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Karakuri Cash Inn →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster(s): You can banish this card from your GY, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 "Karakuri Cash Inn" per turn. | |||||
Average Rating Score | 7.5(4) |
- Card Info
- Card Reviews (4 rating scores)
- Decks with Karakuri Cash Inn (9 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Karakuri Cash Inn" card reviews and rating scores
7.5(4) |
|
25% | (1) | ||
75% | (3) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
Bさん
2020/04/02 6:06
2020/04/02 6:06
It's slow with trap cards, which is an occasional flaw, but it's strong enough.
It will also trigger Karakuri, so
I think there should be at least two.
Since the guy who excludes and activates the effect in the second half does not have turn 1,
I want to drop one with 《Foolish Burial Goods》.
It will also trigger Karakuri, so
I think there should be at least two.
Since the guy who excludes and activates the effect in the second half does not have turn 1,
I want to drop one with 《Foolish Burial Goods》.
はわわ
2019/10/23 16:53
2019/10/23 16:53
The effect negate while becoming the effect trigger of Karakuri.
It can't be helped that it's slow with Trap, but I think the effect itself is usually excellent.
It can't be helped that it's slow with Trap, but I think the effect itself is usually excellent.
備長炭18
2019/10/12 13:32
2019/10/12 13:32
Karakuri exclusive effect negate trap.
Since Karakuri is necessary in the field, it chooses the situation rather than 《Infinite Impermanence》, and it is easy to feel the delay due to the trap card.
This is suitable for hiring for the purpose of changing his Karakuri's battle position, and as already said, is it preferable to use it in combination with Daigongen?
The GY effect can be used even on the turn it is activated, which is rare for a Normal Trap, and compared to the similar effect Toad, it can also target opponent's monsters. That said, changing the battle position in the current situation where links are prevalent is difficult even for Flice, so it may be safe to aim for the elimination of Mureibu.
To be frank, the impression that the peculiarity has become stronger due to the coloring to differentiate it from the bubble shadow.
Since Karakuri is necessary in the field, it chooses the situation rather than 《Infinite Impermanence》, and it is easy to feel the delay due to the trap card.
This is suitable for hiring for the purpose of changing his Karakuri's battle position, and as already said, is it preferable to use it in combination with Daigongen?
The GY effect can be used even on the turn it is activated, which is rare for a Normal Trap, and compared to the similar effect Toad, it can also target opponent's monsters. That said, changing the battle position in the current situation where links are prevalent is difficult even for Flice, so it may be safe to aim for the elimination of Mureibu.
To be frank, the impression that the peculiarity has become stronger due to the coloring to differentiate it from the bubble shadow.
とき
2019/10/12 11:51
2019/10/12 11:51
Change the form of 1 Karakuri to negate the effect of 1 opponent's monster until the end of the turn, and if his Karakuri is on your field, remove it from his GY to remove 1 monster on the field. A trap card that has the effect of changing the battle position.
The effect on the field negates the effect of monsters, but this genre has quite a lot of competitors. As a simple negate member, it is inferior to "Forbidden Chalice" and "Infinite Impermanence" that can be used from your hand. For that reason, the format change of Karakuri is important, and if you use it when there is a Daigongen, the effect will be negated and removed, and it will be confusing.
GY's effect differs from Toad in that it can target all monsters in exchange for the activation conditions. Is it powerful enough to use?
Do you see the Trap's destiny as slow, though powerful in what it does?
The effect on the field negates the effect of monsters, but this genre has quite a lot of competitors. As a simple negate member, it is inferior to "Forbidden Chalice" and "Infinite Impermanence" that can be used from your hand. For that reason, the format change of Karakuri is important, and if you use it when there is a Daigongen, the effect will be negated and removed, and it will be confusing.
GY's effect differs from Toad in that it can target all monsters in exchange for the activation conditions. Is it powerful enough to use?
Do you see the Trap's destiny as slow, though powerful in what it does?
Decks with "Karakuri Cash Inn"
* is adopted as a key card.
● 2020-12-09 Suppressive Karakuri
● 2019-10-13 New Karakuri reference
● 2019-10-26 Ancient Karakuri Infinitrack! 11/3 update
● 2021-07-03 Super Heavy Launch Daigongen
● 2019-10-01 Super Heavy Karakuri
● 2020-03-11 Karakuri Tarot Ray [Compatible with new rules]
● 2020-04-30 Launch Karakuri
● 2020-12-07 Burning Karakuri
● 2019-11-03 Temporary Karakuri Gumi
Card Category and Effect Category
Effect:banish Trap
Effect:banish GY Card
Effect:self-banish, banish instead
Effect:change battle position
Effect:negate Monster effects
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
IGNITION ASSAULT | IGAS-JP073 | 2019-10-12 | Normal |
Ranking and View Num
Rating Score Rank | 4,776 / 13,189 Cards |
---|---|
View Num | 5,910 |
Others
Japanese card name | 借カラクリ旅籠蔵 |
---|
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