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HOME > Yu-Gi-Oh! Card Lists > THE SECRET OF EVOLUTION

THE SECRET OF EVOLUTION Card List

THE SECRET OF EVOLUTIONCard List
THE SECRET OF EVOLUTION
code : SECE.
Total : 90 Types.
Release Date:2014-11-15
9th period

Average of all cards:7.2pt




Total 90 Types
Monster 58 Types
Normal Monster:1 TypesEffect Monster:38 Types Ritual Monster:1 Types Pendulum Monster:9 Types
Fusion Monster:3 Types Synchro Monster:2 Types Xyz Monster:4 Types
3 Tuner Monster 1 Flip Monster 0 Gemini Monster
Spell 17 Types
5Normal Spell 2Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 4 Field IconField Spell
Trap 15 Types
8 Normal Trap 7 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 33
Infernoid, Void:11 Types / Performapal, Performage:9 Types / Superheavy Samurai :5 Types / Qliphort, Apoqliphort:5 Types / Crystal Beast, Advanced Crystal Beast:4 Types / Raidraptor:4 Types / Satellarknight, Stellarknight:3 Types / Nekroz:3 Types / Symphonic Warrior:3 Types / Gem-Knight:2 Types / Constellar:2 Types / Shaddoll:2 Types / Yosenju:2 Types / Ritual Beast, Spiritual Beast:2 Types / Monarch:2 Types / Warrior:2 Types / Pendulum:2 Types / X-Saber:1 Types / Dragunity:1 Types / Morphtronic:1 Types / Koa'ki Meiru:1 Types / Volcanic:1 Types / Wind-Up:1 Types / Number:1 Types / Traptrix, Trap Hole:1 Types / Charmer, Familiar-Possessed:1 Types / Deskbot:1 Types / Odd-Eyes:1 Types / Metaphys:1 Types / Fusion:1 Types / Gaia the Fierce Knight:1 Types / Jinzo:1 Types / Horus tentative:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order222 / 644 view num132434 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Performapal Fire Mufflerlion
Normal
▶︎ Deck
5.9 12
[16013]
JP001 Performapal Fire Mufflerlion  Pendulum Monster
Effect Monster
- 3 Beast 800 800
Pendulum Effect
When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your Pendulum Zone.
Card Text
Once per turn, if a Pendulum Monster you control destroys an opponent's monster by battle, after damage calculation: You can make that monster you control gain 200 ATK until the end of the Battle Phase, and if you do, it can make a second attack in a row.
Performapal Partnaga
Normal
▶︎ Deck
6.4 14
[33168]
JP002 Performapal Partnaga  Pendulum Monster
Effect Monster
- 5 Reptile 500 2100
Pendulum Effect
Once per turn: You can target 1 face-up monster you control; it gains 300 ATK for each "Performapal" card you currently control, until the end of this turn.
Card Text
If this card is Normal or Special Summoned: You can target 1 monster you control; it gains 300 ATK for each "Performapal" monster you currently control. Level 5 or lower monsters cannot attack.
Performapal Friendonkey
Rare
▶︎ Deck
7.8 16
[20333]
JP003 Performapal Friendonkey  Effect Monster
- 3 Beast 1600 600
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Performapal" monster from your hand or Graveyard.
Performapal Spikeagle
Normal
▶︎ Deck
1.5 19
[11883]
JP004 Performapal Spikeagle  Effect Monster
- 2 Winged Beast 900 900
Once per turn: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.
Performapal Stamp Turtle
Normal
▶︎ Deck
7.6 17
[19183]
JP005 Performapal Stamp Turtle  Effect Monster
- 4 Aqua 100 1800
Once per turn: You can target up to 2 face-up monsters on the field; increase their Levels by 1.
Performapal Trump Witch
Rare
▶︎ Deck
6.6 17
[41696]
JP006 Performapal Trump Witch  Pendulum Monster
Effect Monster
- 1 Spellcaster 100 100
Pendulum Effect
Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials.
Card Text
You can Tribute this card; add 1 "Polymerization" from your Deck or Graveyard to your hand.
