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HOME > Yu-Gi-Oh! Card Lists > DUELIST EDITION Volume 2
DUELIST EDITION Volume 2 Card List
DUELIST EDITION Volume 2
code : DE02.
Total : 160 Types.
Release Date:2012-05-13
8th period
code : DE02.
Total : 160 Types.
Release Date:2012-05-13
8th period
Average of all cards:6.7pt
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2012-04-23
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2012-04-23
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2012-05-13
DUELIST EDITION Volume 1
2012-05-13
DUELIST EDITION Volume 1
Total 160 Types | |||||
---|---|---|---|---|---|
Monster 91 Types | |||||
Normal Monster:6 TypesEffect Monster:72 Types
Fusion Monster:13 Types | |||||
0 | Tuner Monster | 4 | Flip Monster | 8 | Gemini Monster |
0 | Spirit Monster | 1 | Union Monster | 0 | Toon Monster |
Spell 35 Types | |||||
16 | Normal Spell | 8 | Equip Spell | 5 | Quick-Play Spell |
0 | Ritual Spell | 3 | Continuous Spell | 3 | Field Spell |
Trap 34 Types | |||||
18 | Normal Trap | 12 | Continuous Trap | 4 | Counter Trap |
Enhanced Category : 35 | |||||
HERO:15 Types / Gladiator Beast:12 Types / Lightsworn:11 Types / Elemental HERO:11 Types / Dual:11 Types / Six Samurai :7 Types / Neos:7 Types / Batteryman:6 Types / Evil HERO:6 Types / Alien:5 Types / Arcana Force:4 Types / Fusion:4 Types / Venom:3 Types / Yubel:3 Types / Ancient Gear:2 Types / Frog:2 Types / Volcanic:2 Types / Crystal Beast, Advanced Crystal Beast:2 Types / Cyber, Cybernetic, Cyberdark:2 Types / Jinzo:2 Types / Counter:2 Types / Dark World:1 Types / Archfiend:1 Types / Destiny HERO:1 Types / Neo-Spacian:1 Types / Ojama:1 Types / Traptrix, Trap Hole:1 Types / Atlantean:1 Types / Nephthys:1 Types / Fossil:1 Types / Warrior:1 Types / Utopia:1 Types / Armed Dragon:1 Types / Horus tentative:1 Types / Skull Servant:1 Types |
Card Rating: Top 5
- 1st :《Gladiator Beast Gyzarus》9.7pt
- 1st :《Super Polymerization》9.7pt
- 1st :《Solar Recharge》9.6pt
- 1st :《Superancient Deepsea King Coelacanth》9.6pt
- 1st :《Honest》9.5pt
rating order | 286 / 644 | view num | 64113 | → Check card pricing information (Japan) |
---|
Rarity | Rating Score | Code | Card Name | Card-Type | ||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
Normal
▶︎ Deck
|
7.6
(26)
[51530] |
JP001 | Alien Shocktrooper | Normal Monster | ||
- | 4 | Reptile | 1900 | 800 | ||
The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks. | ||||||
Normal
▶︎ Deck
|
4.8
(26)
[22865] |
JP002 | Renge, Gatekeeper of Dark World | Normal Monster | ||
- | 4 | Fiend | 100 | 2100 | ||
His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses. | ||||||
Normal
▶︎ Deck
|
6.3
(15)
[39083] |
JP003 | Hunter Dragon | Normal Monster | ||
- | 3 | Dragon | 1700 | 100 | ||
This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first it is vulnerable to a counter-attack. | ||||||
Ultra
▶︎ Deck
|
7.7
(30)
[116245] |
JP004 | Rainbow Dragon | Effect Monster | ||
- | 10 | Dragon | 4000 | 0 | ||
(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck. |
||||||
Super
▶︎ Deck
|
8
(31)
[125450] |
JP005 | Necro Gardna | Effect Monster | ||
- | 3 | Warrior | 600 | 1300 | ||
During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect). | ||||||
Rare
▶︎ Deck
|
8
(29)
[101620] |
JP006 | Vennominaga the Deity of Poisonous Snakes | Effect Monster | ||
- | 10 | Reptile | 0 | 0 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned with "Rise of the Snake Deity" or by its own effect. Gains 500 ATK for each Reptile monster in your GY. Neither player can target this card with card effects, also it is unaffected by other cards and their effects. When this card is destroyed by battle and sent to the GY: You can banish 1 other Reptile monster from your GY; Special Summon this card. When this card inflicts battle damage to your opponent: Place 1 Hyper-Venom Counter on it. When the 3rd Hyper-Venom Counter is placed on this card, you win the Duel. | ||||||
Normal
▶︎ Deck
|
7.7
(10)
[56407] |
JP007 | Vennominon the King of Poisonous Snakes | Effect Monster | ||
- | 8 | Reptile | 0 | 0 | ||
Cannot be Special Summoned by another Effect Monster's effect. Unaffected by "Venom Swamp". Gains 500 ATK for each Reptile monster in your GY. When this card is destroyed by battle and sent to the GY: You can banish 1 other Reptile monster from your GY; Special Summon this card. | ||||||
Super
▶︎ Deck
|
8.4
(46)
[142179] |
JP008 | Elemental HERO Neos Alius |
Effect Monster Gemini Monster |
||
- | 4 | Warrior | 1900 | 1300 | ||
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●This card's name becomes "Elemental HERO Neos" while on the field. |
||||||
Normal
▶︎ Deck
|
6.5
(13)
[31742] |
JP009 | Chthonian Emperor Dragon |
Effect Monster Gemini Monster |
||
- | 6 | Dragon | 2400 | 1500 | ||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ●This card can attack twice during the same Battle Phase. |
