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HOME > Yu-Gi-Oh! Deck List > MadolcheDeck List > Chronomaly Madolche Deck and Deck Instructions

"Chronomaly Madolche" Deck 2014

Madolche Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Madolche" / Beatdown
Key Card
Madolche Anjelly
Deck commentary

Playing

On February 15th, the long-awaited new pack "Primal Origin" will be released. This time, he explained the deck of "Chronomaly Madolche", which is a mixture of "Madolche", which was dramatically enhanced by a single card that appeared in the new pack, and "Chronomaly", which he personally thought was a good match. I will continue.
There are various Madolche that use Angely, but as a result of turning it in various ways, the combination with "Chronomaly" is unexpectedly quite stable. I thought it was very interesting to use it in a wide range of ways, so I thought I'd like to consider it this time.
The reason why the idea was connected to Chronomaly is that "Crystal Bone" is a card that can create "Level 3 monsters that can Special Summon", which is essential for Madolche's one-shot, and the effect of this card is to specialize the skull. This is because if you summon two level 3 monsters without using the summoning right, you can take another one-shot kill route.
Chronomaly's "Nebra Disc" has high performance as a single card, and his attack is weak until all the key parts are gathered in the early stages, so it will contribute to Madolche as the best place to connect. (He won once with just the Chronomaly gimmick without using Madolche; I think Chronomaly and Madolche are areas that you can really get into if you don't hesitate.
This deck does not include "compensation" and "majorene" for the convenience of the genre to match. reason later;
To be honest, I think that the explanation will be long again this time, so I will do my best to write at least one item that will be useful; I think that it would be easier to understand if each of you could summarize it independently; I am truly sorry that I have forced everyone to understand my lack of ability to summarize the main points;;
If you can't read it because it's too long, I think you'll understand the outline if you just look at the explanation of the combo, so I'd be happy if you could read even the parts. .
"○" is the item that overlaps with "Madolche (combo list)", and "★" is the newly added item.

Strength

● Advantages of pairing with Chronomaly
Bone cannot Special Summon without an opponent's monster, so if you look at it that way, T.G. It has several advantages over Level 3.
・It is a level 3 that can do Special Summon that can be "searched" by Nebula and Skull.
・By combining with Skull, "two level 3 units can be set up while leaving summoning rights", so new combos and one-shot routes will increase.
・"You can set up two level 3 units with the summon right left" means that in his Madolche, which can be deployed with at least one summon right, "I can set up an Xyz before the main deployment", keeping the opponent's traps in check. It is possible to shift the target such as .
I think this is a strength that more than compensates for the drawbacks of his Special Summon form Bone, which depends on the opponent, so I personally think that incorporating his Chronomaly would rather make the fight easier. I'm here.
●Basic movement
The main moves are not much different from his Madolche, but this time he also incorporates Chronomaly's gimmick, so he has a slightly different tendency to move first.
★If you have Nebula in your hand
The following movements will be added to the items explained in "Madolche (combo list)".
・If you go first, summon Nebula and use its effect. The card to search is Skull, and if you search for bones with the Skull effect, you can collect his GY fertilizer for Hot effect and Level 3 monsters that can be Special Summoned for one shot. (At this time, if Kyouken is in your hand, it is better to search continuously from Nebula first, compress the Deck, and then activate Kyouken.
Of course, if there is a monster in the opponent's field that can be destroyed by battle, let's activate Kyoken after the battle. (Because if Nebula is removed by the opponent's trap etc., it may be deployed with a skull from Bone in some cases.
・Since Nebula cannot search for Nebula, and Skull can search for Nebula or Bone, each search target will change depending on the situation of the hand.
・When summoning Nebula, if you still have only one Milfy or one Messen in your hand and it seems difficult to attack even in the return turn, the second Nebula is a good card to search for further with the effect of the searched Skull. .
If you have other traps such as Escape or Veiler in your hand, there is a high chance that the Nebula on the field will survive, and even if it is destroyed, you can use the search effect again with the second Nebula, or use the destroyed Nebula effect of GY. It is also possible to combine two level 4 units with Xyz. (When activating the effect of Nebula from GY, if you use the search effect with the second Nebula from your hand, you will not be able to activate the effect of Nebula from GY, so be careful.
So if he Special Summons Nebula from GY, he will give up the search effect, or if he Special Summons his GY's Nebula through Bone, he can use the search effect without any problem even if he plays Nebula from his hand. can be done.
Basically, I think that in this case, there are many deployments with Nebula Special Summon from the latter bone. With this, you can use Nebula to search for bones that you have used, so you don't have to spend your hand. (Of course, if you already have a second Nebula in your hand, it's better to use this second Nebula search as Bone;
By the way, the effect of Special Summon from Nebula's GY comes with the disadvantage that "during that turn, he cannot activate monster effects other than Chronomaly", so if you use Nebula's Special Summon from Bone, you will have other effects. You can change the target to a generic rank 4 Xyz.
・On the other hand, if you have one Hot or one Jerry when Nebula is summoned, Bone is better to search with Skull.
If Nebula is destroyed on the return turn, there is a high possibility that there are monsters on the opponent's field, so you can start with two level 3 bodies on the field with GY from Bone Special Summon and Skull Special Summon. But even Jerry can deploy one-shots.
At this time, if the second bone is already in your hand, you can Xyz it with Skull on its own and use it to check the opponent's trap before the main deployment, or you can prevent the main deployment and the opponent's monster. When you have only one left, you can use this one and a skull to make Gorgonic stand up.
If you have a hand that can be deployed, you can actively search for it.
・If you already have a Skull in your hand, you can search for a Skull in addition to searching for Nebula, so you can search for a total of two cards.
In this case, it is possible to efficiently play with two bones in your hand as I wrote above, and you can use Nebula to search for skulls when your opponent does not attack. It can also be used as insurance for
・If Nebula is dealt with by abyss or overpowering when summoning it, searching for skulls will not activate the effect, so search for bones.
●Combo
The detailed explanation of each combo overlaps with that of "Madolche (combo list)", so here he will explain in detail only the combos that can be done by adding Chronomaly. increase.
I'll just touch on the other combos and just sort out the main points, so I'd appreciate it if you could refer to his deck over there for a detailed overview;
○ Basic combo of Madolche
・Development to bring the tiara to a state where the effect can be activated
Hand: Bone, Hot GY: One monster
(Place: Tiara [Element: Messen x 2], Invo [Element: Bone], Chateau or Ticket GY: Hot which was the material of Invo)
Bone Effect ss → Hot Summon Effect, Remove GY monsters and use Messen ss effect from Deck Activate Chateau or Ticket Search from Deck → Invoss ss effect with Hot and Bone Remove Hot material and use Messen ss from Deck → Messen with 2 monsters tiara ss
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Hands: Bone, Jerry
(Place: Tiara [Element: Jerry, Messen], Levi [Element: Hot or Milfy], Chateau or Ticket GY: Levi's material Hot or Milfy)
Bone effect ss → Jerry summon effect, Release yourself and Hot from Deck → Hot effect, Remove Jerry from GY and get messenger effect from Deck Activate chateau or ticket search from Deck → Revise effect with Hot and Bone ss Jelly that was excluded by removing the material → Tiara ss with messen and jelly
*These two developments only change Milfy's position to (a level 3 monster that can Special Summon). Even if it's not Chronomaly, he can use Madolche to remove Rank 3 materials from monsters such as T.G. Werewolf and 《Spell Striker》. (This guy is Bourne for Deck.
Milfy and Jerry can be deployed with Invo, but Milfy and Hot can only be deployed with Invo, so try to use Levi as much as possible. (It would be a good idea to decide Levi from Milfy to Jerry, and Invo from Milfy to Hott.
Others (Milfy, Hott) (Milfy, Jerry) (Milfy, Messen) and each with a level 3 that can Special Summon are added to one-shot kill developments, but the level 3 frame is just a bone, so a detailed explanation of the content. etc. will be omitted. (Details are explained in another of his Madolche;
・One-shot development
Hand: Milfy, Hot, Bone GY: One monster
(Place: tiara [elementary: Messen], Invo [elementary: bone], hot, hot or messen, chateau, ticket GY: none)
Total damage amount: 2700 + 1600 + 2000 + 2000 or 2100 = 8300 or 8400
Bone Effect ss → Milfy summon effect, Hot ss from hand → Hot Effect, banish GY monsters and get messenger effect from Deck Activate Chateau Search from Deck → Invoss effect with Milfy and Bone Remove Milfy's materials and get messenger from Deck ss effect Activate ticket search from Deck → Tiara ss effect with 2 Messens Remove the material of Messen and return GY's Milfy and Messen to hand → Ticket effect, Hot or Messen ss from Deck
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Hand: Milfy, Jerry, Bone GY: None
(Place: Tiara [Element: Messen], Invo [Element: Bone], Hot, Hot or Messen, Chateau, Ticket GY: None Excluded: Jerry)
Total damage amount: 2700 + 1600 + 2000 + 2000 or 2100 = 8300 or 8400
Bone effect ss → Milfy summon effect, Jerry ss from hand → Jerry effect, Release yourself and Hot ss from Deck → Hot effect, Remove Jerry of GY and get messeng ss effect from Deck Activate Chateau Search from Deck → Milfy and Bone Use Invoss Effect to remove Milfy's material and use Messen effect from Deck Activate Ticket Search from Deck → Use two Messens to remove Messen as Tiarass effect material and return GY's Milfy and Messen to hand → Ticket effect, Hott from Deck or messeng ss
It is the same as the above combo except for the beginning of the expansion. Since Jerry is involved, he can activate the effect even if there is no monster in GY that acts as a medium for the hot effect.
Of course, this expansion is possible even if there is no invoice by changing the order of expansion and using Levi.
(Place: Tiara [Messenger], Levi [Messenger], Hot, Messen, Chateau, Ticket GY: None)
Total attack power: 2700 + 1600 + 2000 + 2100 = 8400
Bone Effect ss→Milfy Summon Effect, Jerry ss Effect Release yourself and Hot ss from Deck→ Hot Effect, Remove GY's Jerry and get Message ss Effect from Deck Activate Ticket Search from Deck → Revive with Milfy and Bone Effect Remove Milfy's materials and remove from exclusion Jerry ss → Tiara ss effect with Messen and Jerry Remove Messen's materials and return GY's Milfy and Messen to the Deck → Activate ticket effect, Messen ss effect from Deck Chateau Search
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Hand: Milfy, Messen, Bone GY: None
(Place: Tiara [elementary: Messen], Invo [elementary: Bourne], Hot, Messen, Chateau, Ticket GY: None Excluded: Jerry)
Total damage amount: 2700 + 1600 + 2000 + 2100 = 8400
Bone effect ss→Milfy summon effect, activate Messen ss effect Ticket search from hand→Invoss effect with Milfy and Bone Remove Milfy's material and Messen from Deck→Messenger ss Tiara effect Remove Messen's material and GY Return Milfy and Messen to the Deck → Ticket effect, Jerryss effect from the Deck Release yourself and Hotss from the Deck → Hotss effect, Remove Jerry from GY and get the Messenss effect from the Deck Activate Chateau Search from the Deck
*For these three, any monster is fine as long as you can Special Summon a level 3 monster in the middle of the deployment. (T.G. Werewolf, 《Spell Striker》, etc.
One thing to keep in mind with these developments is that if you have two or more Messen cards in your hand, you will not be able to search for either the Chateau or the Ticket, or both, except for the deployment of Messen from the last Milfy, making it possible to perform one-shots. It is a place that will disappear. (Of course, even if you deploy Messen from Milfy, you can't deploy it if you have three Messens in your hand;
So in this case, I think it would be a good idea to use a piece of messeng that you don't need in a general-purpose rank 4 Xyz to bridge the first half.
