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HOME > Yu-Gi-Oh! Card Lists > IGNITION ASSAULT

IGNITION ASSAULT Card List

IGNITION ASSAULTCard List
IGNITION ASSAULT
code : IGAS.
Total : 81 Types.
Release Date:2019-10-12
10th period

Average of all cards:7.1pt




Total 81 Types
Monster 50 Types
Effect Monster:34 Types Ritual Monster:7 Types
Fusion Monster:1 Types Synchro Monster:2 Types Xyz Monster:1 Types Link Monster:5 Types
4 Tuner Monster 0 Flip Monster 0 Gemini Monster
0 Spirit Monster 1 Union Monster 0 Toon Monster
Spell 19 Types
6Normal Spell 3Equip IconEquip Spell 5Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 12 Types
5 Normal Trap 6 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 19
@Ignister, A.I.:19 Types / Megalith:9 Types / Ancient Warriors:9 Types / Karakuri:5 Types / Time Thief:3 Types / Sky Striker Ace, Sky Striker :2 Types / Chronomaly:1 Types / Heraldic Beast:1 Types / Gimmick Puppet:1 Types / Ghostrick:1 Types / Rank-Up-Magic, Number C, Barian's:1 Types / Xyz:1 Types / Charmer, Familiar-Possessed:1 Types / Mayakashi:1 Types / Witchcrafter:1 Types / Dragonmaid:1 Types / Generaider:1 Types / Unchained, Unchained Soul:1 Types / Phantasm:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order236 / 644 view num38393 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Ten Thousand Dragon
TenThousand Secret
▶︎ Deck
7.1 15
[25643]
JP000 Ten Thousand Dragon  Effect Monster
- 10 Dragon ? ?
Cannot be Normal Summoned/Set. Must be Special Summoned by Tributing monsters you control whose combined ATK & DEF is 10,000 or more. If Summoned this way, the ATK/DEF of this card becomes 10,000.
Pikari @Ignister
Rare
▶︎ Deck
9.3 10
[11968]
JP001 Pikari @Ignister  Effect Monster
- 4 Cyberse 1200 600
If this card is Normal or Special Summoned: You can add 1 "A.I." Spell/Trap from your Deck to your hand. You can target 1 "@Ignister" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of "Pikari @Ignister" once per turn.
Bururu @Ignister
Normal
▶︎ Deck
7.6 8
[9507]
JP002 Bururu @Ignister  Effect Monster
Tuner Monster
- 3 Cyberse 600 1000
If this card is Normal or Special Summoned: You can send 1 "@Ignister" monster from your Deck to the GY. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used for that Synchro Summon, except "Bururu @Ignister"; Special Summon that monster. You can only use each effect of "Bururu @Ignister" once per turn.
Doyon @Ignister
Normal
▶︎ Deck
8.1 7
[8063]
JP003 Doyon @Ignister  Effect Monster
- 4 Cyberse 400 1600
If this card is Normal or Special Summoned: You can target 1 "@Ignister" monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 "A.I." Spell/Trap in your GY; add it to your hand. You can only use each effect of "Doyon @Ignister" once per turn.
Achichi @Ignister
Rare
▶︎ Deck
9.4 12
[11506]
JP004 Achichi @Ignister  Effect Monster
- 2 Cyberse 800 800
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.
Hiyari @Ignister
Normal
▶︎ Deck
8.3 6
[7798]
JP005 Hiyari @Ignister  Effect Monster
- 1 Cyberse 300 400
If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher "@Ignister" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 "A.I.'s Ritual" from your Deck to your hand. You can only use each effect of "Hiyari @Ignister" once per turn.
Doshin @Ignister
Normal
▶︎ Deck
8.5 6
[7810]
JP006 Doshin @Ignister  Effect Monster
- 1 Cyberse 100 800
If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 "A.I. Love Fusion" from your Deck to your hand. You can only use each effect of "Doshin @Ignister" once per turn.
