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HOME > Yu-Gi-Oh! Card Lists > GENERATION FORCE

GENERATION FORCE Card List

GENERATION FORCECard List
GENERATION FORCE
code : GENF.
Total : 80 Types.
Release Date:2011-04-16
7th period

Average of all cards:5.2pt




Total 80 Types
Monster 44 Types
Effect Monster:38 Types
Xyz Monster:6 Types
Spell 18 Types
8Normal Spell 2Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 4 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 18 Types
12 Normal Trap 3 Continuous IconContinuous Trap 3 Counter IconCounter Trap
Enhanced Category : 14
Wind-Up:9 Types / Laval:2 Types / Number:2 Types / Goblin:2 Types / Vylon:1 Types / Gusto:1 Types / Gishki, Aquamirror:1 Types / Gagaga:1 Types / Djinn:1 Types / Geargia:1 Types / Gogogo:1 Types / Penguin:1 Types / Monarch:1 Types / Magician:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order461 / 629 view num65288 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Perditious Puppeteer
Normal
▶︎ Deck
3.1 9
[8466]
JP033 Perditious Puppeteer  Effect Monster
- 7 Fiend 2700 500
Once per turn: You can discard 1 card; gain control of all face-up Level 3 or lower monsters your opponent controls, until the End Phase. These monsters cannot activate their effects, and cannot be Tributed or used as a Synchro Material Monster.
Jawsman
Super
▶︎ Deck
2.4 19
[15736]
JP008 Jawsman  Effect Monster
- 6 Beast-Warrior 2600 1600
Cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WATER. This card gains 300 ATK for each face-up WATER monster you control, except this card.
Tiras, Keeper of Genesis
Ultimate
Ultra
▶︎ Deck
8 24
[186667]
JP044 Tiras, Keeper of Genesis  Xyz Monster
Effect Monster
- 5 Fairy 2600 1700
2 Level 5 monsters
This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.
Space-Time Police
Super
▶︎ Deck
5.1 11
[16694]
JP023 Space-Time Police  Effect Monster
- 5 Psychic 2300 1500
When this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field.
Ghost Ship
Rare
▶︎ Deck
6.8 17
[60786]
JP035 Ghost Ship  Effect Monster
- 5 Fiend 1900 1000
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard.
The Great Emperor Penguin
Normal
▶︎ Deck
6.4 21
[34479]
JP037 The Great Emperor Penguin  Effect Monster
- 5 Aqua 1800 1500
You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".
Gogogo Golem
Rare
▶︎ Deck
5.4 29
[51393]
JP002 Gogogo Golem  Effect Monster
- 4 Rock 1800 1500
Once per turn, this Defense Position card cannot be destroyed by battle.
Laval Magma Cannoneer
Normal
▶︎ Deck
6.9 15
[39089]
JP026 Laval Magma Cannoneer  Effect Monster
- 4 Pyro 1700 200
Up to twice per turn: You can send 1 FIRE monster from your hand to the Graveyard; inflict 500 damage to your opponent.
Master of the Flaming Dragonswords
Normal
▶︎ Deck
4.6 12
[8996]
JP032 Master of the Flaming Dragonswords  Effect Monster
- 4 Warrior 1800 1200
When a monster is Normal Summoned to your side of the field, except "Master of the Flaming Dragonswords": You can increase that monster's Level by 1, and this card gains 300 ATK until the End Phase.
Blue-Blooded Oni
Rare
▶︎ Deck
8.5 13
[50263]
JP034 Blue-Blooded Oni  Effect Monster
- 4 Zombie 1000 1700
When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target.
Spearfish Soldier
Normal
▶︎ Deck
3.7 9
[4596]
JP018 Spearfish Soldier  Effect Monster
- 4 Sea Serpent 1700 1100
This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters.