Superheavy Samurai Flutist
Secret
Super
▶︎ Deck
8.8 16
[31076]
JP007 Superheavy Samurai Flutist  Effect Monster
- 3 Machine 500 1000
You can Tribute this card; Special Summon 1 "Superheavy Samurai" monster from your hand. During either player's turn, when a card or effect is activated that targets a "Superheavy Samurai" monster you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. You can only use each effect of "Superheavy Samurai Flutist" once per turn.
Superheavy Samurai Trumpeter
Rare
▶︎ Deck
7.5 11
[25503]
JP008 Superheavy Samurai Trumpeter  Effect Monster
Tuner Monster
- 2 Machine 300 600
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is Tributed for the Tribute Summon of a "Superheavy Samurai" monster and sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card.
Superheavy Samurai Soulpiercer
Normal
▶︎ Deck
9 23
[31748]
JP009 Superheavy Samurai Soulpiercer Limited Effect Monster
- 4 Machine 1200 0
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".
Superheavy Samurai Soulbeads
Normal
▶︎ Deck
7.3 12
[14240]
JP010 Superheavy Samurai Soulbeads  Effect Monster
- 1 Machine 0 0
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Each turn, the first time the monster equipped with this card by this effect would be destroyed by a card effect, it is not destroyed. When a Defense Position monster is destroyed by battle and sent to your Graveyard: You can send this card from your hand to the Graveyard; Special Summon that monster in Attack Position.
Raidraptor - Vanishing Lanius
Rare
▶︎ Deck
8.2 28
[84794]
JP011 Raidraptor - Vanishing Lanius  Effect Monster
- 4 Winged Beast 1300 1600
Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 4 or lower "Raidraptor" monster from your hand.
Gem-Knight Lapis
Normal
▶︎ Deck
6.3 13
[35354]
JP012 Gem-Knight Lapis  Normal Monster
- 3 Rock 1200 100
The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends.
Infernoid Antra
Rare
▶︎ Deck
7.9 16
[48115]
JP013 Infernoid Antra  Effect Monster
- 2 Fiend 0 2000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
Infernoid Harmadik
Rare
▶︎ Deck
7.6 14
[50788]
JP014 Infernoid Harmadik  Effect Monster
- 3 Fiend 1600 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
Infernoid Patrulea
Normal
▶︎ Deck
7.4 17
[51524]
JP015 Infernoid Patrulea  Effect Monster
- 4 Fiend 1800 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
Infernoid Piaty
Normal
▶︎ Deck
5.5 15
[27558]
JP016 Infernoid Piaty  Effect Monster
- 5 Fiend 2200 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card inflicts battle damage to your opponent by attacking an opponent's monster: You can send 1 random card from your opponent's hand to the Graveyard. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
Infernoid Seitsemas
Normal
▶︎ Deck
8.5 20
[56184]
JP017 Infernoid Seitsemas  Effect Monster
- 7 Fiend 2600 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If this card attacks an opponent's monster, this effect can be activated at the end of the Battle Phase: Banish 1 card on the field. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
Infernoid Attondel
Normal
▶︎ Deck
8.7 19
[68348]
JP018 Infernoid Attondel  Effect Monster
- 8 Fiend 2800 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
Infernoid Onuncu
Secret
Ultimate
Ultra
▶︎ Deck
7.9 21
[86097]
JP019 Infernoid Onuncu  Effect Monster
- 10 Fiend 3000 3000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player's turn, when a Spell/Trap Card or effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card.
Qliphort Monolith
Rare
▶︎ Deck
8.6 25
[64975]
JP020 Qliphort Monolith  Pendulum Monster
Normal Monster
- 5 Machine 2400 1000
Pendulum Effect
You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. Once per turn, during the End Phase, if you Tribute Summoned this turn: You can draw a number of cards equal to the number of "Qli" monsters you Tributed for Tribute Summons this turn.
Card Text
Unhandled exception at 0x1i-666 in qliphort.exe: Access violation writing location 0x00-000
Continue, ignoring this error? <Y/N>...[ ]
Xlmgzxg drgs gsv Hzxivw Givv rh uliyrwwvm. Gsv hxlfitv szh yvvm fmovzhsvw.
Qliphort Cephalopod
Normal
▶︎ Deck
6.1 17
[23068]
JP021 Qliphort Cephalopod  Pendulum Monster
Effect Monster
- 7 Machine 2800 1000
Pendulum Effect
You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK.