*If you search for the second chateau, you can re-upholster the tiara effect to meet the activation conditions, so you can use the effect to return twice even if you just put out two tiaras.
★His Madolche combo made possible by including Chronomaly
・One-shot development
Hand: Hot, Bone GY: Skull
(Place: Tiara [elementary: Messen], Invo [elementary: Skull], Hott, Hott or Messen, Chateau, Ticket GY: None Excluded: Bone)
Total damage amount: 2700 + 1600 + 2000 + 2000 or 2100 = 8300 or 8400
Bone effect ss Skull ss from GY→Summon Hot→Invoss effect with Bone and Skull Remove bone material and messen ss effect from Deck Activate chateau search from Deck→ Hot effect, remove GY's bone and Jerry ss from Deck → Jerry effect, release yourself and activate Messen effect from Deck Activate ticket search from Deck → Tiara ss effect with two Messens Remove material from Messen and return GY's Jerry and Messen to hand → Ticket effect, hot or from Deck messen ss
With the Skull in her GY, the Bone effect increased the number of Level 3 monsters by one, making it possible to perform a one-shot with two cards.
Since you can deploy from Invo while leaving hot, you can quickly collect the necessary parts. After that, by applying the combo in Madolche through Jerry, her GY for the tiara effect will be fertilized, and you can take it to one shot by activating the ticket.
In this case, it doesn't matter which material you remove for the Invo effect, but since I want to reuse the skull as much as possible, I think it's better to use bone as the material to remove it.
By the way, this combo can also be considered as the expansion of Milfy in the case of (Milfy, Hot, Bone) introduced above, which has changed to Skull, so this expansion can be used as an alternative route to the expansion of (Milfy, Hot, Bone). I can do things. Both are developments using Invo, so the difference is whether the Madolche returned by the tiara is (Miluffy and Messen) or (Jerry and Messen). Let's decide which deployment is better depending on the situation of the hand.
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Hand: Jerry, Bone GY: Skull
(Place: Tiara [elementary: Messen], Invo [elementary: Skull], Hott, Hott or Messen, Chateau, Ticket GY: None Excluded: Bone)
Total damage amount: 2700 + 1600 + 2000 + 2000 or 2100 = 8300 or 8400
Bone effect ss effect Skull ss from GY → Jerry summon effect, Release yourself and Hot ss from Deck → Invoss effect with Bone and Skull Remove bone material and messen effect from Deck Chateau search from Deck → Hot effect, GY Remove the bones of the Deck and activate the Messen effect from the Deck Activate Ticket Search from the Deck → Tiarass effect with two Messens Remove the material of Messen and return GY's Jerry and Messen to the Deck → Ticket effect, Hot or Messen from the Deck → chateau activation
By leaving the released Jerry in GY without activating the chateau, he will be able to develop from the tiara effect first, and you can also prepare a one-shot field with two cards in your hand.
Since Chateau is a card that is not used for deployment itself, there is no problem even if it is activated later.
In the case of this hand, if it develops like other combos (Skull ss from Bone ss → Jelly summoning effect Hot ss effect Jerry excluded), it will not be possible to secure his Madolche in GY for the tiara effect, Deployment stops halfway through. Instead, if Skull goes to her GY, there is a high probability that Nebula will also exist in GY, so if Nebula is the medium of the hot effect here and he leaves Jerry in GY, this development method will also be a one-shot. can be in the form of
By the way, even if his GY's Skull is removed, if Nebula is in her GY, it will lead to a one-shot with two cards in hand.
Hand: Jerry, Bone GY: Nebula Exclusion: Skull
(Place: Tiara [elementary: Messen], Levi [elementary: Bone], Nebula, Messen, Ticket GY: None Excluded: Skull) → (Main 2 is Nebula, Messen is a gunman)
Total damage amount: 2200 + 1800 + 1800 + 1600 (+800) = 8200
Bone effect ss effect Nebula ss from GY → Jerry summon effect, release yourself and Hot ss from Deck → Hot effect, remove Jerry from GY and messeng ss effect from Deck Activate ticket search from Deck → Revise with Hot and Bone Effect Remove the material of Hott and banish Jerryss → Jerry and Messen Tiarass Effect Remove the material of Messen and return GY's Hot and Messen to the Deck → Ticket effect, Messen from the Deck → All-out attack → Main 2 Messen And with Nebula, remove the material of the ss effect Messen in the Defense Position and fire 800 burns.
It is a one-shot that compensates for the RBI that could not be compensated by the chateau with the effect of the gunman because two level 4 bodies are on the final stage.
Since the total damage amount is 8200, which is over 200 minutes, even Invo, whose RBI is 200 lower than Levi, will be a one-shot at just 8000. (Basically, I want to keep a lot of Messen in his deck, so I think it's enough to remember that it's a one-shot even when Levi isn't there.
At this time, one of the Messen that was removed as a material for the tiara should have returned to the Deck, so there should always be one.
Even if this development is not Jerry's, but the development from Hott above, he can make a one-shot of exactly 8000 via INVO if he has other cards that can be removed from GY.
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Hand: Milfy x2, Bone GY: Skull
(Place: Tiara [elementary: Messen], Invo [elementary: Skull], Invo [elementary: Milfy], Hott, Messen Excluded: Jerry)
Total damage amount: 2700 + 1600 + 1600 + 2000 + 2100 = 10000
Bone effect ss effect Skull ss from GY → Milfy summon effect, 2nd Milfy ss from hand → Use Milfy and Bone to remove Invoss effect material bones and activate Messen ss effect ticket search from Deck → 2nd Milfy and Use Skull to remove the 2nd Invoss effect material Milfy from the Deck, and use the 2nd Messen to remove the tiara ss effect material Messen and return GY's Milfy and Messen to the Deck → Ticket effect, Jelly ss from the Deck → Jelly Effect, release yourself and Hot ss from the Deck → Hot Effect, banish Jelly from GY and get messeng ss effect from the Deck Activate Chateau Search from the Deck
It is a combo that enables one-shot with two Milfies by aligning both of them to level 3 before using Madolche. (We casually boast the best deployment power;
The reason why Milfy is left as a material is because he doesn't return Madolche to the Deck, which is more than the bare minimum in the chateau. This is to remove it with a hot effect when it is not in the deck. (Because I don't want to exclude Milfi and Skull;
In the worst case, even if all the tickets are in GY, you can add (Miluffy, Messene) to your hand by searching Chateau with the Messen effect, so if you return the GY ticket to the Deck with the Tiara effect, it's a return turn. You can search for the missing tickets from Milfy → Messen.
*In deployments that use skulls, the same applies if the skull is in her hand instead of her GY.
★ Unique combo by combining Chronomaly
・Development that puts out two tiaras in a state where the effect can be activated
Hand: Milfy, Hot, Bone GY: Skull
(Place: Tiara [elementary: Messen], Tiara [elementary: Messen], Invo [elementary: Skull], Invo [elementary: Bone] GY: None Excluded: Milfy)
Total damage amount: 2700 + 2700 + 1600 + 1600 = 8600
Bone effect SS effect Skull ss from GY → Milfy summon effect, Hot ss from hand → Milfy and Skull remove Invoss effect material Milfy and activate messeng ss effect Chateau search from Deck → Hott effect, remove Milfy from GY Jerry ss from the Deck → Jelly effect, release yourself and activate the Messen ss effect Ticket search from the Deck → Tiara ss effect with two Messens Remove the material of Messen and return GY's Jerry and Messen to the hand → Ticket effect, from the Deck jerry ss
Place at this point: Tiara [elementary: Messen], Invo [elementary: Skull], Hott, Bone, Jerry, Chateau, Ticket GY; None Excluded: Milfi
Total damage amount: 2700 + 1600 + 2000 + 1300 + 1500 = 9100
Use Hot and Bone to remove the second Invoss effect Hot's materials and use Messen from the Deck → Jerry and Messen to remove the second Tiarass effect Jerry's materials and return GY's Hot and Jerry to the hand
Due to the bone effect, if he has a skull in GY, he can increase the level 3 of one more, so the effect of the second tiara can also be activated.
This development is mainly useful when the opponent throws Goes or Faders to prevent one-shots, as the amount of damage that can be done by one-shot has already been reached before the second tiara is played. (In addition, even if the first tiara is processed by the opponent's back or veiler, etc., it is possible to take care of the second tiara immediately from this deployment, and the opponent's mass deployment is mainstream Deck If you use , you can say that you can return up to 4 monsters at once.
If you can deploy with a lot of backs, even if you can return the opponent's monsters in one shot, use the first tiara to return the opponent's backs and the second to return the opponent's monsters. (In this case, there is a high possibility that the back is an attack-reactive type or another Fliche, so this movement also has the meaning of inviting the opponent to activate a trap.
At this rate, you'll end up using three copies of Messen, so if you don't care about adding cards to your hand, I recommend using the first tiara effect to return Jerry and Messen to the "Deck". With this, even if you already have one Messen in your hand before deployment, you can deploy it without any problems. (For the time being, the second tiara will add Hot and Jerry to his hand, and I think it's safer to return the first tiara to his Deck.
For ticket effects, Jerry should be Special Summoned by him. If you're greedy, you can use the first Tiara effect to return Messen to the Deck, and you can search for Chateau with the Messen issued by the ticket effect, and you can use just three copies of it together with the last Invo's Messen. However, if you rely only on the Chateau to return the Madolche accumulated in GY to the Deck, it will be the worst situation where Cyclone etc. is returned after the field is wiped out (Messene used up + Tiara used up). So I don't recommend it. (In this deployment where he has two tiaras, he becomes an Xyz Monster, so Messen is destroyed and he doesn't return to the deck;
By the way, in the case of this development, if the card to be removed by hot is a monster that was originally in GY, it is possible to develop it without activating Jerry's effect.
Bone effect SS effect Skull SS from GY → Milfy summon effect, Hot SS from hand → Hot effect, Remove GY monsters and activate Messen SS effect Chateau Search → Invoss effect with Milfy and Skull Remove Milfy's materials and remove from Deck Activate Messen ss effect ticket search → Tiara ss effect with two Messens Remove the material of Messen and return GY's Milfy and Messen to the Deck → Search the ticket effect and Deck for the second Chateau to collect Messen ss effect GY → Hott and Bone to remove the material of the second Invoss effect Hott from the Deck and use Messenss→Messenger to remove the material of the second Tiarasss effect Messen and return GY's Hott and Messen to the Deck.
I can also search for her second chateau to collect GY, but since it uses three Messens, the second Tiara effect returns Messens to his deck. With this, there is a second Chateau and Messen has one in the deck, so if you don't care about the cards in your hand, you can say it's the best situation.
In this development, it will be a useful card even if you return the card with the second tiara to Madolche, which is issued by the ticket effect, through Jerry, and return it to the hand of Hot and Jerry. The effect can be activated with the tiara of the survivor immediately.
In this scenario, if you have one Messenger card in your hand, you can use the ticket effect to play Jerry, and if you want to keep her Madolche in GY, you can use the Jerry effect to play the same Jerry.