Donyoribo @Ignister
Normal
▶︎ Deck
5.2 5
[7460]
JP007 Donyoribo @Ignister  Effect Monster
- 1 Cyberse 300 0
During damage calculation, if your "@Ignister" monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. When an "@Ignister" monster effect, or "A.I." Spell/Trap Card or effect, is activated that inflicts damage to your opponent, even during the Damage Step (Quick Effect): You can banish this card from your GY; double that damage inflicted to your opponent. You can only use each effect of "Donyoribo @Ignister" once per turn.
Ancient Warriors - Masterful Sun Mou
Secret
Super
▶︎ Deck
9.3 11
[11563]
JP008 Ancient Warriors - Masterful Sun Mou  Effect Monster
- 4 Beast-Warrior 1800 1500
While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Masterful Sun Mou" once per turn.
●You can send 1 card from your hand or field to the GY; add 1 "Ancient Warriors" monster from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou".
●If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand.
Ancient Warriors - Graceful Zhou Gong
Normal
▶︎ Deck
7 4
[7445]
JP009 Ancient Warriors - Graceful Zhou Gong  Effect Monster
- 4 Beast-Warrior 1600 1600
You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap from your Deck to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Ancient Warriors - Graceful Zhou Gong" once per turn.
Ancient Warriors - Eccentric Lu Jing
Normal
▶︎ Deck
3.8 4
[4806]
JP010 Ancient Warriors - Eccentric Lu Jing  Effect Monster
- 4 Beast-Warrior 700 2000
You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap with a different name from your GY to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Ancient Warriors - Eccentric Lu Jing" once per turn.
Ancient Warriors - Virtuous Liu Xuan
Secret
Ultimate
Ultra
▶︎ Deck
5.8 10
[12370]
JP011 Ancient Warriors - Virtuous Liu Xuan  Effect Monster
- 4 Beast-Warrior 1400 1200
While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Virtuous Liu Xuan" once per turn.
●If your opponent controls more monsters than you do: You can send 1 card from your hand or field to the GY; Special Summon 1 "Ancient Warriors" monster from your Deck, except "Ancient Warriors - Virtuous Liu Xuan".
●When an attack is declared involving another "Ancient Warriors" monster you control: You can draw 1 card.
Ancient Warriors - Loyal Guan Yun
Rare
▶︎ Deck
8.7 9
[13099]
JP012 Ancient Warriors - Loyal Guan Yun  Effect Monster
- 7 Beast-Warrior 2500 1800
If only your opponent controls a monster: You can Special Summon this card from your hand. Your opponent cannot target other "Ancient Warriors" monsters you control with card effects. If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Ancient Warriors - Loyal Guan Yun" once per turn.
Ancient Warriors - Valiant Zhang De
Normal
▶︎ Deck
7.6 8
[7889]
JP013 Ancient Warriors - Valiant Zhang De  Effect Monster
- 7 Beast-Warrior 2700 900
Gains 300 ATK for each monster your opponent controls, during your turn only. You can only use each of the following effects of "Ancient Warriors - Valiant Zhang De" once per turn.
●If you control 2 or more "Ancient Warriors" monsters: You can Special Summon this card from your hand.
●If your opponent controls more monsters than you do: You can activate this effect; this card can make up to 2 attacks on monsters during each Battle Phase this turn.
Karakuri Bonze mdl 9763
Normal
▶︎ Deck
8.1 7
[7910]
JP014 Karakuri Bonze mdl 9763 "Kunamzan"  Effect Monster
- 5 Machine 2000 1500
This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If this card is in your hand: You can target 1 "Karakuri" monster you control; change its battle position, and if you do, Special Summon this card as a Tuner, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. You can only use this effect of "Karakuri Bonze mdl 9763 "Kunamzan"" once per turn.
Karakuri Gama mdl 4624
Rare
▶︎ Deck
9.2 6
[10122]
JP015 Karakuri Gama mdl 4624 "Shirokunishi"  Effect Monster
Tuner Monster
- 1 Machine 200 1000
This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. (Quick Effect): You can banish this card from your GY, then target 1 "Karakuri" monster you control; change its battle position. You can only use this effect of "Karakuri Gama mdl 4624 "Shirokunishi"" once per turn.
