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Seal of Wickedness →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card. | |||||
password:17874674 | |||||
Average Rating Score | 2.2(11) |
- Card Info
- Card Reviews (11 rating scores)
- Decks with Seal of Wickedness (0)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Seal of Wickedness" card reviews and rating scores
2.2(11) |
|
0% | (0) | ||
0% | (0) | ||
9% | (1) | ||
9% | (1) | ||
81% | (9) |
ねこーら
2023/02/19 22:55
2023/02/19 22:55
Comprehensive evaluation: It is not unthinkable if the disadvantages are negate and operated.
The timing of the opponent's standby phase is difficult, and it is possible to stop the effects of cards that have a demerit effect that lowers ATK or restrict movement when present.
You can negate the opponent's Permanent Cards to hinder their movement, such as removing the disadvantages of 《Brain Research Lab》.
However, even if it interferes, it cannot interfere during the opponent's main phase, and it has an LP cost.
The timing of the opponent's standby phase is difficult, and it is possible to stop the effects of cards that have a demerit effect that lowers ATK or restrict movement when present.
You can negate the opponent's Permanent Cards to hinder their movement, such as removing the disadvantages of 《Brain Research Lab》.
However, even if it interferes, it cannot interfere during the opponent's main phase, and it has an LP cost.
サンパイ
2021/11/24 19:10
2021/11/24 19:10
Ah, this guy can't negate on his turn. On the other hand, for one card, Trap is...
アルバ
2020/09/01 23:42
2020/09/01 23:42
A negate effect that can be used many times against all monsters, spells, and traps sounds good, but the timing of its activation is a big problem.
Since it is the opponent's standby, it can only be used on monsters that have already landed, and at most it can block the activated effects and permanent effects of the cards left behind only during the opponent's turn.
You can use it for yourself, but even in that case, the timing of activation is a problem and there is not much use for it.
Since it is the opponent's standby, it can only be used on monsters that have already landed, and at most it can block the activated effects and permanent effects of the cards left behind only during the opponent's turn.
You can use it for yourself, but even in that case, the timing of activation is a problem and there is not much use for it.
備長炭18
2018/10/01 22:24
2018/10/01 22:24
Although it can only be activated during the opponent's standby phase, it would be excellent to negate the card effect itself.
However, since it can only be used during the opponent's standby phase, it is a problem that it is easy to deal with. It's a word.
However, since it can only be used during the opponent's standby phase, it is a problem that it is easy to deal with. It's a word.
ヒコモン
2017/04/18 12:12
2017/04/18 12:12
A card that I don't really know what to use. You can negate the effect regardless of whether it is a monster, spell, or trap, but since it is limited to the opponent's standby phase, it cannot be activated in response to the opponent's movement. For that reason, you will have to choose from the face-up cards that have already been issued, and you will inevitably be one step behind at that point. Even if you use it for your own card, there is no card that you want to negate during your opponent's turn.
サンダー・ボルト
2014/08/08 22:33
2014/08/08 22:33
It's an effect that can't be used, but I have to say that there are few opportunities to use it. Since it chooses the standby phase, it is not very useful when used to interfere with the opponent. 《Forbidden Chalice》is enough even if you use it on your own monsters to cancel out the disadvantages of things like "Barbaros". Since it's a standby phase, it's still tough to intercept.
腕
2014/03/28 14:49
2014/03/28 14:49
You can keep Dragon Ruler on the field, and if you combine it with Future Vision, you can unilaterally remove it... but it's certainly not used at the moment.
However, the effect itself is not bad as it can be chained and activated every turn.
If there are more Field Spells that also affect the opponent, coupled with not being reprinted, the evaluation will change completely.
However, the effect itself is not bad as it can be chained and activated every turn.
If there are more Field Spells that also affect the opponent, coupled with not being reprinted, the evaluation will change completely.
スクラップトリトドン
2012/05/31 14:44
2012/05/31 14:44
It's on the cover of the second-hand pack containing Kira Card.
First of all, if you want to negate, you want to chain cards that are in the way of your own deployment, or chain against opponent's activation.
I don't think negate it during the opponent's turn standby, moreover only for that turn, will be a breakthrough...
First of all, if you want to negate, you want to chain cards that are in the way of your own deployment, or chain against opponent's activation.
I don't think negate it during the opponent's turn standby, moreover only for that turn, will be a breakthrough...
SOUL
2011/07/10 16:59
2011/07/10 16:59
I have no idea what to use it for.
What was the intention of making this a super rare?
What was the intention of making this a super rare?
とき
2010/08/24 21:00
2010/08/24 21:00
A card that looks like a general-purpose card, but has been dumped and treated as a loser since its release.
It's his Continuous Trap that negates the effect of one card on the field from the opponent's Standby Phase to the End Phase.
A simple negate effect seems to be strong, but the timing and duration of its activation is a big problem. Since it is the opponent's standby phase, there is a 2-turn lag until the opponent hits negate on the card that is played in the main.
Naturally, it's also difficult to negate cards that interfere with your own development. There is almost no place to use it, and it can't be helped that it received a low evaluation from the beginning of its release...
It's his Continuous Trap that negates the effect of one card on the field from the opponent's Standby Phase to the End Phase.
A simple negate effect seems to be strong, but the timing and duration of its activation is a big problem. Since it is the opponent's standby phase, there is a 2-turn lag until the opponent hits negate on the card that is played in the main.
Naturally, it's also difficult to negate cards that interfere with your own development. There is almost no place to use it, and it can't be helped that it received a low evaluation from the beginning of its release...
Decks with "Seal of Wickedness"
no deck
Card Category and Effect Category
Effect:Destroy Trap
Effect:self-destruction, Destruction instead
Effect:pay LP
Effect:negate Monster effects
Effect:negate Spell
Effect:negate Trap
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
STARDUST OVERDRIVE | SOVR-JP079 | 2009-07-18 | Super |
Ranking and View Num
Rating Score Rank | 11,963 / 13,189 Cards |
---|---|
View Num | 7,854 |
Others
Japanese card name | 破邪の刻印 |
---|
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