Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Deck List > MadolcheDeck List > 1kill axis Madolche (T.G. Rokubu type) Deck and Deck Instructions

"1kill axis Madolche (T.G. Rokubu type)" Deck 2013

Madolche Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Madolche" / Beatdown
Key Card
Madolche Hootcake
Deck commentary

Playing

The basic rule is to bring Hot in your hand and aim for a beatdown by combining it with the 3 stars that are generously loaded, including search, along a route that passes through Invo.
In the first turn, in the early stages, use TG Striker, Gorei, etc. to set up each Naturia Synchro and Cien to kill the opponent, and also support the later one-kill.
In the middle stage, the effect of the excellent Tiaramis will remove the opponent's destruction-resistant monsters and backs, and prepare to pass through the kill route. In addition, summon Tiaramis and invite the opponent to use the hand trigger with its effect.
In the second half, the kill route is surely passed, and it is driven to kill or dying.
Finally, the game ends after processing with Gunman Korn.
However, as a basic, always think about bringing it to the end of the game when attacked. If the turn is heavy, the opponent's back tends to be thicker, making it difficult to pass through the kill route.

Strength

The root of Invobreja, which is the most basic. Can deal 8000 damage.
Change the Exo to a second Messen to become a tiara root.
Mil ns Mil ef Hot ss ☆ 3 ss
⇒Invoss oru Mil, ☆3
invo ef exo ss hot ef messen ss
★⇒ Breha ss Exo ef Breha ATK2200⇒3200
Breha ef Breha ATK x1 ⇒ x2
battle!!
Invo + Breha x2
1600+3200×2=8000
2. There are monsters in GY~
Mil ns Mil ef hot ss or ☆3ss hot ss
hot ef messeng ss
⇒Invoss
Invo ef exo ss
Subsequent 1. Same as
ns: Neutral Summon = Normal Summon ss: Special Summon = Special Summon ef: Effect = Effect
I wonder if ef won't say...

Weakness

Anyway, it is weak against opponents with thick backs. If you don't draw at least one secret card, it's hard.
On the other hand, the 1kill type has no back, so it is easy to attack.
How can I keep my speed and cross a thick bag ...