Chronomaly Tuspa Rocket
Normal
▶︎ Deck
9.2 6
[9893]
JP016 Chronomaly Tuspa Rocket  Effect Monster
- 4 Rock 1000 1000
If this card is Normal or Special Summoned: You can send 1 "Chronomaly" monster from your Deck or Extra Deck to the GY, then target 1 face-up monster on the field; it loses ATK equal to the Level/Rank of the monster sent to the GY x 200. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect.
●This card can make up to 2 attacks on monsters during each Battle Phase.
You can only use each effect of "Chronomaly Tuspa Rocket" once per turn.
Arcjet Lightcraft
Rare
▶︎ Deck
6.7 7
[6887]
JP017 Arcjet Lightcraft  Effect Monster
- 9 Machine 0 2100
If you control no monsters, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can target 1 Level 8 or lower Machine monster in your GY; Special Summon it in Defense Position, and if you do, its Level becomes 9, also negate its effects. You can only use this effect of "Arcjet Lightcraft" once per turn. You cannot Special Summon monsters from the Extra Deck, except Machine Xyz Monsters.
Time Thief Chronocorder
Normal
▶︎ Deck
8 6
[8512]
JP018 Time Thief Chronocorder  Effect Monster
- 4 Machine 1000 1000
During your opponent's Battle Phase (Quick Effect): You can Tribute this card; the next battle damage you take from an opponent's monster's attack this turn is inflicted to your opponent instead. If a face-up Xyz Monster you control leaves the field by card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Chronocorder" once per turn.
Abominable Unchained Soul
Secret
Super
▶︎ Deck
9.2 11
[39719]
JP019 Abominable Unchained Soul  Effect Monster
- 8 Fiend 3000 1500
You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field.
Sky Striker Ace - Roze
Secret
Super
▶︎ Deck
8.3 12
[33896]
JP020 Sky Striker Ace - Roze  Effect Monster
- 4 Warrior 1500 1500
If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.
Witchcrafter Genni
Rare
▶︎ Deck
8 12
[21561]
JP021 Witchcrafter Genni  Effect Monster
- 1 Spellcaster 300 500
During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.
Utgarda, Generaider Boss of Delusion
Rare
▶︎ Deck
7.9 10
[14460]
JP022 Utgarda, Generaider Boss of Delusion  Effect Monster
- 9 Rock 2200 2700
You can only control 1 "Utgarda, Generaider Boss of Delusion". (Quick Effect): You can Tribute 2 "Generaider" monsters and/or Rock monsters, then target 1 card on the field; banish it. You can only use this effect of "Utgarda, Generaider Boss of Delusion" once per turn.
Ghostrick Fairy
Normal
▶︎ Deck
7.5 6
[8743]
JP023 Ghostrick Fairy  Effect Monster
- 2 Spellcaster 900 1000
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" card in your GY; Set that card (but banish it when it leaves the field), then, you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of Set cards you control.
Gizmek Kaku, the Supreme Shining Sky Stag
Secret
Ultimate
Ultra
▶︎ Deck
9.5 15
[47547]
JP024 Gizmek Kaku, the Supreme Shining Sky Stag  Effect Monster
- 9 Machine 2750 2750
If a monster is in the Extra Monster Zone: You can Special Summon this card from your hand. You can target 1 face-up monster in the Extra Monster Zone; equip that face-up monster to this card (max. 1). When this card destroys an opponent's monster by battle: You can Special Summon 1 of your Monster Cards equipped to this card. You can only use each effect of "Gizmek Kaku, the Supreme Shining Sky Stag" once per turn.
