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HOME > Yu-Gi-Oh! Card Lists > STARDUST OVERDRIVE

STARDUST OVERDRIVE Card List

STARDUST OVERDRIVECard List
STARDUST OVERDRIVE
code : SOVR.
Total : 80 Types.
Release Date:2009-07-18
6th period

Average of all cards:5.2pt




Total 80 Types
Monster 44 Types
Effect Monster:38 Types Ritual Monster:1 Types
Synchro Monster:5 Types
3 Tuner Monster 0 Flip Monster 2 Gemini Monster
Spell 18 Types
6Normal Spell 2Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 4 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 18 Types
11 Normal Trap 3 Continuous IconContinuous Trap 4 Counter IconCounter Trap
Enhanced Category : 18
Fortune Lady:9 Types / Dual:9 Types / Earthbound Immortal:6 Types / Reptilianne:6 Types / Earthbound:6 Types / Koa'ki Meiru:4 Types / Infernity:2 Types / Djinn:2 Types / Majestic:2 Types / Stardust:2 Types / Blackwing:1 Types / Gishki, Aquamirror:1 Types / Frog:1 Types / Synchron:1 Types / Endymion:1 Types / Sacrifice:1 Types / Warrior:1 Types / Counter:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order474 / 642 view num47103 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Majestic Dragon
Rare
▶︎ Deck
1.9 31
[47789]
JP001 Majestic Dragon  Effect Monster
Tuner Monster
- 1 Dragon 0 0
Cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster.
Stardust Xiaolong
Normal
▶︎ Deck
4.8 18
[28942]
JP002 Stardust Xiaolong  Effect Monster
- 1 Dragon 100 100
When you Synchro Summon "Stardust Dragon": You can Special Summon this card from your GY in Attack Position. Each turn, the first time this card would be destroyed by battle, it is not destroyed.
Max Warrior
Super
▶︎ Deck
3 23
[16425]
JP003 Max Warrior  Effect Monster
- 4 Warrior 1800 800
If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card destroys an opponent's monster by battle, until your next Standby Phase: this card becomes Level 2 and its original ATK and DEF are halved.
Quickdraw Synchron
Normal
▶︎ Deck
9.3 34
[258981]
JP004 Quickdraw Synchron  Effect Monster
Tuner Monster
- 5 Machine 700 1400
You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that mentions a "Synchron" Tuner as material.
Level Eater
Rare
▶︎ Deck
9.6 73
[357701]
JP005 Level Eater Forbidden Effect Monster
- 1 Insect 600 0
If this card is in your Graveyard: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon.
Zero Gardna
Normal
▶︎ Deck
6.9 22
[32367]
JP006 Zero Gardna  Effect Monster
- 4 Warrior 0 0
You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and you take no Battle Damage during this turn. This effect can be activated during either player's turn.
Regulus
Normal
▶︎ Deck
2.2 11
[11105]
JP007 Regulus  Effect Monster
- 4 Beast 1700 1000
Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck.
Infernity Necromancer
Normal
▶︎ Deck
9.7 27
[94824]
JP008 Infernity Necromancer  Effect Monster
- 3 Fiend 0 2000
When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.
Fortune Lady Wind
Rare
▶︎ Deck
6.9 14
[26146]
JP009 Fortune Lady Wind  Effect Monster
- 3 Spellcaster ? ?
This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control.
Fortune Lady Water
Rare
▶︎ Deck
8.9 20
[68254]
JP010 Fortune Lady Water  Effect Monster
- 4 Spellcaster ? ?
This card's ATK/DEF become its Level x 300. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). If this card is Special Summoned while you control a "Fortune Lady" monster except "Fortune Lady Water": Draw 2 cards.
Fortune Lady Dark
Rare
▶︎ Deck
8.3 17
[50556]
JP011 Fortune Lady Dark  Effect Monster
- 5 Spellcaster ? ?
This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard.
Fortune Lady Earth
Rare
▶︎ Deck
6.4 17
[25586]
JP012 Fortune Lady Earth  Effect Monster
- 6 Spellcaster ? ?
This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent.
Solitaire Magician
Normal
▶︎ Deck
3.3 12
[12741]
JP013 Solitaire Magician  Effect Monster
- 4 Spellcaster 1600 1300
Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster.
Catoblepas and the Witch of Fate
Super
▶︎ Deck
6.4 16
[22997]
JP014 Catoblepas and the Witch of Fate  Effect Monster
- 4 Spellcaster 1800 0
When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s).
