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HOME > Yu-Gi-Oh! Card Lists > THE DUELIST GENESIS

THE DUELIST GENESIS Card List

THE DUELIST GENESISCard List
THE DUELIST GENESIS
code : TDGS.
Total : 80 Types.
Release Date:2008-04-19
6th period

Average of all cards:5.3pt




Total 80 Types
Monster 44 Types
Effect Monster:37 Types
Fusion Monster:1 Types Synchro Monster:6 Types
7 Tuner Monster 1 Flip Monster 0 Gemini Monster
2 Spirit Monster 0 Union Monster 0 Toon Monster
Spell 18 Types
4Normal Spell 7Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 18 Types
12 Normal Trap 3 Continuous IconContinuous Trap 3 Counter IconCounter Trap
Enhanced Category : 12
Lightsworn:3 Types / Synchron:3 Types / Warrior:3 Types / Gladiator Beast:2 Types / Archfiend:2 Types / Ancient Gear:1 Types / roid:1 Types / Junk:1 Types / Guardian:1 Types / Resonator:1 Types / Charmer, Familiar-Possessed:1 Types / Stardust:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order443 / 626 view num50076 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Turbo Booster
Normal
▶︎ Deck
7.8 24
[44270]
JP001 Turbo Booster  Effect Monster
- 1 Machine 0 0
If you have Normal Summoned a monster this turn, you can Special Summon this card from your hand. You can Tribute this card to destroy 1 monster your opponent controls that battled one of your monsters this turn.
Nitro Synchron
Super
▶︎ Deck
4.2 23
[19365]
JP002 Nitro Synchron  Effect Monster
Tuner Monster
- 2 Machine 300 100
If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro Monster: Draw 1 card.
Quillbolt Hedgehog
Super
▶︎ Deck
7.9 32
[140985]
JP003 Quillbolt Hedgehog  Effect Monster
- 2 Machine 800 800
If this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner to activate and to resolve this effect.
Ghost Gardna
Normal
▶︎ Deck
2.9 16
[8147]
JP004 Ghost Gardna  Effect Monster
- 4 Warrior 0 1900
When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is destroyed and sent to the Graveyard, 1 face-up monster your opponent controls loses 1000 ATK, until the End Phase.
Shield Warrior
Rare
▶︎ Deck
3.6 11
[11116]
JP005 Shield Warrior  Effect Monster
- 3 Warrior 800 1600
During damage calculation, in either player's turn: You can banish this card from your Graveyard; monsters you control cannot be destroyed by this battle.
Small Piece Golem
Normal
▶︎ Deck
3.6 8
[7883]
JP006 Small Piece Golem  Effect Monster
- 3 Rock 1100 0
When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Medium Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field.
Medium Piece Golem
Rare
▶︎ Deck
3.7 9
[8499]
JP007 Medium Piece Golem  Effect Monster
- 4 Rock 1600 0
When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Small Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field.
Big Piece Golem
Super
▶︎ Deck
3.8 15
[17554]
JP008 Big Piece Golem  Effect Monster
- 5 Rock 2100 0
If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributes.
Sinister Sprocket
Super
▶︎ Deck
4.3 6
[9916]
JP009 Sinister Sprocket  Effect Monster
Tuner Monster
- 1 Fiend 400 0
If this card is sent to the Graveyard for the Synchro Summon of a DARK Synchro Monster, you can destroy 1 face-up Spell or Trap Card.
Dark Resonator
Normal
▶︎ Deck
6.6 24
[80475]
JP010 Dark Resonator  Effect Monster
Tuner Monster
- 3 Fiend 1300 300
The first time this card would be destroyed by battle each turn, it is not destroyed.
Twin-Shield Defender
Normal
▶︎ Deck
1.4 10
[5748]
JP011 Twin-Shield Defender  Effect Monster
- 4 Warrior 700 1600
When this card you control is destroyed by battle and sent to your Graveyard, you can halve the current ATK of 1 face-up monster your opponent controls, until the End Phase.
Jutte Fighter
Normal
▶︎ Deck
5.8 13
[15103]
JP012 Jutte Fighter  Effect Monster
Tuner Monster
- 2 Warrior 700 900
Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
Handcuffs Dragon
Rare
▶︎ Deck
2.5 18
[11542]
JP013 Handcuffs Dragon  Effect Monster
- 5 Dragon 1800 1800
When this card is destroyed by battle with an attacking monster your opponent controls and is sent to the Graveyard, you can equip this card to that monster. The equipped monster loses 1800 ATK. When it is destroyed and this card is sent to the Graveyard, you can Special Summon this card.
