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HOME > Yu-Gi-Oh! Card Lists > Duelist's Glory -Fragments of Memory- side: Yugi Muto

Duelist's Glory -Fragments of Memory- side: Yugi Muto Card List

Duelist's Glory -Fragments of Memory- side: Yugi MutoCard List
Duelist's Glory -Fragments of Memory- side: Yugi Muto
code : 15AX.
Total : 60 Types.
Release Date:2015-01-10
9th period

Average of all cards:4.6pt




Total 60 Types
Monster 38 Types
Normal Monster:9 TypesEffect Monster:22 Types Ritual Monster:2 Types
Fusion Monster:5 Types
0 Tuner Monster 1 Flip Monster 0 Gemini Monster
Spell 12 Types
8Normal Spell 2Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 10 Types
9 Normal Trap 1 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 11
Harpie:4 Types / metalation:3 Types / Magician Girl:3 Types / Cyber, Cybernetic, Cyberdark:2 Types / Red-Eyes:2 Types / Blue-Eyed:2 Types / sennen tentative:2 Types / Amazoness:1 Types / Black Luster Soldier:1 Types / Elder Entity, Old Entity, Outer Entity:1 Types / Warrior:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order535 / 642 view num44713 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Blue-Eyes Ultimate Dragon
Holographic
▶︎ Deck
7.3 40
[158006]
JP000 Blue-Eyes Ultimate Dragon  Fusion Monster
Normal Monster
- 12 Dragon 4500 3800
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Dark Magician Girl
Secret
▶︎ Deck
7.9 71
[189888]
JPM01 Dark Magician Girl  Effect Monster
- 6 Spellcaster 2000 1700
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
Dark Burning Attack
Secret
▶︎ Deck
6 21
[36582]
JPM02 Dark Burning Attack  Normal Spell
If you control a "Dark Magician Girl" monster: Destroy all face-up monsters your opponent controls.
Symbol of Friendship
Secret
▶︎ Deck
3.7 22
[16858]
JPM03 Symbol of Friendship  Normal Spell
To activate this card, you must draw it for your normal draw in your Draw Phase while your opponent controls 3 or more monsters and you control no cards, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can activate this card from your hand; reveal 1 card from your Deck, and add it to your hand.
Electromagnetic Turtle
Normal
▶︎ Deck
8.3 54
[194855]
JPM04 Electromagnetic Turtle  Effect Monster
- 4 Machine 0 1800
During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.
Black Illusion
Normal
▶︎ Deck
5.3 18
[25567]
JPM05 Black Illusion  Normal Trap
Until the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent's card effects.
Celtic Guardian
Secret
▶︎ Deck
3.5 22
[25984]
JPM06 Celtic Guardian  Normal Monster
- 4 Warrior 1400 1200
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
Red-Eyes Black Dragon
Secret
▶︎ Deck
7.8 83
[238711]
JPM07 Red-Eyes Black Dragon  Normal Monster
- 7 Dragon 2400 2000
A ferocious dragon with a deadly attack.
Tiger Axe
Normal
▶︎ Deck
1.3 19
[13689]
JPM08 Tiger Axe  Normal Monster
- 4 Beast-Warrior 1300 1100
A fast and powerful axe-wielding beast-warrior.
Zoa
Normal
▶︎ Deck
2.1 19
[20225]
JPM09 Zoa  Normal Monster
- 7 Fiend 2600 1900
A monster whose full potential can be achieved when outfitted with "Metalmorph".
Seiyaryu
Secret
▶︎ Deck
3.7 27
[28068]
JPM10 Seiyaryu  Normal Monster
- 7 Dragon 2500 2300
A mystical dragon that burns away the unworthy with its mystic flames.
Pendulum Machine
Normal
▶︎ Deck
1.3 26
[18641]
JPM11 Pendulum Machine  Normal Monster
- 6 Machine 1750 2000
A horrible torture machine with a large pendulum blade.
Launcher Spider
Normal
▶︎ Deck
2.1 28
[23101]
JPM12 Launcher Spider  Normal Monster
- 7 Machine 2200 2500
A mechanical spider with rocket launchers capable of random fire.
