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HOME > Yu-Gi-Oh! Card Lists > CYBERDARK IMPACT

CYBERDARK IMPACT Card List

CYBERDARK IMPACTCard List
CYBERDARK IMPACT
code : CDIP.
Total : 60 Types.
Release Date:2006-08-10
5th period

Average of all cards:4.2pt




Total 60 Types
Monster 36 Types
Effect Monster:34 Types
Fusion Monster:2 Types
Spell 12 Types
6Normal Spell 0Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 12 Types
9 Normal Trap 1 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 7
Cyber, Cybernetic, Cyberdark:9 Types / LV, Level Up!:7 Types / Alien:3 Types / Djinn:2 Types / Sacrifice:1 Types / Fusion:1 Types / Counter:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order552 / 626 view num44942 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Cyberdark Horn
Ultimate
Super
▶︎ Deck
7.1 21
[43286]
JP001 Cyberdark Horn  Effect Monster
- 4 Machine 800 800
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy that equipped monster, instead.
Cyberdark Edge
Ultimate
Super
▶︎ Deck
7.7 22
[38055]
JP002 Cyberdark Edge  Effect Monster
- 4 Machine 800 800
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy that equipped monster, instead.
Cyberdark Keel
Ultimate
Super
▶︎ Deck
6.2 22
[45787]
JP003 Cyberdark Keel  Effect Monster
- 4 Machine 800 800
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card destroys an opponent's monster by battle: Inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy that equipped monster, instead.
Cyber Ogre
N-Parallel
▶︎ Deck
3.6 15
[16150]
JP004 Cyber Ogre  Effect Monster
- 5 Machine 1900 1200
By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn.
Cyber Esper
Ultimate
Super
▶︎ Deck
2.3 16
[9411]
JP005 Cyber Esper  Effect Monster
- 4 Machine 1200 1800
While this card is in face-up Attack Position, you can look at every card your opponent draws.
Allure Queen LV3
N-Parallel
▶︎ Deck
2.4 18
[12975]
JP006 Allure Queen LV3  Effect Monster
- 3 Spellcaster 500 500
Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck.
Allure Queen LV5
Rare
▶︎ Deck
1.7 16
[12988]
JP007 Allure Queen LV5  Effect Monster
- 5 Spellcaster 1000 1000
Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck.
Allure Queen LV7
Ultimate
Ultra
▶︎ Deck
2.4 17
[22642]
JP008 Allure Queen LV7  Effect Monster
- 7 Spellcaster 1500 1500
Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead.
Dark Lucius LV4
N-Parallel
▶︎ Deck
2.8 14
[9212]
JP009 Dark Lucius LV4  Effect Monster
- 4 Fiend 1000 300
Negate the effects of your opponent's monsters destroyed by battle with this card. Once per turn, during the Standby Phase of your next turn after this card has destroyed a monster by battle: You can send this card to the GY; Special Summon 1 "Dark Lucius LV6" from your hand or Deck.
Dark Lucius LV6
Rare
▶︎ Deck
1.7 15
[10012]
JP010 Dark Lucius LV6  Effect Monster
- 6 Fiend 1700 600
If this card was Special Summoned by the effect of "Dark Lucius LV4", negate the effects of your opponent's monsters destroyed by battle with this card. Once per turn, during the Standby Phase of your next turn after this card negated your opponent's monster effect by this effect: You can send this card to the GY; Special Summon 1 "Dark Lucius LV8" from your hand or Deck.
Dark Lucius LV8
Ultimate
Ultra
▶︎ Deck
2.9 17
[14294]
JP011 Dark Lucius LV8  Effect Monster
- 8 Fiend 2800 900
If this card was Special Summoned by the effect of "Dark Lucius LV6", banish your opponent's monsters destroyed by battle with this card, also negate their effects.
Stray Asmodian
Normal
▶︎ Deck
1.2 17
[7845]
JP012 Stray Asmodian  Effect Monster
- 3 Fiend 1300 1700
When this card is destroyed and sent to the Graveyard by battle, both players gain 800 Life Points.
Abaki
Normal
▶︎ Deck
2.5 12
[8470]
JP013 Abaki  Effect Monster
- 4 Fiend 1700 1100
When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage.
Flame Ogre
N-Parallel
▶︎ Deck
2.1 15
[8095]
JP014 Flame Ogre  Effect Monster
- 7 Fiend 2400 1700
This card cannot be Special Summoned. When this card is Normal Summoned, draw 1 card.
Snipe Hunter
N-Parallel
▶︎ Deck
7.4 36
[72432]
JP015 Snipe Hunter  Effect Monster
- 4 Fiend 1500 600
You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.
Blast Asmodian
Normal
▶︎ Deck
4.2 9
[7138]
JP016 Blast Asmodian  Effect Monster
- 3 Fiend 1000 300
If any Spell or Trap Card(s) are Chained, inflict 500 damage to your opponent.
Vanity's Fiend
Rare
▶︎ Deck
8.4 31
[106478]
JP017 Vanity's Fiend  Effect Monster
- 6 Fiend 2400 1200