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Hand: Milfy, Jerry, Bone GY: Skull
(Place: Tiara [Element: Messen], Tiara [Element: Jerry], Invo [Element: Skull], Levi [Element: Bone] GY: None)
Total damage amount: 2700 + 2700 + 1600 + 1800 = 8800
Bone effect ss effect Skull ss from GY → Milfy summon effect, Jerry ss from hand → Jelly effect, Release yourself and Hot ss from Deck → Hot effect, Remove Jerry from GY and activate Messen ss effect Chateau search from Deck → Use Milfy and Skull to remove Milfy's materials and activate the messenger effect from the Deck Activate ticket search from the deck → Tiarass effect with two Messens Remove the messenger materials and return GY's Milfy and Messen to the hand → Ticket effect, jerry ss from deck
Place at this point: Tiara [Element: Messen], Invo [Element: Skull], Hot, Bone, Jerry, Chateau, Ticket GY: None Excluded: Jerry
Total damage amount: 2700 + 1600 + 2000 + 1300 + 1500 = 9100
Revise ss effect with Hot and Bone Remove Hot material from banishment and Jerry ss → Jerry 2nd Tiara ss effect Remove Jerry's material and return GY's Hot and Jerry to hand
This is a development where two tiaras that can use the same effect through Jerry can be created.
Since Jerry can be eliminated in the first half Hot, Levi can be used as a substitute for the second Invo. By doing this, only one Rank 3 Invo and Levi can be used in one deployment, and if you have the same hand (Miluffy, Jerry, Bone), you can perform this deployment again. (Tiara needs to be returned with the chateau, so be aware that you can quickly bring the chateau to your hand after this development.
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Hand: Milfy, Messen, Bone GY: Skull
(Place: Tiara [Element: Messen], Tiara [Element: Messen], Invo [Element: Skull], Levi [Element: Bone] GY: None)
Total damage amount: 2700 + 2700 + 1600 + 1800 = 8800
Bone effect ss effect Skull ss from GY → Milfy summon effect, activate Messen ss effect ticket search from hand → Invoss effect with Milfy and Skull Remove materials from Milfy and Messen ss from Deck → Tiara ss effect with two Messens Messen material Remove GY's Milfy and Messen to the Deck → Ticket Effect, Jerry ss from the Deck → Jelly Effect, Release yourself and Hot ss from the Deck → Hot Effect, Remove GY's Jerry and return Messen ss from the Deck to Chateau search activation
Place at this point: Tiara [elementary: Messen], Invo [elementary: Skull], Hot, Bone, Messen, Chateau, Ticket GY: None Excluded: Jerry)
Total damage amount: 2700 + 1600 + 2000 + 1300 + 2100 = 9700
Revise ss effect with Hot and Bone Remove Hot's material from banishment and Jerry ss → Use Jerry and Messen to remove second Tiara ss effect Jerry's material and return GY's Hot and Jerry to hand
It is a development where two tiaras that can use the effect can be created by sending out the chateau with the messeng from Milfy.
This also requires only one Rank 3 Invo and Levi, so if you have the same cards in your hand (Miluffy, Messen, Bone), you can repeat this development.
If you return Messen to his deck with the first tiara effect, you can deploy even if you have one Messen in your hand.
*This deployment of two tiaras is possible if there are two basic messengs in the deck.
These are long developments, so I think it's easy to make a mistake, but the basic idea is to use the first tiara effect to return Messen and Chateau to the deck first, and then GY's Madolche will accumulate in GY. I don't think it's going to stop even if i start.
By the way, these developments are bones, and he can set up a shock ruler if he doesn't put out a tiara by making the target of special summon Nebula.
・A deployment that allows Xyz to be set up in addition to the main deployment
Basic Madolche is a field that can be developed with one summoning right, such as Milfy → Hot or Milfy → Jerry, so if you increase two level 3 bodies without using the summoning right from Bone → Skull, use these two bodies for Xyz. It can be used as a check before deploying Madolche, or on the contrary, it can be used as a bridge when this field is vacant due to the deployment being blocked.
When an Effect Monster such as Fergrant or Pleiades comes out that interferes with our turn, I start with Bone, Xyz with Skull, and he sets up Gorgonic. By doing this, he will be able to chain the effect of Gorgonic to negate where the opponent was trying to prevent the deployment of Madolche and safely deploy it. (If the opponent activates the effect at the time of Bone Special Summon, monsters with effects that can only be activated once per turn will be powerless. , so it's a one-shot, and Pleiades can Special Summon Bone again.
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In the event that Hott, etc. at the beginning of the development of his Madolche is processed by Naraku, etc., and the field becomes empty, if it is left as it is, it may be one-shot in the empty field, so it is also a skull from Bone. You can set up his Gorgonic which can be used to suppress the development of the opponent's turn.
Of course, at the beginning of the deployment, there are times when rank 3 such as Levi at Xyz can be stopped, and other Madolche may remain on the field and can not put out Bone, but in that case, there is always one on the opponent's field because of Bone Special Summon. Since there is a monster in , there is also a method of setting up a suicide attack with that Madolche and clearing this place. By doing this, he will be able to set up Gorgonic in main 2, and it is a good idea to destroy the opponent's monster with the first use of his Gorgonic effect, which can be used twice. (When launching a suicide bomb attack, be aware that the monsters released by Jerry have combat destruction resistance, so they cannot be destroyed;
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If you are worried about the opponent's back, you can also set up an engine with a skull from the bone.
With this, you can protect the monsters that are the cornerstone of the deployment with his main Madolche with the Enginel effect, so you can deploy it to some extent safely. (However, since it is limited to destructive systems, it cannot deal with extortion, moon books, especially counter traps;
○ A combo that makes a one-shot when there are no cards that can be returned to the opponent's field
Hand: Milfy, Hot, Bone GY: One monster
Hand: Milfy, Jerry, Bone GY: None
★Hand: Hot, Bone GY: Skull
It is possible with any of the three types of hands shown above.
I think it's easier to understand these three types if you compare them with the combos above.
① Reverse the search order of chateau and ticket
② Activate only the ticket
③ Put up a tiara
④ Activate the chateau
Just by correcting the development in this order, you will be able to make up for the place where the Tiara's effect triggers the ticket with a chateau, so even if there is no card to return and the Tiara's effect cannot be activated, it is necessary for a one-shot on the field. You can arrange various monsters.
It's important to note that he can't Special Summon with a ticket unless he puts up a tiara and activates the chateau. It means that you have to be careful because you are making a mistake.
(By the way, this can be deployed without any problems even if he deploys two tiaras with skulls in his GY. In this case, it can be called a deployment that can align two general-purpose rank 4s.
*However, in the case of this deck, Bone must be his Special Summon, so there are few things that can be done because there must be a monster in the opponent's field; Is it about when you activate some effect with a monster as a cost? .
○ Combo to search chateau and tickets when Messen has no cards in his deck
・When deploying from a hot effect
Hand: Milfy, Hot, Bone GY: Messen Deck: No Messen
(Place: Tiara [Element: Messen], Levi [Essential: Milfy], Hott, Hott or Messen, Chateau, Ticket GY: None)
Total damage amount: 2700 + 1800 + 2000 + 2000 or 2100 = 8500 or 8600
Bone effect ss → Milfy summon effect, Hot ss from hand → Hot effect, remove GY's messeng, Jerry ss from Deck → Revise effect with Milfy and Bone Remove Bone material, and get messeng ss effect from exclusion Chateau search from Deck Activation (This will return all other messengers in GY to the deck) → Jelly effect, release yourself and get messenger effect from deck Activate ticket search from deck → Tiarass effect with two messengers Remove messenger material Return GY's Jerry and Messen to hand → Ticket effect, Hot or Messen from Deck
It is mainly useful in one-shot deployments where you can get rank 3 while still hot, and you can also bring it into one-shot as it is.
By making Messen the target to be excluded in the hot of this development, and special summoning Messen from the exclusion with the Levi of rank 3 issued, he will be able to search Chateau and Tickets even if there is no Messen in the Deck.
Even if you don't have 2 or more Messens in GY and you have all the rest in your hand, you can still connect them to one-shots by changing the deployment method slightly.
Bone effect ss → Milfy summon effect, Hot ss from hand → Hot effect, remove GY's messeng, Jerry ss from Deck → Revise effect with Milfy and Bone Remove Milfy's material and banish it to messen ss effect Ticket search from Deck Activate → Tiara ss effect with Jerry and Messen Remove material from Messen and return GY's Milfy and Messen to the Deck → Ticket effect, Messen ss effect from Deck Activate Chateau Search from Deck
By playing Jerry, one Messen is enough for the tiara material, so if you search for a ticket before Chateau and activate it, you can remove it with the tiara effect and return it to the Deck as it is with the ticket effect. You will be able to do a Special Summon with , and you will be able to search for both chateaus and tickets even if you only have one messenger.
Since Tiara's effect activates first, the material removed by Levi in this case is Milfy. However, since the effect of jelly is not used, it is good to prepare the medium of the tiara effect by going through the steps of making jelly with jelly. (In this case, you can leave Milfy on the field because you can use Bone as the material to remove with Levi.
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★ Hand: Hot, Bone GY: Skull, Messen Deck: No Messen
(Place: Tiara [Messenger], Levi [Element: Skull], Hoot, Hoot or Messen, Chateau, Ticket GY: Bone)
Total damage amount: 2700 + 1800 + 2000 + 2000 or 2100 = 8500 or 8600
Bone effect ss effect Skull ss from GY → Hot summon effect, GY's Messen is removed and Jerry ss from the Deck → Revise effect with Bone and Skull Remove the bone material and exclude Messen ss effect Chateau search is activated from the Deck (this All other messengers in GY also return to the deck) → Jerry effect, release yourself and activate messenger effect ticket search from deck → Tiarass effect with two messengers Remove messen's materials and GY's Jerry and messenger to the hand → Ticket effect, Hot or Messen ss from the Deck
This is just a skull frame for Milfy, so the way it unfolds doesn't change.
The reason why I removed the bone material here is that if he leaves Skull in GY, there is a risk that he will be excluded by the opponent. (Because it is safe as long as it is Xyz material;
This deployment can also be deployed even if GY does not have 2 or more Messens and the rest are in your hand.
Bone Effect ss Effect GY to Skull ss → Hot Summon Effect, Remove GY's Messen and Jelly ss from Deck → Jelly Effect, release yourself and Jelly ss from Deck → Invoss Effect with Bone and Skull Remove bone material Triggers Ticket Search from the Deck with the Messen effect from the Deck → Tiarass effect with Jerry and Messen.
Since he can't send Milfy to GY, he needs to use Jerry's effect for the tiara effect, but other than that, you can connect to one shot with the same development.
・When deploying from Jerry
Hand: Milfy, Jerry, Bone GY: Messen Deck: No Messen
(Place: Tiara [Body: Jerry], Levi [Body: Milfy], Hott, Messen, Chateau, Ticket GY: Bone)
Total damage amount: 2700 + 1800 + 2000 + 2100 = 8600
Bone effect ss → Milfy summon effect, Jerry ss from hand → Jerry effect, Release yourself and Hot ss from Deck → Hot effect, Remove GY's message and Jelly ss from Deck → Levi ss effect with Milfy and Bone Remove material and banish Messen effect Activate Ticket Search from Deck → Tiarass effect with Jerry and Messen Remove Messen's material and return GY's Milfy and Messen to Deck → Ticket effect, Messen effect from Deck Chateau Search from Deck activation
This is a combo that utilizes the deployment of the deployments of Milfy, Hot, and Bourne as explained above when you have two cards in your hand.
Over there, you can do a one-shot without using the jelly effect, so even if you start the deployment from the jelly effect, you can use the same field (when deploying from hot), and one-shot becomes possible.
Since Jerry has already been sent to her GY, the material to be removed by Levi has all the media for the tiara effect, so it doesn't have to be Milfy here.