Cataclysmic Crusted Calcifida
Normal
▶︎ Deck
6.2 5
[6833]
JP025 Cataclysmic Crusted Calcifida  Effect Monster
- 8 Fairy 2600 200
If a face-up EARTH monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can send 1 monster from your Deck to the GY. You can only use this effect of "Cataclysmic Crusted Calcifida" once per turn.
Jack-o-Bolan
Secret
Super
▶︎ Deck
8.4 10
[28189]
JP026 Jack-o-Bolan  Effect Monster
- 7 Zombie 1500 2200
You can discard 1 Zombie monster; Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 Zombie monster in either GY; Special Summon that monster (but banish it when it leaves the field), then banish this face-up card until the End Phase. You can only use each effect of "Jack-o-Bolan" once per turn.
Ibicella Lutea
Normal
▶︎ Deck
3.3 7
[5328]
JP027 Ibicella Lutea  Effect Monster
- 4 Plant 1800 100
Cannot be destroyed by battle while you control another monster. Neither player can target face-up Spells/Traps you control with card effects.
Obsessive Uvualoop
Normal
▶︎ Deck
6.8 8
[10290]
JP028 Obsessive Uvualoop  Effect Monster
Tuner Monster
- 4 Fiend 1200 1800
If this card is in your hand: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, Special Summon this card. If this card is in your GY: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, add this card to your hand. You can only use each effect of "Obsessive Uvualoop" once per turn.
Daruma Dropper
Normal
▶︎ Deck
4 5
[3538]
JP029 Daruma Dropper  Effect Monster
- 4 Warrior 700 1800
(Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. If an Xyz Monster you control would activate an effect by detaching material(s), except the turn this card was sent to the GY, you can banish this card from your GY instead of 1 of those materials. You can only use each effect of "Daruma Dropper" once per turn.
Transcicada
Normal
▶︎ Deck
5.5 4
[7070]
JP030 Transcicada  Effect Monster
Tuner Monster
- 3 Insect 800 1000
If this card is Special Summoned: You can Special Summon 1 "Moult Token" (Insect/EARTH/Level 3/ATK 0/DEF 0). While the Token Special Summoned by this effect is on the field, you cannot Special Summon monsters from the Extra Deck, except Insect monsters. You can only use this effect of "Transcicada" once per turn.
Squeaknight
Normal
▶︎ Deck
7.3 11
[20692]
JP031 Squeaknight  Effect Monster
Union Monster
- 1 Warrior 500 500
If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn, also you can only Special Summon once from the Extra Deck for the rest of this turn. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Battle Survivor
Normal
▶︎ Deck
3.5 8
[3820]
JP032 Battle Survivor  Effect Monster
- 4 Warrior 1600 800
At the end of the Battle Phase: You can add 1 card from your GY to your hand, except "Battle Survivor", that was sent there during this Battle Phase while you controlled this face-up card. You can only use this effect of "Battle Survivor" once per turn.
Cupid Serve
Normal
▶︎ Deck
3.1 10
[4474]
JP033 Cupid Serve  Effect Monster
- 2 Fairy 1000 600
Unaffected by the activated effects of monsters, except monsters whose Level is equal or lower than this card. You can banish up to 3 cards from your GY; increase this card's Level by that number, until the end of this turn. You can only use this effect of "Cupid Serve" once per turn.
Water Leviathan @Ignister
Normal
▶︎ Deck
7.3 9
[12951]
JP034 Water Leviathan @Ignister  Ritual Monster
Effect Monster
- 7 Cyberse 2300 2000
You can Ritual Summon this card with "A.I.'s Ritual". If this card is Ritual Summoned: You can return all monsters your opponent control with 2300 or less ATK to the hand. You can target 1 face-up monster your opponent controls; return all Link Monsters from your GY to the Extra Deck, and if you do, change that targeted monster's ATK to 0. You can only use this effect of "Water Leviathan @Ignister" once per turn. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only.
Megalith Ophiel
Secret
Super
▶︎ Deck
8.7 9
[16535]
JP035 Megalith Ophiel  Ritual Monster
Effect Monster
- 4 Rock 1600 2500
You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" monster from your Deck to your hand, except "Megalith Ophiel". During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Ophiel" once per turn.
