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Defense Draw →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card. | |||||
password:24268052 | |||||
Average Rating Score | 5.5(20) |
- Card Info
- Card Reviews (20 rating scores)
- Decks with Defense Draw (93 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Defense Draw" card reviews and rating scores
5.5(20) |
|
0% | (0) | ||
30% | (6) | ||
40% | (8) | ||
25% | (5) | ||
5% | (1) |
ブルーバード
2023/05/11 10:22
2023/05/11 10:22
A card that loses the usefulness of Friche if you greedy for reconciliation and a bottle. Seki no Yama is removed before the battle begins.
《Jar of Greed》and 《Legacy of Yata-Garasu》can be drawn unconditionally. 《Threatening Roar》or 《Waboku》is fine if you want to suppress the damage. Since all of them are flitches, it's part of their job to let Kozusai, Tsuitsui, and Feather Brooms go to waste.
《Jar of Greed》and 《Legacy of Yata-Garasu》can be drawn unconditionally. 《Threatening Roar》or 《Waboku》is fine if you want to suppress the damage. Since all of them are flitches, it's part of their job to let Kozusai, Tsuitsui, and Feather Brooms go to waste.
ねこーら
2022/06/05 11:53
2022/06/05 11:53
Comprehensive evaluation: LP adjustment may be a hand.
You can draw one card without taking damage, but if you directly remove the opponent's monster, you won't take damage and it will be easier to attack on the next turn.
If you dare to use this, it's only when you want to use a monster that is meaningful for destroying the opponent's monster in battle, or when you want to adjust your LP to reduce it.
Even if you can't use it at all, the significance of giving priority is very subtle.
You can draw one card without taking damage, but if you directly remove the opponent's monster, you won't take damage and it will be easier to attack on the next turn.
If you dare to use this, it's only when you want to use a monster that is meaningful for destroying the opponent's monster in battle, or when you want to adjust your LP to reduce it.
Even if you can't use it at all, the significance of giving priority is very subtle.
金平糖
2021/11/12 16:00
2021/11/12 16:00
A Trap that deals 0 battles damage and draws 1 once. Thanks to the draw, the card consumption is practically 0, so I think it was a good effect in the past.
Currently, there are many things that can't be helped just by preventing damage once, and in the first place, it's not possible to activate it. I have the impression that it's a half-baked card because it can do both draw and defense. If you want to defend with traps, I think peace and roar are good choices, and if you want to draw, use jars and corpses quietly.
I used to use it when I was a kid because I thought it was the best card to draw while protecting it, so it's a card I personally remember. It seems like the same person.
Currently, there are many things that can't be helped just by preventing damage once, and in the first place, it's not possible to activate it. I have the impression that it's a half-baked card because it can do both draw and defense. If you want to defend with traps, I think peace and roar are good choices, and if you want to draw, use jars and corpses quietly.
I used to use it when I was a kid because I thought it was the best card to draw while protecting it, so it's a card I personally remember. It seems like the same person.
シエスタ
2020/05/14 15:47
2020/05/14 15:47
A card that was said to be the Three Sacred Treasure Cards in fictitious duels.
An effect that makes it easy to create opportunistic developments.
In reality, it is half-baked both as a drawer and as a defense, and I can't help but say that it is inadequate because it can't keep up with the current removal and deployment power.
An effect that makes it easy to create opportunistic developments.
In reality, it is half-baked both as a drawer and as a defense, and I can't help but say that it is inadequate because it can't keep up with the current removal and deployment power.
備長炭18
2019/01/25 19:04
2019/01/25 19:04
If you set the battle damage to 0 just once and then draw one, you would think that in the old days only strong things were written on this card.
However, at present, it is often the case that LP is reduced in a blink of an eye due to the deployment power and all-out attack that one time is not enough, and since it is a figurine until the battle phase, it is highly likely that it will be removed.
As a defensive card for the purpose of prolonging life, it is difficult to be a candidate for adoption now, including the fact that it is mainstream to interfere with the opponent's turn rather than increase the card pool and defense.
However, I am happy with this exquisite defensive performance that is not too strong and the bonus draw, and as already written, I can nod that it will accompany the original duel (of course, apart from the evaluation)
However, at present, it is often the case that LP is reduced in a blink of an eye due to the deployment power and all-out attack that one time is not enough, and since it is a figurine until the battle phase, it is highly likely that it will be removed.
As a defensive card for the purpose of prolonging life, it is difficult to be a candidate for adoption now, including the fact that it is mainstream to interfere with the opponent's turn rather than increase the card pool and defense.
However, I am happy with this exquisite defensive performance that is not too strong and the bonus draw, and as already written, I can nod that it will accompany the original duel (of course, apart from the evaluation)
アルバ
2015/11/05 11:55
2015/11/05 11:55
In a creative duel, you can use the activation trigger to create a pinch and the draw effect to create a chance, making it a very useful card.
It's not weak because you can draw while preventing battle damage once, but it's also true that there are many cards that should be prioritized over this.
Since it is activated at the time of calculation, it is difficult to negate plainly.
It's not weak because you can draw while preventing battle damage once, but it's also true that there are many cards that should be prioritized over this.
Since it is activated at the time of calculation, it is difficult to negate plainly.
凡人
2013/07/03 22:14
2013/07/03 22:14
It may be subtle in a serious environment, but instead of having a heavy hand consumption such as Cyber style
He's good at removal, so I think it's fine to include him in a deck.