||||||
Normal
▶︎ Deck
|
5.8
(9)
[25673] |
JP010 | Doom Shaman |
Effect Monster Gemini Monster |
||
- | 6 | Spellcaster | 2400 | 2000 | ||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●Once per turn: You can Special Summon 1 Fiend-Type monster from your hand or from either Graveyard. When this card leaves the field, destroy all Fiend-Type monsters Special Summoned by this effect. |
||||||
Normal
▶︎ Deck
|
2.4
(12)
[11917] |
JP011 | King Pyron |
Effect Monster Gemini Monster |
||
- | 5 | Pyro | 1500 | 500 | ||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ●Once per turn, you can inflict 1000 damage to your opponent. |
||||||
Normal
▶︎ Deck
|
4.6
(14)
[20351] |
JP012 | Crystal Seer |
Effect Monster Flip Monster |
||
- | 1 | Spellcaster | 100 | 100 | ||
FLIP: Excavate the top 2 cards of your Deck, then add 1 of them to your hand, then place the other on the bottom of your Deck. | ||||||
Normal
▶︎ Deck
|
5.4
(13)
[25793] |
JP013 | Neo Space Pathfinder | Effect Monster | ||
- | 4 | Warrior | 1800 | 800 | ||
You can discard this card to the Graveyard to add 1 "Neo Space" from your Deck or Graveyard to your hand. | ||||||
Normal
▶︎ Deck
|
4.8
(8)
[9682] |
JP014 | Razor Lizard | Effect Monster | ||
- | 3 | Reptile | 1500 | 300 | ||
While you control another Reptile-Type monster, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. | ||||||
Rare
▶︎ Deck
|
9.5
(35)
[156829] |
JP015 | Zombie Master | Effect Monster | ||
- | 4 | Zombie | 1800 | 0 | ||
Once per turn: You can send 1 monster from your hand to the GY, then target 1 Level 4 or lower Zombie monster in either GY; Special Summon that target. This monster must be face-up on the field to activate and to resolve this effect. | ||||||
Rare
▶︎ Deck
|
4.9
(15)
[24227] |
JP016 | Elemental HERO Darkbright |
Fusion Monster Effect Monster |
||
- | 6 | Warrior | 2000 | 1000 | ||
"Elemental HERO Sparkman" + "Elemental HERO Necroshade" Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target. |
||||||
Rare
▶︎ Deck
|
5.5
(15)
[40367] |
JP017 | Elemental HERO Magma Neos |
Fusion Monster Effect Monster |
||
- | 9 | Warrior | 3000 | 2500 | ||
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand. |
||||||
Normal
▶︎ Deck
|
6.4
(14)
[61038] |
JP018 | Ojama Knight |
Fusion Monster Effect Monster |
||
- | 5 | Beast | 0 | 2500 | ||
2 "Ojama" monsters Choose up to 2 of your opponent's unused Monster Zones. Those zones cannot be used. |
||||||
Normal
▶︎ Deck
|
4.8
(16)
[29765] |
JP019 | Fifth Hope | Normal Spell | ||
Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card). | ||||||
Normal
▶︎ Deck
|
8.9
(40)
[65777] |
JP020 | Snake Rain | Normal Spell | ||
Discard 1 card; send 4 Reptile monsters from your Deck to the GY. | ||||||
Normal
▶︎ Deck
|
7.9
(19)
[43870] |
JP021 | Cyberdark Impact! | Normal Spell | ||
Fusion Summon 1 "Cyberdark Dragon" from your Extra Deck, by shuffling 1 each of "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" from your hand, field, and/or GY, into the Deck, as Fusion Material. | ||||||
Normal
▶︎ Deck
|
7.2
(39)
[242277] |
JP022 | Double Summon | Normal Spell | ||
You can conduct 2 Normal Summons/Sets this turn, not just 1. | ||||||
Rare
▶︎ Deck
|
8.6
(30)
[157437] |
JP023 | Summoner's Art | Normal Spell | ||
Add 1 Level 5 or higher Normal Monster from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
6.9
(19)
[38759] |
JP024 | Symbols of Duty | Equip Spell | ||
Send 1 Normal Monster you control to the Graveyard, then target 1 monster in either player's Graveyard; Special Summon it, and if you do, equip this card to it. When this card leaves the field, destroy the equipped monster. | ||||||
Normal
▶︎ Deck
|
5.9
(12)
[29819] |
JP025 | Amulet of Ambition | Equip Spell | ||
Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels, during that damage calculation only. When this card is sent to the GY: You can place it on top of your Deck. | ||||||
Normal
▶︎ Deck
|
4.8
(20)
[53876] |
JP026 | Broken Bamboo Sword | Equip Spell | ||
The equipped monster gains 0 ATK. | ||||||
Normal
▶︎ Deck
|
7.5
(11)
[27671] |
JP027 | Damage = Reptile | Continuous Trap | ||
Once per turn, when you take damage from a battle involving a Reptile monster: You can Special Summon 1 Reptile monster from your Deck with ATK less than or equal to the damage you took. | ||||||
Normal
▶︎ Deck
|
5.6
(12)
[46410] |
JP028 | Rise of the Snake Deity | Normal Trap | ||
When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck. | ||||||
Normal
▶︎ Deck
|
5.1
(10)
[33660] |
JP029 | Common Charity | Normal Trap | ||
Draw 2 cards, then banish 1 Normal Monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY. | ||||||
Normal
▶︎ Deck
|
7.5
(26)
[73607] |
JP030 | Gift Card | Normal Trap | ||
Your opponent gains 3000 Life Points. | ||||||
Normal
▶︎ Deck
|
2.8
(27)
[36073] |
JP031 | The Gift of Greed | Normal Trap | ||