Card Text
You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can activate this effect; if your opponent has more monsters in their Graveyard than you do, you gain LP equal to the difference x 300, and if you do, inflict the same amount of damage to your opponent.
Qliphort Stealth
Normal
▶︎ Deck
9.4 22
[72455]
JP022 Qliphort Stealth  Pendulum Monster
Effect Monster
- 8 Machine 2800 1000
Pendulum Effect
You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All "Qli" monsters you control gain 300 ATK.
Card Text
You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can target 1 card on the field; return it to the hand. Your opponent cannot activate cards or effects in response to this effect's activation.
Apoqliphort Skybase
Secret
Super
▶︎ Deck
5.8 24
[26971]
JP023 Apoqliphort Skybase  Effect Monster
- 9 Machine 2900 2500
Cannot be Special Summoned. Requires 3 "Qli" Tributes to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. Once per turn: You can target 1 monster your opponent controls; take control of it until the End Phase.
Satellarknight Capella
Normal
▶︎ Deck
2.8 12
[13841]
JP024 Satellarknight Capella  Effect Monster
- 4 Warrior 1100 2000
If this card is Summoned: You can apply the effect below for the rest of this turn. You can only use this effect of "Satellarknight Capella" once per turn (but if it resolves, you can apply the effect multiple times).
●You can treat Level 4 or lower "tellarknight" monsters you control as Level 5 when Xyz Summoning using 3 or more monsters as Xyz Materials.
Satellarknight Rigel
Normal
▶︎ Deck
7 18
[31113]
JP025 Satellarknight Rigel  Effect Monster
- 4 Warrior 1900 700
If this card is Summoned: You can target 1 "tellarknight" monster on the field; it gains 500 ATK, but send it to the Graveyard during the End Phase. You can only use this effect of "Satellarknight Rigel" once per turn.
Yosenju Magat
Normal
▶︎ Deck
7 8
[27661]
JP026 Yosenju Magat  Effect Monster
- 6 Beast 2000 100
If this card is Normal Summoned: You can Special Summon 1 "Yosenju" monster from your Deck, except "Yosenju Magat". During the End Phase, if this card was Special Summoned this turn: Return it to the hand.
Yosenju Tsujik
Normal
▶︎ Deck
8.1 9
[40090]
JP027 Yosenju Tsujik  Effect Monster
- 4 Beast-Warrior 1000 0
During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of these effects of "Yosenju Tsujik" once per turn.
●During either player's Damage Step, when a "Yosenju" monster you control battles an opponent's monster: You can discard this card; that monster you control gains 1000 ATK until the end of this turn.
●You can target 1 "Yosenju" monster on the field; it gains 1000 ATK until the end of this turn.
Dance Princess of the Nekroz
Normal
▶︎ Deck
7 13
[36792]
JP028 Dance Princess of the Nekroz  Effect Monster
- 4 Spellcaster 1600 800
Your opponent cannot activate cards or effects in response to the activation of a "Nekroz" Ritual Spell Card. "Nekroz" Ritual Monsters you control cannot be targeted by an opponent's card effects. If this card is Tributed by a card effect: You can target 1 of your banished "Necroz" monsters, except "Dance Princess of the Nekroz"; add it to your hand. You can only use this effect of "Dance Princess of the Nekroz" once per turn.
Spiritual Beast Rampengu
Normal
▶︎ Deck
8.5 14
[44257]
JP029 Spiritual Beast Rampengu  Effect Monster
- 4 Beast 1600 400
Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn.
Morphtronic Smartfon
Normal
▶︎ Deck
8.1 16
[24182]
JP030 Morphtronic Smartfon  Effect Monster
Tuner Monster
- 1 Machine 100 100
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Morphtronic" monster from your Graveyard.
●While in Attack Position: Once per turn: You can roll a six-sided die, excavate that many cards from the top of your Deck, add 1 excavated "Morphtronic" card to your hand, also shuffle the rest back into the Deck.
●While in Defense Position: Once per turn: You can roll a six-sided die, look at that many cards from the top of your Deck, then place all of them on either the top or the bottom of the Deck, but in any order.