He's good at removal, so I think it's fine to include him in a deck.
ファイア野郎
2013/06/30 23:07
2013/06/30 23:07
A card that has both a draw and an effect that prevents battles damage.
Even as a defensive card, it cannot prevent battle destruction, and as an attack-reactive Trap card, it is inferior to 《Dimensional Prison》, etc., but it is not a bad idea to use it to ensure that you draw key cards.
Even as a defensive card, it cannot prevent battle destruction, and as an attack-reactive Trap card, it is inferior to 《Dimensional Prison》, etc., but it is not a bad idea to use it to ensure that you draw key cards.
サンダー・ボルト
2013/06/28 5:58
2013/06/28 5:58
Battles damage negate + 1 card draw is not bad, but battle destruction cannot be prevented, so it is often better to load removal cards. It's a pity that it can't be activated from a suicide attack.
ファナナス
2013/01/30 15:29
2013/01/30 15:29
You can't prevent battle destruction, so you want to use it for direct attacks on your opponent. The content of the effect is a reduction of battles damage + 1 draw, which is plain, but it is plain but powerful. It's surprisingly common in dark games. However, if you want to be particular about winning in tournaments, let's adopt removal cards obediently.
みくみく
2013/01/09 0:28
2013/01/09 0:28
The main defense card at the beginning of Yusei.
You can't protect monsters, but you can draw cards, so you can reduce damage without disadvantage.
If it's a serious duel, you can't beat Milafo Imprisonment, but you should be able to expect some success with the Fan Deck.
You can't protect monsters, but you can draw cards, so you can reduce damage without disadvantage.
If it's a serious duel, you can't beat Milafo Imprisonment, but you should be able to expect some success with the Fan Deck.
そうだ、ロリコンだ
2012/06/02 17:02
2012/06/02 17:02
Often seen in fictitious duel videos.
Do you know? 0 damage in 1 draw is plain, but there's only an ad.
It's cool if you use this guy to reverse when you're in a pinch. However, the reality is not so sweet.
If I could at least protect the monsters, the adoption rate might have gone up a little more.
Do you know? 0 damage in 1 draw is plain, but there's only an ad.
It's cool if you use this guy to reverse when you're in a pinch. However, the reality is not so sweet.
If I could at least protect the monsters, the adoption rate might have gone up a little more.
SOUL
2010/12/24 22:31
2010/12/24 22:31
Not a bad card.
However, it is said that it will eventually fall off the Deck.
However, it is said that it will eventually fall off the Deck.
NEOS
2010/10/22 20:10
2010/10/22 20:10
Trap with a delicious draw effect.
If you just want to destroy it, but want to enjoy the development from the draw, click here.
If you just want to destroy it, but want to enjoy the development from the draw, click here.
とき
2010/09/02 20:56
2010/09/02 20:56
A trap card that combines draw and defense, which is very useful in creative duels.
It stops only the attack without defeating the opponent's trump card, and it also has a draw acceleration, so it can be a foothold to decide a vivid combo. There is no better card to assist in a trump-on-trump showdown.
In actual combat, this type of defensive card weakens the effect instead of strengthening the ad.
If you respect victory, you should aim to remove it with imprisonment rather than draw acceleration.
It stops only the attack without defeating the opponent's trump card, and it also has a draw acceleration, so it can be a foothold to decide a vivid combo. There is no better card to assist in a trump-on-trump showdown.
In actual combat, this type of defensive card weakens the effect instead of strengthening the ad.
If you respect victory, you should aim to remove it with imprisonment rather than draw acceleration.
スクラップトリトドン
2010/08/20 9:32
2010/08/20 9:32
A reasonably strong defense card.
It can't be helped that it's vulnerable to prone removal, but it comes with a bonus that not only does it reduce battles damage to 0, but it also draws.
It's often better to stop the attack itself, but the fact that it doesn't just stop the damage is also a great deal.
It can't be helped that it's vulnerable to prone removal, but it comes with a bonus that not only does it reduce battles damage to 0, but it also draws.
It's often better to stop the attack itself, but the fact that it doesn't just stop the damage is also a great deal.
2013/09/01 20:23
Depending on the situation, it can be used as a means of recovery, so it is very active in anime and creative duels. Is it about putting it in a full burn?
Decks with "Defense Draw"
* is adopted as a key card.
● 2013-02-15 Yusei Fudo (animation cards only) prohibited
● 2015-06-09 Stardust
● 2014-11-05 pure dragon
● 2013-11-08 Exodia Deck
● 2014-05-27 UndeadAslla piscu
● 2013-11-26 Deck destruction type Ghostrick night
● 2013-08-07 Hey, let's duel
● 2015-07-20 aimed at teens
● 2014-03-23 Haste Sylvan Deck
● 2013-11-20 planetary highlander
● 2014-07-22 Extra Deck Destroy!
● 2013-11-24 Junk
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
THE DUELIST GENESIS | TDGS-JP065 | 2008-04-19 | Super |
DUELIST PACK - Yusei hen - | DP08-JP023 | 2008-10-18 | Rare |
STARTER DECK(2010) | YSD5-JP039 | 2010-03-20 | Normal |
Ranking and View Num
Rating Score Rank | 8,299 / 13,210 Cards |
---|---|
View Num | 43,525 |
Others
Japanese card name | ガード・ブロック |
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