Your opponent draws 2 cards. | ||||||
Normal
▶︎ Deck
|
2.4
(28)
[22457] |
JP032 | Counter Counter | Counter Trap | ||
Negate the activation of a Counter Trap Card, and destroy it. | ||||||
Normal
▶︎ Deck
|
4.5
(21)
[21249] |
JP033 | Chamberlain of the Six Samurai | Normal Monster | ||
- | 3 | Warrior | 200 | 2000 | ||
The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience. | ||||||
Rare
▶︎ Deck
|
6.3
(27)
[55873] |
JP034 | Evil HERO Malicious Edge | Effect Monster | ||
- | 7 | Fiend | 2600 | 1800 | ||
If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage. | ||||||
Normal
▶︎ Deck
|
6.4
(19)
[53195] |
JP035 | Evil HERO Infernal Gainer | Effect Monster | ||
- | 4 | Fiend | 1600 | 0 | ||
During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position. | ||||||
Normal
▶︎ Deck
|
7.1
(19)
[34549] |
JP036 | Gladiator Beast Murmillo | Effect Monster | ||
- | 3 | Fish | 800 | 400 | ||
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo". | ||||||
Rare
▶︎ Deck
|
9.2
(26)
[60542] |
JP037 | Gladiator Beast Bestiari | Effect Monster | ||
- | 4 | Winged Beast | 1500 | 800 | ||
If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari". | ||||||
Normal
▶︎ Deck
|
8
(21)
[47403] |
JP038 | Gladiator Beast Laquari | Effect Monster | ||
- | 4 | Beast-Warrior | 1800 | 400 | ||
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari". | ||||||
Normal
▶︎ Deck
|
5.1
(20)
[20297] |
JP039 | Gladiator Beast Hoplomus | Effect Monster | ||
- | 4 | Rock | 700 | 2100 | ||
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus". | ||||||
Normal
▶︎ Deck
|
6.3
(16)
[26856] |
JP040 | Gladiator Beast Secutor | Effect Monster | ||
- | 4 | Reptile | 400 | 300 | ||
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor". | ||||||
Normal
▶︎ Deck
|
6.4
(19)
[47950] |
JP041 | Ancient Gear Knight |
Effect Monster Gemini Monster |
||
- | 4 | Machine | 1800 | 500 | ||
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. |
||||||
Normal
▶︎ Deck
|
6.1
(12)
[18305] |
JP042 | Enishi, Shien's Chancellor | Effect Monster | ||
- | 6 | Warrior | 2200 | 1200 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated. | ||||||
Normal
▶︎ Deck
|
6.1
(13)
[28845] |
JP043 | Spirit of the Six Samurai |
Effect Monster Union Monster |
||
- | 3 | Warrior | 500 | 500 | ||
Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) | ||||||
Normal
▶︎ Deck
|
7.5
(13)
[26015] |
JP044 | Alien Telepath | Effect Monster | ||
- | 4 | Reptile | 1600 | 1000 | ||
Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) | ||||||
Normal
▶︎ Deck
|
6.4
(15)
[21113] |
JP045 | Alien Hypno |
Effect Monster Gemini Monster |
||
- | 4 | Reptile | 1600 | 700 | ||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it. |
||||||
Rare
▶︎ Deck
|
6.5
(17)
[30572] |
JP046 | Elemental HERO Plasma Vice |
Fusion Monster Effect Monster |
||
- | 8 | Warrior | 2600 | 2300 | ||
"Elemental HERO Sparkman" + "Elemental HERO Bladedge" Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. You can discard 1 card, then target 1 Attack Position monster your opponent controls; destroy that target. |
||||||
Rare
▶︎ Deck
|
5.7
(18)
[33923] |
JP047 | Evil HERO Lightning Golem |
Fusion Monster Effect Monster |
||
- | 6 | Fiend | 2400 | 1500 | ||
"Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Special Summoned with "Dark Fusion". Once per turn: You can target 1 monster on the field; destroy that target. |
||||||
Ultra
▶︎ Deck
|
8.7
(41)
[94577] |
JP048 | Evil HERO Dark Gaia |
Fusion Monster Effect Monster |
||
- | 8 | Fiend | ? | 0 | ||
1 Fiend monster + 1 Rock monster Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.) |
||||||
Normal
▶︎ Deck
|
6.5
(13)
[32590] |
JP049 | Superalloy Beast Raptinus |
Fusion Monster Effect Monster |
||
- | 8 | Dragon | 2200 | 2200 | ||
1 Gemini Monster + 1 Gemini Monster All Gemini Monsters on the field are treated as Effect Monsters, and gain their effects. |
||||||
Super
▶︎ Deck
|
9
(24)
[61719] |
JP050 | Gladiator Beast Heraklinos |
Fusion Monster Effect Monster |
||
- | 8 | Beast-Warrior | 3000 | 2800 | ||
"Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must be face-up on the field to activate and to resolve this effect. |
||||||
Normal
▶︎ Deck
|
7.7
(15)
[102009] |
JP051 | Swing of Memories | Normal Spell | ||
Target 1 Normal Monster in your GY; Special Summon it, but destroy it during the End Phase of this turn. | ||||||
Rare
▶︎ Deck
|
6.9
(23)
[65507] |
JP052 | Dark Fusion | Normal Spell | ||
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn. | ||||||
Normal
▶︎ Deck
|
5.9
(14)
[14758] |
JP053 | Gladiator Beast's Battle Manica | Equip Spell | ||
Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. | ||||||
Normal
▶︎ Deck
|
6.6
(9)
[24730] |
JP054 | Soul Devouring Bamboo Sword | Continuous Spell | ||
Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation. | ||||||
Normal
▶︎ Deck
|
6.9
(9)
[20277] |
JP055 | Cunning of the Six Samurai | Quick-Play Spell | ||
Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target. | ||||||
Normal
▶︎ Deck
|
3.6
(8)
[12110] |
JP056 | "A" Cell Incubator | Continuous Spell | ||
Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters. | ||||||
Normal
▶︎ Deck
|
5.8
(14)
[21753] |
JP057 | No Entry!! | Normal Trap | ||
Change all Attack Position monsters to Defense Position. | ||||||
Normal
▶︎ Deck
|
7.6
(9)
[20414] |
JP058 | Release from Stone | Continuous Trap | ||
Select 1 of your removed from play Rock-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. | ||||||
Rare
▶︎ Deck
|
9.1
(25)
[26811] |
JP059 | Light-Imprisoning Mirror | Continuous Trap | ||
Negate all LIGHT monster effects activated on the field or in the GY. | ||||||
Rare
▶︎ Deck
|
9
(30)
[29665] |
JP060 | Shadow-Imprisoning Mirror | Continuous Trap | ||
Negate all DARK monster effects activated on the field or in the GY. | ||||||
Normal
▶︎ Deck
|
8.8
(16)
[60156] |
JP061 | Double-Edged Sword Technique | Normal Trap | ||
Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK. | ||||||
Normal
▶︎ Deck
|
1.9
(11)
[8701] |
JP062 | Energy-Absorbing Monolith | Normal Trap | ||
Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken. | ||||||
Normal
▶︎ Deck
|
2
(13)
[9466] |
JP063 | Cell Explosion Virus | Normal Trap | ||
Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls. | ||||||
Normal
▶︎ Deck
|
2.9
(14)
[12155] |
JP064 | Foolish Revival | Normal Trap | ||
Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field. | ||||||
Normal
▶︎ Deck
|
7.6
(28)
[35478] |
JP065 | Gladiator Beast Andal | Normal Monster | ||
- | 4 | Beast-Warrior | 1900 | 1500 | ||
This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows. | ||||||
Normal
▶︎ Deck
|
5.7
(19)
[21596] |
JP066 | Atlantean Pikeman | Normal Monster | ||
- | 2 | Sea Serpent | 1400 | 0 | ||
The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of. | ||||||
Super
▶︎ Deck
|
5.1
(22)
[75023] |
JP067 | Rainbow Dark Dragon | Effect Monster | ||
- | 10 | Dragon | 4000 | 0 | ||
(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way. |
||||||
Rare
▶︎ Deck
|
7.3
(33)
[134382] |
JP068 | Yubel | Effect Monster | ||
- | 10 | Fiend | 0 | 0 | ||
This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or Graveyard. | ||||||
Normal
▶︎ Deck
|
8.3
(17)
[84032] |
JP069 | Yubel - Terror Incarnate | Effect Monster | ||
- | 11 | Fiend | 0 | 0 | ||
Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or Graveyard. | ||||||
Normal
▶︎ Deck
|
7.3
(19)
[93816] |
JP070 | Yubel - The Ultimate Nightmare | Effect Monster | ||
- | 12 | Fiend | 0 | 0 | ||
Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battles an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster. | ||||||
Rare
▶︎ Deck
|
8.5
(36)
[148760] |
JP071 | Cyber Valley | Effect Monster | ||
- | 1 | Machine | 0 | 0 | ||
You can activate 1 of these effects. ●When this card is targeted for an attack: You can banish this card; draw 1 card, then end the Battle Phase. ●You can target 1 face-up monster you control and this card; banish both those targets, then draw 2 cards. ●You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck. |
||||||
Normal
▶︎ Deck
|
6.3
(27)
[43788] |
JP072 | Volcanic Counter | Effect Monster | ||
- | 3 | Pyro | 300 | 1300 | ||
When you take battle damage while this card is in your Graveyard: Banish it from your Graveyard, then if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of battle damage you took. | ||||||
Normal
▶︎ Deck
|
5.3
(10)
[31630] |
JP073 | Fire Trooper | Effect Monster | ||
- | 3 | Warrior | 1000 | 1000 | ||
When this card is Summoned, you can send it to the Graveyard to inflict 1000 damage to your opponent. | ||||||
Normal
▶︎ Deck
|
5.4
(14)
[42313] |
JP074 | Dark Horus | Effect Monster | ||
- | 8 | Dragon | 3000 | 1800 | ||
Once per turn, after resolving a Spell Card that was activated during your opponent's Main Phase: You can target 1 Level 4 DARK monster in your Graveyard; Special Summon that target. This card must be face-up on the field to activate and to resolve this effect. | ||||||
Normal
▶︎ Deck
|
8.3
(15)
[86498] |
JP075 | The Dark Creator | Effect Monster | ||
- | 8 | Thunder | 2300 | 3000 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 DARK monster in your Graveyard; Special Summon that target. | ||||||
Normal
▶︎ Deck
|
6.6
(10)
[30869] |
JP076 | Dark Nephthys | Effect Monster | ||
- | 8 | Winged Beast | 2400 | 1600 | ||
If you have 3 or more DARK monsters in your Graveyard and this card in your hand: You can banish 2 of them from your Graveyard; send this card from your hand to the Graveyard. During your next Standby Phase after this card was sent to the Graveyard by this effect: Special Summon this card from the Graveyard. When this card is Special Summoned: Target 1 Spell/Trap Card on the field; destroy that target. | ||||||
Ultra
▶︎ Deck
|
9.4
(88)