Jinzo - Jector
Normal
▶︎ Deck
7.7 14
[25522]
JP031 Jinzo - Jector  Effect Monster
- 4 Machine 800 2000
This card's name becomes "Jinzo" while on the field or in the GY. You can Tribute this card; add 1 "Jinzo" monster from your Deck to your hand, except "Jinzo - Jector", then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Traps among them, you can Special Summon "Jinzo" monsters from your hand, up to the number of Traps revealed. You can only use this effect of "Jinzo - Jector" once per turn.
Skilled Blue Magician
Normal
▶︎ Deck
4.5 17
[11051]
JP032 Skilled Blue Magician  Effect Monster
- 4 Spellcaster 1800 1800
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or GY. You can banish this card from your GY, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.
Koa'ki Meiru Overload
Rare
▶︎ Deck
8.7 18
[29128]
JP033 Koa'ki Meiru Overload  Effect Monster
- 4 Rock 1900 1200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When your opponent would Summon a monster(s) (Quick Effect): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s).
Jigabyte
Normal
▶︎ Deck
7.1 24
[52496]
JP034 Jigabyte  Effect Monster
- 4 Reptile 1500 200
You can only control 1 "Jigabyte". If you control a Spellcaster monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 monster with 1500 ATK/200 DEF from your Deck, except "Jigabyte".
Caius the Mega Monarch
Secret
Super
▶︎ Deck
9.1 30
[96524]
JP035 Caius the Mega Monarch  Effect Monster
- 8 Fiend 2800 1000
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field; banish it, and if you do, inflict 1000 damage to your opponent, then, if it is a DARK monster Card, banish all cards with that name from the hand, Main Deck, Extra Deck, and GY of the player who controlled it. If this card was Tribute Summoned by Tributing a DARK monster, add this additional effect.
●You can target 2 cards, instead.
Thunderclap Skywolf
Secret
Super
▶︎ Deck
5.4 18
[28558]
JP036 Thunderclap Skywolf  Effect Monster
- 7 Thunder 2500 2000
If this card is Special Summoned from the Graveyard: You can destroy all face-up monsters your opponent controls. You cannot conduct your Battle Phase the turn you activate this effect.
Lightning Rod Lord
Normal
▶︎ Deck
6.8 16
[19075]
JP037 Lightning Rod Lord  Effect Monster
- 4 Thunder 1800 100
Neither player can activate Spell Cards during Main Phase 1.
Dragon Dowser
Normal
▶︎ Deck
6.7 11
[16876]
JP038 Dragon Dowser  Effect Monster
- 4 Wyrm 1500 1500
When this card is destroyed by battle and sent to the Graveyard, or when this card you control is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 EARTH Pendulum Monster from your Deck in Defense Position, but destroy it during the End Phase. You can only use this effect of "Dragon Dowser" once per turn.
Frontline Observer
Normal
▶︎ Deck
6.8 13
[14656]
JP039 Frontline Observer  Effect Monster
- 4 Machine 1000 1500
During the End Phase, if this card was Normal Summoned this turn: You can add 1 EARTH Pendulum Monster from your Deck to your hand. If this card was Normal Summoned, during the End Phase of the Summoning player's next turn: You can Tribute this card; add 1 EARTH monster from your Deck to your hand.
Uni-Zombie
Rare
▶︎ Deck
9 52
[157021]
JP040 Uni-Zombie  Effect Monster
Tuner Monster
- 3 Zombie 1300 0
You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.
Deskbot 003
Normal
▶︎ Deck
9 22
[81667]
JP041 Deskbot 003  Effect Monster
- 3 Machine 500 500
When this card is Normal Summoned: You can Special Summon 1 "Deskbot" monster from your Deck, except "Deskbot 003". Once per turn (Quick Effect): You can target 1 "Deskbot" monster you control; it gains 500 ATK/DEF for each "Deskbot" card you currently control, until the end of this turn.
Legendary Maju Garzett
Normal
▶︎ Deck
7.2 23
[67571]
JP042 Legendary Maju Garzett  Effect Monster
- 8 Fiend 0 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all monsters you control. This card's ATK becomes the combined original ATK of the Tributed monsters. If this card attacks a Defense Position monster, inflict piercing battle damage.
Marmiting Captain
Normal
▶︎ Deck
7.4 21
[25723]
JP043 Marmiting Captain  Effect Monster
- 3 Warrior 1200 400
When this card is Normal Summoned: You can shuffle 1 card from your hand into the Deck, then draw 1 card, then you can Special Summon it if it is a monster.
