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HOME > Yu-Gi-Oh! Card Lists > STRIKE OF NEOS

STRIKE OF NEOS Card List

STRIKE OF NEOSCard List
STRIKE OF NEOS
code : STON.
Total : 60 Types.
Release Date:2006-11-16
5th period

Average of all cards:4.4pt




Total 60 Types
Monster 36 Types
Normal Monster:3 TypesEffect Monster:28 Types Ritual Monster:2 Types
Fusion Monster:3 Types
Spell 12 Types
2Normal Spell 2Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
3 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 12 Types
8 Normal Trap 3 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 8
Six Samurai :12 Types / Neos:7 Types / HERO:7 Types / Elemental HERO:6 Types / Dark World:4 Types / Neo-Spacian:3 Types / Alien:2 Types / SPYRAL:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order559 / 644 view num38104 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Gene-Warped Warwolf
Ultimate
Super
▶︎ Deck
7.3 20
[47116]
JP001 Gene-Warped Warwolf  Normal Monster
- 4 Beast-Warrior 2000 100
This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.
Frostosaurus
Rare
▶︎ Deck
6 26
[22634]
JP002 Frostosaurus  Normal Monster
- 6 Dinosaur 2600 1700
This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.
Spiral Serpent
Rare
▶︎ Deck
3.8 17
[18329]
JP003 Spiral Serpent  Normal Monster
- 8 Sea Serpent 2900 2900
When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced.
Neo-Spacian Air Hummingbird
Ultimate
Super
▶︎ Deck
6.3 19
[43344]
JP004 Neo-Spacian Air Hummingbird  Effect Monster
- 3 Winged Beast 800 600
Once per turn: You can gain 500 LP for each card in your opponent's hand.
Neo-Spacian Grand Mole
Rare
▶︎ Deck
9 73
[166080]
JP005 Neo-Spacian Grand Mole  Effect Monster
- 3 Rock 900 300
At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.
Neo-Spacian Glow Moss
N-Parallel
▶︎ Deck
2 21
[24993]
JP006 Neo-Spacian Glow Moss  Effect Monster
- 3 Plant 300 900
If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect.
●Monster: End the Battle Phase of this turn.
●Spell: If this card is attacking, you can change it to a direct attack instead.
●Trap: Change this card to Defense Position.
The Six Samurai - Yaichi
N-Parallel
▶︎ Deck
6 13
[20521]
JP007 The Six Samurai - Yaichi  Effect Monster
- 3 Warrior 1300 800
Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
The Six Samurai - Kamon
Normal
▶︎ Deck
5.4 13
[14976]
JP008 The Six Samurai - Kamon  Effect Monster
- 3 Warrior 1500 1000
Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
The Six Samurai - Yariza
Normal
▶︎ Deck
5.9 64
[46019]
JP009 The Six Samurai - Yariza  Effect Monster
- 3 Warrior 1000 500
While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
The Six Samurai - Nisashi
N-Parallel
▶︎ Deck
4.6 27
[23291]
JP010 The Six Samurai - Nisashi  Effect Monster
- 4 Warrior 1400 700
While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
The Six Samurai - Zanji
Normal
▶︎ Deck
6.9 16
[56334]
JP011 The Six Samurai - Zanji  Effect Monster
- 4 Warrior 1800 1300
At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
The Six Samurai - Irou
N-Parallel
▶︎ Deck
5.7 12
[34526]
JP012 The Six Samurai - Irou  Effect Monster
- 4 Warrior 1700 1200
At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
Great Shogun Shien
Ultimate
Super
▶︎ Deck
7.5 17
[52501]
JP013 Great Shogun Shien  Effect Monster
- 7 Warrior 2500 2400
If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.
Shien's Footsoldier
Normal
▶︎ Deck
2.6 14
[13795]
JP014 Shien's Footsoldier  Effect Monster
- 2 Warrior 700 300
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck.
Sage of Silence
Rare
▶︎ Deck
4.1 13
[6682]
JP015 Sage of Silence  Effect Monster
- 4 Spellcaster 1400 1000
If this card destroys an opponent's monster by battle, your opponent cannot activate Spell Cards during the next turn.
Sage of Stillness
Normal
▶︎ Deck
1.8 11
[4777]
JP016 Sage of Stillness  Effect Monster
- 4 Spellcaster 1400 1000
If this card destroys an opponent's monster by battle, your opponent cannot activate Trap Cards during the next turn.
Reign-Beaux, Overlord of Dark World
Ultimate
Ultra
▶︎ Deck
4.4 30
[29000]
JP017 Reign-Beaux, Overlord of Dark World  Effect Monster
- 7 Fiend 2500 1800
If this card is discarded from your hand to your GY by an opponent's card effect: Special Summon this card from the GY. If Summoned this way: Destroy all monsters your opponent controls OR all Spells/Traps they control.
