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HOME > Yu-Gi-Oh! Card Lists > Duelist Pack - Legendary Duelist Edition 6

Duelist Pack - Legendary Duelist Edition 6 Card List

Duelist Pack - Legendary Duelist Edition 6Card List
Duelist Pack - Legendary Duelist Edition 6
code : DP23.
Total : 56 Types.
Release Date:2019-11-09
10th period

Average of all cards:8pt




Total 56 Types
Monster 33 Types
Effect Monster:19 Types Pendulum Monster:5 Types
Fusion Monster:3 Types Synchro Monster:3 Types Xyz Monster:3 Types
5 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 17 Types
6Normal Spell 1Equip IconEquip Spell 5Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 6 Types
3 Normal Trap 2 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 24
HERO:9 Types / Synchron:8 Types / Elemental HERO:7 Types / Gagaga:6 Types / Magician Girl:6 Types / Dododo:5 Types / Gogogo:5 Types / Magician:5 Types / Zubaba:4 Types / Performapal, Performage:4 Types / Odd-Eyes:4 Types / Warrior:4 Types / Utopia:4 Types / Neos:3 Types / Stardust:3 Types / Fusion:3 Types / Pendulum:3 Types / Neo-Spacian:2 Types / Junk:2 Types / Kuriboh:2 Types / Number:1 Types / Venom:1 Types / Smile:1 Types / Supreme King Dragon:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order96 / 644 view num35838 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Dark Magician Girl
Holographic
▶︎ Deck
7.9 73
[191338]
JP000 Dark Magician Girl  Effect Monster
- 6 Spellcaster 2000 1700
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
The Dark Magicians
Ultra
▶︎ Deck
6.9 14
[30995]
JP001 The Dark Magicians  Fusion Monster
Effect Monster
- 8 Spellcaster 2800 2300
"Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster
Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.
Magicians' Souls
Super
▶︎ Deck
10 27
[78540]
JP002 Magicians' Souls  Effect Monster
- 1 Spellcaster 0 0
You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects;
●Special Summon this card.
●Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY.
You can only use each effect of "Magicians' Souls" once per turn.
Soul Servant
Super
▶︎ Deck
9.2 14
[32945]
JP003 Soul Servant  Quick-Play Spell
Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or mentions "Dark Magician" or "Dark Magician Girl", except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.
Secrets of Dark Magic
Rare
▶︎ Deck
9.1 19
[31563]
JP004 Secrets of Dark Magic  Quick-Play Spell
Activate 1 of the following effects.
●Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material.
●Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.
Magicians' Combination
Rare
▶︎ Deck
7 9
[19584]
JP005 Magicians' Combination  Continuous Trap
Once per turn, when a card or effect is activated (except during the Damage Step): You can Tribute 1 "Dark Magician" or 1 "Dark Magician Girl"; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your hand or GY, with a different name from the Tributed monster, and if you do, negate that activated effect. If this face-up card is sent from the Spell & Trap Zone to the GY: You can destroy 1 card on the field.
Magician of Dark Illusion
Normal
▶︎ Deck
7.1 16
[60369]
JP006 Magician of Dark Illusion  Effect Monster
- 7 Spellcaster 2100 2500
This card's name becomes "Dark Magician" while on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn.
●During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand.
●If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field.
Apprentice Illusion Magician
Normal
▶︎ Deck
9.5 21
[87135]
JP007 Apprentice Illusion Magician  Effect Monster
- 6 Spellcaster 2000 1700
You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.
Magician's Rod
Normal
▶︎ Deck
9.7 26
[63996]
JP008 Magician's Rod  Effect Monster
- 3 Spellcaster 1600 100
When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that mentions "Dark Magician". During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.
Dark Magical Circle
Normal
▶︎ Deck
9.4 26
[77115]
JP009 Dark Magical Circle  Continuous Spell
When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.
Illusion Magic
Normal
▶︎ Deck
6.4 19
[45671]
JP010 Illusion Magic  Quick-Play Spell
Tribute 1 Spellcaster monster; add up to 2 copies of "Dark Magician" from your Deck and/or GY to your hand. You can only activate 1 "Illusion Magic" per turn.
Magician Navigation
Normal
▶︎ Deck
8.5 20
[67573]
JP011 Magician Navigation  Normal Trap
Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.
Elemental HERO Sunrise
Ultra
▶︎ Deck
9.4 12
[28064]
JP012 Elemental HERO Sunrise  Fusion Monster
Effect Monster
- 7 Warrior 2500 1200
2 "HERO" monsters with different Attributes
Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn.
●If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand.
●When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.