Dark Spider
Normal
▶︎ Deck
2 13
[7532]
JP015 Dark Spider  Effect Monster
- 1 Insect 0 0
Once per turn, you can increase the Level of 1 face-up Insect-Type monster you control by 2, until the End Phase.
Ground Spider
Normal
▶︎ Deck
3.5 11
[11630]
JP016 Ground Spider  Effect Monster
- 4 Insect 0 1500
Once per turn, if you control this face-up Defense Position monster when your opponent Normal or Special Summons a monster(s), you can change that monster(s) to Defense Position.
Relinquished Spider
Normal
▶︎ Deck
2.9 10
[11495]
JP017 Relinquished Spider  Effect Monster
- 2 Insect 300 500
If you have 4 or more Insect-Type monsters in your Graveyard, you can Tribute this card to destroy all face-up Defense Position monsters your opponent controls.
Spyder Spider
Rare
▶︎ Deck
4.9 12
[14772]
JP018 Spyder Spider  Effect Monster
- 4 Insect 1500 1000
When this card destroys an opponent's Defense Position monster by battle, you can select and Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard.
Mother Spider
Rare
▶︎ Deck
5.3 13
[23365]
JP019 Mother Spider  Effect Monster
- 6 Insect 2300 1200
If you have only Insect-Type monsters in your Graveyard, you can send 2 face-up Defense Position monsters your opponent controls to the Graveyard and Special Summon this card from your hand.
Reptilianne Gorgon
Rare
▶︎ Deck
3.6 7
[16033]
JP020 Reptilianne Gorgon  Effect Monster
- 3 Reptile 1400 1400
If this card attacks a monster, after damage calculation: The ATK of that monster becomes 0, also it cannot change its battle position.
Reptilianne Medusa
Normal
▶︎ Deck
5.5 10
[19838]
JP021 Reptilianne Medusa  Effect Monster
- 6 Reptile 2200 800
Send 1 card from your hand to the Graveyard and select 1 face-up monster your opponent controls. The ATK of the selected monster becomes 0, and it cannot change its battle position.
Reptilianne Scylla
Normal
▶︎ Deck
5.2 9
[20624]
JP022 Reptilianne Scylla  Effect Monster
- 4 Reptile 1800 1200
If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated.
Reptilianne Viper
Normal
▶︎ Deck
6.7 10
[30104]
JP023 Reptilianne Viper  Effect Monster
Tuner Monster
- 2 Reptile 0 0
When this card is Normal Summoned, you can select and take control of 1 face-up monster with 0 ATK your opponent controls.
Earthbound Immortal Ccarayhua
Ultimate
Ultra
▶︎ Deck
6.7 20
[49181]
JP024 Earthbound Immortal Ccarayhua  Effect Monster
- 10 Reptile 2800 1800
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. If this card is destroyed by a card effect, except by its own effect: Destroy all cards on the field.
Earthbound Immortal Uru
Ultimate
Ultra
▶︎ Deck
7.6 19
[75387]
JP025 Earthbound Immortal Uru  Effect Monster
- 10 Insect 3000 3000
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. Once per turn: You can Tribute 1 other monster, then target 1 face-up monster your opponent controls; take control of that target, until the End Phase.
Earthbound Immortal Wiraqocha Rasca
Ultimate
Ultra
▶︎ Deck
3.7 33
[54086]
JP026 Earthbound Immortal Wiraqocha Rasca  Effect Monster
- 10 Winged Beast 100 100
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card is Normal Summoned: Target 1 to 3 cards you control, but not more than your opponent has in their hand; shuffle them into the Deck, then discard the same number of random cards from your opponent's hand (or as many as possible), and if you do, this card gains 1000 ATK for each card discarded by this effect.
Koa'ki Meiru Sea Panther
Rare
▶︎ Deck
3.3 9
[8381]
JP027 Koa'ki Meiru Sea Panther  Effect Monster
- 4 Sea Serpent 1900 1200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 WATER monster in your hand. Once per turn, you can send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard to return 1 Spell Card from your Graveyard to the top of your Deck.
Koa'ki Meiru Rooklord
Super
▶︎ Deck
6.3 10
[15706]
JP028 Koa'ki Meiru Rooklord  Effect Monster
- 7 Warrior 2800 2200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls.