Nekroz of Gungnir
Secret
Ultimate
Ultra
▶︎ Deck
8.7 18
[80012]
JP044 Nekroz of Gungnir  Ritual Monster
Effect Monster
- 7 Spellcaster 2500 1700
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 7 monsters. You can only use each of these effects of "Nekroz of Gungnir" once per turn.
●(Quick Effect): You can discard this card, then target 1 "Nekroz" monster you control; it cannot be destroyed by battle or card effects this turn.
●(Quick Effect): You can discard 1 "Nekroz" card, then target 1 card on the field; destroy it.
Rune-Eyes Pendulum Dragon
Secret
Ultimate
Ultra
▶︎ Deck
7.1 15
[63636]
JP045 Rune-Eyes Pendulum Dragon  Fusion Monster
Effect Monster
- 8 Dragon 3000 2000
"Odd-Eyes Pendulum Dragon" + 1 Spellcaster-Type monster
If this card was Fusion Summoned using a Pendulum Summoned monster(s) on the field as Fusion Material, it is unaffected by your opponent's card effects this turn. Apply the appropriate effect, depending on the original Level of the monster used as Fusion Material that was not "Odd-Eyes Pendulum Dragon".
●Level 4 or lower: This card can make up to 2 attacks on monsters during each Battle Phase.
●Level 5 or higher: This card can make up to 3 attacks on monsters during each Battle Phase.
Gem-Knight Lady Lapis Lazuli
Rare
▶︎ Deck
8.6 23
[36557]
JP046 Gem-Knight Lady Lapis Lazuli  Fusion Monster
Effect Monster
- 5 Rock 2400 1000
"Gem-Knight Lapis" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.
El Shaddoll Wendigo
Secret
Super
▶︎ Deck
6.2 40
[66872]
JP047 El Shaddoll Wendigo  Fusion Monster
Effect Monster
- 6 Psychic 200 2800
1 "Shaddoll" monster + 1 WIND monster
Must first be Fusion Summoned. (Quick Effect): You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of "El Shaddoll Wendigo" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
Superheavy Samurai Warlord Susanowo
Secret
Ultimate
Ultra
▶︎ Deck
8.8 20
[41447]
JP048 Superheavy Samurai Warlord Susanowo  Synchro Monster
Effect Monster
- 10 Machine 2400 3800
1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card in your opponent's Graveyard; Set it to your side of the field, but banish it when it leaves the field.
Metaphys Horus
Secret
Ultimate
Ultra
▶︎ Deck
7.7 24
[104648]
JP049 Metaphys Horus  Synchro Monster
Effect Monster
- 6 Wyrm 2300 1600
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can activate the appropriate effect(s), depending on the non-Tuner monster(s) used as Synchro Material;
●Normal Monster: This face-up card is unaffected by other card effects this turn.
●Effect Monster: You can target 1 other face-up card on the field; negate that target's effects.
●Pendulum Monster: Your opponent chooses 1 monster they control and gives control of it to you, but it cannot attack this turn.
Raidraptor - Rise Falcon
Rare
▶︎ Deck
5.1 52
[68051]
JP050 Raidraptor - Rise Falcon  Xyz Monster
Effect Monster
- 4 Winged Beast 100 2000
3 Level 4 Winged Beast-Type Monsters
This card can attack all Special Summoned monsters your opponent controls, once each. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; this card gains ATK equal to that monster's current ATK.
Stellarknight Constellar Diamond
Secret
Ultimate
Ultra
▶︎ Deck
7.9 23
[133308]
JP051 Stellarknight Constellar Diamond  Xyz Monster
Effect Monster
- 5 Wyrm 2700 2000
3 or more Level 5 LIGHT monsters
During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.
Sky Cavalry Centaurea
Secret
Super
▶︎ Deck
9 36
[118668]
JP052 Sky Cavalry Centaurea  Xyz Monster
Effect Monster
- 2 Beast-Warrior 2000 0
2 Level 2 monsters
Cannot be destroyed by battle while it has material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; return that opponent's monster to the hand.