Montage Dragon
Super
▶︎ Deck
5.2 30
[55147]
JP014 Montage Dragon  Effect Monster
- 8 Dragon ? 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 other monsters from your hand to the Graveyard, and cannot be Special Summoned by other ways. This card's ATK becomes the combined original Levels of the sent monsters x 300.
Gonogo
Normal
▶︎ Deck
2.7 11
[9160]
JP015 Gonogo  Effect Monster
- 3 Rock 1350 1600
At the end of the Damage Step, if this card battled an opponent's monster: Change that monster to face-down Defense Position.
Mind Master
Rare
▶︎ Deck
9.4 22
[30377]
JP016 Mind Master Forbidden Effect Monster
Tuner Monster
- 1 Psychic 100 200
You can pay 800 Life Points and Tribute 1 Psychic-Type monster, except "Mind Master", to Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck in face-up Attack Position.
Doctor Cranium
Rare
▶︎ Deck
5.7 9
[12330]
JP017 Doctor Cranium  Effect Monster
- 1 Psychic 100 100
When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to add 1 Psychic-Type monster from your Deck to your hand.
Krebons
Normal
▶︎ Deck
7.7 26
[95486]
JP018 Krebons  Effect Monster
Tuner Monster
- 2 Psychic 1200 400
When this card is targeted for an attack: You can pay 800 LP; negate the attack.
Mind Protector
Normal
▶︎ Deck
4.4 9
[8866]
JP019 Mind Protector  Effect Monster
- 3 Psychic 0 2200
This card's controller must pay 500 Life Points during each of their Standby Phases. If they cannot, destroy this card. Monsters with 2000 or less ATK cannot declare an attack, except for Psychic-Type monsters.
Psychic Commander
Normal
▶︎ Deck
8.3 13
[72470]
JP020 Psychic Commander  Effect Monster
Tuner Monster
- 3 Psychic 1400 800
When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase.
Psychic Snail
Rare
▶︎ Deck
6.1 9
[11035]
JP021 Psychic Snail  Effect Monster
- 4 Psychic 1900 1200
You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. That monster can attack twice during each Battle Phase. This card cannot attack the turn you activate this effect.
Telekinetic Shocker
Normal
▶︎ Deck
2.5 10
[4636]
JP022 Telekinetic Shocker  Effect Monster
- 4 Psychic 1700 700
If a Psychic-Type monster(s) on the field would be destroyed, you can pay 500 LP and destroy this card instead.
Destructotron
Rare
▶︎ Deck
6 12
[12839]
JP023 Destructotron  Effect Monster
- 4 Psychic 1600 400
During the End Phase, if this card is the only Psychic-Type monster you control: Destroy it. You can pay 1000 LP, then target 1 Set Spell/Trap Card your opponent controls; destroy that target.
Gladiator Beast Equeste
Normal
▶︎ Deck
8.6 21
[44047]
JP024 Gladiator Beast Equeste  Effect Monster
- 4 Winged Beast 1600 1200
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste".
Jenis, Lightsworn Mender
Normal
▶︎ Deck
3.3 16
[21255]
JP025 Jenis, Lightsworn Mender  Effect Monster
- 4 Spellcaster 300 2100
During the End Phase, if a card(s) was sent from your Deck to the Graveyard by the effect of a "Lightsworn" card this turn: Inflict 500 damage to your opponent, and if you do, gain 500 LP.
Dharc the Dark Charmer
Normal
▶︎ Deck
4.4 18
[29405]
JP026 Dharc the Dark Charmer  Effect Monster
Flip Monster
- 3 Spellcaster 500 1500
FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field.
Mecha Bunny
Normal
▶︎ Deck
5.7 11
[15000]
JP027 Mecha Bunny  Effect Monster
- 2 Machine 800 100
When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny" from your Deck in face-down Defense Position.
Oyster Meister
Normal
▶︎ Deck
9 16
[36233]
JP028 Oyster Meister  Effect Monster
- 3 Fish 1600 200
If this card is sent from the field to the Graveyard, except when destroyed by battle: Special Summon 1 "Oyster Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0).
Twin-Barrel Dragon
Rare
▶︎ Deck
5.2 10
[17510]
JP029 Twin-Barrel Dragon  Effect Monster
- 4 Machine 1700 200
If this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 heads, destroy it.