Tuned Magician
Normal
▶︎ Deck
3.8 9
[16734]
JP029 Tuned Magician  Effect Monster
Gemini Monster
- 4 Spellcaster 1800 1600
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
●This card is treated as a Tuner.
Crusader of Endymion
Super
▶︎ Deck
7.6 13
[44721]
JP030 Crusader of Endymion  Effect Monster
Gemini Monster
- 4 Spellcaster 1900 1200
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on it, and if you do, this card gains 600 ATK until the end of this turn.
Woodland Archer
Normal
▶︎ Deck
7.8 12
[13359]
JP031 Woodland Archer  Effect Monster
- 3 Beast-Warrior 1400 1300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 2 or more Normal Monsters in your Graveyard. You can Tribute this card to add 1 Gemini Monster from your Deck to your hand.
Knight of the Red Lotus
Normal
▶︎ Deck
6.4 11
[13833]
JP032 Knight of the Red Lotus  Effect Monster
- 6 Warrior 2100 1800
If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.
Energy Bravery
Normal
▶︎ Deck
2.2 11
[5157]
JP033 Energy Bravery  Effect Monster
- 4 Warrior 1700 1200
Gemini Monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects.
Swap Frog
Normal
▶︎ Deck
9.6 25
[130685]
JP034 Swap Frog  Effect Monster
- 2 Aqua 1000 500
You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Lord British Space Fighter
Rare
▶︎ Deck
6.5 10
[18326]
JP035 Lord British Space Fighter  Effect Monster
- 4 Machine 1200 800
If this card destroys an opponent's monster by battle: Activate 1 of these effects;
●This card can make a second attack in a row.
●Target 1 Set card on the field; destroy that target.
●Special Summon 1 "Multi Token" (Machine/LIGHT/Level 4/ATK 1200/DEF 1200).
Oshaleon
Normal
▶︎ Deck
4.2 11
[18445]
JP036 Oshaleon  Effect Monster
- 3 Reptile 1400 800
While you control this face-up Attack Position card, your opponent cannot select a monster other than "Oshaleon" as an attack target. When this card is destroyed by battle and sent to the Graveyard, you can add 1 Reptile-Type monster with 500 or less ATK from your Deck to your hand.
Djinn Releaser of Rituals
Normal
▶︎ Deck
9.7 46
[192569]
JP037 Djinn Releaser of Rituals Forbidden Effect Monster
- 3 Fiend 1200 2000
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, the other player cannot Special Summon while that Ritual Summoned monster is face-up on the field.
Djinn Presider of Rituals
Normal
▶︎ Deck
6.9 12
[35113]
JP038 Djinn Presider of Rituals  Effect Monster
- 4 Fiend 1800 1400
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.
Divine Grace - Northwemko
Super
▶︎ Deck
6.6 11
[44097]
JP039 Divine Grace - Northwemko  Ritual Monster
Effect Monster
- 7 Spellcaster 2700 1200
This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects.
Majestic Star Dragon
Holographic
Ultimate
Ultra
▶︎ Deck
4.6 23
[70793]
JP040 Majestic Star Dragon  Synchro Monster
Effect Monster
- 10 Dragon 3800 3000
"Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster
During either player's turn, when your opponent activates a card or effect: You can Tribute this card; negate the activation, and if you do, destroy all cards your opponent controls. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn, and you can activate 1 of its effects as this card's effect once this turn. During the End Phase: Target 1 "Stardust Dragon" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.
Blackwing - Silverwind the Ascendant
Ultimate
Ultra
▶︎ Deck
6.6 25
[60261]
JP041 Blackwing - Silverwind the Ascendant  Synchro Monster
Effect Monster
- 8 Winged Beast 2800 2000
1 "Blackwing" Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned: You can target up to 2 face-up monsters on the field with DEF lower than this card's ATK; destroy those targets. You cannot conduct your Battle Phase the turn you activate this effect. During each of your opponent's turns, the first "Blackwing" monster you control that would be destroyed by battle, is not destroyed.
Reptilianne Hydra
Super
▶︎ Deck
5.3 11
[32410]
JP042 Reptilianne Hydra  Synchro Monster
Effect Monster
- 6 Reptile 2100 1500
1 "Reptilianne" Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: Destroy as many monsters your opponent controls with 0 ATK as possible, and if you do, draw 1 card for each monster destroyed.