Customize

His Madolche one-kill, which is generally said to stop with one Veiler, was able to overcome Veiler by loading Ledo. It also became possible to move forcibly and score a RBI.
In addition, by skillfully drawing out the opponent's veiler and increased G, it is possible to endure more than expected.
On the other hand, if you move without paying attention to the hand trigger and pass, it will move faster than expected.
[Various reasons for adoption and the meaning of the number]
Guardian Eatos
・Always relies on monsters summoned by XYZ from the development of effects, mainly Tiaramis, to break through the meta (《Thunder King Rai-Oh》etc.) and respond quickly to high RBI. However, in the process of deployment, it is true that GY tends to have monsters, so I don't want to hold it often, so I used 1 copy.
Redox, Dragon Ruler of Boulders
・ Mainly care for Veiler, expansion assistance and strengthening such as increasing the number of monsters to the point required for killing. In addition, he assists in summoning Air Toss by excluding GY and self-defense until the cards are complete. It doesn't matter if you draw a lot, and you want to hold onto it when deploying, so 3 cards are used.
HC Extra Sword
・Increase 1kill route, for low-level lock by high RBI Gandeva. It can be an accident factor, but it is possible to take care of it with Double Summon. Adopted because it is a 1kill type. Since it is likely to be an accident factor and the usage method is recruiting, the number of adoption is 1.
Madolche Messengelato
・For development routes from Chateau, Ticket Search, Invo. Also, since it has 21 RBIs under the chateau, it can be used to break through 《Thunder King Rai-Oh》. However, when it comes to the hand, it is easy to get into an accident, so the minimum number of cards that work is 2.
Madolche Magileine
・ Search for Hot, which is the key card of the Deck, and depending on the situation, Miir, etc., and arrange the cards for deployment. I chose 3 because I want to attract hot as soon as possible and because I can make a tiara from Double Summon.
Silver Sentinel
・Almost playful. I wanted to use it because it was used before. It can also be viewed from a practical point of view. One is deployment obstruction. Although the opponent can't go as far as one kill, when making an important development, it is possible to stop the deployment considering that it will be broken at the end when the back comes to the back to perform the summon safely. Also, if you can stop it with a scarecrow even if you are aiming for a kill as it is, you can greatly contribute to the counterattack on the return turn. The second is a tentative operation, but when messen and exo, which are ss ahead from INVO, are gone, it will be possible to do xyz for the time being. Because of his playfulness, he hired 1.
Madolche Mewfeuille
· Milho 1 kill, mainly used for effective use of messeng that came to the hand. However, with his deck, which has a thin Madolche component, it is difficult to play a role, and it is easy to cause accidents, so only one copy is used.
Spell Striker
・ss ☆ 3 frames. The strength is that the summoning condition is very easy to get out of her GY Spell. In particular, it is very convenient because you can carry it to ss as it is from reinforcements. However, in this deck, even if he is in GY, he doesn't want to exclude Shatchike too much, and he uses 1 because of the number of decks.
TG Werewolf
・ss ☆ 3 frames. The hot effect alone is enough to activate the effect, and there are many other situations where ss will occur, so you can think that the effect can be used at the actual timing. Also, as a secondary usage, by ssing when the opponent is aiming for a kill, you can suppress damage and bring a turn. In addition, this Deck also uses a striker, so it's easy to return the field with a striker's synchronicity on the return turn. In the first half, I said that it was the timing I was aiming for, but I can't deploy with two of these cards.
Gallis the Star Beast
・ss ☆ 3 frames. If successful, it will appear after giving burn, so it will lower the target damage dealt, making it easier to kill. However, the more important point is that ``If you use this card's effect, you can actively send monsters to her GY''. Very helpful in using Hot's effect as the monster goes to her GY regardless of success or failure of the effect. However, with this Deck, which has a lot of Spell Trap, there is a lot of uncertainty about ss, so I chose 2.
Madolche Hootcake
• The ace of this deck. It's a card that is always the basis of expansion, and naturally it's a stack of 3. It is also important to be able to immediately generate a total of 4100 damage by activating Effect Messen ss Messen Chateau Search and Chateau.
Elder of the Six Samurai
・☆3ss frame. Since it's a Rokubu, its strength is that it can be called with a beacon signal. Depending on the situation, you can also do Sien ss, so it's excellent. However, due to the nature of the effect, using multiple copies can be an accident, so only one copy is used.
