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HOME > Yu-Gi-Oh! Card Lists > DUELIST EDITION Volume 2

DUELIST EDITION Volume 2 Card List

DUELIST EDITION Volume 2Card List
DUELIST EDITION Volume 2
code : DE02.
Total : 160 Types.
Release Date:2012-05-13
8th period

Average of all cards:6.7pt




Total 160 Types
Monster 91 Types
Normal Monster:6 TypesEffect Monster:72 Types
Fusion Monster:13 Types
0 Tuner Monster 4 Flip Monster 8 Gemini Monster
0 Spirit Monster 1 Union Monster 0 Toon Monster
Spell 35 Types
16Normal Spell 8Equip IconEquip Spell 5Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 3 Field IconField Spell
Trap 34 Types
18 Normal Trap 12 Continuous IconContinuous Trap 4 Counter IconCounter Trap
Enhanced Category : 35
HERO:15 Types / Gladiator Beast:12 Types / Lightsworn:11 Types / Elemental HERO:11 Types / Dual:11 Types / Six Samurai :7 Types / Neos:7 Types / Batteryman:6 Types / Evil HERO:6 Types / Alien:5 Types / Arcana Force:4 Types / Fusion:4 Types / Venom:3 Types / Yubel:3 Types / Ancient Gear:2 Types / Frog:2 Types / Volcanic:2 Types / Crystal Beast, Advanced Crystal Beast:2 Types / Cyber, Cybernetic, Cyberdark:2 Types / Jinzo:2 Types / Counter:2 Types / Dark World:1 Types / Archfiend:1 Types / Destiny HERO:1 Types / Neo-Spacian:1 Types / Ojama:1 Types / Traptrix, Trap Hole:1 Types / Atlantean:1 Types / Nephthys:1 Types / Fossil:1 Types / Warrior:1 Types / Utopia:1 Types / Armed Dragon:1 Types / Horus tentative:1 Types / Skull Servant:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order286 / 644 view num64113 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Alien Shocktrooper
Normal
▶︎ Deck
7.6 26
[51530]
JP001 Alien Shocktrooper  Normal Monster
- 4 Reptile 1900 800
The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks.
Renge, Gatekeeper of Dark World
Normal
▶︎ Deck
4.8 26
[22865]
JP002 Renge, Gatekeeper of Dark World  Normal Monster
- 4 Fiend 100 2100
His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses.
Hunter Dragon
Normal
▶︎ Deck
6.3 15
[39083]
JP003 Hunter Dragon  Normal Monster
- 3 Dragon 1700 100
This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first it is vulnerable to a counter-attack.
Rainbow Dragon
Ultra
▶︎ Deck
7.7 30
[116245]
JP004 Rainbow Dragon  Effect Monster
- 10 Dragon 4000 0
(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.
Necro Gardna
Super
▶︎ Deck
8 31
[125450]
JP005 Necro Gardna  Effect Monster
- 3 Warrior 600 1300
During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
Vennominaga the Deity of Poisonous Snakes
Rare
▶︎ Deck
8 29
[101620]
JP006 Vennominaga the Deity of Poisonous Snakes  Effect Monster
- 10 Reptile 0 0
Cannot be Normal Summoned/Set. Must be Special Summoned with "Rise of the Snake Deity" or by its own effect. Gains 500 ATK for each Reptile monster in your GY. Neither player can target this card with card effects, also it is unaffected by other cards and their effects. When this card is destroyed by battle and sent to the GY: You can banish 1 other Reptile monster from your GY; Special Summon this card. When this card inflicts battle damage to your opponent: Place 1 Hyper-Venom Counter on it. When the 3rd Hyper-Venom Counter is placed on this card, you win the Duel.
Vennominon the King of Poisonous Snakes
Normal
▶︎ Deck
7.7 10
[56407]
JP007 Vennominon the King of Poisonous Snakes  Effect Monster
- 8 Reptile 0 0
Cannot be Special Summoned by another Effect Monster's effect. Unaffected by "Venom Swamp". Gains 500 ATK for each Reptile monster in your GY. When this card is destroyed by battle and sent to the GY: You can banish 1 other Reptile monster from your GY; Special Summon this card.
Elemental HERO Neos Alius
Super
▶︎ Deck
8.4 46
[142179]
JP008 Elemental HERO Neos Alius  Effect Monster
Gemini Monster
- 4 Warrior 1900 1300
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●This card's name becomes "Elemental HERO Neos" while on the field.
Chthonian Emperor Dragon
Normal
▶︎ Deck
6.5 13
[31742]
JP009 Chthonian Emperor Dragon  Effect Monster
Gemini Monster
- 6 Dragon 2400 1500
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
●This card can attack twice during the same Battle Phase.
Doom Shaman
Normal
▶︎ Deck
5.8 9
[25673]
JP010 Doom Shaman  Effect Monster
Gemini Monster
- 6 Spellcaster 2400 2000
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can Special Summon 1 Fiend-Type monster from your hand or from either Graveyard. When this card leaves the field, destroy all Fiend-Type monsters Special Summoned by this effect.