Black Brutdrago
Super
▶︎ Deck
7.2 6
[35449]
JP043 Black Brutdrago  Synchro Monster
Effect Monster
- 8 Dragon 3000 2600
1 Tuner + 1 or more non-Tuner Gemini Monsters
Once per turn, you can send 1 Gemini Monster from your hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. When this card is destroyed and sent to the Graveyard, you can select 1 Gemini Monster in your Graveyard and Special Summon it. The Special Summoned Gemini Monster is treated as an Effect Monster, and gains its effect.
Explosive Magician
Super
▶︎ Deck
4.1 9
[26413]
JP044 Explosive Magician  Synchro Monster
Effect Monster
- 6 Spellcaster 2500 1800
1 Tuner + 1+ non-Tuner Spellcaster monsters
You can remove 2 Spell Counters from your field, then target 1 Spell/Trap your opponent controls; destroy that target.
Spider Web
Normal
▶︎ Deck
4.6 8
[13577]
JP045 Spider Web  Field Spell
If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field.
Earthbound Whirlwind
Normal
▶︎ Deck
4.5 13
[20933]
JP046 Earthbound Whirlwind  Normal Spell
If you control an "Earthbound Immortal" monster: Destroy all Spells and Traps your opponent controls.
Savage Colosseum
Rare
▶︎ Deck
5.3 7
[35886]
JP047 Savage Colosseum  Field Spell
If a monster attacks, at the end of the Damage Step: Its controller gains 300 LP. All monsters must attack, if able. During each End Phase: Destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack.
Attack Pheromones
Normal
▶︎ Deck
1.6 8
[7201]
JP048 Attack Pheromones  Continuous Spell
If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type.
Molting Escape
Normal
▶︎ Deck
1.4 9
[8706]
JP049 Molting Escape  Equip Spell
Equip only to a Reptile-Type monster. Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the Damage Step each time this effect is applied.
Reptilianne Spawn
Normal
▶︎ Deck
8.1 11
[21613]
JP050 Reptilianne Spawn  Normal Spell
Banish 1 "Reptilianne" monster from your GY; Special Summon 2 "Reptilianne Tokens" (Reptile/EARTH/Level 1/ATK 0/DEF 0).
Fortune's Future
Normal
▶︎ Deck
7.8 12
[35522]
JP051 Fortune's Future  Normal Spell
Target 1 of your banished "Fortune Lady" monsters; return it to the GY, then draw 2 cards.
Time Passage
Normal
▶︎ Deck
2.4 11
[14686]
JP052 Time Passage  Quick-Play Spell
Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase.
Iron Core Armor
Normal
▶︎ Deck
1.6 8
[5815]
JP053 Iron Core Armor  Equip Spell
Equip only to a "Koa'ki Meiru" monster. During damage calculation only, monsters that battle with the equipped monster lose ATK equal to the equipped monster's Level x 100. If the equipped monster would be destroyed during the End Phase, you can send this card to the Graveyard instead.
Herculean Power
Normal
▶︎ Deck
5.1 9
[7998]
JP054 Herculean Power  Continuous Spell
Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Level 4 or lower Gemini Monster from your hand.
Gemini Spark
Rare
▶︎ Deck
8.3 18
[77808]
JP055 Gemini Spark  Quick-Play Spell
Tribute 1 face-up Level 4 Gemini Monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.
Ritual of Grace
Normal
▶︎ Deck
5.5 4
[15766]
JP056 Ritual of Grace  Ritual Spell
This card is used to Ritual Summon "Divine Grace - Northwemko". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-targetable by effects this turn.
Preparation of Rites
Rare
▶︎ Deck
9.5 36
[209957]
JP057 Preparation of Rites  Normal Spell
Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
Moray of Greed
N-Rare
▶︎ Deck
7.1 25
[96653]
JP058 Moray of Greed  Normal Spell
Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.
Spiritual Forest
Normal
▶︎ Deck
2.7 10
[12709]
JP059 Spiritual Forest  Continuous Spell
The first time each Beast, Beast-Warrior, or Plant monster you control would be destroyed by battle each turn, it is not destroyed.
Raging Mad Plants
Rare
▶︎ Deck
7.1 10
[24370]
JP060 Raging Mad Plants  Quick-Play Spell
All Plant-Type monsters you currently control gain 300 ATK for each Plant-Type monster currently in your Graveyard, until the end of this turn. During the End Phase, destroy all Plant-Type monsters you control.