[434446] |
JP077 | Dark Armed Dragon | Effect Monster | ||
- | 7 | Dragon | 2800 | 1000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target. | ||||||
Normal
▶︎ Deck
|
3
(11)
[18785] |
JP078 | Dark Crusader | Effect Monster | ||
- | 4 | Warrior | 1600 | 200 | ||
You can send 1 DARK monster from your hand to the Graveyard; this card gains 400 ATK. | ||||||
Rare
▶︎ Deck
|
9.3
(61)
[491143] |
JP079 | Armageddon Knight | Effect Monster | ||
- | 4 | Warrior | 1400 | 1200 | ||
When this card is Summoned: You can send 1 DARK monster from your Deck to the GY. | ||||||
Normal
▶︎ Deck
|
5
(8)
[12214] |
JP080 | Obsidian Dragon | Effect Monster | ||
- | 4 | Rock | 800 | 2100 | ||
Negate any Spell/Trap effects that target exactly 1 DARK monster you control (and no other cards), and if you do, destroy them. | ||||||
Normal
▶︎ Deck
|
9.1
(29)
[104804] |
JP081 | Gigaplant |
Effect Monster Gemini Monster |
||
- | 6 | Plant | 2400 | 1200 | ||
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●Once per turn: You can Special Summon 1 Insect or Plant monster from your hand or GY. |
||||||
Normal
▶︎ Deck
|
7.3
(15)
[43605] |
JP082 | The Immortal Bushi | Effect Monster | ||
- | 3 | Warrior | 1200 | 600 | ||
While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and all the monsters in your Graveyard are Warrior-Type: You can Special Summon this card. You must also control no monsters to activate and to resolve this effect. | ||||||
Rare
▶︎ Deck
|
8.8
(20)
[48048] |
JP083 | Gladiator Beast Darius | Effect Monster | ||
- | 4 | Beast-Warrior | 1700 | 300 | ||
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 "Gladiator Beast" monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius". | ||||||
Rare
▶︎ Deck
|
9.6
(41)
[100523] |
JP084 | Superancient Deepsea King Coelacanth | Effect Monster | ||
- | 7 | Fish | 2800 | 2200 | ||
Once per turn: You can discard 1 card; Special Summon as many Level 4 or lower Fish monsters as possible from your Deck, but they cannot declare an attack and their effects are negated. When a card or effect is activated that targets this card on the field (Quick Effect): You can Tribute 1 other Fish monster; negate that effect, and if you do, destroy that card. | ||||||
Normal
▶︎ Deck
|
7.3
(27)
[54791] |
JP085 | The Calculator | Effect Monster | ||
- | 2 | Thunder | ? | 0 | ||
The ATK of this card is the combined Levels of all face-up monsters you control x 300. | ||||||
Normal
▶︎ Deck
|
5
(6)
[19275] |
JP086 | Sea Koala | Effect Monster | ||
- | 2 | Beast | 100 | 1600 | ||
Once per turn: You can target 1 monster your opponent controls; change its ATK to 0 until the end of this turn. You must control a Beast-Type monster (other than this card) to activate and to resolve this effect. | ||||||
Normal
▶︎ Deck
|
5.8
(6)
[14080] |
JP087 | Blue Thunder T-45 | Effect Monster | ||
- | 4 | Machine | 1700 | 1000 | ||
If this card destroys an opponent's monster by battle: Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon. | ||||||
Rare
▶︎ Deck
|
5.8
(10)
[37564] |
JP088 | Elemental HERO Storm Neos |
Fusion Monster Effect Monster |
||
- | 9 | Warrior | 3000 | 2500 | ||
"Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck. |
||||||
Super
▶︎ Deck
|
9.4
(44)
[120741] |
JP089 | Rainbow Neos |
Fusion Monster Effect Monster |
||
- | 10 | Warrior | 4500 | 3000 | ||
"Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Materials. Once per turn: You can activate 1 of these effects. ●Send 1 monster you control to the GY; shuffle all monsters your opponent controls into the Deck. ●Send 1 Spell/Trap you control to the GY; shuffle all Spells and Traps your opponent controls into the Deck. ●Send 1 card from the top of your Deck to the GY; shuffle all cards from your opponent's GY into the Deck. |
||||||
Normal
▶︎ Deck
|
4.8
(8)
[15668] |
JP090 | Rainbow Veil | Equip Spell | ||
If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only. | ||||||
Ultra
▶︎ Deck
|
9.7
(99)
[392278] |
JP091 | Super Polymerization Semi-Limited | Quick-Play Spell | ||
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation. | ||||||
Normal
▶︎ Deck
|
5.7
(10)
[19788] |
JP092 | Instant Neo Space | Equip Spell | ||
Equip only to a Fusion Monster that lists "Elemental HERO Neos" as material. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck, or GY. | ||||||
Normal
▶︎ Deck
|
8.7
(26)
[133146] |
JP093 | Dark Eruption | Normal Spell | ||
Target 1 DARK monster with 1500 or less ATK in your GY; add that target to your hand. | ||||||
Rare
▶︎ Deck
|
7.3
(25)
[123220] |
JP094 | Fires of Doomsday | Quick-Play Spell | ||
Special Summon 2 "Doomsday Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. You cannot Summon other monsters the turn you activate this card (but you can Normal Set). | ||||||
Normal
▶︎ Deck
|
7.1
(23)
[78182] |
JP095 | Chain Summoning | Quick-Play Spell | ||