Legendary Six Samurai - Kageki
・When there is a body double in the hand, it can be summoned from the beacon and connected to Cien. It doesn't have a built-in ss effect, but the point here is that it allows you to move forward, unlike your retirement. If you have Double Summon left over, it can be a ☆3 factor. However, since it is not pure Rokubu, it is easy to cause accidents, so I adopted 1.
TG Striker
・Although it's not a ☆3, you can easily set up Nachuvi and Nachupal with this card. At the same time, it also has the effect of preventing Majo from sticking. It is a card that is rarely used in this type, but it is introduced with the idea of making use of Werewolf as a defense card and searching for Werewolf.
Kagemusha of the Six Samurai
・As mentioned above, it is for the leading chain. It can also be used to set up his Naturia synchro with the ss ☆ 3 frame. However, one sheet is adopted because it may cause an accident.
Swift Scarecrow
・I think there is Veiler as a comparison target, but the reason I adopted this one is that this one can more reliably withstand the opponent's attack. In recent years, there are many decks of his that can continue to develop even if one effect is stopped, and there are many cases where Veiler cannot stop it. Also, Wailer stops the deployment in the middle, but the scarecrow basically fully deploys. However, since we have Tiaramis with a powerful removal ability, monsters can basically be fine whether they are standing or not. I want to hold it in my hand, so I stack 3.
Shien's Smoke Signal
・Because you can take flexible actions such as looking at the state of the hand and aiming at Cien or bringing ☆ 3 retirement. Adopted 1 from the compromise with Rokubu that was put in.
Heavy Storm
・To peel off the back.
Double Summon
・Used because it has many roles such as setting up tiaramis with Majo without going through Invo, processing Exo cards that come to hand, strengthening deployment power, etc. However, since it does not work with pins, use 2 so as not to draw multiple cards.
Reinforcement of the Army
- Good compatibility with the aforementioned Magist and can also be used as a beacon. Adopted because it can be used effectively in many situations.
Night Beam
・Because the free chain is surely crushed and no ad is given even if it is a libido. I'm not sure if it's 3 or 2.
Monster Reborn
・Because it ensures the function of the restricted class such as strengthening the deployment power and breaking the situation.
Madolche Ticket》《Madolche Chateau
・Because it focuses on attracting hot hits rather than solo RBIs. Also, since his Madolche's spells are searchable, there is no need to stack them blindly, so the number of cards is 2.1.
Book of Moon
・You can stop the opponent's deployment. Also, since it relies on Tiaramis' effect for removal, to use Tiara's effect beyond the monster effect negate.
Compulsory Evacuation Device
・High versatility. By removing the monsters from the opponent's extras, it fills in the ad gap that is easy to get to until you start attacking. You can also bounce your own monsters and actively use the effects of tickets. Since the back is originally thin, it is easy to hit the cyclone that the opponent has rotted, but the free chain makes it difficult to waste.
Naturia Barkion》《Naturia Beast》《Legendary Six Samurai - Shi En
・Inhibition factor
Enma Dragon Red Archfiend》《A・O・J Catastle
・Break through
Blade Armor Ninja
・Because of the effect of Exo, it will greatly help one kill by becoming high RBI x 2. The timing of being able to kill is very different depending on whether you are there or not.
Gagaga Cowboy
・To kill in vain.
HC Gandeva
・Because it can be a powerful meta card by getting RBI with Exo.
Madolche Queen Tiaramisu
・To have the strongest removal ability and contribute to Madolche's largest 7 ad route. In addition, it is difficult to rebuild with 1 card, but with 2 cards, you can reuse it, so 2 is used instead of 3.
No.50 Black Corn
・For pushing damage
No.85 Crazy Box
・The painful effect of battle It is strong that you can get 3000 RBI from 4 × 2 under negate. Personally, I am conscious of 《Destiny HERO - Plasma》.
M.X-Saber His Invoker
・The key to development. 3 copies would be fine, but it puts pressure on the extras, and if you can't win with 2 copies in the first place, you probably won't win.
Wind-Up Zenmaines
・For delays when bills are not aligned.
Leviair the Sea Dragon
・Although it can be said to be the third Invo, it can use monsters removed by the effect of Hot, and it can return Messen that has fallen out of the loop due to the abyss etc.
While thinking about various things, I thought that Madolche would be more stable with removal type in the end, but I want some stability on the 1 kill axis. Especially I want to be able to win against opponents with thick backs, but I wonder if it's impossible without Saichen.
I would like you to tell me how to eliminate this weak point and drawback ... (;´Д`)
I want to try various things, so please give me your opinion! ( ..)φ