King Pyron
Normal
▶︎ Deck
2.4 12
[11917]
JP011 King Pyron  Effect Monster
Gemini Monster
- 5 Pyro 1500 500
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
●Once per turn, you can inflict 1000 damage to your opponent.
Crystal Seer
Normal
▶︎ Deck
4.6 14
[20351]
JP012 Crystal Seer  Effect Monster
Flip Monster
- 1 Spellcaster 100 100
FLIP: Excavate the top 2 cards of your Deck, then add 1 of them to your hand, then place the other on the bottom of your Deck.
Neo Space Pathfinder
Normal
▶︎ Deck
5.4 13
[25793]
JP013 Neo Space Pathfinder  Effect Monster
- 4 Warrior 1800 800
You can discard this card to the Graveyard to add 1 "Neo Space" from your Deck or Graveyard to your hand.
Razor Lizard
Normal
▶︎ Deck
4.8 8
[9682]
JP014 Razor Lizard  Effect Monster
- 3 Reptile 1500 300
While you control another Reptile-Type monster, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.
Zombie Master
Rare
▶︎ Deck
9.5 35
[156829]
JP015 Zombie Master  Effect Monster
- 4 Zombie 1800 0
Once per turn: You can send 1 monster from your hand to the GY, then target 1 Level 4 or lower Zombie monster in either GY; Special Summon that target. This monster must be face-up on the field to activate and to resolve this effect.
Elemental HERO Darkbright
Rare
▶︎ Deck
4.9 15
[24227]
JP016 Elemental HERO Darkbright  Fusion Monster
Effect Monster
- 6 Warrior 2000 1000
"Elemental HERO Sparkman" + "Elemental HERO Necroshade"
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target.
Elemental HERO Magma Neos
Rare
▶︎ Deck
5.5 15
[40367]
JP017 Elemental HERO Magma Neos  Fusion Monster
Effect Monster
- 9 Warrior 3000 2500
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.
Ojama Knight
Normal
▶︎ Deck
6.4 14
[61038]
JP018 Ojama Knight  Fusion Monster
Effect Monster
- 5 Beast 0 2500
2 "Ojama" monsters
Choose up to 2 of your opponent's unused Monster Zones. Those zones cannot be used.
Fifth Hope
Normal
▶︎ Deck
4.8 16
[29765]
JP019 Fifth Hope  Normal Spell
Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card).
Snake Rain
Normal
▶︎ Deck
8.9 40
[65777]
JP020 Snake Rain  Normal Spell
Discard 1 card; send 4 Reptile monsters from your Deck to the GY.
Cyberdark Impact!
Normal
▶︎ Deck
7.9 19
[43870]
JP021 Cyberdark Impact!  Normal Spell
Fusion Summon 1 "Cyberdark Dragon" from your Extra Deck, by shuffling 1 each of "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" from your hand, field, and/or GY, into the Deck, as Fusion Material.
Double Summon
Normal
▶︎ Deck
7.2 39
[242277]
JP022 Double Summon  Normal Spell
You can conduct 2 Normal Summons/Sets this turn, not just 1.
Summoner's Art
Rare
▶︎ Deck
8.6 30
[157437]
JP023 Summoner's Art  Normal Spell
Add 1 Level 5 or higher Normal Monster from your Deck to your hand.
Symbols of Duty
Normal
▶︎ Deck
6.9 19
[38759]
JP024 Symbols of Duty  Equip Spell
Send 1 Normal Monster you control to the Graveyard, then target 1 monster in either player's Graveyard; Special Summon it, and if you do, equip this card to it. When this card leaves the field, destroy the equipped monster.
Amulet of Ambition
Normal
▶︎ Deck
5.9 12
[29819]
JP025 Amulet of Ambition  Equip Spell
Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels, during that damage calculation only. When this card is sent to the GY: You can place it on top of your Deck.
Broken Bamboo Sword
Normal
▶︎ Deck
4.8 20
[53876]
JP026 Broken Bamboo Sword  Equip Spell
The equipped monster gains 0 ATK.
Damage = Reptile
Normal
▶︎ Deck
7.5 11
[27671]
JP027 Damage = Reptile  Continuous Trap
Once per turn, when you take damage from a battle involving a Reptile monster: You can Special Summon 1 Reptile monster from your Deck with ATK less than or equal to the damage you took.
Rise of the Snake Deity
Normal
▶︎ Deck
5.6 12
[46410]
JP028 Rise of the Snake Deity  Normal Trap
When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck.
Common Charity
Normal
▶︎ Deck
5.1 10
[33660]
JP029 Common Charity  Normal Trap
Draw 2 cards, then banish 1 Normal Monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
Gift Card
Normal
▶︎ Deck
7.5 26
[73607]
JP030 Gift Card  Normal Trap
Your opponent gains 3000 Life Points.
The Gift of Greed
Normal
▶︎ Deck
2.8 27
[36073]
JP031 The Gift of Greed  Normal Trap
Your opponent draws 2 cards.
