2 List of decks using this cardDouble Summon - - - - ¥10
1 List of decks using this cardHeavy Storm - - - - ¥110
2 List of decks using this cardMadolche Ticket - - - - ¥20
2 List of decks using this cardForbidden Lance - - - - ¥10
2 List of decks using this cardMystical Space Typhoon - - - - ¥10
2 List of decks using this cardMadolche Chateau - - - - ¥30
trap (8 Types・8)
1 List of decks using this cardMadolchepalooza - - - - ¥30
1 List of decks using this cardBottomless Trap Hole - - - - ¥10
1 List of decks using this cardCompulsory Evacuation Device - - - - ¥1
1 List of decks using this cardTorrential Tribute - - - - ¥5
1 List of decks using this cardUltimate Offering - - - - ¥25
1 List of decks using this cardDivine Wrath - - - - ¥10
1 List of decks using this cardSolemn Judgment - - - - ¥50
1 List of decks using this cardSolemn Warning - - - - ¥50
Extra Deck (12 Types・15)
1 List of decks using this cardTrishula, Dragon of the Ice Barrier WATER 9 Dragon 2700 / 2000 ¥29
1 List of decks using this cardNaturia Barkion EARTH 6 Dragon 2500 / 1800 ¥50
1 List of decks using this cardNaturia Beast EARTH 5 Beast 2200 / 1700 ¥10
1 List of decks using this cardNumber 16: Shock Master LIGHT 4 Fairy 2300 / 1600 ¥160
1 List of decks using this cardGagaga Cowboy EARTH 4 Warrior 1500 / 2400 ¥35
1 List of decks using this cardNumber 106: Giant Hand EARTH 4 Rock 2000 / 2000 ¥150
1 List of decks using this cardNumber 101: Silent Honor ARK WATER 4 Aqua 2100 / 1000 ¥30
2 List of decks using this cardMadolche Queen Tiaramisu EARTH 4 Fairy 2200 / 2100 ¥30
1 List of decks using this cardMechquipped Angineer LIGHT 3 Fairy 1800 / 1000 ¥50
1 List of decks using this cardWind-Up Zenmaines FIRE 3 Machine 1500 / 2100 ¥10
2 List of decks using this cardLeviair the Sea Dragon WIND 3 Aqua 1800 / 1600 ¥80
2 List of decks using this cardM-X-Saber Invoker EARTH 3 Warrior 1600 / 0500 ¥360
Main deck minimum construction amount ¥2755


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