Elemental HERO Liquid Soldier
Super
▶︎ Deck
8.6 16
[26060]
JP013 Elemental HERO Liquid Soldier  Effect Monster
- 4 Warrior 1400 1300
When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.
Generation Next
Super
▶︎ Deck
6.1 7
[10810]
JP014 Generation Next  Quick-Play Spell
If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn.
Favorite Hero
Rare
▶︎ Deck
7.3 12
[20718]
JP015 Favorite Hero  Equip Spell
Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.
Magistery Alchemist
Rare
▶︎ Deck
3.4 8
[7294]
JP016 Magistery Alchemist  Normal Trap
Banish 4 "HERO" monsters from your GY and/or face-up field, then target 1 "HERO" monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished EARTH, WATER, FIRE, and WIND Attributes to activate this effect, the monster's original ATK becomes doubled, also negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Magistery Alchemist" per turn.
Winged Kuriboh
Normal
▶︎ Deck
6.9 32
[55973]
JP017 Winged Kuriboh  Effect Monster
- 1 Fairy 300 200
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Neo-Spacian Aqua Dolphin
Normal
▶︎ Deck
6.4 36
[55752]
JP018 Neo-Spacian Aqua Dolphin  Effect Monster
- 3 Warrior 600 800
Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.
Elemental HERO Honest Neos
Normal
▶︎ Deck
9.4 29
[71966]
JP019 Elemental HERO Honest Neos  Effect Monster
- 7 Warrior 2500 2000
(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.
Miracle Fusion
Normal
▶︎ Deck
9.5 29
[214094]
JP020 Miracle Fusion  Normal Spell
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
Skyscraper
Normal
▶︎ Deck
6 27
[47292]
JP021 Skyscraper  Field Spell
If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
A Hero Lives
Normal
▶︎ Deck
8.9 38
[225828]
JP022 A Hero Lives  Normal Spell
If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
Satellite Warrior
Ultra
▶︎ Deck
8.2 9
[25853]
JP023 Satellite Warrior  Synchro Monster
Effect Monster
- 10 Warrior 2500 2000
1 Tuner + 1+ non-Tuner Synchro Monsters
If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.
Junk Converter
Super
▶︎ Deck
9.1 8
[30767]
JP024 Junk Converter  Effect Monster
- 2 Warrior 400 200
You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.
Satellite Synchron
Rare
▶︎ Deck
8 3
[20585]
JP025 Satellite Synchron  Effect Monster
Tuner Monster
- 2 Machine 700 100
If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn.
Synchro Chase
Rare
▶︎ Deck
8 4
[17126]
JP026 Synchro Chase  Continuous Spell
Your opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with "Warrior", "Synchron", or "Stardust" in their original names. If you Synchro Summon a "Warrior", "Synchron", or "Stardust" Synchro Monster: You can target 1 monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Synchro Chase" once per turn.
Scrap-Iron Signal
Rare
▶︎ Deck
5 6
[12640]
JP027 Scrap-Iron Signal  Counter Trap
When your opponent activates a monster effect, while you control a Synchro Monster that mentions a Synchro Monster as material: Negate the activation, also, after that, Set this card face-down instead of sending it to the GY. You can only activate 1 "Scrap-Iron Signal" per turn.
Accel Synchron
Normal
▶︎ Deck
9.5 32
[131944]
JP028 Accel Synchron  Synchro Monster
Tuner Monster
Effect Monster
- 5 Machine 500 2100
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects;
●Increase this card's Level by the Level of the sent monster.
●Reduce this card's Level by the Level of the sent monster.
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.
Cosmic Blazar Dragon
Normal
▶︎ Deck
9.3 42
[109409]
JP029 Cosmic Blazar Dragon  Synchro Monster
Effect Monster
- 12 Dragon 4000 4000
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects;
●When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card.
●When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s).
●When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.
Jet Synchron
Normal
▶︎ Deck
9.9 63
[284875]
JP030 Jet Synchron  Effect Monster
Tuner Monster
- 1 Machine 500 0
If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
Doppelwarrior
Normal
▶︎ Deck
8.7 25
[183117]
JP031 Doppelwarrior  Effect Monster
- 2 Warrior 800 800
When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.
Quickdraw Synchron
Normal
▶︎ Deck
9.3 34
[260667]
JP032 Quickdraw Synchron  Effect Monster
Tuner Monster
- 5 Machine 700 1400
You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that mentions a "Synchron" Tuner as material.
Tuning
Normal
▶︎ Deck
9.7 47
[210401]
JP033 Tuning  Normal Spell
Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.
Gagagaga Magician
Ultra
▶︎ Deck
7.3 6
[21872]
JP034 Gagagaga Magician  Xyz Monster
Effect Monster
- 4 Spellcaster 2000 2000
2 Level 4 monsters
You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except "Gagagaga Magician"; Special Summon it, but negate its effects. You can only use this effect of "Gagagaga Magician" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect.