Kahkki, Guerilla of Dark World
Normal
▶︎ Deck
4.3 21
[22756]
JP018 Kahkki, Guerilla of Dark World  Effect Monster
- 2 Fiend 300 500
If this card is discarded to the GY by card effect: Target 1 monster on the field; destroy it.
Gren, Tactician of Dark World
Normal
▶︎ Deck
3.6 19
[44046]
JP019 Gren, Tactician of Dark World  Effect Monster
- 2 Fiend 300 500
If this card is discarded to the GY by card effect: Target 1 Spell/Trap on the field; destroy it.
Fusion Devourer
Rare
▶︎ Deck
2.6 17
[9994]
JP020 Fusion Devourer  Effect Monster
- 4 Fiend 1400 1200
When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only.
Electric Virus
Normal
▶︎ Deck
6.4 16
[15827]
JP021 Electric Virus  Effect Monster
- 3 Thunder 1000 1000
You can discard this card to the Graveyard, then target 1 Machine or Dragon-Type monster your opponent controls; take control of that target until the End Phase.
Puppet Plant
Normal
▶︎ Deck
6.1 9
[19632]
JP022 Puppet Plant  Effect Monster
- 3 Plant 1000 1000
You can discard this card to the Graveyard, then target 1 Warrior or Spellcaster-Type monster your opponent controls; take control of that target until the End Phase.
Marionette Mite
Normal
▶︎ Deck
6.6 21
[19003]
JP023 Marionette Mite  Effect Monster
- 3 Insect 1000 1000
You can discard this card to the GY, then target 1 Fiend or Zombie monster your opponent controls; take control of that target until the End Phase.
D.D. Crow
Rare
▶︎ Deck
9.1 54
[151224]
JP024 D.D. Crow  Effect Monster
- 1 Winged Beast 100 100
(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
Silent Abyss
Normal
▶︎ Deck
2.1 13
[8594]
JP025 Silent Abyss  Effect Monster
- 7 Reptile 2000 1500
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WATER monsters.
Firestorm Prominence
Normal
▶︎ Deck
1.6 13
[5960]
JP026 Firestorm Prominence  Effect Monster
- 7 Reptile 2000 1500
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-FIRE monsters.
Raging Earth
Normal
▶︎ Deck
1.3 14
[8583]
JP027 Raging Earth  Effect Monster
- 7 Reptile 2000 1500
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-EARTH monsters.
Destruction Cyclone
Normal
▶︎ Deck
1.8 13
[7620]
JP028 Destruction Cyclone  Effect Monster
- 7 Reptile 2000 1500
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND monsters.
Radiant Spirit
Normal
▶︎ Deck
1.6 12
[5843]
JP029 Radiant Spirit  Effect Monster
- 7 Reptile 2000 1500
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-LIGHT monsters.
Umbral Soul
Normal
▶︎ Deck
1.4 14
[8923]
JP030 Umbral Soul  Effect Monster
- 7 Reptile 2000 1500
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-DARK monsters.
Alien Psychic
Normal
▶︎ Deck
4.1 12
[10182]
JP031 Alien Psychic  Effect Monster
- 1 Reptile 200 100
This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Monsters with A-Counters cannot declare an attack.
Lycanthrope
Normal
▶︎ Deck
5.8 12
[25957]
JP032 Lycanthrope  Ritual Monster
Effect Monster
- 6 Beast-Warrior 2400 1800
This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard.
Cú Chulainn the Awakened
Normal
▶︎ Deck
4.3 11
[18078]
JP033 Cú Chulainn the Awakened  Ritual Monster
Effect Monster
- 4 Warrior 500 1000
This card can only be Ritual Summoned with the Ritual Spell Card, "Emblem of the Awakening". Once per turn, you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn.
Elemental HERO Air Neos
Ultimate
Ultra
▶︎ Deck
6.9 19
[44879]
JP034 Elemental HERO Air Neos  Fusion Monster
Effect Monster
- 7 Warrior 2500 2000
"Elemental Hero Neos" + "Neo-Spacian Air Hummingbird"
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Extra Deck during the End Phase.
Elemental HERO Grand Neos
Ultimate
Ultra
▶︎ Deck
5.8 17
[36055]
JP035 Elemental HERO Grand Neos  Fusion Monster
Effect Monster
- 7 Warrior 2500 2000
"Elemental HERO Neos" + "Neo-Spacian Grand Mole"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.
Elemental HERO Glow Neos
Ultimate
Ultra
▶︎ Deck
2.9 14
[19610]
JP036 Elemental HERO Glow Neos  Fusion Monster
Effect Monster
- 7 Warrior 2500 2000
"Elemental HERO Neos" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type.
●Monster: This card cannot attack this turn.
●Spell: This card can attack your opponent directly this turn.
●Trap: Change this card to Defense Position.
Ancient Rules
Rare
▶︎ Deck
6.4 22
[59725]
JP037 Ancient Rules  Normal Spell
Special Summon 1 Level 5 or higher Normal Monster from your hand.