Millennium Shield
Normal
▶︎ Deck
5 32
[39241]
JPM13 Millennium Shield  Normal Monster
- 5 Warrior 0 3000
A famous shield said to belong to an ancient Egyptian Pharaoh. Legends tell of its power to block any strong attack.
Kanan the Swordmistress
Normal
▶︎ Deck
3.9 13
[16005]
JPM14 Kanan the Swordmistress  Normal Monster
- 4 Warrior 1400 1400
A lady warrior armed with sword and shield, she floats lightly and stings sharply.
Magician's Valkyria
Secret
▶︎ Deck
4.6 28
[59208]
JPM15 Magician's Valkyria  Effect Monster
- 4 Spellcaster 1600 1800
Monsters your opponent controls cannot target face-up Spellcaster-Type monsters for attacks, except this one.
Red-Eyes Black Metal Dragon
Normal
▶︎ Deck
2.2 40
[38101]
JPM16 Red-Eyes Black Metal Dragon  Effect Monster
- 8 Machine 2800 2400
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph".
Gilford the Lightning
Secret
▶︎ Deck
4.7 25
[39983]
JPM17 Gilford the Lightning  Effect Monster
- 8 Warrior 2800 1400
You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all monsters your opponent controls.
Panther Warrior
Normal
▶︎ Deck
2.6 24
[23951]
JPM18 Panther Warrior  Effect Monster
- 4 Beast-Warrior 2000 1600
This card cannot declare an attack unless you Tribute 1 monster.
Harpie's Pet Dragon
Normal
▶︎ Deck
6.2 30
[64256]
JPM19 Harpie's Pet Dragon  Effect Monster
- 7 Dragon 2000 2500
Gains 300 ATK/DEF for each "Harpie Lady" on the field.
Cyber Harpie Lady
Normal
▶︎ Deck
6.3 22
[44157]
JPM20 Cyber Harpie Lady  Effect Monster
- 4 Winged Beast 1800 1300
(This card's name is always treated as "Harpie Lady".)
Amazoness Chain Master
Normal
▶︎ Deck
6.5 20
[30515]
JPM21 Amazoness Chain Master  Effect Monster
- 4 Warrior 1500 1300
When this card is destroyed by battle and sent to the GY: You can pay 1500 LP; look at your opponent's hand, then add 1 monster from their hand to your hand.
Metalzoa
Normal
▶︎ Deck
1.5 24
[21527]
JPM22 Metalzoa  Effect Monster
- 8 Machine 3000 2300
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Zoa" equipped with "Metalmorph".
Masked Beast Des Gardius
Secret
▶︎ Deck
7.4 29
[55512]
JPM23 Masked Beast Des Gardius  Effect Monster
- 8 Fiend 3300 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, including at least 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast". If this card is sent from the field to your GY: Target 1 face-up monster your opponent controls; equip 1 "The Mask of Remnants" from your Deck to it.
Hannibal Necromancer
Normal
▶︎ Deck
2.4 17
[11628]
JPM24 Hannibal Necromancer  Effect Monster
- 4 Spellcaster 1400 1800
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card, then target 1 face-up Trap on the field; destroy that target.
Fairy King Truesdale
Normal
▶︎ Deck
2.3 16
[12713]
JPM25 Fairy King Truesdale  Effect Monster
- 6 Plant 2200 1500
While this card is in Defense Position, all Plant-Type monsters you control gain 500 ATK and DEF.
Teva
Normal
▶︎ Deck
2.5 10
[9463]
JPM26 Teva  Effect Monster
- 5 Warrior 2000 1500
When this card is Tribute Summoned successfully, your opponent cannot declare an attack during his/her next turn.
Exarion Universe
Normal
▶︎ Deck
4.4 25
[22088]
JPM27 Exarion Universe  Effect Monster
- 4 Beast-Warrior 1800 1900
During your Battle Step, if this card attacks a Defense Position monster: You can make this card lose exactly 400 ATK, and if it does, it will inflict piercing battle damage. These effects last until the end of this turn.