Megalith Hagith
Normal
▶︎ Deck
7.8 11
[9822]
JP036 Megalith Hagith  Ritual Monster
Effect Monster
- 4 Rock 1300 2600
You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" Spell/Trap from your Deck to your hand. During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Hagith" once per turn.
Megalith Och
Normal
▶︎ Deck
7.8 12
[12727]
JP037 Megalith Och  Ritual Monster
Effect Monster
- 4 Rock 1000 2700
You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can draw 1 card, then discard 1 card. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Och" once per turn.
Megalith Phaleg
Normal
▶︎ Deck
7.1 9
[13228]
JP038 Megalith Phaleg  Ritual Monster
Effect Monster
- 8 Rock 2500 1200
You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use this effect of "Megalith Phaleg" once per turn. Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY.
Megalith Bethor
Rare
▶︎ Deck
7.5 8
[13567]
JP039 Megalith Bethor  Ritual Monster
Effect Monster
- 8 Rock 1500 2600
You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them. You can only use each effect of "Megalith Bethor" once per turn.
Megalith Aratron
Secret
Ultimate
Ultra
▶︎ Deck
5.9 10
[14850]
JP040 Megalith Aratron  Ritual Monster
Effect Monster
- 8 Rock 2000 3000
You can Ritual Summon this card with a "Megalith" card. During the Main Phase (Quick Effect): You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. When your opponent activates a card or effect that targets a card you control (Quick Effect): You can place 1 Ritual Monster from your GY on the bottom of the Deck, and if you do, negate that activation, and if you do that, destroy it. You can only use each effect of "Megalith Aratron" once per turn.
Earth Golem @Ignister
Rare
▶︎ Deck
8.1 7
[18773]
JP041 Earth Golem @Ignister  Fusion Monster
Effect Monster
- 7 Cyberse 2300 2000
1 Cyberse monster + 1 Link Monster
After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.
Wind Pegasus @Ignister
Secret
Super
▶︎ Deck
7.6 13
[28288]
JP042 Wind Pegasus @Ignister  Synchro Monster
Effect Monster
- 7 Cyberse 2300 1500
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.
Karakuri Super Shogun mdl 00N
Secret
Ultimate
Ultra
▶︎ Deck
9 7
[14105]
JP043 Karakuri Super Shogun mdl 00N "Bureibu"  Synchro Monster
Effect Monster
- 9 Machine 3000 1500
1 Tuner + 1+ non-Tuner Machine monsters
If this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Monsters you control in Defense Position cannot be destroyed by battle. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed (except during the Damage Step): You can target 1 card your opponent controls; banish it.
Light Dragon @Ignister
Secret
Ultimate
Ultra
▶︎ Deck
8.4 10
[18962]
JP044 Light Dragon @Ignister  Xyz Monster
Effect Monster
- 4 Cyberse 2300 1500
2 Level 4 monsters
If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn.
●You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control.
●When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.
9 8
[18221]
JP045 Dark Templar @Ignister  Link Monster
Effect Monster
- - Cyberse 2300 -
3 monsters with different names
If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
8.5 10
[14317]
JP046 Fire Phoenix @Ignister  Link Monster
Effect Monster
- - Cyberse 2300 -
2+ Cyberse monsters
During damage calculation, if this card attacks: You can inflict damage to your opponent equal to this card's ATK, and if you do, your opponent takes no battle damage from that battle. If this card is destroyed by card effect: You can destroy 1 monster your opponent controls. During the next Standby Phase after this Link Summoned card was destroyed and sent to the GY: You can Special Summon this card from your GY. You can only use each effect of "Fire Phoenix @Ignister" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
8.9 22
[70769]
JP047 Cross-Sheep  Link Monster
Effect Monster
- - Beast 700 -
2 monsters with different names
If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to.
●Ritual: Draw 2 cards, then discard 2 cards.
●Fusion: Special Summon 1 Level 4 or lower monster from your GY.