Activate as Chain Link 3 or higher: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. You cannot activate this card if multiple cards with the same name, or the effects of such cards, are already activated in that Chain. | ||||||
Normal
▶︎ Deck
|
9.2
(26)
[66470] |
JP096 | Six Samurai United | Continuous Spell | ||
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card. | ||||||
Normal
▶︎ Deck
|
6.4
(16)
[17515] |
JP097 | Gladiator Beast's Battle Archfiend Shield | Equip Spell | ||
Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, destroy this card instead. When this card is sent to your Graveyard because the equipped monster you controlled was shuffled into your Deck: Return this card to your hand. | ||||||
Normal
▶︎ Deck
|
9.2
(22)
[40147] |
JP098 | Gladiator Proving Ground | Normal Spell | ||
Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
6.9
(14)
[49932] |
JP099 | Rainbow Life | Normal Trap | ||
Discard 1 card; until the end of this turn, each time you would take damage, gain that amount of LP instead. | ||||||
Normal
▶︎ Deck
|
4.4
(9)
[24845] |
JP100 | Hate Buster | Normal Trap | ||
When a Fiend-Type monster you control is targeted for an attack: Target the opponent's attacking monster and that monster you control; destroy both targets, and if you do, inflict damage to your opponent equal to the original ATK of the opponent's destroyed monster. | ||||||
Normal
▶︎ Deck
|
6.8
(9)
[64651] |
JP101 | Chain Material | Normal Trap | ||
Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase. | ||||||
Normal
▶︎ Deck
|
4.2
(17)
[27611] |
JP102 | Dark Spirit Art - Greed | Normal Trap | ||
Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand. | ||||||
Normal
▶︎ Deck
|
5.9
(17)
[62345] |
JP103 | Dark Illusion | Counter Trap | ||
When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card. | ||||||
Normal
▶︎ Deck
|
7.2
(31)
[95578] |
JP104 | Escape from the Dark Dimension | Continuous Trap | ||
Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy that target, and if you do, banish it. When that target is destroyed, destroy this card. | ||||||
Normal
▶︎ Deck
|
2.9
(20)
[16582] |
JP105 | Gemini Trap Hole | Normal Trap | ||
Activate only when a Gemini Monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls. | ||||||
Normal
▶︎ Deck
|
8
(26)
[58777] |
JP106 | Drastic Drop Off | Counter Trap | ||
When your opponent adds a card(s) from their Deck to their hand, including drawing: They must discard 1 of those cards. | ||||||
Normal
▶︎ Deck
|
7.3
(14)
[41000] |
JP107 | All-Out Attacks | Continuous Trap | ||
If a monster(s) is Special Summoned while this card is face-up on the field: Change that monster to face-up Attack Position, and must attack, if able, during the turn they are Special Summoned. | ||||||
Normal
▶︎ Deck
|
8
(20)
[69405] |
JP108 | Offering to the Snake Deity | Normal Trap | ||
Target 1 face-up Reptile monster you control and 2 cards your opponent controls; destroy all three targets. | ||||||
Normal
▶︎ Deck
|
3.1
(8)
[9750] |
JP109 | Transmigration Break | Continuous Trap | ||
Any cards that would be returned to the Deck from the Graveyard are removed from play instead. | ||||||
Normal
▶︎ Deck
|
2
(17)
[18990] |
JP110 | Fine | Normal Trap | ||
Discard 2 cards. | ||||||
Ultra
▶︎ Deck
|
9.5
(124)
[616017] |
JP111 | Honest | Effect Monster | ||
- | 4 | Fairy | 1100 | 1900 | ||
During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn. | ||||||
Normal
▶︎ Deck
|
6.1
(14)
[32367] |
JP112 | Cross Porter | Effect Monster | ||
- | 2 | Warrior | 400 | 400 | ||
You can send 1 monster you control to the Graveyard and Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
6.2
(22)
[62125] |
JP113 | Volcanic Queen | Effect Monster | ||
- | 6 | Pyro | 2500 | 1200 | ||
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by Tributing 1 monster your opponent controls. If you Special Summon this card, you cannot Normal Summon or Set this turn. Once per turn, you can send 1 other card you control to the Graveyard to inflict 1000 damage to your opponent. During your End Phase, either Tribute 1 other monster or take 1000 damage. | ||||||
Normal
▶︎ Deck
|
7.2
(10)
[28060] |
JP114 | Jinzo - Returner | Effect Monster | ||
- | 3 | Machine | 600 | 1400 | ||
This card can attack directly. When this card is sent to the GY: You can target 1 "Jinzo" in your GY; Special Summon it, but destroy it during your End Phase. | ||||||
Normal
▶︎ Deck
|
2.5
(17)
[29393] |
JP115 | Jinzo - Lord | Effect Monster | ||
- | 8 | Machine | 2600 | 1600 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 face-up "Jinzo" you control to the GY. Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field. Once per turn: You can destroy as many face-up Traps on the field as possible, and if you do, inflict 300 damage to your opponent for each card destroyed. | ||||||
Normal
▶︎ Deck
|
7.8
(19)
[44650] |
JP116 | Arcana Force 0 - The Fool | Effect Monster | ||