Absolute Crusader
Super
▶︎ Deck
5.2 16
[7859]
JP036 Absolute Crusader  Effect Monster
- 4 Warrior 1800 1200
If a Level 5 or higher monster(s) is Special Summoned: Tribute this face-up card; destroy that Level 5 or higher monster(s).
Wind-Up Juggler
Super
▶︎ Deck
6.1 12
[14613]
JP015 Wind-Up Juggler  Effect Monster
- 4 Psychic 1700 1000
After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. This effect can be used only once while this card is face-up on the field.
Wind-Up Magician
Rare
▶︎ Deck
8.9 18
[38089]
JP014 Wind-Up Magician  Effect Monster
- 4 Spellcaster 600 1800
If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
Wind-Up Soldier
Normal
▶︎ Deck
6.7 22
[26695]
JP013 Wind-Up Soldier  Effect Monster
- 4 Warrior 1800 1200
During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.
Super Crashbug
Super
▶︎ Deck
6.2 10
[18340]
JP012 Super Crashbug  Effect Monster
- 4 Fiend 0 3000
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field.
Milla the Temporal Magician
Normal
▶︎ Deck
6.7 25
[44401]
JP038 Milla the Temporal Magician  Effect Monster
- 4 Spellcaster 1800 1000
When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
Gagaga Magician
Super
▶︎ Deck
8.2 43
[163603]
JP001 Gagaga Magician  Effect Monster
- 4 Spellcaster 1500 1000
Once per turn: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 "Gagaga Magician". This card cannot be used as a Synchro Material Monster.
Wind-Up Zenmaister
Super
▶︎ Deck
5.6 18
[43958]
JP042 Wind-Up Zenmaister  Xyz Monster
Effect Monster
- 4 Machine 1900 1500
2 Level 4 monsters
This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.
Goblindbergh
Normal
▶︎ Deck
7.9 52
[347329]
JP004 Goblindbergh  Effect Monster
- 4 Warrior 1400 0
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.
Number 17: Leviathan Dragon
Holographic
Ultimate
Ultra
▶︎ Deck
6.2 47
[332246]
JP039 Number 17: Leviathan Dragon  Xyz Monster
Effect Monster
- 3 Dragon 2000 0
2 Level 3 monsters
Cannot attack directly unless it has material. Once per turn: You can detach 1 material from this card; it gains 500 ATK.
Submersible Carrier Aero Shark
Ultimate
Ultra
▶︎ Deck
3.5 47
[58248]
JP040 Submersible Carrier Aero Shark  Xyz Monster
Effect Monster
- 3 Fish 1900 1000
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.
Leviair the Sea Dragon
Ultimate
Ultra
▶︎ Deck
9 38
[438648]
JP043 Leviair the Sea Dragon  Xyz Monster
Effect Monster
- 3 Aqua 1800 1600
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.
Poki Draco
Normal
▶︎ Deck
6.7 18
[13575]
JP031 Poki Draco  Effect Monster
- 3 Dragon 200 100
When this card is Normal Summoned: You can add 1 "Poki Draco" from your Deck to your hand.
Geargiano
Normal
▶︎ Deck
6.5 13
[33818]
JP030 Geargiano  Effect Monster
- 3 Machine 500 1000
You can Tribute this card, then target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it, but its effects are negated.
Number 34: Terror-Byte
Ultimate
Ultra
▶︎ Deck
2.9 23
[41398]
JP041 Number 34: Terror-Byte  Xyz Monster
Effect Monster
- 3 Machine 0 2900
3 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower Attack Position monster your opponent controls; gain control of it until the End Phase.
Gusto Codor
Normal
▶︎ Deck
3.5 15
[15247]
JP028 Gusto Codor  Effect Monster
- 3 Winged Beast 1000 400
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck.
Gishki Diviner
Normal
▶︎ Deck
6.6 15
[23971]
JP027 Gishki Diviner  Effect Monster
- 3 Sea Serpent 1200 800
Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck.