Cannot be Special Summoned. Neither player can Special Summon monsters.
Barrier Statue of the Abyss
Normal
▶︎ Deck
5.5 22
[18044]
JP018 Barrier Statue of the Abyss  Effect Monster
- 4 Fiend 1000 1000
Neither player can Special Summon monsters, except DARK monsters.
Barrier Statue of the Torrent
Normal
▶︎ Deck
5.3 18
[26497]
JP019 Barrier Statue of the Torrent  Effect Monster
- 4 Aqua 1000 1000
Neither player can Special Summon monsters, except WATER monsters.
Barrier Statue of the Inferno
Normal
▶︎ Deck
6.2 22
[18541]
JP020 Barrier Statue of the Inferno  Effect Monster
- 4 Pyro 1000 1000
Neither player can Special Summon monsters, except FIRE monsters.
Barrier Statue of the Stormwinds
Normal
▶︎ Deck
8 35
[44148]
JP021 Barrier Statue of the Stormwinds Forbidden Effect Monster
- 4 Winged Beast 1000 1000
Neither player can Special Summon monsters, except WIND monsters.
Barrier Statue of the Drought
Normal
▶︎ Deck
4.9 15
[25218]
JP022 Barrier Statue of the Drought  Effect Monster
- 4 Rock 1000 1000
Neither player can Special Summon monsters, except EARTH monsters.
Barrier Statue of the Heavens
Normal
▶︎ Deck
5.3 19
[22061]
JP023 Barrier Statue of the Heavens  Effect Monster
- 4 Fairy 1000 1000
Neither player can Special Summon monsters, except LIGHT monsters.
Vanity's Ruler
Rare
▶︎ Deck
6.7 29
[47916]
JP024 Vanity's Ruler  Effect Monster
- 8 Fairy 2500 1600
Cannot be Special Summoned. Your opponent cannot Special Summon monsters.
Iris, the Earth Mother
Rare
▶︎ Deck
3.1 10
[9367]
JP025 Iris, the Earth Mother  Effect Monster
- 6 Fairy 2400 1200
After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.
Lightning Punisher
Rare
▶︎ Deck
4.8 12
[13337]
JP026 Lightning Punisher  Effect Monster
- 7 Thunder 2600 1600
After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.
Queen's Bodyguard
Normal
▶︎ Deck
1.9 16
[9336]
JP027 Queen's Bodyguard  Effect Monster
- 4 Warrior 1700 1200
"Allure Queen" monsters on your side of the field cannot be selected as an attack target.
Combo Fighter
Normal
▶︎ Deck
2.9 8
[5814]
JP028 Combo Fighter  Effect Monster
- 4 Warrior 1600 800
If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.
Combo Master
Rare
▶︎ Deck
1.7 9
[7377]
JP029 Combo Master  Effect Monster
- 5 Warrior 2200 1500
If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.
Man Beast of Ares
Normal
▶︎ Deck
2.1 8
[7697]
JP030 Man Beast of Ares  Effect Monster
- 3 Beast-Warrior 500 500
After a Chain (of 2 or more Links) resolves, this card gains 500 ATK.
Rampaging Rhynos
Rare
▶︎ Deck
2.3 12
[9170]
JP031 Rampaging Rhynos  Effect Monster
- 3 Beast-Warrior 1500 1500
Once per turn, this card can move to an adjacent (horizontal) unoccupied Monster Card Zone. If this card attacks the monster in its same column, this card gains 500 ATK during the Damage Step.
Storm Shooter
Ultimate
Super
▶︎ Deck
2.5 19
[9497]
JP032 Storm Shooter  Effect Monster
- 7 Winged Beast 2300 500
Once per turn, you can select and activate 1 of these effects:
●Move this card to an adjacent (horizontal) unoccupied Monster Card Zone.
●Return 1 Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to its owner's hand.
Alien Infiltrator
Normal
▶︎ Deck
2 20
[9913]
JP033 Alien Infiltrator  Effect Monster
- 2 Reptile 800 500
Once per turn, this card can move to an adjacent (horizontal) unoccupied Monster Card Zone. If no Spell, Trap or Monster Card on your opponent's side of the field is in the same column as this card, it can attack your opponent directly.
Alien Mars
Normal
▶︎ Deck
5.8 12
[14626]
JP034 Alien Mars  Effect Monster
- 3 Reptile 1000 1000
The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars".
Cyberdark Dragon
Ultimate
Ultra
▶︎ Deck
6.8 25
[74017]
JP035 Cyberdark Dragon  Fusion Monster
Effect Monster
- 8 Machine 1000 1000
"Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel"
Must be Fusion Summoned. If this card is Special Summoned: Target 1 Dragon monster in your GY; equip that target to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. Gains 100 ATK for each monster in your GY. If this card would be destroyed by battle, destroy that equipped monster instead.
Cyber Ogre 2
Ultimate
Ultra
▶︎ Deck
4.7 10
[18201]
JP036 Cyber Ogre 2  Fusion Monster
Effect Monster
- 7 Machine 2600 1900
"Cyber Ogre" + "Cyber Ogre"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
Corruption Cell
Normal
▶︎ Deck
1.5 15
[13118]
JP037 Corruption Cell "A"  Normal Spell
Place 1 A-Counter on 1 face-up monster on your opponent's side of the field.
