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HOME > Yu-Gi-Oh! Card Lists > Structure Deck-Synchron Extreme

Structure Deck-Synchron Extreme Card List

Structure Deck-Synchron ExtremeCard List
Structure Deck-Synchron Extreme
code : SD28.
Total : 43 Types.
Release Date:2014-12-06
9th period

Average of all cards:7.9pt




Total 43 Types
Monster 27 Types
Effect Monster:23 Types
Synchro Monster:4 Types
11 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 10 Types
7Normal Spell 0Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 0 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 6 Types
3 Normal Trap 2 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 6
Synchron:15 Types / Warrior:9 Types / Junk:6 Types / Genex:2 Types / Scrap:1 Types / Stardust:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order113 / 643 view num78681 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Jet Synchron
Super
▶︎ Deck
9.9 63
[281418]
JP001 Jet Synchron  Effect Monster
Tuner Monster
- 1 Machine 500 0
If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
Rush Warrior
Normal
▶︎ Deck
7.9 21
[53758]
JP002 Rush Warrior  Effect Monster
- 2 Warrior 300 1200
During damage calculation, if a "Warrior" Synchro Monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your GY, then target 1 "Synchron" monster in your GY; add it to your hand. You can only use each effect of "Rush Warrior" once per turn.
Synchron Carrier
Normal
▶︎ Deck
6.6 20
[42198]
JP003 Synchron Carrier  Effect Monster
- 2 Machine 0 1000
During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your GY as material for the Synchro Summon of a Warrior or Machine Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.
Junk Synchron
Normal
▶︎ Deck
9.5 60
[354546]
JP004 Junk Synchron  Effect Monster
Tuner Monster
- 3 Warrior 1300 500
When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon that target in Defense Position, but negate its effects.
Quickdraw Synchron
Normal
▶︎ Deck
9.3 34
[259082]
JP005 Quickdraw Synchron  Effect Monster
Tuner Monster
- 5 Machine 700 1400
You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that mentions a "Synchron" Tuner as material.
Drill Synchron
Normal
▶︎ Deck
4.5 17
[23807]
JP006 Drill Synchron  Effect Monster
Tuner Monster
- 3 Machine 800 300
If a Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect: You can draw 1 card.
Turbo Synchron
Normal
▶︎ Deck
4 27
[22584]
JP007 Turbo Synchron  Effect Monster
Tuner Monster
- 1 Machine 100 500
When this card declares an attack: You can change the attack target to Defense Position. When you take battle damage while this card is attacking: You can Special Summon 1 monster from your hand with ATK less than or equal to the battle damage you took.
Unknown Synchron
Normal
▶︎ Deck
7.5 31
[167863]
JP008 Unknown Synchron  Effect Monster
Tuner Monster
- 1 Machine 0 0
If only your opponent controls a monster, you can Special Summon this card (from your hand). You can only Special Summon "Unknown Synchron" once per Duel this way.
Fleur Synchron
Normal
▶︎ Deck
5.1 16
[23752]
JP009 Fleur Synchron  Effect Monster
Tuner Monster
- 2 Machine 400 200
If this card is sent to the GY as Synchro Material: You can Special Summon 1 Level 2 or lower monster from your hand.
Synchron Explorer
Normal
▶︎ Deck
8.3 17
[129841]
JP010 Synchron Explorer  Effect Monster
- 2 Machine 0 700
When this card is Normal Summoned: You can target 1 "Synchron" monster in your GY; Special Summon that target, but negate its effects.
Speed Warrior
Normal
▶︎ Deck
4.4 27
[32403]
JP011 Speed Warrior  Effect Monster
- 2 Warrior 900 400
Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase.
Sonic Warrior
Normal
▶︎ Deck
4.6 20
[22003]
JP012 Sonic Warrior  Effect Monster
- 2 Warrior 1000 0
If this card is sent to the Graveyard: All Level 2 or lower monsters you currently control gain 500 ATK.
Doppelwarrior
Normal
▶︎ Deck
8.7 25
[181598]
JP013 Doppelwarrior  Effect Monster
- 2 Warrior 800 800
When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.
Quillbolt Hedgehog
Normal
▶︎ Deck
7.9 34
[146455]
JP014 Quillbolt Hedgehog  Effect Monster
- 2 Machine 800 800
If this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner to activate and to resolve this effect.
Tuningware
Normal
▶︎ Deck
8.3 19
[99810]
JP015 Tuningware  Effect Monster
- 1 Machine 100 300
This card can be treated as a Level 2 monster when used for a Synchro Summon. If this card is sent to the Graveyard for a Synchro Summon: Draw 1 card.
Swift Scarecrow
Normal
▶︎ Deck
8.5 42
[198320]
JP016 Swift Scarecrow  Effect Monster
- 1 Machine 0 0
When an opponent's monster declares a direct attack (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase.
Level Eater
Normal
▶︎ Deck
9.6 73
[357836]
JP017 Level Eater Forbidden Effect Monster
- 1 Insect 600 0
If this card is in your Graveyard: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon.
Effect Veiler
Normal
▶︎ Deck
9.2 136
[1190802]
JP018 Effect Veiler  Effect Monster
Tuner Monster
- 1 Spellcaster 0 0
During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
Genex Neutron
Normal
▶︎ Deck
6.6 16
[37086]
JP019 Genex Neutron  Effect Monster
- 4 Machine 1800 1200
Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Machine-Type Tuner monster from your Deck to your hand.
Genex Ally Birdman
Normal
▶︎ Deck
9.2 32
[272039]