Gem-Elephant
Normal
▶︎ Deck
1.4 18
[8508]
JP025 Gem-Elephant  Effect Monster
- 3 Rock 400 1900
During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF.
Achacha Archer
Normal
▶︎ Deck
1.5 45
[26956]
JP003 Achacha Archer  Effect Monster
- 3 Warrior 1200 600
When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent.
Wingtortoise
Normal
▶︎ Deck
7.5 11
[11664]
JP022 Wingtortoise  Effect Monster
- 3 Aqua 1500 1400
When a face-up Fish, Sea Serpent, or Aqua-Type monster(s) you control is banished: You can Special Summon this card from your hand or Graveyard. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)
Airorca
Rare
▶︎ Deck
6 11
[13880]
JP021 Airorca  Effect Monster
- 3 Sea Serpent 1400 300
Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand, then target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase.
Skystarray
Rare
▶︎ Deck
5.1 10
[18244]
JP020 Skystarray  Effect Monster
- 3 Sea Serpent 600 300
This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase.
Flyfang
Normal
▶︎ Deck
5.1 8
[7945]
JP019 Flyfang  Effect Monster
- 3 Fish 1600 300
If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. At the end of the Battle Phase, if this card inflicted Battle Damage to your opponent: Banish this card until your next Standby Phase.
Big Jaws
Rare
▶︎ Deck
2.1 28
[17687]
JP005 Big Jaws  Effect Monster
- 3 Fish 1800 300
At the end of the Battle Phase, if this card attacked: Banish it.
Wind-Up Dog
Normal
▶︎ Deck
6.9 16
[19133]
JP016 Wind-Up Dog  Effect Monster
- 3 Beast 1200 900
During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field.
Crashbug Z
Normal
▶︎ Deck
5.4 8
[9675]
JP011 Crashbug Z  Effect Monster
- 3 Fiend 0 1500
When this card is Normal Summoned: You can Special Summon 1 "Crashbug Y" from your Deck. You must control a face-up "Crashbug X" to activate and to resolve this effect.
Crashbug Y
Normal
▶︎ Deck
5.4 8
[9747]
JP010 Crashbug Y  Effect Monster
- 3 Fiend 1400 1600
When this card is Normal Summoned: You can Special Summon 1 "Crashbug X" from your Deck. You must control a face-up "Crashbug Z" to activate and to resolve this effect.
Crashbug X
Normal
▶︎ Deck
5.2 11
[13305]
JP009 Crashbug X  Effect Monster
- 3 Fiend 0 2000
When this card is Normal Summoned: You can Special Summon 1 "Crashbug Z" from your Deck. You must control a face-up "Crashbug Y" to activate and to resolve this effect.
Drill Barnacle
Normal
▶︎ Deck
6.7 20
[25209]
JP007 Drill Barnacle  Effect Monster
- 3 Aqua 300 0
This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK.
Skull Kraken
Normal
▶︎ Deck
2.3 16
[10710]
JP006 Skull Kraken  Effect Monster
- 3 Aqua 600 1600
When this card is Normal Summoned: You can target 1 face-up Spell Card your opponent controls; destroy that target. Once per turn: You can change the Battle Position of this card.
Saambell the Summoner
Normal
▶︎ Deck
6.4 19
[41528]
JP029 Saambell the Summoner  Effect Monster
- 2 Spellcaster 600 400
During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field.
Time Escaper
Normal
▶︎ Deck
6.2 10
[13470]
JP024 Time Escaper  Effect Monster
- 2 Psychic 500 100
During either player's turn: You can discard this card, then target 1 Psychic-Type monster you control; banish it until your next Standby Phase.
Wind-Up Snail
Rare
▶︎ Deck
5.8 17
[13731]
JP017 Wind-Up Snail  Effect Monster
- 2 Aqua 100 2000
During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field.