Insect Neglect
Normal
▶︎ Deck
2.5 8
[12728]
JP061 Insect Neglect  Continuous Spell
When your opponent's monster declares an attack: You can banish 1 Insect monster from your GY; negate the attack.
Faustian Bargain
N-Rare
▶︎ Deck
6.3 13
[38325]
JP062 Faustian Bargain  Normal Spell
Target 1 Special Summoned monster on either field; send it to the GY, and if you do, Special Summon 1 Level 4 or lower Normal Monster from your hand.
Slip Summon
Rare
▶︎ Deck
3 10
[8457]
JP063 Slip Summon  Normal Trap
Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase.
Synchro Barrier
Normal
▶︎ Deck
1.4 14
[8972]
JP064 Synchro Barrier  Normal Trap
Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.
Enlightenment
Normal
▶︎ Deck
2.1 8
[6635]
JP065 Enlightenment  Normal Trap
You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately).
Bending Destiny
Normal
▶︎ Deck
4.7 12
[14143]
JP066 Bending Destiny  Counter Trap
If the only face-up monsters you control are "Fortune Lady" monsters, you can activate this card. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase.
Inherited Fortune
Normal
▶︎ Deck
3.9 10
[12476]
JP067 Inherited Fortune  Normal Trap
Activate during the turn a face-up "Fortune Lady" monster you control was destroyed. Special Summon up to 2 "Fortune Lady" monsters from your hand during your next Standby Phase.
Spider Egg
Normal
▶︎ Deck
5.3 6
[14635]
JP068 Spider Egg  Normal Trap
When your opponent declares a direct attack, while you have 3 or more Insect monsters in your GY: Negate the attack, and if you do, Special Summon 3 "Spider Tokens" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
Wolf in Sheep's Clothing
Normal
▶︎ Deck
4 6
[18659]
JP069 Wolf in Sheep's Clothing  Normal Trap
Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck.
Earthbound Wave
Normal
▶︎ Deck
3.5 11
[20012]
JP070 Earthbound Wave  Counter Trap
When your opponent activates a Spell/Trap Card while you control an "Earthbound Immortal" monster: Negate the activation, and if you do, destroy it.
Roar of the Earthbound Immortal
Normal
▶︎ Deck
1.6 12
[17430]
JP071 Roar of the Earthbound Immortal  Continuous Trap
Once per turn, if an opponent's monster declares an attack: Target the attacking monster; destroy that target, and if you do, inflict damage to your opponent equal to half the destroyed monster's ATK. You must control an "Earthbound Immortal" monster with ATK higher than the ATK of the attacking monster to activate and to resolve this effect.
Limit Impulse
Normal
▶︎ Deck
1.8 10
[8137]
JP072 Limit Impulse  Normal Trap
Send 2 cards from your hand to the GY; Special Summon 2 "Soul Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0). They cannot be Tributed except for a Tribute Summon.
Infernity Force
Normal
▶︎ Deck
3.8 13
[14071]
JP073 Infernity Force  Normal Trap
Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard.
Nega-Ton Corepanel
Rare
▶︎ Deck
5.4 9
[7479]
JP074 Nega-Ton Corepanel  Counter Trap
Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it.
Gemini Counter
Rare
▶︎ Deck
5 5
[6779]
JP075 Gemini Counter  Counter Trap
Change 1 face-up Gemini Monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it.
Gemini Booster
Normal
▶︎ Deck
2.5 11
[6168]
JP076 Gemini Booster  Normal Trap
Equip this card to a Gemini Monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini Monster and treat it as an Effect Monster.
Ritual Buster
Normal
▶︎ Deck
4.4 8
[13372]
JP077 Ritual Buster  Normal Trap
Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.
Stygian Dirge
N-Rare
▶︎ Deck
7.3 15
[34897]
JP078 Stygian Dirge  Continuous Trap
Reduce the Levels of all monsters your opponent controls by 1.
Seal of Wickedness
Super
▶︎ Deck
2.2 11
[7819]
JP079 Seal of Wickedness  Continuous Trap
Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card.
Appointer of the Red Lotus
N-Rare
▶︎ Deck
6.2 30
[22418]
JP080 Appointer of the Red Lotus  Normal Trap
Pay 2000 LP and reveal your entire hand; look at your opponent's hand and banish 1 card from their hand, until your opponent's next End Phase.
STARDUST OVERDRIVE Card List
5.2 /10.0 pt
Number of card ratings : 1187
User Review : 1187

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