●Synchro: All monsters you control gain 700 ATK.
●Xyz: All monsters your opponent controls lose 700 ATK.
You can only use this effect of "Cross-Sheep" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.3 15
[23460]
JP048 Aussa the Earth Charmer, Immovable  Link Monster
Effect Monster
- - Spellcaster 1850 -
2 monsters, including an EARTH monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
8.6 22
[40518]
JP049 Gravity Controller  Link Monster
Effect Monster
- - Psychic 1000 -
1 non-Link Monster in an Extra Monster Zone
Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Ignister A.I.Land
Rare
▶︎ Deck
9.3 8
[14857]
JP050 Ignister A.I.Land  Field Spell
If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. You can only use this effect of "Ignister A.I.Land" once per turn.
TA.I. Strike
Normal
▶︎ Deck
6.6 10
[18692]
JP051 TA.I. Strike  Quick-Play Spell
During damage calculation, if your monster battles an opponent's monster: Your battling monster's ATK becomes that opponent's monster's ATK, during that damage calculation only, also, the controller of any monster destroyed by that battle takes damage equal to its original ATK, at the end of the Damage Step. If your "@Ignister" monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "TA.I. Strike" per turn.
A.I.dle Reborn
Rare
▶︎ Deck
8.6 5
[9131]
JP052 A.I.dle Reborn  Quick-Play Spell
Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn.
A.I. Love Fusion
Normal
▶︎ Deck
8 4
[9311]
JP053 A.I. Love Fusion  Normal Spell
Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn.
A.I.'s Ritual
Normal
▶︎ Deck
7.3 3
[8717]
JP054 A.I.'s Ritual  Ritual Spell
This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute "@Ignister" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control an "@Ignister" monster when this effect is activated, you can also use "@Ignister" monster(s) in your GY, by banishing them.
Ancient Warriors Saga - Three Visits
Rare
▶︎ Deck
9.4 10
[9443]
JP055 Ancient Warriors Saga - Three Visits  Continuous Spell
During your Main Phase, if you Normal or Special Summon an "Ancient Warriors" monster(s): You can target 1 of those monsters; add 1 "Ancient Warriors" monster with a different name from your Deck to your hand. If this card is sent from the Spell & Trap Zone to the GY: You can Special Summon 1 "Ancient Warriors" monster from your hand. You can only use each effect of "Ancient Warriors Saga - Three Visits" once per turn. Send this card to the GY during your 2nd Standby Phase after activation.
Ancient Warriors Saga - Sun-Liu Alliance
Normal
▶︎ Deck
5.3 4
[6103]
JP056 Ancient Warriors Saga - Sun-Liu Alliance  Continuous Spell
If you control "Ancient Warriors" monsters with 2 or more different Attributes: You can declare 1 Attribute; your opponent cannot activate the effects of monsters they currently control with that Attribute, until the end of this turn (even if this card leaves the field). If your opponent Special Summons a monster(s), or you activate an "Ancient Warriors" monster's effect (except during the Damage Step): You can make all "Ancient Warriors" monsters you control gain 300 ATK for each "Ancient Warriors" monster you control until the end of this turn (even if this card leaves the field). You can only use each effect of "Ancient Warriors Saga - Sun-Liu Alliance" once per turn.
Megalith Portal
Normal
▶︎ Deck
8 7
[11225]
JP057 Megalith Portal  Field Spell
The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. You can only use this effect of "Megalith Portal" once per turn.
Karakuri Gama Oil
Rare
▶︎ Deck
9 6
[7934]
JP058 Karakuri Gama Oil  Equip Spell
Activate this card by targeting 1 "Karakuri" monster in your GY; Special Summon it and equip it with this card. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed: The equipped monster gains 500 ATK/DEF (even if this card is no longer equipped). You can only activate 1 "Karakuri Gama Oil" per turn.
