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HOME > Yu-Gi-Oh! Card Lists > Structure Deck: Mechanized Madness

Structure Deck: Mechanized Madness Card List

Structure Deck: Mechanized MadnessCard List
Structure Deck: Mechanized Madness
code : SR10.
Total : 41 Types.
Release Date:2020-02-22
10th period

Average of all cards:7.7pt




Total 41 Types
Monster 23 Types
Effect Monster:23 Types
4 Tuner Monster 1 Flip Monster 0 Gemini Monster
0 Spirit Monster 3 Union Monster 0 Toon Monster
Spell 12 Types
5Normal Spell 0Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 6 Types
3 Normal Trap 2 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 8
Machina:18 Types / Deskbot:2 Types / Genex:1 Types / Scrap:1 Types / Synchron:1 Types / Cyber, Cybernetic, Cyberdark:1 Types / Kaiju:1 Types / Electromagnet Warrior:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order148 / 644 view num19908 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Machina Citadel
Ultra
▶︎ Deck
9.4 15
[34549]
JP001 Machina Citadel  Effect Monster
- 10 Machine 3000 2500
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.
Machina Air Raider
Super
▶︎ Deck
7.2 9
[9990]
JP002 Machina Air Raider  Effect Monster
- 8 Machine 1500 2600
You can discard 1 other "Machina" monster; Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can target 1 Machine monster you control; Special Summon from your Deck, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Air Raider" once per turn.
Machina Irradiator
Parallel
▶︎ Deck
6.5 8
[9826]
JP003 Machina Irradiator  Effect Monster
- 8 Machine 1700 2400
You can discard 1 other "Machina" monster; Special Summon this card from your hand. You can target 1 Machine monster you control; Special Summon from your GY, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Irradiator" once per turn.
Machina Fortress
Parallel
▶︎ Deck
9.5 75
[246041]
JP004 Machina Fortress  Effect Monster
- 7 Machine 2500 1600
You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.
Machina Gearframe
Parallel
▶︎ Deck
8.7 36
[120317]
JP005 Machina Gearframe  Effect Monster
Union Monster
- 4 Machine 1800 0
When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Machina Peacekeeper
Normal
▶︎ Deck
8.1 19
[28213]
JP006 Machina Peacekeeper  Effect Monster
Union Monster
- 2 Machine 500 400
When this card on the field is destroyed and sent to the GY: You can add 1 Union Monster from your Deck to your hand. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Machina Force
Normal
▶︎ Deck
3.9 28
[34098]
JP007 Machina Force  Effect Monster
- 10 Machine 4600 4100
Cannot be Normal Summoned/Set. Must be Special Summoned by "Commander Covington". You must pay 1000 LP to declare an attack with this card. You can send this card you control to the GY, then target 1 "Machina Soldier", "Machina Sniper", and "Machina Defender" in your GY; Special Summon those targets.
Machina Megaform
Normal
▶︎ Deck
7.6 29
[43342]
JP008 Machina Megaform  Effect Monster
- 8 Machine 2600 1500
You can Tribute this card; Special Summon 1 "Machina" monster from your hand or Deck, except "Machina Megaform". If a face-up "Machina Fortress" you control is sent to your GY while this card is in your GY (except during the Damage Step): You can banish that "Machina Fortress" from the GY; Special Summon this card. You can only use 1 "Machina Megaform" effect per turn, and only once that turn.
Machina Cannon
Normal
▶︎ Deck
6.3 25
[61127]
JP009 Machina Cannon  Effect Monster
- 8 Machine 0 2200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 or more other Machine monsters from your hand to the GY. Gains 800 ATK for each monster sent to the GY for this Special Summon.
Machina Soldier
Normal
▶︎ Deck
7 29
[18584]
JP010 Machina Soldier  Effect Monster
- 4 Machine 1600 1500
When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier".
Machina Sniper
Normal
▶︎ Deck
4.9 21
[13815]
JP011 Machina Sniper  Effect Monster
- 4 Machine 1800 800
Monsters cannot attack "Machina" monsters, except "Machina Sniper".
Machina Defender
Normal
▶︎ Deck
3.2 22
[10787]
JP012 Machina Defender  Effect Monster
Flip Monster
- 4 Machine 1200 1800
FLIP: Add 1 "Commander Covington" from your Deck to your hand.
Commander Covington
Normal
▶︎ Deck
2.1 26
[17148]
JP013 Commander Covington  Effect Monster
- 4 Machine 1000 600
You can send 1 face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the GY; Special Summon 1 "Machina Force" from your hand or Deck.
Jizukiru, the Star Destroying Kaiju
Normal
▶︎ Deck
9.2 34
[102433]
JP014 Jizukiru, the Star Destroying Kaiju  Effect Monster
- 10 Machine 3300 2600
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.
Super Express Bullet Train
Normal
▶︎ Deck
9.4 14
[31843]
JP015 Super Express Bullet Train  Effect Monster
- 10 Machine 3000 0
Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn.
●If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand.
●During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.
Genex Ally Birdman
Parallel
▶︎ Deck
9.2 32
[273615]
JP016 Genex Ally Birdman  Effect Monster
Tuner Monster
- 3 Machine 1400 400
You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.
Scrap Recycler
Normal
▶︎ Deck
8.7 42
[101539]
JP017 Scrap Recycler  Effect Monster
- 3 Machine 900 1200
When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card.
Torque Tune Gear
Normal
▶︎ Deck
8.6 13
[18678]
JP018 Torque Tune Gear  Effect Monster
Tuner Monster
Union Monster
- 1 Machine 0 0
Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, it gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Righty Driver
Normal
▶︎ Deck
8.2 14
[34490]
JP019 Righty Driver  Effect Monster
Tuner Monster