●During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects.
Zubababancho Gagagacoat
Rare
▶︎ Deck
8 5
[13844]
JP035 Zubababancho Gagagacoat  Effect Monster
- 4 Warrior 1800 100
If you control a "Zubaba" or "Gagaga" monster except "Zubababancho Gagagacoat", while this card is in your hand: You can Special Summon this card. You can target 1 "Gogogo" or "Dododo" monster in your GY; Special Summon it, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use each effect of "Zubababancho Gagagacoat" once per turn.
Dodododwarf Gogogoglove
Rare
▶︎ Deck
8.6 5
[14517]
JP036 Dodododwarf Gogogoglove  Effect Monster
- 4 Rock 0 1800
During your Main Phase: You can Special Summon 1 "Zubaba" or "Gagaga" monster from your hand. If you control a "Gogogo" or "Dododo" monster except "Dodododwarf Gogogoglove", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dodododwarf Gogogoglove" once per turn.
Onomatopickup
Super
▶︎ Deck
9.4 9
[15926]
JP037 Onomatopickup  Continuous Spell
When this card is activated: You can add 1 "Onomat" card from your Deck to your hand, except "Onomatopickup". You can target 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster you control; all monsters you currently control become that monster's Level until the end of this turn (even if this card leaves the field). You can only use this effect of "Onomatopickup" once per turn. You can only activate 1 "Onomatopickup" per turn.
Future Drive
Rare
▶︎ Deck
4.6 5
[7596]
JP038 Future Drive  Quick-Play Spell
Target 1 "Utopic Future" Xyz Monster you control; apply the following effect(s) to that monster you control for the rest of this turn.
●It can attack all monsters your opponent controls once each.
●If it battles an opponent's monster, that monster's effects are negated during the Damage Step only.
●Each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK.
You can only activate 1 "Future Drive" per turn.
Number F0: Utopic Future
Normal
▶︎ Deck
8.1 34
[175939]
JP039 Number F0: Utopic Future  Xyz Monster
Effect Monster
- - Warrior 0 0
2 Xyz Monsters with the same Rank, except "Number" monsters
(This card's original Rank is always treated as 1.)
Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.
Gagaga Samurai
Normal
▶︎ Deck
7 28
[88161]
JP040 Gagaga Samurai  Xyz Monster
Effect Monster
- 4 Warrior 1900 1600
2 Level 4 monsters
Once per turn: You can detach 1 material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to face-up Defense Position, and if you do, change the attack target to this card and perform damage calculation.
Gogogo Giant
Normal
▶︎ Deck
8.4 27
[59105]
JP041 Gogogo Giant  Effect Monster
- 4 Rock 2000 0
When this card is Normal Summoned: You can target 1 "Gogogo" monster in your GY; Special Summon that target in Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.
Dododo Buster
Normal
▶︎ Deck
7.3 21
[75116]
JP042 Dododo Buster  Effect Monster
- 6 Warrior 1900 800
If only your opponent controls a monster, you can Special Summon this card (from your hand). If Summoned this way, its Level becomes 4. When this card is Tribute Summoned: You can target 1 "Dododo" monster in your GY; Special Summon that target in Defense Position.
Onomatopaira
Normal
▶︎ Deck
8.7 22
[95990]
JP043 Onomatopaira  Normal Spell
You can only activate 1 "Onomatopaira" per turn. Send 1 card from your hand to the GY; add up to 2 of these monsters from your Deck to your hand (you cannot add 2 from the same category).
●1 "Zubaba" monster
●1 "Gagaga" monster
●1 "Gogogo" monster
●1 "Dododo" monster
Halfway to Forever
Normal
▶︎ Deck
7.8 10
[22575]
JP044 Halfway to Forever  Normal Trap
Target 2 monsters in your GY; Special Summon both, but negate their effects (if any), and if you do, immediately after this effect resolves, Xyz Summon 1 LIGHT "Utopia" or "Utopic" Xyz Monster using only those 2 monsters.
Performapal Celestial Magician
Ultra
▶︎ Deck
8.5 8
[23160]
JP045 Performapal Celestial Magician  Pendulum Monster
Effect Monster
- 4 Spellcaster 1500 1000
Pendulum Effect
When exactly 1 face-up Fusion, Synchro, or Xyz Monster you control that was Special Summoned from the Extra Deck is destroyed by battle, or an opponent's card effect: You can Special Summon that destroyed monster, then destroy this card. You can only use this effect of "Performapal Celestial Magician" once per turn.