Illusion Balloons
Normal
▶︎ Deck
6 8
[14508]
JP053 Illusion Balloons  Quick-Play Spell
If a monster(s) was destroyed during this turn, while you controlled it: Excavate the top 5 cards of your Deck, then you can Special Summon 1 excavated "Performapal" monster, also shuffle the rest back into your Deck.
Raidraptor - Nest
Rare
▶︎ Deck
7.5 19
[58369]
JP054 Raidraptor - Nest  Continuous Spell
If you control 2 or more "Raidraptor" monsters: You can add 1 "Raidraptor" monster from your Deck or GY to your hand. You can only use this effect of "Raidraptor - Nest" once per turn.
Constellar Twinkle
Normal
▶︎ Deck
3.4 16
[10918]
JP055 Constellar Twinkle  Normal Spell
Target 1 "Constellar" monster you control; increase its Level by 1 or 2. If this card is in the Graveyard: You can banish 1 "Constellar" monster from your Graveyard; add this card from the Graveyard to your hand. You can only use this effect of "Constellar Twinkle" once per turn.
Gottoms' Second Call
Normal
▶︎ Deck
8.1 15
[17711]
JP056 Gottoms' Second Call  Normal Spell
If you control an "X-Saber" Synchro Monster: You can target 2 "X-Saber" monsters in your Graveyard; Special Summon both targets, ignoring their Summoning conditions, but change their ATK to 0, also destroy them during the End Phase of this turn. You can only activate 1 "Gottoms' Second Call" per turn. You cannot conduct your Battle Phase the turn you activate this card.
Void Seer
Normal
▶︎ Deck
8.4 11
[48863]
JP057 Void Seer  Quick-Play Spell
Target 1 "Infernoid" monster you control; that target is unaffected by the opponent's card effects this turn. If an "Infernoid" monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters.
Void Expansion
Normal
▶︎ Deck
6.7 10
[28369]
JP058 Void Expansion  Field Spell
During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied).
Nephe Shaddoll Fusion
Rare
▶︎ Deck
6.5 20
[40008]
JP059 Nephe Shaddoll Fusion  Equip Spell
Activate this card by declaring 1 Attribute. Equip only to a "Shaddoll" monster, and it becomes that Attribute. During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including the equipped monster. You can only use this effect of "Nephe Shaddoll Fusion" once per turn.
Nekroz Cycle
Rare
▶︎ Deck
9.4 22
[103255]
JP060 Nekroz Cycle  Ritual Spell
This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or GY whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.
Tenacity of the Monarchs
Rare
▶︎ Deck
8.3 22
[77505]
JP061 Tenacity of the Monarchs  Normal Spell
Reveal 1 monster in your hand with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; add 1 "Monarch" Spell/Trap Card from your Deck to your hand, except "Tenacity of the Monarchs". You can only activate 1 "Tenacity of the Monarchs" per turn.
Dragunity Divine Lance
Normal
▶︎ Deck
8.9 17
[46844]
JP062 Dragunity Divine Lance  Equip Spell
Equip only to a "Dragunity" monster. It gains ATK equal to its Level x 100, also it is unaffected by Trap effects. During your Main Phase: You can equip 1 Dragon-Type "Dragunity" Tuner monster from your Deck to the monster equipped with this card. You can only use this effect of "Dragunity Divine Lance" once per turn.
Pot of Riches
Secret
Super
▶︎ Deck
7.2 22
[56787]
JP063 Pot of Riches  Normal Spell
Shuffle 3 Pendulum Monsters into the Deck, from your GY and/or face-up from your Extra Deck, then draw 2 cards. You can only activate 1 "Pot of Riches" per turn. You cannot Special Summon the turn you activate this card, except by Pendulum Summon.
A Wild Monster Appears!
Secret
Super
▶︎ Deck
7.8 19
[53571]
JP064 A Wild Monster Appears!  Normal Spell
If only your opponent controls a monster: Special Summon from your hand, 1 monster with an original Level of 10 or lower that cannot be Normal Summoned/Set, ignoring its Summoning conditions. It is unaffected by the effects of your cards, except for its own effects and this card's, also shuffle it into the Deck during your opponent's next End Phase. For the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters, and your opponent takes no damage.
Pendulum Shift
Normal
▶︎ Deck
4.6 11
[19510]
JP065 Pendulum Shift  Quick-Play Spell
Target 1 card in either player's Pendulum Zone and declare a Pendulum Scale from 1 to 10; this turn, that card becomes that Pendulum Scale.