Counter Counter
Normal
▶︎ Deck
2.4 28
[22457]
JP032 Counter Counter  Counter Trap
Negate the activation of a Counter Trap Card, and destroy it.
Chamberlain of the Six Samurai
Normal
▶︎ Deck
4.5 21
[21249]
JP033 Chamberlain of the Six Samurai  Normal Monster
- 3 Warrior 200 2000
The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
Evil HERO Malicious Edge
Rare
▶︎ Deck
6.3 27
[55873]
JP034 Evil HERO Malicious Edge  Effect Monster
- 7 Fiend 2600 1800
If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.
Evil HERO Infernal Gainer
Normal
▶︎ Deck
6.4 19
[53195]
JP035 Evil HERO Infernal Gainer  Effect Monster
- 4 Fiend 1600 0
During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.
Gladiator Beast Murmillo
Normal
▶︎ Deck
7.1 19
[34549]
JP036 Gladiator Beast Murmillo  Effect Monster
- 3 Fish 800 400
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".
Gladiator Beast Bestiari
Rare
▶︎ Deck
9.2 26
[60542]
JP037 Gladiator Beast Bestiari  Effect Monster
- 4 Winged Beast 1500 800
If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
Gladiator Beast Laquari
Normal
▶︎ Deck
8 21
[47403]
JP038 Gladiator Beast Laquari  Effect Monster
- 4 Beast-Warrior 1800 400
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".
Gladiator Beast Hoplomus
Normal
▶︎ Deck
5.1 20
[20297]
JP039 Gladiator Beast Hoplomus  Effect Monster
- 4 Rock 700 2100
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".
Gladiator Beast Secutor
Normal
▶︎ Deck
6.3 16
[26856]
JP040 Gladiator Beast Secutor  Effect Monster
- 4 Reptile 400 300
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".
Ancient Gear Knight
Normal
▶︎ Deck
6.4 19
[47950]
JP041 Ancient Gear Knight  Effect Monster
Gemini Monster
- 4 Machine 1800 500
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
Enishi, Shien's Chancellor
Normal
▶︎ Deck
6.1 12
[18305]
JP042 Enishi, Shien's Chancellor  Effect Monster
- 6 Warrior 2200 1200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.
Spirit of the Six Samurai
Normal
▶︎ Deck
6.1 13
[28845]
JP043 Spirit of the Six Samurai  Effect Monster
Union Monster
- 3 Warrior 500 500
Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
Alien Telepath
Normal
▶︎ Deck
7.5 13
[26015]
JP044 Alien Telepath  Effect Monster
- 4 Reptile 1600 1000
Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
Alien Hypno
Normal
▶︎ Deck
6.4 15
[21113]
JP045 Alien Hypno  Effect Monster
Gemini Monster
- 4 Reptile 1600 700
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it.
Elemental HERO Plasma Vice
Rare
▶︎ Deck
6.5 17
[30572]
JP046 Elemental HERO Plasma Vice  Fusion Monster
Effect Monster
- 8 Warrior 2600 2300
"Elemental HERO Sparkman" + "Elemental HERO Bladedge"
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. You can discard 1 card, then target 1 Attack Position monster your opponent controls; destroy that target.
Evil HERO Lightning Golem
Rare
▶︎ Deck
5.7 18
[33923]
JP047 Evil HERO Lightning Golem  Fusion Monster
Effect Monster
- 6 Fiend 2400 1500
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Special Summoned with "Dark Fusion". Once per turn: You can target 1 monster on the field; destroy that target.
Evil HERO Dark Gaia
Ultra
▶︎ Deck
8.7 41
[94577]
JP048 Evil HERO Dark Gaia  Fusion Monster
Effect Monster
- 8 Fiend ? 0
1 Fiend monster + 1 Rock monster
Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.)
Superalloy Beast Raptinus
Normal
▶︎ Deck
6.5 13
[32590]
JP049 Superalloy Beast Raptinus  Fusion Monster
Effect Monster
- 8 Dragon 2200 2200
1 Gemini Monster + 1 Gemini Monster
All Gemini Monsters on the field are treated as Effect Monsters, and gain their effects.
Gladiator Beast Heraklinos
Super
▶︎ Deck
9 24
[61719]
JP050 Gladiator Beast Heraklinos  Fusion Monster
Effect Monster
- 8 Beast-Warrior 3000 2800
"Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must be face-up on the field to activate and to resolve this effect.
Swing of Memories
Normal
▶︎ Deck
7.7 15
[102009]
JP051 Swing of Memories  Normal Spell
Target 1 Normal Monster in your GY; Special Summon it, but destroy it during the End Phase of this turn.
Dark Fusion
Rare
▶︎ Deck
6.9 23
[65507]
JP052 Dark Fusion  Normal Spell
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.
Gladiator Beast's Battle Manica
Normal
▶︎ Deck
5.9 14
[14758]
JP053 Gladiator Beast's Battle Manica  Equip Spell
Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
Soul Devouring Bamboo Sword
Normal
▶︎ Deck
6.6 9
[24730]
JP054 Soul Devouring Bamboo Sword  Continuous Spell
Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation.