Asleep at the Switch
Normal
▶︎ Deck
2.6 15
[9851]
JP063 Asleep at the Switch  Normal Trap
When your opponent gains Life Points: Target 1 monster your opponent controls; destroy that target.
Poseidon Wave
Rare
▶︎ Deck
2.9 11
[18184]
JP064 Poseidon Wave  Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict 800 damage to your opponent for each Fish, Sea Serpent, or Aqua-Type monster you control.
Explosive Urchin
Normal
▶︎ Deck
2 12
[6515]
JP065 Explosive Urchin  Continuous Trap
Activate only when your opponent activates a Trap Card. During your Standby Phase: Inflict 1000 damage to your opponent. Your opponent must control a face-up Trap Card for you to activate and resolve this effect. During your 3rd End Phase after activation, send this card to the Graveyard.
Damage Vaccine Ω MAX
Normal
▶︎ Deck
2.6 17
[14018]
JP066 Damage Vaccine Ω MAX  Normal Trap
When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took.
Overwind
Normal
▶︎ Deck
7.5 13
[12801]
JP067 Overwind  Normal Trap
Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn.
Underworld Egg Clutch
Normal
▶︎ Deck
4.6 8
[9670]
JP068 Underworld Egg Clutch  Normal Trap
When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand.
Oh F!sh!
Normal
▶︎ Deck
4.9 16
[32020]
JP069 Oh F!sh!  Counter Trap
When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it.
Bright Future
Rare
▶︎ Deck
3.1 9
[9483]
JP070 Bright Future  Normal Trap
Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card.
Past Image
Normal
▶︎ Deck
2.3 10
[8197]
JP071 Past Image  Normal Trap
If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position.
Burgeoning Whirlflame
Normal
▶︎ Deck
5.4 14
[10754]
JP072 Burgeoning Whirlflame  Counter Trap
When a Trap Card is activated: Send 1 "Laval" monster from your hand to the Graveyard; negate the activation and destroy it. If this card is in the Graveyard: You can banish 2 FIRE monsters from your Graveyard; add this card to your hand.
Treaty on Uniform Nomenclature
Normal
▶︎ Deck
3 8
[9169]
JP073 Treaty on Uniform Nomenclature  Normal Trap
If you control 2 or more face-up monsters with the same name, except Tokens: Apply this effect, depending on how many you control.
●Exactly 2: Destroy 1 Spell/Trap Card your opponent controls.
●Exactly 3: Destroy all Spell/Trap Cards your opponent controls.
Utopian Aura
Normal
▶︎ Deck
3.4 11
[6885]
JP074 Utopian Aura  Normal Trap
Detach 1 material from a monster you control; face-up Xyz Monsters you currently control cannot be destroyed by card effects until the end of this turn.
United Front
Rare
▶︎ Deck
2.2 13
[7036]
JP075 United Front  Counter Trap
When a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it.
Curse of the Circle
Rare
▶︎ Deck
2.6 13
[9078]
JP076 Curse of the Circle  Normal Trap
Target 1 monster your opponent controls; your opponent cannot Tribute it, or use it as a Synchro Material Monster.
Tyrant's Tummyache
Normal
▶︎ Deck
5.2 12
[12200]
JP077 Tyrant's Tummyache  Continuous Trap
Activate by Tributing 1 monster. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.
Attention!
Rare
▶︎ Deck
4 7
[9322]
JP078 Attention!  Normal Trap
Target 1 face-up Level 5 or lower monster your opponent controls; destroy all face-up monsters on the field with a different Level than it.
Raigeki Bottle
Super
▶︎ Deck
3.9 18
[14482]
JP079 Raigeki Bottle  Continuous Trap
Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls.
Gravelstorm
Normal
▶︎ Deck
5.8 12
[13448]
JP080 Gravelstorm  Normal Trap
Target 1 Spell/Trap on each field; return them to the hand.
Legendary Wind-Up Key
Normal
▶︎ Deck
3.7 9
[9463]
JP053 Legendary Wind-Up Key  Quick-Play Spell
Change all face-up "Wind-Up" monsters you control to face-down Defense Position.