- 1 Machine 100 300
For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. If this card is Normal Summoned: You can Special Summon 1 "Lefty Driver" from your hand, Deck, or GY. You can only use this effect of "Righty Driver" once per turn.
Lefty Driver
Normal
▶︎ Deck
6 10
[30988]
JP020 Lefty Driver  Effect Monster
- 2 Machine 300 100
If this card is Special Summoned: You can make this card become Level 3 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Righty Driver" from your Deck to your hand. You can only use this effect of "Lefty Driver" once per turn.
Deskbot 001
Normal
▶︎ Deck
8.2 26
[94929]
JP021 Deskbot 001  Effect Monster
Tuner Monster
- 1 Machine 500 500
Gains 500 ATK/DEF for each Machine monster you control. If 2 or more Machine monsters are Special Summoned at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card.
Deskbot 003
Normal
▶︎ Deck
9 22
[81670]
JP022 Deskbot 003  Effect Monster
- 3 Machine 500 500
When this card is Normal Summoned: You can Special Summon 1 "Deskbot" monster from your Deck, except "Deskbot 003". Once per turn (Quick Effect): You can target 1 "Deskbot" monster you control; it gains 500 ATK/DEF for each "Deskbot" card you currently control, until the end of this turn.
Machina Redeployment
Super
▶︎ Deck
10 12
[17700]
JP023 Machina Redeployment  Normal Spell
Activate 1 of these effects.
●Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand.
●Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment".
You can only activate 1 "Machina Redeployment" per turn.
Machina Defense Perimeter
Parallel
▶︎ Deck
7.1 7
[8007]
JP024 Machina Defense Perimeter  Continuous Spell
While you control a Level 7 or higher Machine monster, your opponent's monsters cannot target Level 6 or lower Machine monsters you control for attacks, also your opponent cannot target them with card effects. If a face-up Machine monster(s) you control is destroyed by battle or card effect: You can target 1 Machine monster in your GY; add it to your hand. You can only use this effect of "Machina Defense Perimeter" once per turn.
Machina Armored Unit
Normal
▶︎ Deck
7.5 19
[68886]
JP025 Machina Armored Unit  Continuous Spell
Once per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY.
Iron Call
Normal
▶︎ Deck
8 24
[85114]
JP026 Iron Call  Normal Spell
If you control a Machine monster: Target 1 Level 4 or lower Machine monster in your GY; Special Summon that target, but its effects are negated, also destroy it during the End Phase.
Iron Draw
Normal
▶︎ Deck
7.5 8
[25068]
JP027 Iron Draw  Normal Spell
If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon once. You can only activate 1 "Iron Draw" per turn.
Magnet Reverse
Normal
▶︎ Deck
7.3 17
[35970]
JP028 Magnet Reverse  Quick-Play Spell
Target 1 of your Machine or Rock monsters, that is banished or is in your GY, that cannot be Normal Summoned/Set; Special Summon it.
Limiter Removal
Normal
▶︎ Deck
9.8 62
[273892]
JP029 Limiter Removal  Quick-Play Spell
Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
Ties of the Brethren
Normal
▶︎ Deck
8.1 31
[107192]
JP030 Ties of the Brethren  Normal Spell
Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.
Pot of Avarice
Normal
▶︎ Deck
9 69
[975315]
JP031 Pot of Avarice  Normal Spell
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
Cosmic Cyclone
Normal
▶︎ Deck
9 49
[102548]
JP032 Cosmic Cyclone  Quick-Play Spell
Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
Supply Squad
Normal
▶︎ Deck
8.9 62
[146780]
JP033 Supply Squad  Continuous Spell
Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.
Machina Overdrive
Parallel
▶︎ Deck
8.9 9
[16436]
JP034 Machina Overdrive  Normal Trap
Target 1 Machine monster you control; Special Summon 1 "Machina" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 "Machina Overdrive" effect per turn, and only once that turn.
Cyber Summon Blaster
Normal
▶︎ Deck
5.7 13
[16075]
JP035 Cyber Summon Blaster  Continuous Trap
Each time a Machine monster(s) is Special Summoned, while this card is already face-up in your Spell & Trap Zone: Inflict 300 damage to your opponent.
Back to the Front
Normal
▶︎ Deck
8.8 36
[88745]
JP036 Back to the Front  Normal Trap
Target 1 monster in your GY; Special Summon it in Defense Position.
Trap Trick
Normal
▶︎ Deck
8.8 26
[90916]
JP037 Trap Trick  Normal Trap
Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.
Begone, Knave!
Normal
▶︎ Deck
5.9 15
[27333]
JP038 Begone, Knave!  Continuous Trap
If a monster inflicts battle damage to a player: Return that monster to the hand.
Solemn Strike
Normal
▶︎ Deck
9.8 84
[324649]
JP039 Solemn Strike  Counter Trap
When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.
Machina Possesstorage
Ultra
▶︎ Deck
7.3 6
[8918]
JP040 Machina Possesstorage  Effect Monster
- 4 Machine 1600 1500
If this card is Normal or Special Summoned: You can target 1 "Machina" monster in your GY, except "Machina Possesstorage"; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can target 1 other "Machina" monster you control and 1 Spell/Trap your opponent controls; return them to the hand. You can only use each effect of "Machina Possesstorage" once per turn.
Unauthorized Reactivation
Super
▶︎ Deck
9.2 11
[15550]
JP041 Unauthorized Reactivation  Quick-Play Spell
Target 1 Machine monster you control; equip 1 appropriate Machine Union Monster from your hand or Deck to that monster, but the Union Monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Unauthorized Reactivation" per turn.
Structure Deck: Mechanized Madness Card List
7.7 /10.0 pt
Number of card ratings : 1109
User Review : 1109

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