Cunning of the Six Samurai
Normal
▶︎ Deck
6.9 9
[20277]
JP055 Cunning of the Six Samurai  Quick-Play Spell
Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
Normal
▶︎ Deck
3.6 8
[12110]
JP056 "A" Cell Incubator  Continuous Spell
Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters.
No Entry!!
Normal
▶︎ Deck
5.8 14
[21753]
JP057 No Entry!!  Normal Trap
Change all Attack Position monsters to Defense Position.
Release from Stone
Normal
▶︎ Deck
7.6 9
[20414]
JP058 Release from Stone  Continuous Trap
Select 1 of your removed from play Rock-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
Light-Imprisoning Mirror
Rare
▶︎ Deck
9.1 25
[26811]
JP059 Light-Imprisoning Mirror  Continuous Trap
Negate all LIGHT monster effects activated on the field or in the GY.
Shadow-Imprisoning Mirror
Rare
▶︎ Deck
9 30
[29665]
JP060 Shadow-Imprisoning Mirror  Continuous Trap
Negate all DARK monster effects activated on the field or in the GY.
Double-Edged Sword Technique
Normal
▶︎ Deck
8.8 16
[60156]
JP061 Double-Edged Sword Technique  Normal Trap
Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
Energy-Absorbing Monolith
Normal
▶︎ Deck
1.9 11
[8701]
JP062 Energy-Absorbing Monolith  Normal Trap
Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken.
Cell Explosion Virus
Normal
▶︎ Deck
2 13
[9466]
JP063 Cell Explosion Virus  Normal Trap
Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls.
Foolish Revival
Normal
▶︎ Deck
2.9 14
[12155]
JP064 Foolish Revival  Normal Trap
Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field.
Gladiator Beast Andal
Normal
▶︎ Deck
7.6 28
[35478]
JP065 Gladiator Beast Andal  Normal Monster
- 4 Beast-Warrior 1900 1500
This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows.
Atlantean Pikeman
Normal
▶︎ Deck
5.7 19
[21596]
JP066 Atlantean Pikeman  Normal Monster
- 2 Sea Serpent 1400 0
The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of.
Rainbow Dark Dragon
Super
▶︎ Deck
5.1 22
[75023]
JP067 Rainbow Dark Dragon  Effect Monster
- 10 Dragon 4000 0
(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way.
Yubel
Rare
▶︎ Deck
7.3 33
[134382]
JP068 Yubel  Effect Monster
- 10 Fiend 0 0
This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or Graveyard.
Yubel - Terror Incarnate
Normal
▶︎ Deck
8.3 17
[84032]
JP069 Yubel - Terror Incarnate  Effect Monster
- 11 Fiend 0 0
Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or Graveyard.
Yubel - The Ultimate Nightmare
Normal
▶︎ Deck
7.3 19
[93816]
JP070 Yubel - The Ultimate Nightmare  Effect Monster
- 12 Fiend 0 0
Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battles an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster.
Cyber Valley
Rare
▶︎ Deck
8.5 36
[148760]
JP071 Cyber Valley  Effect Monster
- 1 Machine 0 0
You can activate 1 of these effects.
●When this card is targeted for an attack: You can banish this card; draw 1 card, then end the Battle Phase.
●You can target 1 face-up monster you control and this card; banish both those targets, then draw 2 cards.
●You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.
Volcanic Counter
Normal
▶︎ Deck
6.3 27
[43788]
JP072 Volcanic Counter  Effect Monster
- 3 Pyro 300 1300
When you take battle damage while this card is in your Graveyard: Banish it from your Graveyard, then if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of battle damage you took.
Fire Trooper
Normal
▶︎ Deck
5.3 10
[31630]
JP073 Fire Trooper  Effect Monster
- 3 Warrior 1000 1000
When this card is Summoned, you can send it to the Graveyard to inflict 1000 damage to your opponent.
Dark Horus
Normal
▶︎ Deck
5.4 14
[42313]
JP074 Dark Horus  Effect Monster
- 8 Dragon 3000 1800
Once per turn, after resolving a Spell Card that was activated during your opponent's Main Phase: You can target 1 Level 4 DARK monster in your Graveyard; Special Summon that target. This card must be face-up on the field to activate and to resolve this effect.
The Dark Creator
Normal
▶︎ Deck
8.3 15
[86498]
JP075 The Dark Creator  Effect Monster
- 8 Thunder 2300 3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 DARK monster in your Graveyard; Special Summon that target.
Dark Nephthys
Normal
▶︎ Deck
6.6 10
[30869]
JP076 Dark Nephthys  Effect Monster
- 8 Winged Beast 2400 1600
If you have 3 or more DARK monsters in your Graveyard and this card in your hand: You can banish 2 of them from your Graveyard; send this card from your hand to the Graveyard. During your next Standby Phase after this card was sent to the Graveyard by this effect: Special Summon this card from the Graveyard. When this card is Special Summoned: Target 1 Spell/Trap Card on the field; destroy that target.