Wonder Wand
Rare
▶︎ Deck
8.2 33
[178373]
JP045 Wonder Wand  Equip Spell
Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.
Double or Nothing!
Normal
▶︎ Deck
4.6 22
[53044]
JP046 Double or Nothing!  Quick-Play Spell
When a monster's attack is negated: Target that monster; it can make a second attack during this Battle Phase, and if it does, its ATK is doubled during the Damage Step only.
Thunder Short
Normal
▶︎ Deck
2.8 19
[14030]
JP047 Thunder Short  Normal Spell
Inflict 400 damage to your opponent for each monster they control.
Aqua Jet
Normal
▶︎ Deck
4.7 25
[26101]
JP048 Aqua Jet  Normal Spell
Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK.
Surface
Rare
▶︎ Deck
8.6 31
[87785]
JP049 Surface  Normal Spell
Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in Defense Position.
Crashbug Road
Normal
▶︎ Deck
4.4 10
[13791]
JP050 Crashbug Road  Quick-Play Spell
Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control.
Infected Mail
Super
▶︎ Deck
7.1 20
[40175]
JP051 Infected Mail  Continuous Spell
Once per turn: You can target 1 Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the Battle Phase.
Cracking
Normal
▶︎ Deck
3.8 12
[7021]
JP052 Cracking  Continuous Spell
Once per turn, when a monster(s) is sent from the field to the Graveyard by a card effect: Inflict 800 damage to the owner of the monster(s).
Peeking Goblin
Normal
▶︎ Deck
3.3 10
[9743]
JP062 Peeking Goblin  Normal Spell
Your opponent reveals the top 3 cards of their Deck. Choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order.
Wind-Up Factory
Rare
▶︎ Deck
9.1 19
[27641]
JP054 Wind-Up Factory  Continuous Spell
Once per turn, if an effect of a "Wind-Up" monster is activated (except during the Damage Step): You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand.
Fish and Kicks
Normal
▶︎ Deck
5.7 10
[10208]
JP055 Fish and Kicks  Normal Spell
If you have 3 or more banished Fish, Sea Serpent, or Aqua-Type monsters: Target 1 card on the field; banish it.
Future Glow
Normal
▶︎ Deck
8.7 13
[19392]
JP056 Future Glow  Continuous Spell
Activate this card by banishing 1 Psychic-Type monster from your Graveyard, and note its Level; all Psychic-Type monsters you control gain ATK equal to that Level x 200.
Vylon Filament
Normal
▶︎ Deck
5.4 8
[8708]
JP057 Vylon Filament  Equip Spell
Equip only to a "Vylon" monster. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.
Quill Pen of Gulldos
Normal
▶︎ Deck
6 13
[40924]
JP058 Quill Pen of Gulldos  Normal Spell
Target 2 WIND monsters in your GY and 1 card on the field; shuffle both of those first 2 targets into your Deck, and if you do, return the other to the hand.
Star Changer
Rare
▶︎ Deck
3.3 25
[25138]
JP059 Star Changer  Quick-Play Spell
Target 1 face-up monster on the field and activate 1 of these effects;
● Increase that target's Level by 1.
● Reduce that target's Level by 1.
Oni-Gami Combo
Normal
▶︎ Deck
5.4 24
[34632]
JP060 Oni-Gami Combo  Normal Spell
Target 1 face-up Xyz Monster you control and detach all of its Xyz Material; this turn, that target can attack twice during the same Battle Phase.
Resonance Device
Rare
▶︎ Deck
4 9
[22404]
JP061 Resonance Device  Normal Spell
Target 2 face-up monsters you control with the same Type and Attribute; change one of their Levels to the current Level of the other, until the End Phase.
GENERATION FORCE Card List
5.2 /10.0 pt
Number of card ratings : 1398
User Review : 1398

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