Dark World Dealings
Ultimate
Super
▶︎ Deck
8.2 35
[211693]
JP038 Dark World Dealings  Normal Spell
Each player draws 1 card, then each player discards 1 card.
Neos Force
Rare
▶︎ Deck
4.5 11
[15245]
JP039 Neos Force  Equip Spell
Equip only to "Elemental HERO Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of the destroyed monster in the Graveyard. During the End Phase: Shuffle this card into the Deck.
Legendary Ebon Steed
Normal
▶︎ Deck
2.5 11
[8478]
JP040 Legendary Ebon Steed  Equip Spell
Equip only to a "Six Samurai" monster. It gains 200 ATK and DEF. If it would be destroyed, destroy this card instead.
Normal
▶︎ Deck
3.9 10
[10180]
JP041 "A" Cell Scatter Burst  Quick-Play Spell
Select 1 face-up "Alien" monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponent's face-up monsters.
Twister
Rare
▶︎ Deck
3.6 25
[25561]
JP042 Twister  Quick-Play Spell
Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
Synthesis Spell
Normal
▶︎ Deck
2.7 7
[8208]
JP043 Synthesis Spell  Ritual Spell
This card is used to Ritual Summon "Lycanthrope". You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand.
Emblem of the Awakening
Normal
▶︎ Deck
3 6
[4403]
JP044 Emblem of the Awakening  Ritual Spell
This card is used to Ritual Summon "Cú Chulainn the Awakened". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.
Advanced Ritual Art
Normal
▶︎ Deck
9.3 33
[178797]
JP045 Advanced Ritual Art  Ritual Spell
This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.
Card Trader
Ultimate
Super
▶︎ Deck
4.7 24
[48082]
JP046 Card Trader  Continuous Spell
Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.
Shien's Castle of Mist
Normal
▶︎ Deck
1.5 10
[8853]
JP047 Shien's Castle of Mist  Field Spell
When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only.
Skyscraper 2 - Hero City
Ultimate
Super
▶︎ Deck
5.4 14
[22503]
JP048 Skyscraper 2 - Hero City  Field Spell
Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your GY that was destroyed by battle and sent there; Special Summon that target.
Change of Hero - Reflector Ray
Normal
▶︎ Deck
1.7 10
[7045]
JP049 Change of Hero - Reflector Ray  Normal Trap
When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level × 300.
Hero Medal
Rare
▶︎ Deck
1.1 22
[9801]
JP050 Hero Medal  Normal Trap
When this Set card is destroyed and sent to the Graveyard by an opponent's card effect, shuffle this card into its owner's Deck. Then draw 1 card.
Return of the Six Samurai
Normal
▶︎ Deck
4.2 10
[13544]
JP051 Return of the Six Samurai  Normal Trap
Target 1 "Six Samurai" monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn.
Eliminating the League
Rare
▶︎ Deck
2.3 9
[10853]
JP052 Eliminating the League  Normal Trap
Discard 1 Spell, then target 1 face-up monster your opponent controls; destroy that target, then look at your opponent's hand and send all cards in their hand with the same name as that destroyed card to the GY.
Flashbang
Normal
▶︎ Deck
2.3 20
[12576]
JP053 Flashbang  Normal Trap
Activate only after damage calculation when a monster your opponent controls made a direct attack. It is now the End Phase of this turn.
The Transmigration Prophecy
Rare
▶︎ Deck
8 36
[97705]
JP054 The Transmigration Prophecy  Normal Trap
Target 2 cards in the GY(s); shuffle those targets into the Deck(s).
Anti-Fusion Device
N-Parallel
▶︎ Deck
1.3 21
[7119]
JP055 Anti-Fusion Device  Normal Trap
Destroy 1 face-up Fusion Monster on the field.
Ritual Sealing
Normal
▶︎ Deck
1.1 19
[7992]
JP056 Ritual Sealing  Normal Trap
Destroy 1 face-up Ritual Monster on the field.
Birthright
Ultimate
Super
▶︎ Deck
5.9 20
[31649]
JP057 Birthright  Continuous Trap
Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
Swift Samurai Storm!
Normal
▶︎ Deck
1.2 9
[7982]
JP058 Swift Samurai Storm!  Continuous Trap
Each turn, after the first time a "Six Samurai" monster you control battles, all "Six Samurai" monsters you control gain 300 ATK until the end of this turn.
Cloak and Dagger
Rare
▶︎ Deck
4.7 7
[15338]
JP059 Cloak and Dagger  Continuous Trap
Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.
Pulling the Rug
Rare
▶︎ Deck
4.9 16
[19513]
JP060 Pulling the Rug  Counter Trap
Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.
STRIKE OF NEOS Card List
4.4 /10.0 pt
Number of card ratings : 1134
User Review : 1134

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