Dark Armed Dragon
Ultra
▶︎ Deck
9.4 88
[434446]
JP077 Dark Armed Dragon  Effect Monster
- 7 Dragon 2800 1000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.
Dark Crusader
Normal
▶︎ Deck
3 11
[18785]
JP078 Dark Crusader  Effect Monster
- 4 Warrior 1600 200
You can send 1 DARK monster from your hand to the Graveyard; this card gains 400 ATK.
Armageddon Knight
Rare
▶︎ Deck
9.3 61
[491143]
JP079 Armageddon Knight  Effect Monster
- 4 Warrior 1400 1200
When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
Obsidian Dragon
Normal
▶︎ Deck
5 8
[12214]
JP080 Obsidian Dragon  Effect Monster
- 4 Rock 800 2100
Negate any Spell/Trap effects that target exactly 1 DARK monster you control (and no other cards), and if you do, destroy them.
Gigaplant
Normal
▶︎ Deck
9.1 29
[104804]
JP081 Gigaplant  Effect Monster
Gemini Monster
- 6 Plant 2400 1200
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can Special Summon 1 Insect or Plant monster from your hand or GY.
The Immortal Bushi
Normal
▶︎ Deck
7.3 15
[43605]
JP082 The Immortal Bushi  Effect Monster
- 3 Warrior 1200 600
While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and all the monsters in your Graveyard are Warrior-Type: You can Special Summon this card. You must also control no monsters to activate and to resolve this effect.
Gladiator Beast Darius
Rare
▶︎ Deck
8.8 20
[48048]
JP083 Gladiator Beast Darius  Effect Monster
- 4 Beast-Warrior 1700 300
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 "Gladiator Beast" monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".
Superancient Deepsea King Coelacanth
Rare
▶︎ Deck
9.6 41
[100523]
JP084 Superancient Deepsea King Coelacanth  Effect Monster
- 7 Fish 2800 2200
Once per turn: You can discard 1 card; Special Summon as many Level 4 or lower Fish monsters as possible from your Deck, but they cannot declare an attack and their effects are negated. When a card or effect is activated that targets this card on the field (Quick Effect): You can Tribute 1 other Fish monster; negate that effect, and if you do, destroy that card.
The Calculator
Normal
▶︎ Deck
7.3 27
[54791]
JP085 The Calculator  Effect Monster
- 2 Thunder ? 0
The ATK of this card is the combined Levels of all face-up monsters you control x 300.
Sea Koala
Normal
▶︎ Deck
5 6
[19275]
JP086 Sea Koala  Effect Monster
- 2 Beast 100 1600
Once per turn: You can target 1 monster your opponent controls; change its ATK to 0 until the end of this turn. You must control a Beast-Type monster (other than this card) to activate and to resolve this effect.
Blue Thunder T-45
Normal
▶︎ Deck
5.8 6
[14080]
JP087 Blue Thunder T-45  Effect Monster
- 4 Machine 1700 1000
If this card destroys an opponent's monster by battle: Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon.
Elemental HERO Storm Neos
Rare
▶︎ Deck
5.8 10
[37564]
JP088 Elemental HERO Storm Neos  Fusion Monster
Effect Monster
- 9 Warrior 3000 2500
"Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.
Rainbow Neos
Super
▶︎ Deck
9.4 44
[120741]
JP089 Rainbow Neos  Fusion Monster
Effect Monster
- 10 Warrior 4500 3000
"Elemental HERO Neos" + 1 "Ultimate Crystal" monster
Must be Fusion Summoned with the above Fusion Materials. Once per turn: You can activate 1 of these effects.
●Send 1 monster you control to the GY; shuffle all monsters your opponent controls into the Deck.
●Send 1 Spell/Trap you control to the GY; shuffle all Spells and Traps your opponent controls into the Deck.
●Send 1 card from the top of your Deck to the GY; shuffle all cards from your opponent's GY into the Deck.
Rainbow Veil
Normal
▶︎ Deck
4.8 8
[15668]
JP090 Rainbow Veil  Equip Spell
If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.
Super Polymerization
Ultra
▶︎ Deck
9.7 99
[392278]
JP091 Super Polymerization Semi-Limited Quick-Play Spell
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
Instant Neo Space
Normal
▶︎ Deck
5.7 10
[19788]
JP092 Instant Neo Space  Equip Spell
Equip only to a Fusion Monster that lists "Elemental HERO Neos" as material. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck, or GY.
Dark Eruption
Normal
▶︎ Deck
8.7 26
[133146]
JP093 Dark Eruption  Normal Spell
Target 1 DARK monster with 1500 or less ATK in your GY; add that target to your hand.
Fires of Doomsday
Rare
▶︎ Deck
7.3 25
[123220]
JP094 Fires of Doomsday  Quick-Play Spell
Special Summon 2 "Doomsday Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
Chain Summoning
Normal
▶︎ Deck
7.1 23
[78182]
JP095 Chain Summoning  Quick-Play Spell
Activate as Chain Link 3 or higher: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. You cannot activate this card if multiple cards with the same name, or the effects of such cards, are already activated in that Chain.