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon amunu ( Total 6 decks )
Posted date : 2013/09/26 00:21
Main Deck (26 Types・40)
monster (16 Types・26)
NumNameAttributeLevelTypeATK / DEFcheapest price
1 List of decks using this cardGuardian Eatos WIND 8 Fairy 2500 / 2000 ¥60
3 List of decks using this cardRedox, Dragon Ruler of Boulders EARTH 7 Dragon 1600 / 3000 ¥65
1 List of decks using this cardSilver Sentinel EARTH 4 Warrior 1500 / 1300 ¥10
1 List of decks using this cardHeroic Challenger - Extra Sword EARTH 4 Warrior 1000 / 1000 ¥30
2 List of decks using this cardMadolche Messengelato EARTH 4 Warrior 1600 / 1000 ¥30
3 List of decks using this cardMadolche Magileine EARTH 4 Spellcaster 1400 / 1200 ¥40
2 List of decks using this cardGallis the Star Beast EARTH 3 Beast 0800 / 0800 ¥150
1 List of decks using this cardElder of the Six Samurai EARTH 3 Warrior 0400 / 0000 ¥30
1 List of decks using this cardLegendary Six Samurai - Kageki WIND 3 Warrior 0200 / 2000 ¥35
1 List of decks using this cardMadolche Mewfeuille EARTH 3 Beast 0500 / 0300 ¥10
1 List of decks using this cardSpell Striker EARTH 3 Warrior 0600 / 0200 ¥20
3 List of decks using this cardMadolche Hootcake EARTH 3 Beast 1500 / 1100 ¥40
1 List of decks using this cardT.G. Warwolf DARK 3 Beast-Warrior 1200 / 0000 ¥30
1 List of decks using this cardT.G. Striker EARTH 2 Warrior 0800 / 0000 ¥50
1 List of decks using this cardKagemusha of the Six Samurai EARTH 2 Warrior 0400 / 1800 ¥50
3 List of decks using this cardSwift Scarecrow EARTH 1 Machine 0000 / 0000 ¥1
spell (9 Types・12)
1 List of decks using this cardReinforcement of the Army - - - - ¥19
1 List of decks using this cardHeavy Storm - - - - ¥110
2 List of decks using this cardDouble Summon - - - - ¥10
1 List of decks using this cardShien's Smoke Signal - - - - ¥10
1 List of decks using this cardMonster Reborn - - - - ¥49
2 List of decks using this cardNight Beam - - - - ¥10
2 List of decks using this cardMadolche Ticket - - - - ¥20
1 List of decks using this cardBook of Moon - - - - ¥10
1 List of decks using this cardMadolche Chateau - - - - ¥30
trap (1 Types・2)
2 List of decks using this cardCompulsory Evacuation Device - - - - ¥1
Extra Deck (13 Types・15)
1 List of decks using this cardHot Red Dragon Archfiend DARK 8 Dragon 3000 / 2000 ¥30
1 List of decks using this cardNaturia Barkion EARTH 6 Dragon 2500 / 1800 ¥40
1 List of decks using this cardLegendary Six Samurai - Shi En DARK 5 Warrior 2500 / 1400 ¥200
1 List of decks using this cardNaturia Beast EARTH 5 Beast 2200 / 1700 ¥10
1 List of decks using this cardGagaga Cowboy EARTH 4 Warrior 1500 / 2400 ¥35
1 List of decks using this cardBlade Armor Ninja WIND 4 Warrior 2200 / 1000 ¥50
1 List of decks using this cardNumber 85: Crazy Box DARK 4 Fiend 3000 / 0300 ¥35
1 List of decks using this cardNumber 50: Blackship of Corn DARK 4 Plant 2100 / 1500 ¥50
2 List of decks using this cardMadolche Queen Tiaramisu EARTH 4 Fairy 2200 / 2100 ¥40
1 List of decks using this cardHeroic Champion - Gandiva EARTH 4 Warrior 2100 / 1800 ¥45
2 List of decks using this cardM-X-Saber Invoker EARTH 3 Warrior 1600 / 0500 ¥550
1 List of decks using this cardLeviair the Sea Dragon WIND 3 Aqua 1800 / 1600 ¥100
1 List of decks using this cardWind-Up Zenmaines FIRE 3 Machine 1500 / 2100 ¥10
Main deck minimum construction amount ¥3218


Related deck


view num 4786 Score num 2 Score 20

Update Information - NEW -