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HOME > Yu-Gi-Oh! Card Lists > Structure Deck: Mechanized Madness
Structure Deck: Mechanized Madness Card List
Structure Deck: Mechanized Madness
code : SR10.
Total : 41 Types.
Release Date:2020-02-22
10th period
code : SR10.
Total : 41 Types.
Release Date:2020-02-22
10th period
Average of all cards:7.7pt
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2020-02-08
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2020-03-07
Deck Build Pack Secret Slayers
2020-03-07
Deck Build Pack Secret Slayers
Total 41 Types | |||||
---|---|---|---|---|---|
Monster 23 Types | |||||
Effect Monster:23 Types
| |||||
4 | Tuner Monster | 1 | Flip Monster | 0 | Gemini Monster |
0 | Spirit Monster | 3 | Union Monster | 0 | Toon Monster |
Spell 12 Types | |||||
5 | Normal Spell | 0 | Equip Spell | 4 | Quick-Play Spell |
0 | Ritual Spell | 3 | Continuous Spell | 0 | Field Spell |
Trap 6 Types | |||||
3 | Normal Trap | 2 | Continuous Trap | 1 | Counter Trap |
Enhanced Category : 8 | |||||
Machina:18 Types / Deskbot:2 Types / Genex:1 Types / Scrap:1 Types / Synchron:1 Types / Cyber, Cybernetic, Cyberdark:1 Types / Kaiju:1 Types / Electromagnet Warrior:1 Types |
Card Rating: Top 5
- 1st :《Machina Redeployment》10pt
- 1st :《Solemn Strike》9.8pt
- 1st :《Limiter Removal》9.8pt
- 1st :《Machina Fortress》9.5pt
- 1st :《Super Express Bullet Train》9.4pt
rating order | 147 / 640 | view num | 19623 | → Check card pricing information (Japan) |
---|
Rarity | Rating Score | Code | Card Name | Card-Type | ||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
Ultra
▶︎ Deck
|
9.4
(15)
[34181] |
JP001 | Machina Citadel | Effect Monster | ||
- | 10 | Machine | 3000 | 2500 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn. | ||||||
Super
▶︎ Deck
|
7.2
(9)
[9861] |
JP002 | Machina Air Raider | Effect Monster | ||
- | 8 | Machine | 1500 | 2600 | ||
You can discard 1 other "Machina" monster; Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can target 1 Machine monster you control; Special Summon from your Deck, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Air Raider" once per turn. | ||||||
Parallel
▶︎ Deck
|
6.5
(8)
[9691] |
JP003 | Machina Irradiator | Effect Monster | ||
- | 8 | Machine | 1700 | 2400 | ||
You can discard 1 other "Machina" monster; Special Summon this card from your hand. You can target 1 Machine monster you control; Special Summon from your GY, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Irradiator" once per turn. | ||||||
Parallel
▶︎ Deck
|
9.5
(75)
[244163] |
JP004 | Machina Fortress | Effect Monster | ||
- | 7 | Machine | 2500 | 1600 | ||
You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand. | ||||||
Parallel
▶︎ Deck
|
8.7
(36)
[119155] |
JP005 | Machina Gearframe |
Effect Monster Union Monster |
||
- | 4 | Machine | 1800 | 0 | ||
When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. | ||||||
Normal
▶︎ Deck
|
8.1
(19)
[27983] |
JP006 | Machina Peacekeeper |
Effect Monster Union Monster |
||
- | 2 | Machine | 500 | 400 | ||
When this card on the field is destroyed and sent to the GY: You can add 1 Union Monster from your Deck to your hand. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. | ||||||
Normal
▶︎ Deck
|
3.9
(28)
[33822] |
JP007 | Machina Force | Effect Monster | ||
- | 10 | Machine | 4600 | 4100 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by "Commander Covington". You must pay 1000 LP to declare an attack with this card. You can send this card you control to the GY, then target 1 "Machina Soldier", "Machina Sniper", and "Machina Defender" in your GY; Special Summon those targets. | ||||||
Normal
▶︎ Deck
|
7.6
(28)
[43072] |
JP008 | Machina Megaform | Effect Monster | ||
- | 8 | Machine | 2600 | 1500 | ||
You can Tribute this card; Special Summon 1 "Machina" monster from your hand or Deck, except "Machina Megaform". If a face-up "Machina Fortress" you control is sent to your GY while this card is in your GY (except during the Damage Step): You can banish that "Machina Fortress" from the GY; Special Summon this card. You can only use 1 "Machina Megaform" effect per turn, and only once that turn. | ||||||