Six Samurai United
Normal
▶︎ Deck
9.2 26
[66470]
JP096 Six Samurai United  Continuous Spell
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.
Gladiator Beast's Battle Archfiend Shield
Normal
▶︎ Deck
6.4 16
[17515]
JP097 Gladiator Beast's Battle Archfiend Shield  Equip Spell
Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, destroy this card instead. When this card is sent to your Graveyard because the equipped monster you controlled was shuffled into your Deck: Return this card to your hand.
Gladiator Proving Ground
Normal
▶︎ Deck
9.2 22
[40147]
JP098 Gladiator Proving Ground  Normal Spell
Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.
Rainbow Life
Normal
▶︎ Deck
6.9 14
[49932]
JP099 Rainbow Life  Normal Trap
Discard 1 card; until the end of this turn, each time you would take damage, gain that amount of LP instead.
Hate Buster
Normal
▶︎ Deck
4.4 9
[24845]
JP100 Hate Buster  Normal Trap
When a Fiend-Type monster you control is targeted for an attack: Target the opponent's attacking monster and that monster you control; destroy both targets, and if you do, inflict damage to your opponent equal to the original ATK of the opponent's destroyed monster.
Chain Material
Normal
▶︎ Deck
6.8 9
[64651]
JP101 Chain Material  Normal Trap
Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase.
Dark Spirit Art - Greed
Normal
▶︎ Deck
4.2 17
[27611]
JP102 Dark Spirit Art - Greed  Normal Trap
Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand.
Dark Illusion
Normal
▶︎ Deck
5.9 17
[62345]
JP103 Dark Illusion  Counter Trap
When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card.
Escape from the Dark Dimension
Normal
▶︎ Deck
7.2 31
[95578]
JP104 Escape from the Dark Dimension  Continuous Trap
Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy that target, and if you do, banish it. When that target is destroyed, destroy this card.
Gemini Trap Hole
Normal
▶︎ Deck
2.9 20
[16582]
JP105 Gemini Trap Hole  Normal Trap
Activate only when a Gemini Monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls.
Drastic Drop Off
Normal
▶︎ Deck
8 26
[58777]
JP106 Drastic Drop Off  Counter Trap
When your opponent adds a card(s) from their Deck to their hand, including drawing: They must discard 1 of those cards.
All-Out Attacks
Normal
▶︎ Deck
7.3 14
[41000]
JP107 All-Out Attacks  Continuous Trap
If a monster(s) is Special Summoned while this card is face-up on the field: Change that monster to face-up Attack Position, and must attack, if able, during the turn they are Special Summoned.
Offering to the Snake Deity
Normal
▶︎ Deck
8 20
[69405]
JP108 Offering to the Snake Deity  Normal Trap
Target 1 face-up Reptile monster you control and 2 cards your opponent controls; destroy all three targets.
Transmigration Break
Normal
▶︎ Deck
3.1 8
[9750]
JP109 Transmigration Break  Continuous Trap
Any cards that would be returned to the Deck from the Graveyard are removed from play instead.
Fine
Normal
▶︎ Deck
2 17
[18990]
JP110 Fine  Normal Trap
Discard 2 cards.
Honest
Ultra
▶︎ Deck
9.5 124
[616017]
JP111 Honest  Effect Monster
- 4 Fairy 1100 1900
During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
Cross Porter
Normal
▶︎ Deck
6.1 14
[32367]
JP112 Cross Porter  Effect Monster
- 2 Warrior 400 400
You can send 1 monster you control to the Graveyard and Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand.
Volcanic Queen
Normal
▶︎ Deck
6.2 22
[62125]
JP113 Volcanic Queen  Effect Monster
- 6 Pyro 2500 1200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by Tributing 1 monster your opponent controls. If you Special Summon this card, you cannot Normal Summon or Set this turn. Once per turn, you can send 1 other card you control to the Graveyard to inflict 1000 damage to your opponent. During your End Phase, either Tribute 1 other monster or take 1000 damage.
Jinzo - Returner
Normal
▶︎ Deck
7.2 10
[28060]
JP114 Jinzo - Returner  Effect Monster
- 3 Machine 600 1400
This card can attack directly. When this card is sent to the GY: You can target 1 "Jinzo" in your GY; Special Summon it, but destroy it during your End Phase.
Jinzo - Lord
Normal
▶︎ Deck
2.5 17
[29393]
JP115 Jinzo - Lord  Effect Monster
- 8 Machine 2600 1600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 face-up "Jinzo" you control to the GY. Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field. Once per turn: You can destroy as many face-up Traps on the field as possible, and if you do, inflict 300 damage to your opponent for each card destroyed.
Arcana Force 0 - The Fool
Normal
▶︎ Deck
7.8 19
[44650]
JP116 Arcana Force 0 - The Fool  Effect Monster
- 1 Fairy 0 0
This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned: Toss a coin and gain the appropriate effect.