Izanagi
Normal
▶︎ Deck
5.7 6
[13764]
JP030 Izanagi  Effect Monster
- 6 Fairy 2200 1000
You can Special Summon this card from your hand by removing from play 1 Spirit Monster from your hand. Spirit Monsters you control do not have to have their effects that return them to the hand activated.
Kunoichi
Normal
▶︎ Deck
2.6 7
[8960]
JP031 Kunoichi  Effect Monster
- 4 Warrior 1800 1000
When control of this face-up card changes, its new controller discards 1 random card.
Beast of the Pharaoh
Normal
▶︎ Deck
7.6 18
[45499]
JP032 Beast of the Pharaoh  Effect Monster
- 3 Zombie 400 600
If this card is sent to the GY for a Synchro Summon: You can target 1 Level 4 or lower Zombie monster in your GY; Special Summon that target.
Dark Hunter
N-Rare
▶︎ Deck
3.5 8
[8064]
JP033 Dark Hunter  Effect Monster
- 4 Fiend 1600 400
This card's effect changes depending on the number of DARK monsters in your Graveyard.
●1 or fewer: This card loses 400 ATK.
●2 to 4: This card gains 400 ATK.
●5 or more: You can send this card to the Graveyard to destroy all face-down monsters your opponent controls.
Kinka-byo
Normal
▶︎ Deck
9 22
[195454]
JP034 Kinka-byo  Effect Monster
Spirit Monster
- 1 Beast 400 200
Cannot be Special Summoned. When this card is Normal Summoned or flipped face-up: You can target 1 Level 1 monster in your GY; Special Summon that target, but banish it when this card leaves the field. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
Yamato-no-Kami
Rare
▶︎ Deck
6.3 8
[19397]
JP035 Yamato-no-Kami  Effect Monster
Spirit Monster
- 6 Warrior 2200 1200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Spirit Monster from your Graveyard. This card returns to its owner's hand during the End Phase of the turn it is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls.
Silent Strider
Normal
▶︎ Deck
1.3 12
[7315]
JP036 Silent Strider  Effect Monster
- 2 Insect 300 700
You can send this card from your hand to the Graveyard to reduce the Level of 1 monster on the field by 1, until the End Phase.
Noisy Gnat
Normal
▶︎ Deck
1.4 10
[7287]
JP037 Noisy Gnat  Effect Monster
- 2 Insect 700 300
You can send this card from your hand to the Graveyard to target 1 face-up monster on the field; increase that target's Level by 1, until the End Phase.
Multiple Piece Golem
Super
▶︎ Deck
2.8 13
[14319]
JP038 Multiple Piece Golem  Fusion Monster
Effect Monster
- 7 Rock 2600 1300
"Big Piece Golem" + "Medium Piece Golem"
At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck. Then, if all of the Fusion Material Monsters that were used for the Fusion Summon of this card are in your Graveyard, you can Special Summon them.
Nitro Warrior
Ultimate
Ultra
▶︎ Deck
7.8 18
[58693]
JP039 Nitro Warrior  Synchro Monster
Effect Monster
- 7 Warrior 2800 1800
"Nitro Synchron" + 1 or more non-Tuner monsters
Once during each of your turns, if you activate a Spell Card, this card gains 1000 ATK during the next attack this turn involving this card, during damage calculation only. If this attacking card destroys an opponent's monster by battle, after damage calculation: You can target 1 face-up Defense Position monster your opponent controls; change that target to Attack Position, then this card can make a second attack in a row, on that monster.
Stardust Dragon
Holographic
Ultimate
Ultra
▶︎ Deck
8.8 96
[810736]
JP040 Stardust Dragon  Synchro Monster
Effect Monster
- 8 Dragon 2500 2000
1 Tuner + 1+ non-Tuner monsters
When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.
Red Dragon Archfiend
Ultimate
Ultra
▶︎ Deck
7.2 59
[219141]
JP041 Red Dragon Archfiend  Synchro Monster
Effect Monster
- 8 Dragon 3000 2000
1 Tuner + 1+ non-Tuner monsters
After damage calculation, if this card attacked an opponent's Defense Position monster: Destroy all Defense Position monsters your opponent controls. Once per turn, during your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.
Goyo Guardian
Ultimate
Ultra
▶︎ Deck
8.8 83
[68347]
JP042 Goyo Guardian  Synchro Monster
Effect Monster
- 6 Warrior 2800 2000
1 EARTH Tuner + 1+ non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your field in Defense Position.
Magical Android
Normal
▶︎ Deck
6.4 24
[68603]
JP043 Magical Android  Synchro Monster
Effect Monster
- 5 Psychic 2400 1700
1 Tuner + 1 or more non-Tuner monsters
During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.