D.D. Assailant
Secret
▶︎ Deck
7.1 14
[27370]
JPM28 D.D. Assailant  Effect Monster
- 4 Warrior 1700 1600
After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.
Rigorous Reaver
Normal
▶︎ Deck
4.4 14
[15307]
JPM29 Rigorous Reaver  Effect Monster
Flip Monster
- 3 Plant 1600 100
FLIP: Each player discards 1 card.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
Goddess of Whim
Normal
▶︎ Deck
4 22
[18977]
JPM30 Goddess of Whim  Effect Monster
- 3 Fairy 950 700
Once per turn: You can toss a coin and call Heads or Tails. If you call it right, double this card's ATK during this turn. If you call it wrong, halve its ATK during this turn.
Sinister Serpent
Secret
▶︎ Deck
6.4 39
[45428]
JPM31 Sinister Serpent  Effect Monster
- 1 Reptile 300 250
During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.
Zera the Mant
Normal
▶︎ Deck
3.2 25
[20654]
JPM32 Zera the Mant  Ritual Monster
Normal Monster
- 8 Fiend 2800 2300
This card can only be Ritual Summoned with the Ritual Spell Card, "Zera Ritual".
Super War-Lion
Normal
▶︎ Deck
2.2 19
[17034]
JPM33 Super War-Lion  Ritual Monster
Normal Monster
- 7 Beast 2300 2100
You can Ritual Summon this card with "War-Lion Ritual".
Dragon Master Knight
Secret
▶︎ Deck
7 25
[79108]
JPM34 Dragon Master Knight  Fusion Monster
Effect Monster
- 12 Dragon 5000 5000
"Black Luster Soldier" + "Blue-Eyes Ultimate Dragon"
Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.
Thousand Dragon
Normal
▶︎ Deck
2.5 21
[21643]
JPM35 Thousand Dragon  Fusion Monster
Normal Monster
- 7 Dragon 2400 2000
"Time Wizard" + "Baby Dragon"
Alligator's Sword Dragon
Normal
▶︎ Deck
4.3 24
[26034]
JPM36 Alligator's Sword Dragon  Fusion Monster
Effect Monster
- 5 Dragon 1700 1500
"Baby Dragon" + "Alligator's Sword"
This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.
Flame Swordsman
Normal
▶︎ Deck
3.7 19
[36615]
JPM37 Flame Swordsman  Fusion Monster
Normal Monster
- 5 Warrior 1800 1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"
Monster Reborn
Secret
▶︎ Deck
9.8 202
[2915800]
JPM38 Monster Reborn Limited Normal Spell
Target 1 monster in either GY; Special Summon it.
Graceful Dice
Normal
▶︎ Deck
1.6 21
[16854]
JPM39 Graceful Dice  Quick-Play Spell
Roll a six-sided die. All monsters you currently control gain ATK/DEF equal to the result x 100, until the end of this turn.
Salamandra
Normal
▶︎ Deck
1.3 24
[12469]
JPM40 Salamandra  Equip Spell
Equip only to a FIRE monster. It gains 700 ATK.
Sage's Stone
Secret
▶︎ Deck
4.6 17
[34426]
JPM41 Sage's Stone  Normal Spell
If you control a face-up "Dark Magician Girl": Special Summon 1 "Dark Magician" from your hand or Deck.
Cyber Shield
Normal
▶︎ Deck
1.2 24
[16670]
JPM42 Cyber Shield  Equip Spell
Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK.
Temple of the Kings
Secret
▶︎ Deck
9.2 37
[73729]
JPM43 Temple of the Kings  Continuous Spell
You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.
The Mask of Remnants
Normal
▶︎ Deck
5.1 15
[25264]
JPM44 The Mask of Remnants  Normal Spell
When this card is activated: Shuffle this card from the field into the Deck. While this card is equipped to a monster by the effect of "Masked Beast Des Gardius", take control of that monster.