- | 1 | Fairy | 0 | 0 | ||
This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned: Toss a coin and gain the appropriate effect. ●Heads: Negate your card effects that target this card, and destroy them. ●Tails: Negate your opponent's card effects that target this card, and destroy them. |
||||||
Normal
▶︎ Deck
|
6.3
(14)
[26162] |
JP117 | Arcana Force XIV - Temperance | Effect Monster | ||
- | 6 | Fairy | 2400 | 2400 | ||
During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field. ●Heads: Halve all Battle Damage you take. ●Tails: Halve all Battle Damage your opponent takes. |
||||||
Rare
▶︎ Deck
|
8.3
(38)
[129547] |
JP118 | Arcana Force XXI - The World | Effect Monster | ||
- | 8 | Fairy | 3100 | 3100 | ||
When this card is Summoned, toss a coin: ●Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ●Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand. |
||||||
Normal
▶︎ Deck
|
6.9
(31)
[108795] |
JP119 | Jain, Lightsworn Paladin | Effect Monster | ||
- | 4 | Warrior | 1800 | 1200 | ||
If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard. | ||||||
Normal
▶︎ Deck
|
7.9
(34)
[234514] |
JP120 | Lyla, Lightsworn Sorceress | Effect Monster | ||
- | 4 | Spellcaster | 1700 | 200 | ||
You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY. | ||||||
Normal
▶︎ Deck
|
7
(20)
[79398] |
JP121 | Garoth, Lightsworn Warrior | Effect Monster | ||
- | 4 | Warrior | 1850 | 1300 | ||
Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect. | ||||||
Rare
▶︎ Deck
|
8.7
(26)
[159944] |
JP122 | Lumina, Lightsworn Summoner | Effect Monster | ||
- | 3 | Spellcaster | 1000 | 1000 | ||
Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon it. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY. | ||||||
Super
▶︎ Deck
|
8.9
(61)
[282015] |
JP123 | Ryko, Lightsworn Hunter |
Effect Monster Flip Monster |
||
- | 2 | Beast | 200 | 100 | ||
FLIP: Apply these effects (simultaneously). ●You can destroy 1 card on the field. ●Send the top 3 cards of your Deck to the GY. |
||||||
Normal
▶︎ Deck
|
7.5
(32)
[137817] |
JP124 | Wulf, Lightsworn Beast | Effect Monster | ||
- | 4 | Beast-Warrior | 2100 | 300 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it. | ||||||
Normal
▶︎ Deck
|
6.8
(21)
[60471] |
JP125 | Celestia, Lightsworn Angel | Effect Monster | ||
- | 5 | Fairy | 2300 | 200 | ||
When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets. | ||||||
Normal
▶︎ Deck
|
6.2
(26)
[48828] |
JP126 | Gragonith, Lightsworn Dragon | Effect Monster | ||
- | 6 | Dragon | 2000 | 1600 | ||
This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. | ||||||
Super
▶︎ Deck
|
9.4
(92)
[233677] |
JP127 | Judgment Dragon | Effect Monster | ||
- | 8 | Dragon | 3000 | 2600 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY. | ||||||
Normal
▶︎ Deck
|
7
(22)
[29737] |
JP128 | Dark Valkyria |
Effect Monster Gemini Monster |
||
- | 4 | Fairy | 1800 | 1050 | ||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target. |
||||||
Normal
▶︎ Deck
|
6.9
(9)
[24956] |
JP129 | Unifrog | Effect Monster | ||
- | 2 | Aqua | 400 | 400 | ||
This card can attack your opponent directly. When this card successfully attacks directly, if you control a "Frog" monster other than "Frog the Jam" or "Unifrog", you can destroy 1 Spell or Trap your opponent controls. | ||||||
Normal
▶︎ Deck
|
8.5
(13)
[39839] |
JP130 | Batteryman Charger | Effect Monster | ||
- | 5 | Thunder | 1800 | 1200 | ||
When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control. | ||||||
Normal
▶︎ Deck
|
7.3
(12)
[33377] |
JP131 | Batteryman Industrial Strength | Effect Monster | ||
- | 8 | Thunder | 2600 | 0 | ||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field. | ||||||
Normal
▶︎ Deck
|
8
(13)
[33349] |
JP132 | Batteryman Micro-Cell |
Effect Monster Flip Monster |
||
- | 1 | Thunder | 100 | 100 | ||
FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card. | ||||||
Normal
▶︎ Deck
|
4.7
(10)
[10025] |
JP133 | Diskblade Rider | Effect Monster | ||
- | 4 | Fiend | 1700 | 1500 | ||
Once per turn: You can target 1 Normal Trap in your GY; banish that target, and if you do, this card gains 500 ATK until the end of your opponent's turn. | ||||||
Normal
▶︎ Deck
|
5.9
(18)
[28341] |
JP134 | Golden Ladybug | Effect Monster | ||
- | 1 | Insect | 0 | 0 | ||
During your Standby Phase: You can reveal this card in your hand, and it will remain revealed until the end of this turn; gain 500 LP. | ||||||
Normal
▶︎ Deck
|
5.3
(11)
[15924] |
JP135 | DUCKER Mobile Cannon |
Effect Monster Flip Monster |
||
- | 3 | Machine | 500 | 500 | ||
FLIP: Target 1 Level 4 monster in your GY; add that target to your hand. | ||||||
Normal
▶︎ Deck
|
7.8
(16)
[45398] |
JP136 | The Lady in Wight | Effect Monster | ||
- | 3 | Zombie | 0 | 2200 | ||