Condolence Puppet
Rare
▶︎ Deck
8.8 12
[12584]
JP059 Condolence Puppet  Normal Spell
Send "Gimmick Puppet" monsters with different names from your Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck +1. You can banish this card from your GY, then target 1 Machine Xyz Monster you control; it cannot be destroyed by your opponent's card effects while face-up on the field. You can only use each effect of "Condolence Puppet" once per turn.
Charged-Up Heraldry
Normal
▶︎ Deck
8.7 9
[7380]
JP060 Charged-Up Heraldry  Normal Spell
Tribute 1 monster; Special Summon 2 "Heraldic Beast" monsters from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Psychic or Machine monsters. You can only activate 1 "Charged-Up Heraldry" per turn.
Time Thief Startup
Normal
▶︎ Deck
6.3 4
[9737]
JP061 Time Thief Startup  Quick-Play Spell
Special Summon 1 "Time Thief" monster from your hand. During your Main Phase: You can banish this card from your GY, then target 1 "Time Thief" Xyz Monster you control; attach 3 "Time Thief" cards of different types (1 Monster, 1 Spell, and 1 Trap) from your GY to that monster as material. You can only use 1 "Time Thief Startup" effect per turn, and only once that turn.
Sky Striker Maneuver - Scissors Cross
Normal
▶︎ Deck
6 4
[13395]
JP062 Sky Striker Maneuver - Scissors Cross  Normal Spell
If you control no monsters in your Main Monster Zone: Target 1 Level 4 "Sky Striker Ace" monster in your GY; add it to your hand, or if you have 3 or more Spells in your GY, you can Special Summon it instead.
Ghost Meets Girl - A Mayakashi's Manuscript
Normal
▶︎ Deck
3.8 9
[10615]
JP063 Ghost Meets Girl - A Mayakashi's Manuscript  Quick-Play Spell
During the Main Phase: Target 1 Zombie Synchro Monster you control; Special Summon 1 of your Zombie monsters with the same Attribute, that is banished or in your GY, but banish it during the End Phase, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Zombie monsters. You can only activate 1 "Ghost Meets Girl - A Mayakashi's Manuscript" per turn.
Dragonmaid Send-Off
Normal
▶︎ Deck
5.4 7
[13815]
JP064 Dragonmaid Send-Off  Quick-Play Spell
Target 1 "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster with a different name from your hand, in Defense Position, and if you do, return that targeted monster to the hand. The Special Summoned monster cannot be destroyed by battle or card effects until the end of the next turn. You can only activate 1 "Dragonmaid Send-Off" per turn.
Disposable Learner Device
Normal
▶︎ Deck
5 4
[5932]
JP065 Disposable Learner Device  Equip Spell
The equipped monster gains 200 ATK for each monster in your GY. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Disposable Learner Device" once per turn.
Kuji-Kiri Curse
Secret
Super
▶︎ Deck
8.4 15
[17399]
JP066 Kuji-Kiri Curse  Normal Spell
Send 1 Level 9 monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Kuji-Kiri Curse" per turn.
Lightning Storm
Secret
Super
▶︎ Deck
9 48
[87071]
JP067 Lightning Storm  Normal Spell
If you control no face-up cards: Activate 1 of these effects;
●Destroy all Attack Position monsters your opponent controls.
●Destroy all Spells and Traps your opponent controls.
You can only activate 1 "Lightning Storm" per turn.
Double-Edged Sword
Normal
▶︎ Deck
7.1 16
[29449]
JP068 Double-Edged Sword  Equip Spell
You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.
A.I. Shadow
Normal
▶︎ Deck
3.3 3
[5725]
JP069 A.I. Shadow  Continuous Trap
Activate this card by targeting 1 "@Ignister" monster you control. That monster gains 800 ATK, also all monsters your opponent controls must attack that monster you control, if able. If this face-up card in its owner's Spell & Trap Zone has left the field because of an opponent's effect, and is now in the GY or banished: Draw 1 card. You can only use this effect of "A.I. Shadow" once per turn.