Polymerization
Secret
▶︎ Deck
9.1 65
[391530]
JPM45 Polymerization  Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
Seal of the Ancients
Normal
▶︎ Deck
1 39
[22311]
JPM46 Seal of the Ancients  Normal Spell
Pay 1000 Life Points. Pick up and see all face-down cards on your opponent's side of the field, then return them to their original positions. (The effects of the face-down cards are not activated.)
Harpie's Feather Duster
Normal
▶︎ Deck
9.9 120
[1259785]
JPM47 Harpie's Feather Duster Limited Normal Spell
Destroy all Spells and Traps your opponent controls.
Skull Dice
Normal
▶︎ Deck
1.2 18
[15366]
JPM48 Skull Dice  Normal Trap
Roll a six-sided die. All monsters your opponent currently controls lose ATK/DEF equal to the result x 100, until the end of this turn.
Magical Arm Shield
Normal
▶︎ Deck
2.8 26
[21246]
JPM49 Magical Arm Shield  Normal Trap
When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation.
Kunai with Chain
Normal
▶︎ Deck
5.9 41
[42681]
JPM50 Kunai with Chain  Normal Trap
Activate 1 or both of these effects (simultaneously).
●When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
●Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
Exchange of the Spirit
Secret
▶︎ Deck
7.9 34
[49585]
JPM51 Exchange of the Spirit  Normal Trap
If both players have 15 or more cards in their GYs: Pay 1000 LP; each player swaps the cards in their GY with the cards in their Deck, then shuffles their Deck. You can only activate 1 "Exchange of the Spirit" per Duel.
Metalmorph
Normal
▶︎ Deck
5.2 38
[42812]
JPM52 Metalmorph  Normal Trap
Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK/DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
Trap of Darkness
Normal
▶︎ Deck
4.3 10
[20480]
JPM53 Trap of Darkness  Normal Trap
If your LP is 3000 or less: Pay 1000 LP, then target 1 Normal Trap in your GY, except "Trap of Darkness"; this card's effect becomes that target's activated effect, then banish that target.
Widespread Ruin
Normal
▶︎ Deck
4.7 34
[44749]
JPM54 Widespread Ruin  Normal Trap
When an opponent's monster declares an attack: Destroy the 1 Attack Position monster your opponent controls with the highest ATK (your choice, if tied).
Windstorm of Etaqua
Normal
▶︎ Deck
6.4 23
[32286]
JPM55 Windstorm of Etaqua  Normal Trap
Change the battle positions of all face-up monsters your opponent controls.
Aqua Chorus
Normal
▶︎ Deck
1.7 20
[20101]
JPM56 Aqua Chorus  Continuous Trap
If there are monsters with the same name on the field, those monsters gain 500 ATK/DEF.
The Wicked Eraser
Secret
▶︎ Deck
3 26
[46057]
JPM57 The Wicked Eraser  Effect Monster
- 10 Fiend ? ?
Cannot be Special Summoned. Must be Normal Summoned/Set by Tributing 3 monsters. This card's ATK/DEF are equal to the number of cards your opponent controls x 1000. During your Main Phase: You can destroy this card. If this card is destroyed and sent to the GY: Destroy all cards on the field.
The Wicked Dreadroot
Secret
▶︎ Deck
6.4 31
[60561]
JPM58 The Wicked Dreadroot  Effect Monster
- 10 Fiend 4000 4000
Cannot be Special Summoned. Must be Normal Summoned/Set by Tributing 3 monsters. The ATK/DEF of all other monsters on the field are halved.
The Wicked Avatar
Secret
▶︎ Deck
7.6 33
[94044]
JPM59 The Wicked Avatar  Effect Monster
- 10 Fiend ? ?
Cannot be Special Summoned. Must be Normal Summoned/Set by Tributing 3 monsters. If this card is Normal Summoned: Your opponent cannot activate Spell/Trap Cards until the end of their 2nd turn after this effect's activation. This card's ATK/DEF are equal to the highest ATK on the field +100, except "The Wicked Avatar".
Duelist's Glory -Fragments of Memory- side: Yugi Muto Card List
4.6 /10.0 pt
Number of card ratings : 1925
User Review : 1925

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