Normal
▶︎ Deck
|
6.3
(25)
[60731] |
JP009 | Machina Cannon | Effect Monster | ||
- | 8 | Machine | 0 | 2200 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 or more other Machine monsters from your hand to the GY. Gains 800 ATK for each monster sent to the GY for this Special Summon. | ||||||
Normal
▶︎ Deck
|
7
(29)
[18422] |
JP010 | Machina Soldier | Effect Monster | ||
- | 4 | Machine | 1600 | 1500 | ||
When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier". | ||||||
Normal
▶︎ Deck
|
4.9
(21)
[13724] |
JP011 | Machina Sniper | Effect Monster | ||
- | 4 | Machine | 1800 | 800 | ||
Monsters cannot attack "Machina" monsters, except "Machina Sniper". | ||||||
Normal
▶︎ Deck
|
3.2
(22)
[10677] |
JP012 | Machina Defender |
Effect Monster Flip Monster |
||
- | 4 | Machine | 1200 | 1800 | ||
FLIP: Add 1 "Commander Covington" from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
2.1
(26)
[17040] |
JP013 | Commander Covington | Effect Monster | ||
- | 4 | Machine | 1000 | 600 | ||
You can send 1 face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the GY; Special Summon 1 "Machina Force" from your hand or Deck. | ||||||
Normal
▶︎ Deck
|
9.2
(34)
[100883] |
JP014 | Jizukiru, the Star Destroying Kaiju | Effect Monster | ||
- | 10 | Machine | 3300 | 2600 | ||
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field. | ||||||
Normal
▶︎ Deck
|
9.4
(14)
[31396] |
JP015 | Super Express Bullet Train | Effect Monster | ||
- | 10 | Machine | 3000 | 0 | ||
Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ●If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ●During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand. |
||||||
Parallel
▶︎ Deck
|
9.2
(32)
[271596] |
JP016 | Genex Ally Birdman |
Effect Monster Tuner Monster |
||
- | 3 | Machine | 1400 | 400 | ||
You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field. | ||||||
Normal
▶︎ Deck
|
8.7
(42)
[100647] |
JP017 | Scrap Recycler | Effect Monster | ||
- | 3 | Machine | 900 | 1200 | ||
When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card. | ||||||
Normal
▶︎ Deck
|
8.6
(13)
[18474] |
JP018 | Torque Tune Gear |
Effect Monster Tuner Monster Union Monster |
||
- | 1 | Machine | 0 | 0 | ||
Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, it gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. | ||||||
Normal
▶︎ Deck
|
8.2
(14)
[34175] |
JP019 | Righty Driver |
Effect Monster Tuner Monster |
||
- | 1 | Machine | 100 | 300 | ||
For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. If this card is Normal Summoned: You can Special Summon 1 "Lefty Driver" from your hand, Deck, or GY. You can only use this effect of "Righty Driver" once per turn. | ||||||
Normal
▶︎ Deck
|
6
(10)
[30685] |
JP020 | Lefty Driver | Effect Monster | ||
- | 2 | Machine | 300 | 100 | ||
If this card is Special Summoned: You can make this card become Level 3 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Righty Driver" from your Deck to your hand. You can only use this effect of "Lefty Driver" once per turn. | ||||||
Normal
▶︎ Deck
|
8.2
(26)
[94050] |
JP021 | Deskbot 001 |
Effect Monster Tuner Monster |
||
- | 1 | Machine | 500 | 500 | ||
Gains 500 ATK/DEF for each Machine monster you control. If 2 or more Machine monsters are Special Summoned at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card. | ||||||
Normal
▶︎ Deck
|
9
(22)
[80967] |
JP022 | Deskbot 003 | Effect Monster | ||
- | 3 | Machine | 500 | 500 | ||
When this card is Normal Summoned: You can Special Summon 1 "Deskbot" monster from your Deck, except "Deskbot 003". Once per turn (Quick Effect): You can target 1 "Deskbot" monster you control; it gains 500 ATK/DEF for each "Deskbot" card you currently control, until the end of this turn. | ||||||
Super
▶︎ Deck
|
10
(12)
[17405] |
JP023 | Machina Redeployment | Normal Spell | ||
Activate 1 of these effects. ●Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand. ●Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment". You can only activate 1 "Machina Redeployment" per turn. |
||||||
Parallel
▶︎ Deck
|
7.1
(7)
[7894] |
JP024 | Machina Defense Perimeter | Continuous Spell | ||