Flash of the Forbidden Spell
Rare
▶︎ Deck
2.8 11
[6897]
JP038 Flash of the Forbidden Spell  Normal Spell
If your opponent controls monsters in all of their Main Monster Zones: Destroy all monsters your opponent controls.
Ritual Foregone
Normal
▶︎ Deck
3 17
[19933]
JP039 Ritual Foregone  Normal Spell
Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn.
Instant Fusion
Normal
▶︎ Deck
9.4 70
[626241]
JP040 Instant Fusion Limited Normal Spell
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
Counter Cleaner
Normal
▶︎ Deck
1.9 17
[8865]
JP041 Counter Cleaner  Normal Spell
Pay 500 LP; remove all counters on the field.
Linear Accelerator Cannon
Normal
▶︎ Deck
1.3 16
[8269]
JP042 Linear Accelerator Cannon  Normal Spell
Tribute 1 monster and inflict damage to your opponent equal to half that monster's original ATK. If you activate this card, you cannot activate any other Spell Cards this turn.
Chain Strike
Normal
▶︎ Deck
8.8 15
[53417]
JP043 Chain Strike  Quick-Play Spell
Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
Miraculous Rebirth
Rare
▶︎ Deck
4.2 10
[14869]
JP044 Miraculous Rebirth  Quick-Play Spell
Activate only as Chain Link 4 or higher. Select 1 monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
Mystical Wind Typhoon
Normal
▶︎ Deck
1.6 14
[7216]
JP045 Mystical Wind Typhoon  Quick-Play Spell
Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
Level Down!?
Normal
▶︎ Deck
5.9 7
[11947]
JP046 Level Down!?  Quick-Play Spell
Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions).
Degenerate Circuit
Rare
▶︎ Deck
6 11
[24461]
JP047 Degenerate Circuit  Continuous Spell
The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead.
Senet Switch
Normal
▶︎ Deck
5.8 20
[112267]
JP048 Senet Switch  Continuous Spell
Once per turn: You can target 1 monster in your Main Monster Zone and choose 1 of its unused adjacent (horizontal) Monster Zones; move that target to the chosen adjacent zone.
Blasting Fuse
Rare
▶︎ Deck
5.3 12
[14775]
JP049 Blasting Fuse  Normal Trap
Activate only when all zones of this card's column are occupied. Destroy all cards in this column.
Straight Flush
Normal
▶︎ Deck
1.5 19
[13007]
JP050 Straight Flush  Normal Trap
If your opponent controls a card in each of their Spell & Trap Zones: Destroy all cards in their Spell & Trap Zones.
Justi-Break
Normal
▶︎ Deck
4.9 16
[30180]
JP051 Justi-Break  Normal Trap
When your opponent's monster declares an attack on your Normal Monster: Destroy all monsters on the field, except Attack Position Normal Monsters.
Dimensional Inversion
Rare
▶︎ Deck
2.1 10
[5322]
JP052 Dimensional Inversion  Normal Trap
Activate only when a monster(s) you own is removed from play by an opponent's effect. Special Summon 1 of those monsters.
Chain Healing
Normal
▶︎ Deck
1.2 15
[6981]
JP053 Chain Healing  Normal Trap
Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.
Chain Detonation
Normal
▶︎ Deck
3.6 10
[10056]
JP054 Chain Detonation  Normal Trap
Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.
Byroad Sacrifice
Normal
▶︎ Deck
2 11
[11153]
JP055 Byroad Sacrifice  Normal Trap
Activate only if a monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand.
Trojan Blast
Ultimate
Super
▶︎ Deck
1.8 12
[9967]
JP056 Trojan Blast  Normal Trap
Activate only when an opponent's card effect shifts control of a monster from your side of the field to theirs. Destroy that 1 monster and inflict damage to your opponent equal to its ATK.
Accumulated Fortune
Normal
▶︎ Deck
7.3 17
[98318]
JP057 Accumulated Fortune  Normal Trap
Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
Cyber Shadow Gardna
Ultimate
Super
▶︎ Deck
6.8 12
[24248]
JP058 Cyber Shadow Gardna  Continuous Trap
During your opponent's Main Phase: Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK ?/DEF ?). (This card is also still a Trap.) When an opponent's monster declares an attack that targets this card: The ATK/DEF of this card become the ATK/DEF of the attacking monster. Once per turn, during your opponent's End Phase: Set this card in its Spell & Trap Zone.
Vanity's Call
Normal
▶︎ Deck
5.1 14
[13120]
JP059 Vanity's Call  Counter Trap
Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them.
Black Horn of Heaven
Rare
▶︎ Deck
8 35
[74038]
JP060 Black Horn of Heaven  Counter Trap
When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.
CYBERDARK IMPACT Card List
4.2 /10.0 pt
Number of card ratings : 1040
User Review : 1040

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