Extra Net
Normal
▶︎ Deck
5 9
[14630]
JP066 Extra Net  Field Spell
If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect.
●Draw 1 card.
Performapal Call
Normal
▶︎ Deck
5.8 10
[16757]
JP067 Performapal Call  Normal Trap
When an opponent's monster declares a direct attack: Target that attacking monster; negate the attack, and if you do, add up to 2 "Performapal" monsters from your Deck to your hand, whose total DEF is less than or equal to the ATK of the targeted monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck.
Wall of Disruption
Normal
▶︎ Deck
5.2 20
[20812]
JP068 Wall of Disruption  Normal Trap
When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.
Last Minute Cancel
Normal
▶︎ Deck
3.4 7
[9075]
JP069 Last Minute Cancel  Normal Trap
When an opponent's monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. For the rest of this turn after this card resolves, return any face-up "Performapal" monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard.
Raidraptor - Readiness
Normal
▶︎ Deck
7.2 19
[56247]
JP070 Raidraptor - Readiness  Normal Trap
This turn, "Raidraptor" monsters you control cannot be destroyed by battle. If you have a "Raidraptor" monster in your Graveyard: You can banish this card from your Graveyard; you take no damage this turn.
Eye of the Void
Normal
▶︎ Deck
4.1 11
[16594]
JP071 Eye of the Void  Normal Trap
Special Summon 1 "Infernoid" monster from your hand, ignoring its Summoning conditions, but its effects are negated until the end of this turn.
Void Launch
Rare
▶︎ Deck
5.9 12
[22042]
JP072 Void Launch  Continuous Trap
During each of your Standby Phases: You can send up to 2 "Infernoid" monsters from your Deck to the Graveyard. If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard.
Re-qliate
Normal
▶︎ Deck
7.2 12
[39398]
JP073 Re-qliate  Continuous Trap
If a monster is Normal or Flip Summoned, and it is a Level 4 or lower monster: Negate its effects until the end of this turn. If a monster(s) is Special Summoned, and it is a Level 5 or higher monster: Negate its effects until the end of this turn, also banish it when it leaves the field. If there is no "Qli" card on the field, except "Re-qliate", send this card to the Graveyard.
Ritual Beast Ambush
Rare
▶︎ Deck
8.1 14
[45675]
JP074 Ritual Beast Ambush  Normal Trap
Target 1 of your "Ritual Beast Tamer" monsters and 1 of your "Spiritual Beast" monsters that are banished and/or in your Graveyard; Special Summon them in Defense Position. After this card is activated, you cannot Special Summon monsters, except "Ritual Beast" monsters, for the rest of this turn. You can only activate 1 "Ritual Beast Ambush" per turn.
Zenmaiday
Normal
▶︎ Deck
4 9
[6668]
JP075 Zenmaiday  Continuous Trap
Once per turn: You can target 1 Machine-Type Xyz Monster you control; attach 1 "Wind-Up" monster from your hand or field to that monster as an Xyz Material. You can send this face-up card from the field to the Graveyard, then target 1 "Wind-Up" Xyz Monster you control; Special Summon, from your Extra Deck, 1 "Wind-Up" monster that is 1 Rank higher than that target, by using that target as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You cannot activate these effects in the same Chain.
Unpossessed
Normal
▶︎ Deck
8.7 24
[63053]
JP076 Unpossessed  Continuous Trap
"Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect, while this card is already face-up in your Spell & Trap Zone: You can Special Summon 1 Spellcaster monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.
Blaze Accelerator Reload
Normal
▶︎ Deck
9.7 30
[71525]
JP077 Blaze Accelerator Reload  Continuous Trap
This card's name becomes "Tri-Blaze Accelerator" while in the Spell & Trap Zone. During either player's Main Phase: You can send 1 "Volcanic" card from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Blaze Accelerator Reload" once per turn. During either player's Main Phase: You can banish this card from your Graveyard; send 1 "Volcanic" card from your Deck to the Graveyard.