Of course, this expansion uses the expansion when you have two messengers in your hand, so you can use only one messenger that you reused in the tiara. So he can deploy even if he has a card in his hand other than the one in GY.
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★Hand: Jerry, Bone GY: Skull, Messen Deck: No Messen
(Place: Tiara [Element: Jerry], Levi [Element: Skull], Hott, Messen, Chateau, Ticket GY: Bone)
Total damage amount: 2700 + 1800 + 2000 + 2100 = 8600
Bone effect ss effect Skull ss from GY → Jerry summon effect, release yourself and Hot ss from Deck → Hot effect, remove messeng of GY and Jerry ss from Deck → Levi ss effect with bone and skull Remove bone material Triggers Ticket Search from the Deck with the Messen effect from the Deck → Tiarass effect with Jerry and Messen.
Here too, Milfy's frame is just changed to a skull.
He doesn't have to use Madolche's Milfy for the material that Levi originally removed, so even if he changes, it can be deployed without any problems.
*All of these deployments can be applied even if one more level 3 is added and two tiaras are deployed.
○ A combo that puts out a few rank 4 cards or a small number of deployments
* If the skull is in her GY
Hand: Bone, Level 4 monster GY: Skull
Bone effect ss effect Skull ss from GY → Invoss effect with bone and skull Remove bone material and summon level 4 (Messene, Nebula, Jerry after using the effect, etc.) from hand → Messen and level 4 rank 4ss
Until now, Madolche required a lot of development to reach rank 4, so I used too many extras and cards in the deck, but with the addition of the Chronomaly gimmick, I left the right to summon. Now that you can Special Summon level 4 with minimal hand consumption, this development has come to life.
Hand consumption is 1 bone and 1 level 4. Moreover, if it is Nebula, you can use the search effect, so you can use only one card.
The main use case for this development is when throwing metacards such as Butte and 《Abyss Dweller》, which are often ranked 4, from the side. Especially in the case of Bute, if he deploys normally with Madolche, he will get an ad with Messen, which will hinder Bute's effect, so keep this deployment in mind as you can get Rank 4 in the shortest possible time. Convenient.
・If the ticket is on the field
Hand: Milfy, Jerry Place: Ticket
Milfy summon effect, Jelly ss from hand → Battle phase, Self-destruct attack on opponent monster with Milfy, return to his Deck with effect → Ticket effect, Level 4 from Deck Madolche (Messenger, Jerry, etc.) ss → Main 2, Jerry and level 4 Rank 4ss in Madolche
Since Jerry is a Fairy, this is a development that uses the ticket effect to bring her Madolche into play.
It needs to go through the Battle Phase, but since it doesn't use extras, the pain it takes when it hits an opponent's trap is minimal.
It is a neck that the hand consumption is a little more than 3 cards;
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Hand: Jerry, Chateau Place: Ticket
Jerry summon effect, release himself and he will return Jelly ss from Deck → Chateau activate GY's Jerry back to his Deck → Ticket effect, Level 4 from Deck Madolche ss → Rank 4 ss with Jerry
It is a deployment that activates the effect of the ticket using the effect of returning the chateau to her deck.
With this, you don't need to take unnecessary damage from suicide attacks, and you can use Jerry as his GY resource for Chateau effect, so you can deploy without waste.
It is also a nice point that you only need to consume two cards in your hand.
*These three developments are if Madolche is sent to GY (development 1, level 4 is Madolche. Development 2, use Madolche already in GY for tiara effect. Development 3, release Jerry with own effect. By changing the consciousness of each deployment, you can simply call it a deployment that allows you to activate the effect of the tiara in a single shot, so you can worry about the opponent's back and have a lot of them. If you don't want to deploy, you can use these deployments to put up a tiara and use it as a check.
○ A combo that launches a shock ruler in the first attack
Example) Hand: Milfi, Jerry, Chateau or Ticket GY: None
Milfy summon effect, Jellyss from hand → Jelly effect, Release yourself and Hotss from Deck → Hott effect, Remove GY's Jerry and get messenger effect from Deck Search the Deck for the missing one → Ticket activation → Milfy and Revive ss effect with Hot Hot Remove material from Hot Hot and remove Jerry ss → Chateau activation effect, GY's Hot return to Deck → Ticket effect, level 4 Madolche ss from Deck → Jerry and Messen and level 4 Madolche with Ruler ss
This is because Jerry is Fairy.
○Semi-permanent deployment combo of chateau
Chateau's effect of "Returning all GY Madolche monsters to the Deck" and Tiara's effect of "Returning Madolche cards to the Deck" (Chateau: Collect GY's Madolche → Tiara : Collect the Chateau → Messen: Chateau Search) By repeating the operation, you can continue to deploy Madolche semi-permanently.
In the case of this Deck, since there are 4 rank 3 characters in total for Invo and Levi as the cornerstone of deployment, it is possible to deploy up to a useful tiara at least 4 times.
Even if there is no rank 3, you can use "Madolche" almost any number of times by being aware of this development, so if you apply "a combo that puts out a few rank 4 or a few deployments", you can keep Tiara on the battlefield. is possible.
・Basically, this place is often completed by activating the chateau after activating the tiara effect.
Example) Place: Tiara [Element: Madolche 2 bodies], Hot or Milfy, Ticket GY: Chateau
① Tiara effect, return GY's chateau to her deck → Ticket effect, messenger effect from deck Search for chateau that was just returned from deck → Activate chateau, return all GY's Madolche to deck
Since the chateau often falls into her GY after the middle stage, it becomes important how to recover it with the tiara.
Basically, in order to be able to develop semi-permanently, after collecting the chateau with the tiara effect, you must be able to search for it with the messeng that was issued with the ticket effect. You have to be conscious of putting it out.
(2) Search for the second chateau by setting up a messenger → Set the chateau and send the first chateau in play to GY → Tiara effect, returning GY's chateau to the Deck → Ticket effect, from the Deck Messen ss effect Search the chateau that was just returned from the Deck → Activate the chateau that was set in the field, return all GY's Madolche to the Deck
From the next turn onwards, search for the second Chateau by leaving Tiara and Hott together so that you can search Chateau with the ticket after the Tiara effect. After that, if you start deploying from the place where the chateau destroyed by the opponent is returned with the tiara, return to ①.
If the chateau is not destroyed by the opponent, wait until GY's Madolche accumulates, actively set the second chateau and send the first one to his GY, and similarly use the tiara to put the chateau on his Deck. You can search while returning. After that, activate the set chateau and if he collects all GY's Madolche, it will be the same place as before deployment. (Set and destroy the first card will activate the effect of the ticket by returning GY's Madolche to his deck, so the first card sent to GY will be destroyed by the tiara effect. This is because you will not be able to search in Messenger after returning it to the Deck.
If you can search for the second chateau, the first one can be used as a medium for activating the tiara effect, so if you are in trouble with GY resources, activate the second chateau and send the first one to his GY. You can also activate the tiara effect with
★ Other useful combo playing
・ A deployment with both Gorgonic and Giant Hands
Hand: Bone, Level 4 monster GY: Skull, Nebula
Bone effect ss effect GY to Skull ss → GY's Nebula effect, self from his GY ss → Bone and Skull he Gorgonic ss → Summon a level 4 monster (Messene etc.) from hand → Nebula and level 4 Giant Hand ss
When Nebra's GY effect is used, he can't activate effects other than Chronomaly, but Gorgonic and Giant Hand are cards that are effective during the opponent's turn, so the effect can be activated during this turn. It doesn't matter if you don't. (If I had to say, he wouldn't be able to destroy the opponent's monsters because he can't activate Gorgonic's effect on this turn.
With this, we have two cards that can negate monster effects during the opponent's turn, and the fact that Giant Hand's weakness, RBI, can be broken through is because Gorgonic is on the same field and can reduce the opponent's RBI to 0. Both negate effects of the body can be used effectively. The cards were casually compatible with each other;
・Development of the first half connecting with Dire Wolf and Gorgonic
Example) Hand: Bone, Level 4 monster Field: Nebula GY: Skull
Summon a level 4 monster → Diamond Wolf ss with a level 4 monster and Nebula → Destroy own and opponent's backs with Diamond Wolf effect → Skull ss effect from GY → Gorgonic ss effect with Bone and Skull Remove bone materials and opponent Negate the monster's effect and set ATK to 0 → Gorgonic effect, destroy the opponent's monster whose ATK was previously set to 0
Mainly, he is a deployment to make the opponent use veilers and traps before launching Madolche's main deployment.
In this scenario, Nebula needs to survive, but since there are many cards that negate monster effects such as Breakthrough and Veiler, Nebula with a high RBI of 1800 is surprisingly easy to stay in play. (Especially if it's the first match, at this stage, from the opponent's point of view, it looks like his deck is pure Chronomaly, so be wary of one-shots from Bone and leave Nebula on the field without destroying it. is.
With this, when Nebula comes into play, I think that Bone is in the hand and Skull is in GY, so I set up a Diamond Wolf with two Nebula and break the opponent's back, and this field is Diamond Wolf itself. is used for the destruction effect, so it is possible to set up Gorgonic from the bone Special Summon to the skull target because it is vacant. In this development, if you use the second Nebula, you can activate the search effect, so for one Bone, you will have a total of two Ads, one of the opponent's back and one of the monsters that will be destroyed by his Gorgonic effect. can be lost to (If the opponent has two or more backs, this Gorgonic may also activate a trap, so this deployment is the main one. It has the potential to be used.
Continue to ↓;

Weakness

I can't write it due to the character limit, so I will write it in a form that protrudes into the item below;
* This is a continuation of ~Strength/Combo~.
● Playing
The basics are the same as his Madolche, so here I will mainly list the points to be noted by incorporating his Chronomaly. (For more information about playing with Madolche, please refer to "Madolche (combo list)" separately.
*Points to note
・Breakthrough should be activated prior to Veiler, Gorgonic, and Giant Hand, which negate the effects of other opponent's monsters.
Since it's a trap to begin with, there's always the risk of it being destroyed as long as it's on the field. I want to be able to activate the effect from GY, so it's better to activate this card on the field when it can be activated.
However, as an exception, on the return turn, if he has a hand that can be deployed if he has monsters in GY (Miruffy, Hott), it is better to activate Veiler first.
・Let's remove cards other than (Hot and Messen you want to return to the Deck, Skulls that you keep reusing with the Bone effect).
Basically, I think that even if Levi is played alone later, I think that Jerry, who can release himself and deploy himself, will be excluded, but if Jerry can't be excluded, I think it's good to be conscious of excluding level 4 monsters as much as possible. increase. (Since Levi uses two level 3 monsters for that Xyz, there is a high possibility that there are only level 4 monsters left on the field, so if you remove level 4 in advance here, Levi will The effect leads to rank 4.
However, it is better not to exclude Messen because he is deployed from the deck, so I think that Nebula will be excluded mainly in this case.
By the way, one of the benefits of excluding Jerry is that it can be deployed with Milfy Special Summon, which has the effect of Milfy from Bone Special Summon, which could not be deployed.
・Let's put Bourne in Attack Position when he Special Summons. Due to the development, there are some developments that cannot be one-shot unless this card is used as an RBI, so almost 100% Xyz skulls can be used in Defense Position, but I think it is better to use Bone in Attack Position.
Here is the explanation of the card.
Nebra disc. In pure Chronomaly, it is an ace card. It has a search effect when summoned, and this card alone has the effect of being able to special summon himself. Moreover, his RBI is as high as 1800, so his Madolche, whose average RBI is low unless he uses Chateau, reduces the fear of earning ads because he can't destroy the opponent's monsters in battle in the early stages. (The most useful thing is that you can turn the opponent's veilers and traps to the effects and attacks of this card. With this, you can gradually reduce the cards that interfere with your opponent, and create openings. Then he gets a one-shot kill with Madolche.