●Heads: Negate your card effects that target this card, and destroy them.
●Tails: Negate your opponent's card effects that target this card, and destroy them.
Arcana Force XIV - Temperance
Normal
▶︎ Deck
6.3 14
[26162]
JP117 Arcana Force XIV - Temperance  Effect Monster
- 6 Fairy 2400 2400
During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field.
●Heads: Halve all Battle Damage you take.
●Tails: Halve all Battle Damage your opponent takes.
Arcana Force XXI - The World
Rare
▶︎ Deck
8.3 38
[129547]
JP118 Arcana Force XXI - The World  Effect Monster
- 8 Fairy 3100 3100
When this card is Summoned, toss a coin:
●Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn.
●Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.
Jain, Lightsworn Paladin
Normal
▶︎ Deck
6.9 31
[108795]
JP119 Jain, Lightsworn Paladin  Effect Monster
- 4 Warrior 1800 1200
If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.
Lyla, Lightsworn Sorceress
Normal
▶︎ Deck
7.9 34
[234514]
JP120 Lyla, Lightsworn Sorceress  Effect Monster
- 4 Spellcaster 1700 200
You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.
Garoth, Lightsworn Warrior
Normal
▶︎ Deck
7 20
[79398]
JP121 Garoth, Lightsworn Warrior  Effect Monster
- 4 Warrior 1850 1300
Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.
Lumina, Lightsworn Summoner
Rare
▶︎ Deck
8.7 26
[159944]
JP122 Lumina, Lightsworn Summoner  Effect Monster
- 3 Spellcaster 1000 1000
Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon it. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.
Ryko, Lightsworn Hunter
Super
▶︎ Deck
8.9 61
[282015]
JP123 Ryko, Lightsworn Hunter  Effect Monster
Flip Monster
- 2 Beast 200 100
FLIP: Apply these effects (simultaneously).
●You can destroy 1 card on the field.
●Send the top 3 cards of your Deck to the GY.
Wulf, Lightsworn Beast
Normal
▶︎ Deck
7.5 32
[137817]
JP124 Wulf, Lightsworn Beast  Effect Monster
- 4 Beast-Warrior 2100 300
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.
Celestia, Lightsworn Angel
Normal
▶︎ Deck
6.8 21
[60471]
JP125 Celestia, Lightsworn Angel  Effect Monster
- 5 Fairy 2300 200
When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets.
Gragonith, Lightsworn Dragon
Normal
▶︎ Deck
6.2 26
[48828]
JP126 Gragonith, Lightsworn Dragon  Effect Monster
- 6 Dragon 2000 1600
This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.
Judgment Dragon
Super
▶︎ Deck
9.4 92
[233677]
JP127 Judgment Dragon  Effect Monster
- 8 Dragon 3000 2600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.
Dark Valkyria
Normal
▶︎ Deck
7 22
[29737]
JP128 Dark Valkyria  Effect Monster
Gemini Monster
- 4 Fairy 1800 1050
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target.
Unifrog
Normal
▶︎ Deck
6.9 9
[24956]
JP129 Unifrog  Effect Monster
- 2 Aqua 400 400
This card can attack your opponent directly. When this card successfully attacks directly, if you control a "Frog" monster other than "Frog the Jam" or "Unifrog", you can destroy 1 Spell or Trap your opponent controls.
Batteryman Charger
Normal
▶︎ Deck
8.5 13
[39839]
JP130 Batteryman Charger  Effect Monster
- 5 Thunder 1800 1200
When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.
Batteryman Industrial Strength
Normal
▶︎ Deck
7.3 12
[33377]
JP131 Batteryman Industrial Strength  Effect Monster
- 8 Thunder 2600 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.
Batteryman Micro-Cell
Normal
▶︎ Deck
8 13
[33349]
JP132 Batteryman Micro-Cell  Effect Monster
Flip Monster
- 1 Thunder 100 100
FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
Diskblade Rider
Normal
▶︎ Deck
4.7 10
[10025]
JP133 Diskblade Rider  Effect Monster
- 4 Fiend 1700 1500
Once per turn: You can target 1 Normal Trap in your GY; banish that target, and if you do, this card gains 500 ATK until the end of your opponent's turn.
Golden Ladybug
Normal
▶︎ Deck
5.9 18
[28341]
JP134 Golden Ladybug  Effect Monster
- 1 Insect 0 0
During your Standby Phase: You can reveal this card in your hand, and it will remain revealed until the end of this turn; gain 500 LP.
DUCKER Mobile Cannon
Normal
▶︎ Deck
5.3 11
[15924]
JP135 DUCKER Mobile Cannon  Effect Monster
Flip Monster
- 3 Machine 500 500
FLIP: Target 1 Level 4 monster in your GY; add that target to your hand.