Thought Ruler Archfiend
Ultimate
Ultra
▶︎ Deck
7.3 29
[104819]
JP044 Thought Ruler Archfiend  Synchro Monster
Effect Monster
- 8 Psychic 2700 2300
1 Tuner + 1+ non-Tuner monsters
If this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY. When a Spell/Trap Card is activated that targets 1 Psychic monster (and no other cards) (Quick Effect): You can pay 1000 LP; negate the activation, and if you do, destroy it.
Fighting Spirit
Rare
▶︎ Deck
1.7 13
[9985]
JP045 Fighting Spirit  Equip Spell
The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
Domino Effect
Rare
▶︎ Deck
2.6 12
[10277]
JP046 Domino Effect  Continuous Spell
When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls.
Junk Barrage
Rare
▶︎ Deck
6.3 13
[15962]
JP047 Junk Barrage  Equip Spell
When the equipped monster destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's ATK in the Graveyard.
Battle Tuned
Normal
▶︎ Deck
7.8 20
[27444]
JP048 Battle Tuned  Quick-Play Spell
Remove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster's ATK.
De-Synchro
Super
▶︎ Deck
7.6 22
[73976]
JP049 De-Synchro  Normal Spell
Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon all of them.
Lightwave Tuning
Normal
▶︎ Deck
4.6 11
[16709]
JP050 Lightwave Tuning  Normal Spell
Select 1 Level 4 LIGHT monster you control. It is treated as a Tuner monster while it is face-up on the field.
Psi-Station
Normal
▶︎ Deck
2.9 8
[5873]
JP051 Psi-Station  Continuous Spell
When a Psychic-Type monster is Normal Summoned: You can pay 500 LP; increase its Level by 1 and ATK by 300. (This remains even if this card leaves the field.)
Psi-Impulse
Rare
▶︎ Deck
2.9 7
[10507]
JP052 Psi-Impulse  Normal Spell
Tribute 1 Psychic-Type monster. Return all cards in your opponent's hand to the Deck. Then, they draw 3 cards.
Emergency Teleport
Normal
▶︎ Deck
9.8 51
[275785]
JP053 Emergency Teleport Semi-Limited Quick-Play Spell
Special Summon 1 Level 3 or lower Psychic monster from your hand or Deck, but banish it during the End Phase of this turn.
Sword of Kusanagi
Normal
▶︎ Deck
3.4 9
[8438]
JP054 Sword of Kusanagi  Equip Spell
Equip only to a Spirit Monster. During battle, when it attacks a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand.
Orb of Yasaka
Normal
▶︎ Deck
1.8 8
[5850]
JP055 Orb of Yasaka  Equip Spell
Equip only to a Spirit Monster. When it destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand.
Mirror of Yata
Normal
▶︎ Deck
3.3 7
[9096]
JP056 Mirror of Yata  Equip Spell
Equip only to a Spirit Monster. The equipped monster does not have to have its effect that returns it to the hand activated. If it would be destroyed by battle, destroy this card instead.
Geartown
Normal
▶︎ Deck
8.6 37
[140014]
JP057 Geartown  Field Spell
Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the GY: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or GY.
Power Filter
N-Rare
▶︎ Deck
6.9 12
[12758]
JP058 Power Filter  Continuous Spell
Neither player can Special Summon monsters with 1000 or less ATK.
Lightsworn Sabre
Normal
▶︎ Deck
4.2 12
[13632]
JP059 Lightsworn Sabre  Equip Spell
Equip only to a "Lightsworn" monster. It gains 700 ATK. When this card is sent from your Deck to the Graveyard: You can target 1 "Lightsworn" monster you control; equip this card to that target.
Unstable Evolution
Rare
▶︎ Deck
5.9 14
[24950]
JP060 Unstable Evolution  Equip Spell
While your LP is lower than your opponent's, the equipped monster's original ATK becomes 2400. While your LP is higher, the equipped monster's original ATK becomes 1000.
Recycling Batteries
Normal
▶︎ Deck
8.3 10
[27423]
JP061 Recycling Batteries  Normal Spell
Target 2 Thunder-Type monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.
Book of Eclipse
Normal
▶︎ Deck
8.3 26
[162866]
JP062 Book of Eclipse  Quick-Play Spell
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.