When the opponent has not deployed yet, or when attacking first, summoning this card takes precedence over any deployment. (Because if Skull can drop to his GY, the one-shot rate will increase after that.
The effect of Special Summoning from GY does not activate unless there are "only monsters named Chronomaly" on the field. You must activate Nebula's effect first before summoning Messen.
If he activates the Special Summon effect from GY, he will not be able to activate monster effects other than Chronomaly. If he does, he will not be able to deploy Madolche. So he needs to be especially careful with the effects from GY.
Since the initial movement from Nebula is important for endurance in the second half, I have included 3 cards.
Crystal Bone has the effect of being able to special summon herself, and she can also use her other Chronomaly from her hand or her GY to special summon her. Next is a card with abnormal performance. I think the strength of this card allows him to include the Chronomaly gimmick in most of his decks.
If Skull is in her GY, you can get two Level 3 bodies without using the summoning right, so you can use the summoning right to mainly deploy his Madolche with Rank 3 and use it as a check or one-shot. Can be used as personnel to increase the route. (Since this card can be used as a RBI point, it is recommended to use the Attack Position when doing a Special Summon.
Madolche uses 3 copies at the point of level 3 where you can do the essential Special Summon, but the only drawback of this card is that you can't Special Summon unless there are monsters on the opponent's field, so that point is another I think that it is inferior to level 3 that Special Summon can do.
crystal skull. I'll prioritize searching from Nebula and send it to her GY with the effect. Since it can be reused from Bone as many times as you want to get to Rank 3, you can aim for Rank 4 with the summoning rights left over from Invo just by having this one card in his GY.
The search target with this card will change depending on the situation, but if it seems possible to keep the Nebula on the field alive, you will be able to search for the second Nebula and efficiently deploy two Nebula. .
Basically, you can search from Nebula, so if you don't have Chronomaly, this card will just be an accident factor.
Angely. It is a card that solved Madolci's worries about his GY fattening and the connecting part in the first half at once. I explained the strengths above, but frankly speaking, it seems that it is a level that can be regulated.
The monsters you play with Jerry have battle destruction resistance, so if you can't expect a strong development, you can intentionally leave them on the field instead of using them for Xyz.
Normally, when summoning Madolche, if there is a chateau or a ticket, the chateau and ticket are activated first in case they are destroyed by an opponent's trap, etc., but Jerry's RBI becomes 1500 under the chateau activation. So, if you want to be wary of Naraku, I recommend summoning this card and then activating Chateau.
With this single card, you can reliably search for chateaux and tickets, and it increases the stability of development, so it's a perfect stack of three.
Milfy is the cornerstone of development for her Madolche. I think that most of the developments starting from this card can go to Tiara.
The Special Summon effect that activates when this card is successfully summoned is processed just like Nebula, even if this card is no longer on the field, such as the Book of the Moon or Escape Device, so you can easily remove it from your hand. You can Special Summon Madolche. So in the worst case, if Jerry is trying to Special Summon, you can use this card alone, and if you have another Madolche on the field, you can use this card to make your opponent a must. It can also be used to confuse counters. (Often, if the opponent makes a mistake and another Messen or Jerry appears on our side, we can get to Tiara, but since we use Milfy to activate traps, etc., it is the Messen that was put out by the processed Milfy's effect. It's easy to get a tiara with Jerry.I think it's better to leave Milfy in your hand because I think people who understand the rules firmly won't get caught;
Chateaux and tickets can also be searched with Messen, and of course, three cards are adopted because they are hard to perish.
Hot. With the addition of Jerry, we now have 6 cards in the deck. Boasting 2000 hit points under Chateau, it can handle 《Thunder King Rai-Oh》and contributes with total ATK of one shot.
Basically, it's a jelly effect rather than taking it out of the hand, so he often takes it out of the deck, so if he's in the hand too much, he doesn't have much advantage unless there is a monster in GY that acts as a medium for the effect, so if possible, return it to the deck. I want to keep
The cards removed by his Special Summon effect of this card are not costs, so if they are negated by Veiler, etc., they will not be removed. (This is the reason why I used the word "medium" for this card from earlier;
Since most of the time this card is played out of the Deck due to the Jerry effect, I thought it would be fine to have 2 copies, considering the accident when there are too many cards in the hand, but the development that leaves 2 hot spots on the field If you use one Hot as a material, you may not be able to develop from Jerry if the other one is GY or is banished, so I think that three copies of this card will be stable. rice field. (Specifically, if the Madolche that you put out with the last ticket when you do a one-shot is this Deck without Majo, there are only two types, Hoot and Messen, so if you adjust it so that you can keep the one you want to keep in the Deck, these two I also thought that it would be better to unify the number of cards in the larger one;
Messen's main role is to search chateaus and tickets, and boasts the highest RBI of 2100 under chateau activation.
If it's in your hand, there's little advantage unless you have Milfy, so I'd like to return this card to the Deck as well as Hott when I can. (Especially in the case of this card, there are quite a few developments that can't be done just by having two or more cards in your hand, so I'd like to deal with it by putting it on the field, etc.;
This card is a strong candidate for slaughter and costs triggered by the opponent. After that, you can return it to his deck with one shot at the chateau, so he can save the trouble of dropping it to GY.
Chateaux is an important card that allows you to search for tickets, so even considering the accident of having too many cards in your hand, you want three cards.
Maxx "C"》. The sweets guy called Madolche Maxx "C".
Originally, he wanted a card that could act as a medium for the Hot effect.
I actually thought it would be a good card to play three copies of, but since there aren't many opponents who play first in the current environment, I decided to use two copies from the main.
Veiler can also be used as a medium for the Hot effect, just like Maxx "C". However, I can't actively send it to his GY on my turn, so in the worst case, I can use it to force my opponent's main 2 to drop it into his GY.
If you have three, it will be terrible when you come with a chateau or a ticket, so I keep it to two.
Pot of Duality》. I think he's a useful card for Madolche because he can accumulate a lot of traps and buy time to collect key parts.
When deploying from Nebula, it's almost impossible to do a Special Summon that turn, so I'm very happy to have this card as a set.
Basically, even pure Madolche has time to collect parts from Majo summons, so even though Jerry made it easier to develop, I personally think that he is a good card to have in Madolche. increase.
If there are three, it will lead to an accident when attacking second, so two are used.
Large storms and cyclones are included at full capacity. For Madolche, who can do one-shots with a small number of cards, it's okay to have a lot of traps and cards that destroy the opponent's back. (If you like, you can put "Night Beam" etc.
Chateau. It's the source of the ad for Madolche. Return to Deck He can return Madolche to his hand, and if his opponent's deployment is blocked and his Madolche is depleted in his Deck, he can restore everything with this single card. (After that, if you keep returning this card with the tiara effect, it will be possible to develop it almost permanently.
As for how to use it, when you have a ticket, you can return his GY's Madolche by activating this card and use it to trigger the ticket effect.
Since there are quite a lot of opponents who use Field Spell, I think that there are many people who think that 3 is better than 2 even if you look at the number of cards. There are many deployments where you can use the effect of Messen, so you can often set up Field Spells before your opponent. Therefore, I decided that it would be better for Madolche to think about the case where he is too many cards in his hand and causes an accident, as he is easy to one-shot as long as he can put up Chateau first. (I think there will be differences here depending on the individual;
ticket. With Tiara or Jerry on the field, he will increase Madolche on the field, making it an indispensable card for one-shots. The priority rate in searching from Messen is low, but this may be higher in the first attack.
The basic card to search for with this card is Jerry, but if you already have Jerry in your hand or are in a situation where you can deploy, search for Milfy, which is the key card for deploying up to Tiara. I'm happy if the card I draw after that is Hot or the second Jerry, so if I have at least one Jerry in my hand, Milfy may be fine for all subsequent ticket searches.
Unlike Chateau, this card is a receiving card when it is not deployed, so I think two is enough.
breakthrough. In order to activate the Bone effect efficiently, the opponent's monsters are necessary, so I thought that cards that suppress development would be better suited for this Deck than inserting removal traps.
Looking ahead to the environment this time, I expected that "Artifact" would be as rampant as Dragon Ruler, so I chose Breakthrough, which is more versatile than "Fiendish Chain".
Due to the nature of Artifact, there are many monsters that activate their effects during this turn, so the effect from his GY of Breakthrough, which can only be activated during your turn, can be used in the same way as Veiler against Artifact. increase.
Furthermore, since this card can activate its effect from his GY, it can be used against Durandal, who can only change the effect of card effects on the field, and most of his Artifacts will have it. It also hits the Pleiades, Madolche's natural enemy.
It can also counter problematic cards such as Christia and Naturia Beast, and temporarily negates the effect of Thunder King Rai-Oh, which is especially troublesome for Madolche, who has a lot of searches. I'm happy to be able to
The most important reason why I wanted to include this card is that Madolche can deal with severe Vergrant.
Vergrant negates the effect of this monster and has 2800 hit points, so if he is played in Madolche, it is almost impossible to win. However, if Breakthrough falls to his GY, even if the opponent chains to this monster effect and activates the effect of Fergrant, by chaining it further and activating this card of his GY, You can further negate the negate effect. (Of course, if it's face down instead of GY, use that.
I think I can compete with the next environment with this one card, so I'm going to use two cards from the main. If you like, you can add one to the side to create a three-piece system.
I wanted a countermeasure card after the fact, such as when the escape device was deployed to the opponent, but there are other tickets in play, such as when the opponent's turn ends by laying this card face down together. This card can be used to target your own Madolche and use it as a trigger to activate the effect of the ticket, so I adopted it.
Also, if Nebula isn't destroyed, you can use it to expand from Bone, so Nebula will get in the way, so you can reuse it and return it to your hand.
There is also an exit device, but basically this card is not used because the advantage cannot be demonstrated unless the chateau and the ticket are complete.
I put in two without issue.
Torrent funeral. Because of the Bone effect, you want to keep monsters in your opponent's field. In the environment, it can be used to intimidate the opponent as a precaution after the second one, and even if you can use 《Maxx "C"》, if you don't have a card that can deal with the opponent's field, it can be one-shotted. One piece is adopted as a means to prevent attackers.
After all, there are many of his decks that are still deployed even after being swept away in a torrent, so I don't really have a problem with the Bone effect.
Solemn Judgment》. The LP cost is painful, but if you get the basics right, you're pretty close to winning with Madolche.
Originally, Madolche has a lot of traps, so I thought it would be better to have at least one card that can counter the opponent's storm. (I don't think it's much of a problem to use monster effects such as Butte or Bralo to remove the entire deck as it has Veiler and Breakthrough. At least it's more versatile than adding Starlight Road or The Huge Revolution is Over;
God's punishment. It is alive and well as a general-purpose counter. Not only can it hit Effect Monsters on the field, but it can also be chained to Madolche's natural enemies, Veiler and Fergrant, to negate their effects, so it's a pretty reliable card. (In addition, this negates and destroys it, so it is more hasty than breakthrough to counter Fergrant.
In particular, if you put him in Madolche, you won't have to worry about the cost because your hand will be overflowing after the middle stage.
Speaking of strong, it is strong, but after the second one, there will be a breakthrough, so it will be a little heavier. One piece is adopted in the sense of increasing the types of traps.
No.16 Shock Ruler. By adding Chronomaly, it became easier to put out at the end of the expansion. If you can find a gap when each other's attacks are balanced, it may lead to victory. (In most cases against Artifact, they won't allow you to develop that far, but if you can put it out when the balance is broken, the win is almost certain.