Face-up Level 3 or lower Zombie monsters on the field, except "The Lady in Wight", cannot be destroyed by battle, also they are unaffected by Spell/Trap Cards and effects. This card's name becomes "Skull Servant" while it is in the GY. | ||||||
Super
▶︎ Deck
|
8.8
(33)
[109395] |
JP137 | Destiny End Dragoon |
Fusion Monster Effect Monster |
||
- | 10 | Warrior | 3000 | 3000 | ||
"Destiny HERO - Plasma" + "Destiny HERO - Dogma" A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card. |
||||||
Rare
▶︎ Deck
|
7.6
(28)
[98188] |
JP138 | Ultimate Ancient Gear Golem |
Fusion Monster Effect Monster |
||
- | 10 | Machine | 4400 | 3400 | ||
"Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions. |
||||||
Super
▶︎ Deck
|
9.7
(45)
[83170] |
JP139 | Gladiator Beast Gyzarus |
Fusion Monster Effect Monster |
||
- | 6 | Winged Beast | 2400 | 1500 | ||
"Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari". |
||||||
Normal
▶︎ Deck
|
6.4
(18)
[35237] |
JP140 | Hero Mask | Normal Spell | ||
Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, and if you do, that target's name becomes the sent monster's name, until the End Phase. | ||||||
Normal
▶︎ Deck
|
6.8
(33)
[71541] |
JP141 | Cup of Ace | Normal Spell | ||
Toss a coin: ●Heads: draw 2 cards. ●Tails: your opponent draws 2 cards. |
||||||
Normal
▶︎ Deck
|
7.7
(14)
[46683] |
JP142 | Light Barrier | Field Spell | ||
During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ●When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. |
||||||
Super
▶︎ Deck
|
9.6
(35)
[171107] |
JP143 | Solar Recharge | Normal Spell | ||
Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY. | ||||||
Normal
▶︎ Deck
|
7.5
(11)
[40326] |
JP144 | Wetlands | Field Spell | ||
All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK. | ||||||
Normal
▶︎ Deck
|
6.9
(9)
[18188] |
JP145 | Quick Charger | Quick-Play Spell | ||
Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand. | ||||||
Normal
▶︎ Deck
|
8.6
(17)
[37092] |
JP146 | Short Circuit | Normal Spell | ||
Activate only if you control 3 or more "Batteryman" monsters. Destroy all cards your opponent controls. | ||||||
Normal
▶︎ Deck
|
6.1
(19)
[36099] |
JP147 | Light of Redemption | Normal Spell | ||
Pay 800 Life Points, then target 1 of your banished LIGHT monsters; add that target to your hand. | ||||||
Normal
▶︎ Deck
|
3.8
(12)
[10740] |
JP148 | Ribbon of Rebirth | Equip Spell | ||
During the End Phase, if the equipped monster was destroyed by battle and sent to the Graveyard this turn: Special Summon it from the Graveyard to your side of the field. | ||||||
Normal
▶︎ Deck
|
7.5
(14)
[63176] |
JP149 | Golden Bamboo Sword | Normal Spell | ||
If you control a "Bamboo Sword" Equip Spell: Draw 2 cards. | ||||||
Normal
▶︎ Deck
|
7.8
(33)
[146410] |
JP150 | Limit Reverse | Continuous Trap | ||
Target 1 monster with 1000 or less ATK in your Graveyard; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card. | ||||||
Normal
▶︎ Deck
|
7
(17)
[52657] |
JP151 | Hero Blast | Normal Trap | ||
Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them. | ||||||
Normal
▶︎ Deck
|
5.8
(11)
[21881] |
JP152 | Glorious Illusion | Continuous Trap | ||
Activate this card by targeting 1 "Lightsworn" monster in your Graveyard; Special Summon that target in face-up Attack Position. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. | ||||||
Normal
▶︎ Deck
|
5.7
(9)
[19967] |
JP153 | Destruction Jammer | Counter Trap | ||
Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card. | ||||||
Normal
▶︎ Deck
|
3.8
(13)
[12386] |
JP154 | Froggy Forcefield | Normal Trap | ||
Activate only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attack Position monsters your opponent controls. | ||||||
Normal
▶︎ Deck
|
7.5
(12)
[19397] |
JP155 | Portable Battery Pack | Continuous Trap | ||
Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card. | ||||||
Normal
▶︎ Deck
|
3.4
(7)
[19178] |
JP156 | Lucky Chance | Continuous Trap | ||
Once per Chain, if a monster effect is activated that tosses a coin once: Call heads or tails. If your call matches the coin toss for that monster effect, draw 1 card immediately after that effect resolves. | ||||||
Normal
▶︎ Deck
|
9.1
(39)
[69485] |
JP157 | Summon Limit Limited | Continuous Trap | ||
Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.) | ||||||
Secret
▶︎ Deck
|
9
(24)
[68879] |
JP158 | Grandmaster of the Six Samurai | Effect Monster | ||
- | 5 | Warrior | 2100 | 800 | ||
You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand. | ||||||
Secret
▶︎ Deck
|
9
(21)
[72410] |
JP159 | Dark Calling | Normal Spell | ||
Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".) | ||||||
Secret
▶︎ Deck
|
7
(15)
[38949] |
JP160 | Advanced Dark | Field Spell | ||
All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no battle damage from that battle. | ||||||
DUELIST EDITION Volume 2 Card List
6.7 /10.0 pt Number of card ratings : 3521 User Review : 3521 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)