Equip Shot
Normal
▶︎ Deck
1.9 16
[11196]
JP063 Equip Shot  Normal Trap
Activate only during the Battle Phase. Select 1 Equip Card equipped to a face-up Attack Position monster you control, and select 1 face-up Attack Position monster your opponent controls. Equip that monster with the selected Equip Card. Then, conduct battle between your previously equipped monster and the selected monster (other effects cannot be activated during this battle).
Graceful Revival
Super
▶︎ Deck
4.6 23
[35019]
JP064 Graceful Revival  Continuous Trap
Activate this card by targeting 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
Defense Draw
Super
▶︎ Deck
5.6 19
[41944]
JP065 Defense Draw  Normal Trap
During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.
Remote Revenge
Normal
▶︎ Deck
2.5 12
[8696]
JP066 Remote Revenge  Normal Trap
Activate only when a monster you control is targeted by a Spell, Trap or Effect Monster's effect that destroys 1 monster on the field. Switch the target to an appropriate monster your opponent controls.
Spacegate
Rare
▶︎ Deck
1.3 11
[7455]
JP067 Spacegate  Continuous Trap
Each time a monster your opponent controls attacks or is attacked, place 1 Gate Counter on this card at the end of the Damage Step. During your Main Phase: You can send this card to the Graveyard; Special Summon 1 monster from your hand whose Level is less than or equal to the number of Gate Counters on this card.
Synchro Deflector
Rare
▶︎ Deck
1.7 12
[10226]
JP068 Synchro Deflector  Normal Trap
Activate only when a face-up Synchro Monster you control is selected as an attack target. Negate the attack and destroy 1 monster your opponent controls.
Broken Blocker
Normal
▶︎ Deck
4.9 7
[10393]
JP069 Broken Blocker  Normal Trap
Activate only when a Defense Position monster you control, whose DEF is higher than its ATK, is destroyed by battle. Special Summon up to 2 monsters with the same name as that monster from your Deck in face-up Defense Position.
Psychic Overload
Rare
▶︎ Deck
5.8 8
[16749]
JP070 Psychic Overload  Normal Trap
Target 3 Psychic-Type monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards.
Psychic Rejuvenation
Normal
▶︎ Deck
2.8 6
[5979]
JP071 Psychic Rejuvenation  Normal Trap
Gain 1000 Life Points for each face-up Psychic-Type monster you control.
Telepathic Power
Normal
▶︎ Deck
3.7 6
[6428]
JP072 Telepathic Power  Normal Trap
When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster: Target the opponent's monster; destroy that target, and if you do, gain LP equal to the destroyed monster's ATK on the field.
Mind Over Matter
Normal
▶︎ Deck
6.3 9
[32971]
JP073 Mind Over Matter  Counter Trap
When a monster would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Psychic-Type monster; negate the Summon or activation, and if you do, destroy that card.
Gladiator Beast War Chariot
Normal
▶︎ Deck
9.3 24
[48139]
JP074 Gladiator Beast War Chariot  Counter Trap
When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it.
Lightsworn Barrier
Normal
▶︎ Deck
5.6 19
[18236]
JP075 Lightsworn Barrier  Continuous Trap
When a "Lightsworn" monster you control is targeted for an attack: You can send the top 2 cards of your Deck to the Graveyard, then target the attacking monster; negate the attack.
Intercept
Rare
▶︎ Deck
4.5 12
[7592]
JP076 Intercept  Counter Trap
Activate only when a monster is Tribute Summoned with 1 Tribute. Take control of that monster.
Judgment of Thunder
Normal
▶︎ Deck
4.3 10
[13582]
JP077 Judgment of Thunder  Normal Trap
Activate only when you Summon a Thunder-Type monster(s). Destroy 1 card your opponent controls.
Fish Depth Charge
Normal
▶︎ Deck
7.3 10
[49748]
JP078 Fish Depth Charge  Normal Trap
Tribute 1 Fish-Type monster to target 1 card on the field; destroy that target, and if you do, draw 1 card.
Needlebug Nest
N-Rare
▶︎ Deck
7.3 34
[101686]
JP079 Needlebug Nest  Normal Trap
Send the top 5 cards of your Deck to the GY.
Overworked
N-Rare
▶︎ Deck
6.2 14
[12515]
JP080 Overworked  Normal Trap
Destroy each monster whose ATK is higher than its original ATK.
THE DUELIST GENESIS Card List
5.3 /10.0 pt
Number of card ratings : 1409
User Review : 1409

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