Card Text
During your Main Phase, if this card was Normal or Special Summoned this turn: You can apply the following effect(s) for the rest of this turn, based on the other monsters you currently control.
●Fusion: This card can attack directly.
●Synchro: Your opponent cannot activate monster effects.
●Xyz: This card's ATK becomes double its original ATK.
●Pendulum: During the End Phase, add 1 Pendulum Monster from your Deck to your hand.
You can only use this effect of "Performapal Celestial Magician" once per turn.
Odd-Eyes Wizard Dragon
Super
▶︎ Deck
3.1 13
[12769]
JP046 Odd-Eyes Wizard Dragon  Effect Monster
- 7 Dragon 2500 2500
If this card is in your hand: You can Tribute 1 DARK monster; send 1 "Odd-Eyes Dragon" from your hand, Deck, or face-up field to the GY, and if you do, Special Summon this card. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Odd-Eyes" monster from your Deck or GY, except "Odd-Eyes Wizard Dragon", then you can add 1 "Spiral Flame Strike" from your Deck to your hand.
Performapal Popperup
Rare
▶︎ Deck
7.1 11
[17947]
JP047 Performapal Popperup  Normal Spell
Send up to 3 cards from your hand to the GY; draw that many cards, then you can Special Summon up to that many monsters from your hand, with different names, that are "Performapal" monsters, "Magician" Pendulum Monsters, and/or "Odd-Eyes" monsters, each with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones. If you did not Special Summon by this effect, you lose 1000 LP for each card in your hand. You can only activate 1 "Performapal Popperup" per turn.
Smile Action
Rare
▶︎ Deck
3.8 4
[7051]
JP048 Smile Action  Field Spell
When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. If a monster declares an attack: The attacked player activates this effect;
●You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field).
Pendulum Dimension
Rare
▶︎ Deck
4.3 3
[7342]
JP049 Pendulum Dimension  Continuous Trap
If you Special Summon any of these monsters using a Pendulum Monster(s) as material, while this card is already face-up in your Spell & Trap Zone: You can activate the appropriate effect. You cannot apply that same effect of "Pendulum Dimension" for the rest of this turn (even if this card leaves the field).
●Fusion: Special Summon 1 monster from your Deck with the same original Level as that Fusion Monster, in Defense Position, but negate its effects.
●Synchro: Add 1 "Polymerization" from your Deck to your hand.
●Xyz: Take 1 Tuner from your Deck with an equal or lower Level than that Xyz Monster's Rank, and add it to your hand or Special Summon it.
Performapal Skullcrobat Joker
Normal
▶︎ Deck
9.8 53
[140489]
JP050 Performapal Skullcrobat Joker  Pendulum Monster
Effect Monster
- 4 Spellcaster 1800 100
Pendulum Effect
You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated.
Card Text
When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".
Performapal Pendulum Sorcerer
Normal
▶︎ Deck
9.7 38
[138306]
JP051 Performapal Pendulum Sorcerer  Pendulum Monster
Effect Monster
- 4 Spellcaster 1500 800
Pendulum Effect
If a "Performapal" monster(s) is Pendulum Summoned to your field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field).
Card Text
If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer", equal to the number of cards destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn.
Astrograph Sorcerer
Normal
▶︎ Deck
9.8 26
[86070]
JP052 Astrograph Sorcerer Limited Pendulum Monster
Effect Monster
- 7 Spellcaster 2500 2000
Pendulum Effect
During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn.
Card Text
If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)
Harmonizing Magician
Normal
▶︎ Deck
9.5 20
[47767]
JP053 Harmonizing Magician  Pendulum Monster
Tuner Monster
Effect Monster
- 4 Spellcaster 0 0
Pendulum Effect
All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck.
Card Text
Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but negate its effects, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn.
Supreme King Dragon Starving Venom
Normal
▶︎ Deck
9.7 27
[74085]
JP054 Supreme King Dragon Starving Venom  Fusion Monster
Effect Monster
- 8 Dragon 2800 2000
2 DARK Pendulum Monsters
Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). Once per turn: You can target 1 other monster on the field or in the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, also for the rest of this turn, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Spiral Flame Strike
Normal
▶︎ Deck
9.5 13
[27631]
JP055 Spiral Flame Strike  Normal Spell
Activate 1 of these effects;
●If you control an "Odd-Eyes" card: Target 1 card on the field; destroy it.
●Add to your hand, 1 Level 7 "Odd-Eyes" monster from your Deck, or 1 face-up Level 7 "Odd-Eyes" Pendulum Monster from your Extra Deck.
Duelist Pack - Legendary Duelist Edition 6 Card List
8 /10.0 pt
Number of card ratings : 1191
User Review : 1191

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