Soul Transition
Secret
Super
▶︎ Deck
7.6 20
[42943]
JP078 Soul Transition  Normal Trap
If you control no Special Summoned monsters: Tribute 1 face-up Level 4 Normal Summoned/Set monster; draw 2 cards. You can only activate 1 "Soul Transition" per turn. You cannot Special Summon monsters the turn you activate this card.
Echo Oscillation
Normal
▶︎ Deck
6.5 12
[41847]
JP079 Echo Oscillation  Continuous Trap
You can target 1 card in your Pendulum Zone; destroy it, then draw 1 card. You can only use this effect of "Echo Oscillation" once per turn.
Double Trap Hole
Normal
▶︎ Deck
4.9 17
[21288]
JP080 Double Trap Hole  Normal Trap
If your opponent Special Summons a monster(s) in Defense Position: Banish those monster(s) that were Summoned in (and currently in) Defense Position.
Crystal Master
Rare
▶︎ Deck
8.1 15
[41061]
JP081 Crystal Master  Pendulum Monster
Effect Monster
- 3 Spellcaster 1300 1000
Pendulum Effect
Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control with card effects.
Card Text
You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster, or "Crystal" Spell/Trap from your Deck to your hand.
Crystal Keeper
Rare
▶︎ Deck
7.9 10
[36858]
JP082 Crystal Keeper  Pendulum Monster
Effect Monster
- 4 Warrior 1500 1800
Pendulum Effect
Each turn, the first time an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control would be destroyed by card effect that turn, it is not destroyed.
Card Text
If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.
Rainbow Refraction
Normal
▶︎ Deck
2.7 13
[16919]
JP083 Rainbow Refraction  Quick-Play Spell
If a monster(s) you control whose original name is "Rainbow Dragon" or "Rainbow Dark Dragon" activated its effect this turn: Special Summon any number of "Crystal Beast" monsters with different names from your Deck.
Crystal Conclave
Normal
▶︎ Deck
8.3 14
[39873]
JP084 Crystal Conclave  Continuous Trap
Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.
Heavy Freight Train Derricrane
Normal
▶︎ Deck
9.2 22
[63748]
JP085 Heavy Freight Train Derricrane  Effect Monster
- 10 Machine 2800 2000
If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.
Number 81: Superdreadnought Rail Cannon Super Dora
Secret
Super
▶︎ Deck
9.4 51
[132101]
JP086 Number 81: Superdreadnought Rail Cannon Super Dora  Xyz Monster
Effect Monster
- 10 Machine 3200 4000
2 Level 10 monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.
Revolving Switchyard
Rare
▶︎ Deck
9.4 32
[63241]
JP087 Revolving Switchyard  Field Spell
If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.
Symphonic Warrior Guitaar
Normal
▶︎ Deck
9.1 14
[109931]
JP088 Symphonic Warrior Guitaar  Pendulum Monster
Effect Monster
- 3 Machine 1500 100
Pendulum Effect
You can discard 1 card; Special Summon 1 "Symphonic Warrior" monster from your Deck, except "Symphonic Warrior Guitaar". You can only use this effect of "Symphonic Warrior Guitaar" once per turn.
Card Text
When this card is Normal Summoned: You can target 1 "Symphonic Warrior" monster in your Graveyard; Special Summon it.
Symphonic Warrior Synthess
Normal
▶︎ Deck
7.9 8
[64838]
JP089 Symphonic Warrior Synthess  Effect Monster
Flip Monster
- 4 Machine 1200 1900
FLIP: You can add 1 "Symphonic Warrior" monster from your Deck to your hand, except "Symphonic Warrior Synthess".
Once per turn: You can target 1 monster you control or in your Graveyard whose original name includes "Symphonic Warrior", except "Symphonic Warrior Synthess"; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. You can banish this card from your Graveyard, then target 1 of your banished "Symphonic Warrior" monsters, except "Symphonic Warrior Synthess"; Special Summon it.
Symph Amplifire
Normal
▶︎ Deck
7.3 7
[13915]
JP090 Symph Amplifire  Field Spell
Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. All "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. Once per turn: You can remove 5 or 7 Symphonic Counters from your field; apply this effect, depending on the number of Symphonic Counters removed.
●5: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field.
●7: Banish cards your opponent controls and/or in their GY, up to the number of "Symphonic Warrior" cards on the field.
THE SECRET OF EVOLUTION Card List
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Number of card ratings : 1652
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