Basically, I use one copy because it is used as a meta for decks that tend to be biased toward spell traps such as one kill.
Tiaramis. It boasts the highest removal power of a bounce that affects the entire opponent's field and does not target. As long as he has Madolche in GY, he can activate the effect, so now that Jerry has entered, it can be said that it has become much easier to utilize.
The effect itself can be returned up to two, so you can adjust the number of returned depending on the situation. Thanks to this "until" notation, when the effect is activated, the opponent's D. Even if one of GY's Madolches is banished with D Crow, if you can return one card, you can return the opponent's cards to the Deck as much as you returned. (However, it's tough if his Madolche, which has only one copy of Crow, is removed at the time of summoning;
It's a powerful offensive member, but since it can be recovered at Chateau, I'm using two copies.
For No.101 Ark Knight, I wanted a general-purpose rank 4 even in the middle of deployment, so I used one copy.
Mainly when I use it, when Nebula survives on the return turn, I use Messen by itself, the second Nebula, and Messen after deploying with Jerry.
Casually destructive posture is also suitable for connecting the first half.
No.36 Fork = Huke. From Nebula's girlfriend's GY, he has adopted one as Xyz Monster, which can also be used with the effect of Special Summon.
In the case of this Deck, you can only use Nebula with other players, so if you use Nebula's Special Summon from GY, you will use the search effect of the summoned person, and if you get a skull from Bone, he will deploy Madolche or Gorgonic. Since it will be issued, it is rare to actually issue this card in Special Summon from GY.
When you mainly use this card, you can use this card to remove the monsters with high RBI that were put out during the opponent's turn with the surviving Nebula and summoned Nebula in the first half. Even in the opponent's turn, he can set his ATK to 0, so in terms of battle alone, he has a good presence.
However, in terms of reducing ATK to 0, he can negate the effect, so Gorgonic is stronger, so if you don't feel the need, you can replace it with his second Gorgonic.
No.106 Giant Hand. This time, in addition to this card and his Gorgonic, the effects of the opponent's monsters, Veiler and Breakthrough, are thoroughly meta-constructed. For Madolche, who can easily increase ads, Butte is a scary existence; It can be used to prompt a nasty Giant Hand or Gorgonic to trap, or use the negate effect of these cards to stop the opponent's development and save your trap.
This card is mainly put out in the main 2 with two level 4 Nebula left in the field and two level 4 when the one shot of his Madolche is blocked by a fader etc. (In the case of Goes, Ark Knight is better because it will be destroyed in battle even if you put it out.
Let's take out the basics in Defense Position. The 2000 RBI that you can get without using its effect is not a small number, so it's a good idea to keep it on defense so that it won't be destroyed in battle.
Dire Wolf is a card that can be used in other situations, and it is mainly used as a check when you are worried about the opponent's back.
In terms of Beast, you can target Hot or Milfy, but usually he wants Madolche to stay on the field, so this card is the target of the effect.
When you play a Nebula, your opponent will often leave it alone, so in that case, use the second Nebula and launch an all-out attack, then play this card in the main 2 to break the opponent's back. (If you are worried about monsters, Giant Hand is better;
Gagaga Cowboy》. Madolche's RBI is low, so you need a card that supports that RBI.
Excalibur is also fine, but since you choose the material here, in this Deck you can only get two Messens, and with the new Madolche, if anything, Jerry, Messen, and Xyz with Nebula will increase, so it's a general-purpose rank. We have adopted 4 gunmen.
In the first place, there are only a limited number of Decks that require 4000 RBI, and it's common for both of them to be negate by skidre, etc., so if you're a gunslinger, you can use the burn effect that can be activated when you play defensively, so it's excellent. I think. (Actually, there are some combos that you can't do one-shot without using Gunman's burn effect, so I think you should include this card.
Riviere. His Madolche with Jerry will inevitably increase the number of hot bans, so it's convenient to have a way to special summon him from the ban zone as well.
Until now, in order to activate the tiara effect, there was no choice but to use Messen with a level 4 Madolche, and it was common to deploy a second Messen from Invo, which tended to deplete Messen from the Deck. However, with the addition of Jerry, this card can be effectively used as a material for tiaras, and demand for Levi has increased.
If Jerry is banished, even if you set up this card with a skull from Bone, he can deploy Madolche, so I highly recommend it.
The reason why you can feel safe with just one Skull is that you can rescue it with this card in case the Skull is banished by your opponent.
Invoker. It is a familiar deployment promotion card in Madolche. You can bring Messen from his Deck, so you can use it in most deployments.
If you get a skull from a bone, you can put a level 4 on the field without using the summoning right, so if you get a level 4 with Normal Summon, it will lead to rank 4. It's hard to reach Rank 4 without 《Double Summon》or other cards that increase summoning rights, such as Compensation.
A total of 4 cards are included as rank 3 cards that can be used together with Levi. If you put this much in, it's almost impossible to run out of seeds during a single duel.
Gorgonic Guardian》. It's strong, that's all I can say. If you put in the Chronomaly gimmick, it's a card that can be said to be adopted, and if it's a skull from Bone, you can leave the summoning right and set up this card, so you can use the remaining summoning right while suppressing the opponent's Pleiades and Fergrant. Main deployment is possible.
Conversely, if your opponent's main move is interrupted by traps, etc., and you run out of monsters, you can set up her Gorgonic with a skull from Bone in the same way to prepare for the opponent's turn.
It's unusual just that the opponent's monster's ATK becomes 0, negates its effect, and it can be activated even during the opponent's turn, but this card also has an effect that allows you to destroy a monster with 0 ATK during your turn. Therefore, if you can deal with the opponent's monster in addition to the card that interfered with your main development, there will be almost no ad difference. (In fact, in the opponent's turn, his Gorgonic, which has one of the remaining materials, remains, so I think it can be said that this side has an advantage.
Since I chose Rock as the material, I can only use Skulls from Bone in this Deck, but it's really strong, so I think you can use two of them. (In that case, the card to pull out should be Fork=Huke or Gunman.
engine. As an escape route when the hot effect from Milfy or the hot effect from Bone is negated by Veiler, etc., this card with a good general-purpose rank 3 is used.
This card is mainly used when the one-shot is blocked by the opponent's fader, etc. and you have two hot cards. By doing this, you can increase the probability that Tiara will survive until the next turn, so you can start with Tiara's bounce effect on the return turn since he uses Madolche's Hot as a material for Enginel. . With this, you can deal with the opponent's back and then proceed to the main deployment, so you can safely set up the second tiara.
Wind-Up. It is the second body of general-purpose rank 3 that has a good presence. Basically, it's the same as Enginel, and when Hott's effect is negated, it will Xyz with two level 3 bodies, but this is mainly for the opponent's field to exceed the RBI of this card. Stands when there is a monster in his Attack Position.
Needless to say, his Wind-Up is famous for his suicide attack, so I think you already know what to do. I will leave it. This allows you to get an add without losing cards, making it a useful monster, especially when it comes to trap interactions.
~Weaknesses/problems~
My main areas of weakness are
Genre: Gravekeeper
Single cards: 《Thunder King Rai-Oh》, Vergrant, Butte, Veiler, 《Maxx "C"》, 《Rivalry of Warlords
Other Deck Trends: High RBI, Exclusion, Negate Effects
It will be around here.
Genre-wise, something like Gravekeeper negates the Hot effect, Bone effect, and Tiara effect in Necrovalley, so it's pretty tough; It will be stretched.
To counter it with Madolche, you can send a messenger from Hott before it is put up, or even after it is put up, you can use a messenger from Milfy to rebuild the chateau, but basically Gravekeeper has a lot of traps, so it is easy to prevent the deployment. is also painful. .
It goes without saying about the card itself; ``Thunder King Rai-Oh'' is a search, Vergrant and Weiler are negates, Butte is Buppa, and increased G increases as sweets increase. .
Above all, if 《Rivalry of Warlords》is activated, unless it is removed by Cyclone, etc., it will be impossible to develop it because there are no extras of the same race at each level and rank;;
In terms of other Deck tendencies, high hit points such as sin, exclusion of macros, etc., and permanent negate traps such as skidre are tough. In particular, sin contains almost 100% skidre, so if you don't pull a cyclone in that state, it will clog. .
●Side
It is a side that is conscious of the part mentioned in the weak point and the next environment.
Eradicator Epidemic Virus》3
Light-Imprisoning Mirror》2
Royal Decree》2
mental drain 2
《Silent Graveyard (Updated from: Forbidden Graveyard)》2
Abyss Dweller》1
Evilswarm Butte 1
Downerd Magician》1
Maxx "C"》1
Eradicator Epidemic Virus》is a card that I honestly hesitated about whether to put in or not. I'm sure he'll have a deck in the current environment, but I was worried that other meta cards would be better because it would put a lot of pressure on the side.
However, it works well with Madolche, which can be deployed with a small number of copies, so I used it as a meta return for permanent traps. (However, 《Rivalry of Warlords》is not supported;;;
If you put him in mainly as a meta, I think he will become an effective Dark World if you eliminate his spells. Evilswarm was regulated, but for some reason this field wasn't regulated because of the release of new cards, so it's quite possible that it will appear in the next environment. (Especially if users abandon fist-fighting duels and increase the adoption rate of draw-type duels, it's pretty bad. .
For the time being, it will be an effective meta for Artifact by activating it during the opponent's turn. Artifacts are treated as "Spell Cards" when they are set, so if you declare "Spell" in the Dark Deck during your opponent's turn when effects cannot be activated, all of his set Artifacts can be destroyed. However, if this is also a meta card, the destruction effect from "Shinichi" via Moralta can be the most troublesome, so I think that the number of cards declared in the Dark Deck will be "Trap". .
In both cases, they are involved in the "effects activated by being destroyed" of Movement and Theosophy, respectively;;; This is because it is necessary to have a monster as a medium, so if it is a card that doesn't have a quick attack that can set the meta on its own, the monsters that are the medium will continue to be destroyed by Moralta effects, etc., and it will just become a burden. There is also;;
Light-Imprisoning Mirror》is a meta card that seems to be essential in environments where his LIGHT Decks such as the following (Artifact, Chronomaly, Ryeroad) are active. (I think that honesty relaxation is also a big factor.
He is not good at Skidre, so for Madolche it's like Skidre & Soudre that only applies to opponents, so he's pretty strong.
In fact, this card also hits his LIGHT's Vergrant and Bute, which I mentioned as a weak point of the card alone, so I think that the adoption rate will be quite high in his other decks in the next environment. (I'm really afraid of being beaten by Bute in return if the three Goes environment is unfolded and stopped;
Basically, he has anti-synergy with this Deck that incorporates Chronomaly's gimmick, but since his Special Summon effect of Bone is not activated, it is not negate, so if you can leave a one-shot development, you can see it. are meditating;
Whether or not it sticks to the Artifact in question, in fact, the field of Artifact is the presence of a crazy card called Movement, and it has a nature that hardly accepts the meta due to Spell Trap, so it is not very useful; It's effective to be able to chain when trying to summon, so it's a place that can't be said unconditionally.
"D.D. Crow" is effective against Artifact because it can be activated from your hand, but this card is versatile, so I have two copies because it can emphasize the weak points of Madolche while setting up the environment meta. (If you don't feel the need after using it, I think you should switch to D.D Crow.
The royal palace's proclamation is mainly for skidre countermeasures. There were quite a few times that I cried, so I thought that the total of 4 cards for Cyclone and Storm would not be enough, so I added 2 of these cards.