JP020 Genex Ally Birdman  Effect Monster
Tuner Monster
- 3 Machine 1400 400
You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.
Plaguespreader Zombie
Normal
▶︎ Deck
9 39
[292234]
JP021 Plaguespreader Zombie  Effect Monster
Tuner Monster
- 2 Zombie 400 200
If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.
White Dragon Wyverburster
Normal
▶︎ Deck
8.2 24
[145796]
JP022 White Dragon Wyverburster  Effect Monster
- 4 Dragon 1700 1800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.
Black Dragon Collapserpent
Normal
▶︎ Deck
8.4 20
[164823]
JP023 Black Dragon Collapserpent  Effect Monster
- 4 Dragon 1800 1700
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
Scrap Fist
Normal
▶︎ Deck
7.7 22
[38155]
JP024 Scrap Fist  Quick-Play Spell
Target 1 "Junk Warrior" you control; if it battles an opponent's monster this turn while you control it, apply these effects.
●Your opponent cannot activate cards or effects until the end of the Damage Step.
●If it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
●Double any battle damage your opponent takes.
●It cannot be destroyed by battle.
●Destroy the opponent's monster that battled it at the end of the Damage Step.
Limit Overdrive
Normal
▶︎ Deck
6.2 20
[48869]
JP025 Limit Overdrive  Quick-Play Spell
Return 1 Tuner Synchro Monster and 1 non-Tuner Synchro Monster you control to the Extra Deck; Special Summon 1 Synchro Monster from your Extra Deck that has a Level equal to the combined Levels the 2 monsters had on the field, ignoring its Summoning conditions. You can only activate 1 "Limit Overdrive" per turn.
Starlight Junktion
Normal
▶︎ Deck
7 12
[56342]
JP026 Starlight Junktion  Field Spell
You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. During your opponent's turn, if you Special Summon a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. You can only use each effect of "Starlight Junktion" once per turn.
Tuning
Normal
▶︎ Deck
9.7 46
[208409]
JP027 Tuning  Normal Spell
Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.
Reinforcement of the Army
Normal
▶︎ Deck
10 84
[1020753]
JP028 Reinforcement of the Army Limited Normal Spell
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
The Warrior Returning Alive
Normal
▶︎ Deck
8.7 35
[177642]
JP029 The Warrior Returning Alive  Normal Spell
Target 1 Warrior monster in your GY; add that target to your hand.
Dark Eruption
Normal
▶︎ Deck
8.7 26
[132192]
JP030 Dark Eruption  Normal Spell
Target 1 DARK monster with 1500 or less ATK in your GY; add that target to your hand.
One for One
Normal
▶︎ Deck
9.3 49
[663039]
JP031 One for One Limited Normal Spell
Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.
Night Beam
Normal
▶︎ Deck
7.6 37
[177495]
JP032 Night Beam  Normal Spell
Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.
Pot of Avarice
Normal
▶︎ Deck
9 69
[964140]
JP033 Pot of Avarice  Normal Spell
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
Scrap-Iron Statue
Normal
▶︎ Deck
6.4 17
[25884]
JP034 Scrap-Iron Statue  Normal Trap
When a Spell/Trap Card that is already face-up on your opponent's field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the GY. If this card is sent to the GY: You can target 1 "Junk" monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn.
Scrap-Iron Scarecrow
Normal
▶︎ Deck
7.6 39
[160000]
JP035 Scrap-Iron Scarecrow  Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.
Limiter Overload
Normal
▶︎ Deck
5.1 20
[20011]
JP036 Limiter Overload  Normal Trap
If this card is sent to the Graveyard: Special Summon 1 "Speed Warrior" from your hand, Deck, or Graveyard.
Call of the Haunted
Normal
▶︎ Deck
8.7 91
[1154262]
JP037 Call of the Haunted  Continuous Trap
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Imperial Iron Wall
Normal
▶︎ Deck
8.6 33
[91680]
JP038 Imperial Iron Wall  Continuous Trap
Neither player can banish cards.
Solemn Judgment
Normal
▶︎ Deck
9.5 111
[1627602]
JP039 Solemn Judgment  Counter Trap
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
Stardust Warrior
Ultra
▶︎ Deck
8.6 26
[124969]
JP040 Stardust Warrior  Synchro Monster
Effect Monster
- 10 Warrior 3000 2500
1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters
If your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)
Jet Warrior
Super
▶︎ Deck
8.8 25
[71154]
JP041 Jet Warrior  Synchro Monster
Effect Monster
- 5 Warrior 2100 1200
"Jet Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can target 1 card your opponent controls; return it to the hand. If this card is in your Graveyard: You can Tribute 1 Level 2 or lower monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Jet Warrior" once per turn.
Accel Synchron
Super
▶︎ Deck
9.5 32
[130503]
JP042 Accel Synchron  Synchro Monster
Tuner Monster
Effect Monster
- 5 Machine 500 2100
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects;
●Increase this card's Level by the Level of the sent monster.
●Reduce this card's Level by the Level of the sent monster.
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.
Junk Warrior
Normal
▶︎ Deck
8.6 39
[147976]
JP043 Junk Warrior  Synchro Monster
Effect Monster
- 5 Warrior 2300 1300
"Junk Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.
Structure Deck-Synchron Extreme Card List
7.9 /10.0 pt
Number of card ratings : 1646
User Review : 1646

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