While you control a Level 7 or higher Machine monster, your opponent's monsters cannot target Level 6 or lower Machine monsters you control for attacks, also your opponent cannot target them with card effects. If a face-up Machine monster(s) you control is destroyed by battle or card effect: You can target 1 Machine monster in your GY; add it to your hand. You can only use this effect of "Machina Defense Perimeter" once per turn. | ||||||
Normal
▶︎ Deck
|
7.5
(19)
[68326] |
JP025 | Machina Armored Unit | Continuous Spell | ||
Once per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY. | ||||||
Normal
▶︎ Deck
|
8
(24)
[84559] |
JP026 | Iron Call | Normal Spell | ||
If you control a Machine monster: Target 1 Level 4 or lower Machine monster in your GY; Special Summon that target, but its effects are negated, also destroy it during the End Phase. | ||||||
Normal
▶︎ Deck
|
7.5
(8)
[24800] |
JP027 | Iron Draw | Normal Spell | ||
If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon once. You can only activate 1 "Iron Draw" per turn. | ||||||
Normal
▶︎ Deck
|
7.3
(17)
[35723] |
JP028 | Magnet Reverse | Quick-Play Spell | ||
Target 1 of your Machine or Rock monsters, that is banished or is in your GY, that cannot be Normal Summoned/Set; Special Summon it. | ||||||
Normal
▶︎ Deck
|
9.8
(62)
[270388] |
JP029 | Limiter Removal | Quick-Play Spell | ||
Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters. | ||||||
Normal
▶︎ Deck
|
8.1
(31)
[106321] |
JP030 | Ties of the Brethren | Normal Spell | ||
Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
Normal
▶︎ Deck
|
9
(69)
[961511] |
JP031 | Pot of Avarice | Normal Spell | ||
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards. | ||||||
Normal
▶︎ Deck
|
9
(49)
[100593] |
JP032 | Cosmic Cyclone | Quick-Play Spell | ||
Pay 1000 LP, then target 1 Spell/Trap on the field; banish it. | ||||||
Normal
▶︎ Deck
|
8.9
(62)
[145683] |
JP033 | Supply Squad | Continuous Spell | ||
Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card. | ||||||
Parallel
▶︎ Deck
|
8.9
(9)
[16198] |
JP034 | Machina Overdrive | Normal Trap | ||
Target 1 Machine monster you control; Special Summon 1 "Machina" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 "Machina Overdrive" effect per turn, and only once that turn. | ||||||
Normal
▶︎ Deck
|
5.7
(13)
[15976] |
JP035 | Cyber Summon Blaster | Continuous Trap | ||
Each time a Machine monster(s) is Special Summoned, while this card is already face-up in your Spell & Trap Zone: Inflict 300 damage to your opponent. | ||||||
Normal
▶︎ Deck
|
8.8
(36)
[87303] |
JP036 | Back to the Front | Normal Trap | ||
Target 1 monster in your GY; Special Summon it in Defense Position. | ||||||
Normal
▶︎ Deck
|
8.8
(26)
[89559] |
JP037 | Trap Trick | Normal Trap | ||
Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn. | ||||||
Normal
▶︎ Deck
|
5.9
(15)
[27102] |
JP038 | Begone, Knave! | Continuous Trap | ||
If a monster inflicts battle damage to a player: Return that monster to the hand. | ||||||
Normal
▶︎ Deck
|
9.8
(84)
[319563] |
JP039 | Solemn Strike | Counter Trap | ||
When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card. | ||||||
Ultra
▶︎ Deck
|
7.3
(6)
[8795] |
JP040 | Machina Possesstorage | Effect Monster | ||
- | 4 | Machine | 1600 | 1500 | ||
If this card is Normal or Special Summoned: You can target 1 "Machina" monster in your GY, except "Machina Possesstorage"; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can target 1 other "Machina" monster you control and 1 Spell/Trap your opponent controls; return them to the hand. You can only use each effect of "Machina Possesstorage" once per turn. | ||||||
Super
▶︎ Deck
|
9.2
(11)
[15310] |
JP041 | Unauthorized Reactivation | Quick-Play Spell | ||
Target 1 Machine monster you control; equip 1 appropriate Machine Union Monster from your hand or Deck to that monster, but the Union Monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Unauthorized Reactivation" per turn. | ||||||
Structure Deck: Mechanized Madness Card List
7.7 /10.0 pt Number of card ratings : 1108 User Review : 1108 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
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