Artifact can also be used to prevent the destruction of this meta card from "Shinchi" via Moralta. If you can stop here, you will almost lose by setting up an abyss.
Of course, Madolche was originally his deck to be wary of traps, so this card is useful.
As you can see, the range that can be negate is up to "trap cards on the field", so in the case of this Deck, he can also evaluate that the breakthrough that can be activated by GY is not affected. Depending on the situation, 《Mischief of the Yokai》and Skill Prisoner may also be within the scope of adoption in the sense that they can be used to block or defend the opponent.
(As a point of caution, of course, when using it for Artifact, if this card is destroyed as if it were chained to an effect, it will not be possible to negate it, so if you want certainty, use Trap Stun in this frame. It may be better to use it, but even in that case, the responsiveness of the permanent trap to the meta is slightly reduced, so I think it depends on how you feel about using the card.)
Mental Drain is used to prevent “Necrovalley” search from “Gravekeeper's Commandant” and also to add extra G and Veiler metas that the opponent has put into our meta.
There are many other decks of his that use hand triggers in the series, and his one-shot deck can wipe out natural enemies such as Goes, Trago, and Fader, so I think it will be an advantage.
However, of course, if you put this card in, your extra G will not work, so you need to pay attention to the ratio of hand triggers when switching from the side.
《Silent Graveyard (Updated from: Forbidden Graveyard)》is for Basic versus Artifact. Due to its nature as a Quick-Play Spell, it is possible to use the Artifact that moves on your turn in the same way as a hand trigger, and in Dark World it is an excellent card that can be used during the opponent's turn by setting it. I can say (In Artifact, you can intentionally invite 《Malevolent Catastrophe》to chain and negate everything.
Especially with Madolche, which is easy to get cards in your hand, you don't have to worry about the cost, and you can use it to drop the medium of the hot effect.
It is adopted without complaint because of various versatility, but it is made into two pieces for side space. In fact, it's a card that's effective even if you put three copies of it in, so it might be a good idea to use one frame of the Dark Deck or even remove all of them to change the trend.
Abyss Dweller》. I wanted a card that increases lock power with monsters as a countermeasure against Artifact, so I put it in. Since the RBI is low at 1700, I would like it with a trap that can be protected.
A little problem is that this card only negates "the effect of GY", so if you activate the wisdom and Special Summon Artifact from the Deck, it will be destroyed by the effect of Moralta, and even RBI will be processed.
So, when playing this card, I think the best way to use it is to casually put it up when both sides are really competing with each other so that the opponent doesn't get an ad.
Butte is basically not compatible with Madolche, which takes a lot of ads, but there is demand because there are some that can be developed with a small number of sheets.
Mainly in the meta of Artifact that also takes a lot of ads, the first destruction effect breaks all the opponent's face down cards, and the second destruction effect destroys all his Artifacts on the field. To do.
The effect that activates when Artifact Special Summons is activated after the chain processing of the first butte destruction effect is completed, so even if the butte is about to be destroyed by the opponent's Moralta effect, it will not chain to that effect. You can activate the second butte destruction effect by pressing
Downerd Magician》is a card that can only be used in this Deck, where Rank 3 is easier to get than Rank 4, and it can be a good medium for Darkness Decks by stacking it on Rank 3.
Don't forget to add this card to the extras when you sideboard the Darkness Deck.
Maxx "C"》is the third person to be hired to make it easier to draw Metacards. We could increase Pot of Duality, but it wouldn't be a problem if there were too many of them. I also found it to be highly versatile.
When inserting a meta card, it is good to insert this card together.
*Some people think that the return to the opponent's meta with a Dark Deck is slow or ineffective (especially 《Rivalry of Warlords》), so in that case, we recommend using 《Dust Tornado》on the side.
Of course, sand dust simply destroys the opponent's meta, but by keeping this card face down as a check instead of this meta card, even if this card is selected by the opponent's Cyclone etc. If you chain it to the effect and activate it, you can set the meta card that was left in your hand so that it will not be destroyed while avoiding the cyclone. (The dust effect cannot be set until it is destroyed, but at this time, the opponent's cyclone can also be targeted for the dust effect, so the opponent's cyclone, etc. This means that even if there are no other spell traps in the opponent's field, this way of avoiding is possible.
● When switching the main and side
As for the cards to pull out from the basic main, traps in general are prioritized, and if all the traps change to meta cards and there are not enough slots, the frame of Kyoken will be used. In some cases, the number of nebulas may be reduced. (When inserting a magic mirror, etc.
The order of priority to pull out from the main when replacing extras is like Fork = Huke → Gunman → Wind-Up.
- Against Gravekeeper
in: Butte, Mendre 2, Darkness Deck 3 and Downard (Observation 2), Increase G if possible Out: Fork = Huke, Gunman, Strong Destruction 2, pull out from other traps as necessary
Include Bute as a cleanup agent for Gravekeeper, who has a lot of cards in play. If the opponent is a rock-type Gravekeeper that uses a shrine or a shaman, it is better to adopt a Dark Deck because there are many developments that require urgency, but if it is a normal Gravekeeper other than that, it is only necessary to seal the trap. I think it's enough to mention it because it makes the fight easier. Of course, the fine balance will depend on the opponent's deck, so be sure to check whether the meta card is necessary or not in the first match.
The reverse effect and the permanent effect of the shaman are troublesome, so if you can leave the breakthrough, I think it's good to leave it and change the side.
・ Against Artifact
in: Butte, "Abyss Dweller", "Silent Graveyard (Updated from: Forbidden Graveyard)" 2, Magic Mirror 2 (Darkness Deck 3 and Downard), Increased G out: Fork = Huk, Gunman, (Wind-Up), Excess 2, Veiler 2, Necessarily Other traps other than breakthrough depending on
With two destruction effects, I put in a full amount of Meta Butte, GY Meta Abyss, Silent Graveyard (Updated from: Forbidden Graveyard) , and Magic Mirror. It's also good to use a Darkness Deck, but as mentioned above, Moralta etc. may interfere before the monsters that will be the medium of the effect are arranged, and if Durandal is put out, the effect will be negate. Since there is also, I think that Magic Mirror, which can be used as a preventive measure before Durandal is released, will be slightly prioritized. (If you feel the need, I think it's a good idea to replace it with a frame of Kyoken.
In this case, it is better to put the third sheet in the extra G. Since it can be activated even on this turn, it can be actively used as a GY resource, and once Artifact is destroyed by a catastrophe or the like, it activates 《Card Destruction》like Dark World. A large number of monsters are deployed, so if you put a chain of increased G at the end of the process, you can expect a considerable draw.
I mentioned Breakthrough in the explanation of this card, but he is a card that sticks quite well against Artifact, so it's better not to take out all three of them.
The reason why Vailer is a candidate to overtake is that Artifact, which activates most of the moves and monster effects in this turn, is basically bad.
・ Against Madolche
In: Butte, Odor 2, Increased G Out: Fork = Huke, Strong Departure 2, Strong Ken
Basically, this deck has plenty of ways to negate effects, so it's a minimal side change. After that, it will be in the form of covering with the way of playing.
Butte and increased G are essential for Madolche, which takes adverts, and monster effects can be countered to some extent, so I will stop the trap in question and make it easier to attack. Anyway, when it comes to fighting between Madolches, the key is who can activate the effect of the tiara first, so traps and other obstacles that interfere with the opponent must be easy to activate, and they must also be easy to prevent. not.
Of course, if you return anything other than the Xyz target, it's like throwing salt at the opponent, so I skip it. As I explained above, Breakthrough works well with effects on the field, so I don't miss it.
From a playing point of view, when you think it's not the right time to attack, or when Veiler is already in your hand, you should try not to leave cards that can be returned with Tiara effects to complete a one-shot. Of course, even with pure Madolche, there are ways to one-shot when the opponent has no cards that can return anything, so I can't say for sure, but when there's no trap that can stop the opponent's development, you can put a card on the field and damage it. If you aim for , you will be killed in no time.
After that, both sides will inevitably exclude Madolche, so if you prioritize his opponent's Jerry for his Special Summon in Invo, you can develop while reducing the opponent's strength.
・ Against Chronomaly
In: Butte, Magic Mirror 2, (Darkness Deck 3 and Downard), Increased G if possible Out: Fork = Huke, (Gunman), Excess 2, Excessive Ken as necessary, pull out other traps
Butte is a must for his Chronomaly, which produces ad by Nebula. Magic Mirror is LIGHT, so it goes without saying; Darkness Deck is a card that can be used to protect Magic Mirror, which is included as a basic meta card, from cyclones, big storms, etc. His deck also uses a lot of search, and he is good at one-shots with a small number of cards, so traps will inevitably increase, so if there is a slot, I think you can replace it.
As for the cards to pull out, if there is a turn that can not be deployed against an opponent who is good at one-shots, dangerous strength will be prioritized. Breakthrough has the presence of Pleiades, so it is better not to pull it out as much as possible. (If it's a 4-card system in combination with Senko, it won't be easy to break through.
・ Against Lightsworn
in: Butte, Magic Mirror 2 out: Fork=Huke, Breakthrough 2
Lilo's Magic Mirror is enough; just put in Butte for the time being, but since it's originally configured to have almost no interfering traps, there's not much need to be cautious.
The reason why I skipped Breakthrough is because I thought that it would be better to put in an Evade to lose the opponent's ad since it would overlap with Magic Mirror, which has a good presence.
*For cards that fit in any other deck, use a warning or a dark deck to counter them.

Customize

●Reason for card not adopted
・Majorene
The reason I didn't use Majo is because if I put in the Chronomaly gimmick, it would compete with Nebula for summoning rights.
In that case, you might think that Majo would be enough without the Chronomaly gimmick. You can only move in such a way that the final development result of Hot and Milfy from Angely is the same. However, even Nebula can search for his Special Summon level 3 from his GY Fertilizer with Skull, so after that you can play with Hot or Angely in hand just like you did with Majo. (I think the only neck is that when the other cards are Milfy instead of Hot or Angely, it's a point that can't be developed.
In this way, if both can do the same move, Nebula, who can search for level 3 monsters that can Special Summon to connect to one-shots, has a higher probability of being one-shots than when Majo is put in, and has a good presence. Since it's Chronomaly where it's hard to lose ads, it was thought to be very convenient for the stability of the deck as a whole.
・《Ultimate Offering
It is a card that was raised as a candidate to be removed in a chain reaction because Majo was not included. Majo's effect didn't have a restriction of once per turn, so if there was a ticket on the field, it could be used in such a way that after Majo Search, it would be possible to expect further developments, but in the case of this Deck, most of them are like this. Since it is a monster with restrictions, I thought that if I wanted to leave a development where it would be a one-shot with just this card, I would have been better off with a general-purpose trap unless there was Majo.
・Happy Festa
This is the third card that would fit in any deck from Madolche. Again, his Chronomaly has increased the number of deployment patterns, making it less convenient.
In the first place, there are times when he has Chronomaly stuck in his hand, so at times like that, it becomes an unusable card like Chateau and Ticket.
If you have too many Messens in your hand, you can use Madolche to return it to the deck while using the search effect. I thought that it would be more stable to get ads.
●Customization
・It is also recommended to use 《Ghostrick Alucard》as an extra. As a rank 3 from Bone → Skull, which is used as a check for the main development, it has the ability to surely break the opponent's face-down obstruction card, and since it has a decent hit point, use this card from Diamond Wolf to break the opponent's back twice before the opponent. You can also use it to destroy monsters in battle.