Ancient Warriors Saga - Defense of Changban
Normal
▶︎ Deck
3 2
[5516]
JP070 Ancient Warriors Saga - Defense of Changban  Continuous Trap
If your "Ancient Warriors" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. You can only use 1 of the following effects of "Ancient Warriors Saga - Defense of Changban" per turn, and only once that turn.
●At the start of your opponent's Battle Phase: You can send this face-up card from your Spell & Trap Zone to the GY; monsters your opponent controls cannot target "Ancient Warriors" monsters for attacks this turn.
●When an opponent's monster declares an attack: You can banish this card from your GY; Special Summon 1 "Ancient Warriors" monster from your Deck.
Megalith Promotion
Normal
▶︎ Deck
2.3 9
[5174]
JP071 Megalith Promotion  Continuous Trap
You can target 1 Level 4 or lower monster you control; its Level becomes double its original Level until the end of this turn (even if this card leaves the field). You can only use this effect of "Megalith Promotion" once per turn.
Megalith Emergence
Normal
▶︎ Deck
5.4 5
[8211]
JP072 Megalith Emergence  Continuous Trap
You can target 1 "Megalith" monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field (even if this card leaves the field). You can only use this effect of "Megalith Emergence" once per turn.
Karakuri Cash Inn
Normal
▶︎ Deck
7.5 4
[5910]
JP073 Karakuri Cash Inn  Normal Trap
Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster(s): You can banish this card from your GY, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 "Karakuri Cash Inn" per turn.
Resurgam Xyz
Normal
▶︎ Deck
4.8 6
[7432]
JP074 Resurgam Xyz  Continuous Trap
All Xyz Monsters you control gain 800 ATK. Once per turn: You can discard 1 Spell, then target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster or 1 "CXyz" monster, with the same Type as that monster you control but 1 Rank higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If you discarded a card other than a "Rank-Up-Magic" Spell to activate this effect, return that Special Summoned monster to the Extra Deck during the End Phase (even if this card leaves the field).
Time Thief Retrograde
Normal
▶︎ Deck
8 6
[10551]
JP075 Time Thief Retrograde  Counter Trap
When a Spell/Trap Card is activated while you control a "Time Thief" Xyz Monster: Negate the activation, and if you do, attach that card to a "Time Thief" Xyz Monster you control as material. You can only activate 1 "Time Thief Retrograde" per turn.
Sales Pitch
Secret
Super
▶︎ Deck
7 10
[13932]
JP076 Sales Pitch  Normal Trap
If your opponent adds a card(s) from the Deck to their hand, except by drawing them, by their card effect: Reveal 1 card from your Deck, and add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only activate 1 "Sales Pitch" per turn.
Armory Call
Rare
▶︎ Deck
8.2 18
[19782]
JP077 Armory Call  Normal Trap
Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.
Mutually Affured Destruction
Normal
▶︎ Deck
1.4 9
[4379]
JP078 Mutually Affured Destruction  Normal Trap
Both players must keep their hands revealed this turn. While their hands are revealed by this effect, if they both have a card with the same name in their hands, neither player can activate cards with that name, or their effects.
Fiendish Portrait
Normal
▶︎ Deck
3 7
[4820]
JP079 Fiendish Portrait  Normal Trap
Target 1 face-up monster your opponent controls; Special Summon 1 monster with that name from your Deck or Extra Deck, but shuffle it into the Deck during the End Phase of the next turn, also you cannot Special Summon monsters from the Deck or Extra Deck for the rest of this turn after this card resolves. You can only activate 1 "Fiendish Portrait" per turn.
Head Judging
Normal
▶︎ Deck
5.4 8
[7406]
JP080 Head Judging  Continuous Trap
When a monster on the field activates its effect: You can make the activating player toss a coin and call it. If they call it right, send this card to the GY. If they call it wrong, negate that effect's activation, and if you do, change control of that monster to their opponent. You can only use this effect of "Head Judging" once per turn.
IGNITION ASSAULT Card List
7.1 /10.0 pt
Number of card ratings : 735
User Review : 735

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