The Lady in Wight
Normal
▶︎ Deck
7.8 16
[45398]
JP136 The Lady in Wight  Effect Monster
- 3 Zombie 0 2200
Face-up Level 3 or lower Zombie monsters on the field, except "The Lady in Wight", cannot be destroyed by battle, also they are unaffected by Spell/Trap Cards and effects. This card's name becomes "Skull Servant" while it is in the GY.
Destiny End Dragoon
Super
▶︎ Deck
8.8 33
[109395]
JP137 Destiny End Dragoon  Fusion Monster
Effect Monster
- 10 Warrior 3000 3000
"Destiny HERO - Plasma" + "Destiny HERO - Dogma"
A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card.
Ultimate Ancient Gear Golem
Rare
▶︎ Deck
7.6 28
[98188]
JP138 Ultimate Ancient Gear Golem  Fusion Monster
Effect Monster
- 10 Machine 4400 3400
"Ancient Gear Golem" + 2 "Ancient Gear" monsters
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.
Gladiator Beast Gyzarus
Super
▶︎ Deck
9.7 45
[83170]
JP139 Gladiator Beast Gyzarus  Fusion Monster
Effect Monster
- 6 Winged Beast 2400 1500
"Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".
Hero Mask
Normal
▶︎ Deck
6.4 18
[35237]
JP140 Hero Mask  Normal Spell
Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, and if you do, that target's name becomes the sent monster's name, until the End Phase.
Cup of Ace
Normal
▶︎ Deck
6.8 33
[71541]
JP141 Cup of Ace  Normal Spell
Toss a coin:
●Heads: draw 2 cards.
●Tails: your opponent draws 2 cards.
Light Barrier
Normal
▶︎ Deck
7.7 14
[46683]
JP142 Light Barrier  Field Spell
During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase:
●When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.
Solar Recharge
Super
▶︎ Deck
9.6 35
[171107]
JP143 Solar Recharge  Normal Spell
Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.
Wetlands
Normal
▶︎ Deck
7.5 11
[40326]
JP144 Wetlands  Field Spell
All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK.
Quick Charger
Normal
▶︎ Deck
6.9 9
[18188]
JP145 Quick Charger  Quick-Play Spell
Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand.
Short Circuit
Normal
▶︎ Deck
8.6 17
[37092]
JP146 Short Circuit  Normal Spell
Activate only if you control 3 or more "Batteryman" monsters. Destroy all cards your opponent controls.
Light of Redemption
Normal
▶︎ Deck
6.1 19
[36099]
JP147 Light of Redemption  Normal Spell
Pay 800 Life Points, then target 1 of your banished LIGHT monsters; add that target to your hand.
Ribbon of Rebirth
Normal
▶︎ Deck
3.8 12
[10740]
JP148 Ribbon of Rebirth  Equip Spell
During the End Phase, if the equipped monster was destroyed by battle and sent to the Graveyard this turn: Special Summon it from the Graveyard to your side of the field.
Golden Bamboo Sword
Normal
▶︎ Deck
7.5 14
[63176]
JP149 Golden Bamboo Sword  Normal Spell
If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.
Limit Reverse
Normal
▶︎ Deck
7.8 33
[146410]
JP150 Limit Reverse  Continuous Trap
Target 1 monster with 1000 or less ATK in your Graveyard; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card.
Hero Blast
Normal
▶︎ Deck
7 17
[52657]
JP151 Hero Blast  Normal Trap
Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.
Glorious Illusion
Normal
▶︎ Deck
5.8 11
[21881]
JP152 Glorious Illusion  Continuous Trap
Activate this card by targeting 1 "Lightsworn" monster in your Graveyard; Special Summon that target in face-up Attack Position. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
Destruction Jammer
Normal
▶︎ Deck
5.7 9
[19967]
JP153 Destruction Jammer  Counter Trap
Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card.
Froggy Forcefield
Normal
▶︎ Deck
3.8 13
[12386]
JP154 Froggy Forcefield  Normal Trap
Activate only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attack Position monsters your opponent controls.
Portable Battery Pack
Normal
▶︎ Deck
7.5 12
[19397]
JP155 Portable Battery Pack  Continuous Trap
Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card.
Lucky Chance
Normal
▶︎ Deck
3.4 7
[19178]
JP156 Lucky Chance  Continuous Trap
Once per Chain, if a monster effect is activated that tosses a coin once: Call heads or tails. If your call matches the coin toss for that monster effect, draw 1 card immediately after that effect resolves.
Summon Limit
Normal
▶︎ Deck
9.1 39
[69485]
JP157 Summon Limit Limited Continuous Trap
Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)
Grandmaster of the Six Samurai
Secret
▶︎ Deck
9 24
[68879]
JP158 Grandmaster of the Six Samurai  Effect Monster
- 5 Warrior 2100 800
You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
Dark Calling
Secret
▶︎ Deck
9 21
[72410]
JP159 Dark Calling  Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)
Advanced Dark
Secret
▶︎ Deck
7 15
[38949]
JP160 Advanced Dark  Field Spell
All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no battle damage from that battle.
DUELIST EDITION Volume 2 Card List
6.7 /10.0 pt
Number of card ratings : 3521
User Review : 3521

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