Compared to Enginer, who can't stop counters such as declarations and warnings, or Book of the Moon, this card definitely protects the main development, so it's better to prioritize this card especially when the opponent only has one back. is. (If the opponent has two or more cards in the back, it is not possible to tell if there are bluffs or two or more destruction cards, so it is better to use Enginer.
・As I explained in the card explanation, I think it would be more convenient to have two 《Gorgonic Guardian》.
・It depends on the situation, but if Milfy is alone in your hand, you can't move with Nebula or Bone, so if you think that's a little tough, you might want to consider using Majo as your main card.
In this case, I think the best balance would be to have one “Nebula” and one “Hot” card, and two Majo cards.
Nebula simply competes with Majo for the right to summon, and since Hott almost always puts him out of the deck due to his Jerry effect, it's to increase the options for deployment by changing to Majo who can be any of his Madolche. . (The reason why he didn't take out "Messenger", which he can only get out of the Deck, is because there are many developments that can't be done when he has too many cards in his hand. There are many possible developments left by putting out together.
◎Current status of his deck
Since the detailed side and main balance changes depending on the environment, in addition to the Deck introduction item, we also added an item explaining his current Deck situation.
This will be updated from time to time;
:Main
Messen 3
Jerry 3
Hot 3
Milfy 3
Nebula 2
bone 3
skull 1
Maxx "C"》2
Wailer 2
Chateau 2
ticket 2
Storm 1
Foolish Burial》1
Cyclone 3
Strength 2
Strong Detachment 2
breakthrough 1
Fiendish Chain》1
torrent burial 1
Declaration 1
Divine Punishment 1
:extra
Tiara 2
Ark Knight 1
giant hand 1
diamond wolf 1
Butte 1
Levi 2
Invo 2
Gorgonic 2
Alucard 1
engine 1
Wind-Up 1
:side
Increase G1
D. D Crow 2
《Silent Graveyard (Updated from: Forbidden Graveyard)》3
Trap Stun》2
Light-Imprisoning Mirror》2
Shadow-Imprisoning Mirror》2
mental drain 2
breakthrough 1
・ Main: Demon's chain is used as the main. Other than Artifact and Meta cards, which I was aiming for, there were many things I could deal with with Veiler and Gorgonic, so I changed one card to Demoche, which can protect this monster from RBI.
This makes it easier for Nebula to remain in the field, so it's easier to deploy (Dia Wolf → Gorgonic), and Tiara can be protected more often. (Recently, however, his Artifact, especially his Chronomaly type, has increased the percentage of hits from the first match, so if you are interested, stay on the field and easily be targeted by movements, etc. This card has been returned to Breakthrough. it might be better.
Foolish Burial》has become semi-restricted to Nebula, so I decided to use it as a free slot to make it easier to use Bone by dropping Skull on its own and to help prepare the medium for the Hot effect.
・Extra: I don't have many chances to use Gunman, and if I can get a ruler, I usually prioritize the development of one-shots, so I skipped it.
The reason I didn't remove Wind-Up is because it's a general-purpose Rank 3 monster that's easy to put out in his deck, and the only monster with a "destruction effect" that can deal with anywhere on the opponent's field. This card's self-destruction attack is quite useful, especially if the opponent has a permanent effect card that becomes "face-up" that even Alucard can't deal with.
Butte was moved in the first match because he had a high percentage of Artifact hits and wanted it from the main.
"Abyss Dweller" doesn't look like a side or an extra, but when I actually used it, it was too painful that the RBI was so low that Artifact was destroyed in battle by "Thunder King Rai-Oh" and Chronomaly's Nebula, even from non-shinchi. Finally, in Dark World, even Brow under the activation of the gate was traded, so I pulled it out without waiting for the time.
Personally, if you want to put up a meta with monsters, the ruler's RBI is the minimum required, and the ruler has been pulled out now, so in fact at this stage he thinks that Artifact's "general-purpose monster meta" is inefficient. I decided that it was a target. (Because there were times when I could bring it into a one-shot if I was able to set the meta with other cards;
・Side: Discard the gimmick of the Dark Deck and be aware of the meta alone.
Gravekeeper's main focus is "reverse", so it goes all out in the dark mirror along with the Dark World meta. Flash is mainly used to squash his Chronomaly gimmick, as "Chronomaly Artifact" is rampant and makes his spell trap meta a bit harder to destroy.
For Artifact, it is important not to create a target for his Spell trap that can be destroyed by movement or 《Double Cyclone》, so you can use 《Silent Graveyard (Updated from: Forbidden Graveyard)》or D.I. Priority is given to D Crow. (Recently, an Artifact called Longinus has been released, but as I explained at Bute, Artifact must be chained twice before it activates its effect when it enters the basic field. Even if you chain Shinchi to Crow's effect and use Longinus, the effect of Longinus cannot be activated until the chain processing to Crow is completed, so the opponent cannot deal with "from the deck" at a high range. So, when this card comes out, the only thing to be cautious about is activating it from your hand, so it is possible to counter it with things like Mendre.
Trap Stun》was adopted as a countermeasure against the wisdom. Against Artifact, this trap is almost never used in the meta, and unlike the description, it's a temporary effect, so even if you adopt a permanent trap in the meta of other decks, there will be a demand to use it together. It is also a strength that you can chain and force the wisdom if you are targeted by a movement or the like.
Breakthrough is a piece that cannot be pulled out as much as the main is made into one piece. In addition to the intended countermeasures, it also supports monster meta such as 《Chaos Hunter》and Kaiku.
: Postscript (H26.2/17)
Due to the revision of the rules, I changed the explanation content in the recipe a little. Field Spells can now be shared, so you can pull out the chateau from the side;
The first draw has also been abolished, but in the case of this deck, since it's a deck that has an initial move regardless of whether it's going first or second, I think you can fight either way without hesitation or discomfort. (Even if you can't draw in the case of the first attack, if Nebula is there, it will be an ad of (GY +1, hand +1) in the search, and if it is Jerry, it will be an ad of (field +1, hand +1);
However, if you can choose whether to attack first or second, it is better to pass the first attack with limited movement to the opponent and prioritize the draw. (This deck was originally introduced as a way to improve Madolche, which is vulnerable to traps, so I think it will give him an edge.
: Postscript (H26.3/19)
Mainly his Madolche only items were moved to separate Deck commentary and the contents were separated from this one. It's called "Madolche (combo list)", so if there are people who are interested in Madolche, please take a look if you have time. .
: Postscript (H26.6/26)
The Nebula Disc was once touted as restricted, but now that it's settled down to the semi-restricted level, I'm thinking of adding new cards, but for the time being, I'm thinking of keeping the details of the Deck as it is. .
I put Foolish Burial in the frame of Nebula that I pulled out to make it easier to use Hot and Bone. Of course, it's just my case, so I think it's okay to add majo or increase G as you like.
●Summary
Impressions of making it, I didn't think that level 3 could be increased by one, and that just by being able to secure GY resources, I would be able to do so many things; Madolche is deep. .
I thought about it while I was spinning it, but I still want a rank 3 card with a bounce effect as soon as possible; if I could activate the ticket effect in the middle of the development. . There are many things that I think;
Actually, the reason why I decided to analyze Madolche this time is that the environment makes it difficult for Dragon Ruler to appear, and Fergrant is not used much, so I thought that Madolche would be much easier to fight.
I think the win rate is quite high, but if you ask me which is stronger than pure Madolche, it depends on the values of the user, so I can't say anything unconditionally; I personally feel that the stability of is considerably increased;
I think the real pleasure of Yu-Gi-Oh is the bargaining of where to activate the obstacle cards such as traps, so in that sense, I think he's having a lot of fun using Madolche in a match between friends. I definitely recommend it!
(Since I posted this at the time of the new pack's release, I tried to introduce as many of Madolche's features as possible so that even first-timers would be interested, but the commentary has become too long and difficult to read. Since it has been done, I would like to simplify it by separating the contents from the Deck of Pure Madolche;
Before I knew it, it had become the longest commentary recipe ever. . I am very sorry for the unsightly appearance;;
Even in such a situation, I would be happy if I could provide a useful explanation for those who are new to Madolche and those who originally like his Madolche. . If there is anything that is difficult to understand, please do not hesitate to ask; .

Deck self-score
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Each item description
Deck Maker
Yu-Gi-Oh! Icon ユニコーン ( Total 21 decks )
Posted date : 2014/02/07 22:36
Main Deck (19 Types・40)
monster (9 Types・23)
NumNameAttributeLevelTypeATK / DEFcheapest price
3 List of decks using this cardMadolche Anjelly EARTH 4 Fairy 1000 / 1000 ¥40
3 List of decks using this cardChronomaly Nebra Disk LIGHT 4 Machine 1800 / 1500 ¥25
3 List of decks using this cardMadolche Messengelato EARTH 4 Warrior 1600 / 1000 ¥30
3 List of decks using this cardChronomaly Crystal Bones LIGHT 3 Rock 1300 / 0400 ¥5
1 List of decks using this cardChronomaly Crystal Skull LIGHT 3 Rock 0900 / 0600 ¥25
3 List of decks using this cardMadolche Mewfeuille EARTH 3 Beast 0500 / 0300 ¥10
3 List of decks using this cardMadolche Hootcake EARTH 3 Beast 1500 / 1100 ¥40
2 List of decks using this cardMaxx "C" EARTH 2 Insect 0500 / 0200 ¥150
2 List of decks using this cardEffect Veiler LIGHT 1 Spellcaster 0000 / 0000 ¥40
spell (5 Types・10)
1 List of decks using this cardHeavy Storm - - - - ¥110
2 List of decks using this cardPot of Duality - - - - ¥110
2 List of decks using this cardMadolche Ticket - - - - ¥20
3 List of decks using this cardMystical Space Typhoon - - - - ¥10
2 List of decks using this cardMadolche Chateau - - - - ¥48
trap (5 Types・7)
1 List of decks using this cardTorrential Tribute - - - - ¥5
2 List of decks using this cardBreakthrough Skill - - - - ¥40
2 List of decks using this cardCompulsory Evacuation Device - - - - ¥1
1 List of decks using this cardSolemn Judgment - - - - ¥50
1 List of decks using this cardDivine Wrath - - - - ¥10
Extra Deck (12 Types・15)
1 List of decks using this cardNumber 16: Shock Master LIGHT 4 Fairy 2300 / 1600 ¥150
1 List of decks using this cardNumber 36: Chronomaly Chateau Huyuk LIGHT 4 Machine 2000 / 2500 ¥30
1 List of decks using this cardDiamond Dire Wolf EARTH 4 Beast 2000 / 1200 ¥19
1 List of decks using this cardGagaga Cowboy EARTH 4 Warrior 1500 / 2400 ¥35
1 List of decks using this cardNumber 101: Silent Honor ARK WATER 4 Aqua 2100 / 1000 ¥30
2 List of decks using this cardMadolche Queen Tiaramisu EARTH 4 Fairy 2200 / 2100 ¥40
1 List of decks using this cardNumber 106: Giant Hand EARTH 4 Rock 2000 / 2000 ¥150
1 List of decks using this cardMechquipped Angineer LIGHT 3 Fairy 1800 / 1000 ¥50
2 List of decks using this cardM-X-Saber Invoker EARTH 3 Warrior 1600 / 0500 ¥540
1 List of decks using this cardGorgonic Guardian DARK 3 Rock 1600 / 1200 ¥30
2 List of decks using this cardLeviair the Sea Dragon WIND 3 Aqua 1800 / 1600 ¥80
1 List of decks using this cardWind-Up Zenmaines FIRE 3 Machine 1500 / 2100 ¥10
Main deck minimum construction amount ¥3322


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