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HOME > Yu-Gi-Oh! Card Lists > THE LOST MILLENNIUM

THE LOST MILLENNIUM Card List

THE LOST MILLENNIUMCard List
THE LOST MILLENNIUM
code : TLM.
Total : 60 Types.
Release Date:2005-02-24
4th period

Average of all cards:4.3pt




Total 60 Types
Monster 36 Types
Normal Monster:4 TypesEffect Monster:28 Types Ritual Monster:2 Types
Fusion Monster:2 Types
0 Tuner Monster 6 Flip Monster 0 Gemini Monster
Spell 12 Types
6Normal Spell 2Equip IconEquip Spell 0Quick-Play IconQuick-Play Spell
2 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 12 Types
9 Normal Trap 1 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 13
Elemental HERO:7 Types / HERO:7 Types / Charmer, Familiar-Possessed:4 Types / Ancient Gear:3 Types / Batteryman:2 Types / Guardian:2 Types / Sphinx:2 Types / Ninja, Ninjitsu:1 Types / LV, Level Up!:1 Types / Kuriboh:1 Types / Wingman:1 Types / Skull Servant:1 Types / millennium:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order568 / 644 view num36186 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Elemental HERO Avian
N-Parallel
▶︎ Deck
4.5 33
[51928]
JP001 Elemental HERO Avian  Normal Monster
- 3 Warrior 1000 1000
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
Elemental HERO Burstinatrix
N-Parallel
▶︎ Deck
4.7 27
[44294]
JP002 Elemental HERO Burstinatrix  Normal Monster
- 3 Warrior 1200 800
A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
Elemental HERO Clayman
N-Parallel
▶︎ Deck
4 25
[44150]
JP003 Elemental HERO Clayman  Normal Monster
- 4 Warrior 800 2000
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
Elemental HERO Sparkman
N-Parallel
▶︎ Deck
6 26
[54903]
JP004 Elemental HERO Sparkman  Normal Monster
- 4 Warrior 1600 1400
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
Winged Kuriboh
Ultimate
Super
▶︎ Deck
6.9 32
[55972]
JP005 Winged Kuriboh  Effect Monster
- 1 Fairy 300 200
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Ancient Gear Golem
Ultimate
Ultra
▶︎ Deck
8.1 37
[90750]
JP006 Ancient Gear Golem  Effect Monster
- 8 Machine 3000 3000
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.
Ancient Gear Beast
Rare
▶︎ Deck
5.5 17
[25280]
JP007 Ancient Gear Beast  Effect Monster
- 6 Machine 2000 2000
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the GY).
Ancient Gear Soldier
N-Parallel
▶︎ Deck
2.5 18
[22692]
JP008 Ancient Gear Soldier  Effect Monster
- 4 Machine 1300 1300
If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
Millennium Scorpion
Rare
▶︎ Deck
3.6 16
[11328]
JP009 Millennium Scorpion  Effect Monster
- 5 Insect 2000 1800
Each time this card destroys 1 monster on your opponent's side of the field by battle and sends it to the Graveyard, this card gains 500 ATK.
Ultimate Insect LV7
Ultimate
Super
▶︎ Deck
6.6 14
[28141]
JP010 Ultimate Insect LV7  Effect Monster
- 7 Insect 2600 1200
If this card was Special Summoned by the effect of "Ultimate Insect LV5", while it remains on the field all of your opponent's monsters lose 700 ATK and DEF.
Lost Guardian
Normal
▶︎ Deck
6.3 15
[13581]
JP011 Lost Guardian  Effect Monster
- 4 Rock 100 ?
The original DEF of this card equals the number of your banished Rock-Type monsters x 700.
Hieracosphinx
Ultimate
Super
▶︎ Deck
2 16
[10957]
JP012 Hieracosphinx  Effect Monster
- 6 Rock 2400 1200
Your opponent cannot select a face-down Defense Position monster as an attack target.
Criosphinx
Rare
▶︎ Deck
3.5 11
[12960]
JP013 Criosphinx  Effect Monster
- 6 Rock 1200 2400
When a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in their hand to the Graveyard.
Moai Interceptor Cannons
Normal
▶︎ Deck
4.3 16
[12088]
JP014 Moai Interceptor Cannons  Effect Monster
- 4 Rock 1100 2000
Once per turn, you can flip this card into face-down Defense Position.
Megarock Dragon
Ultimate
Super
▶︎ Deck
8.1 18
[30144]
JP015 Megarock Dragon  Effect Monster
- 7 Rock ? ?
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700.
Dummy Golem
Normal
▶︎ Deck
5.5 12
[16642]
JP016 Dummy Golem  Effect Monster
Flip Monster
- 2 Rock 800 800
FLIP: Your opponent selects 1 monster they control. Switch control of the selected monster and this card.
Grave Ohja
Rare
▶︎ Deck
4.4 9
[8103]
JP017 Grave Ohja  Effect Monster
- 4 Rock 1600 1500
While there is a face-down Defense Position monster(s) on your side of the field, no player can select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 damage to your opponent.
Mine Golem
Normal
▶︎ Deck
2.1 13
[8507]
JP018 Mine Golem  Effect Monster
- 3 Rock 1000 1900
When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
Monk Fighter
Normal
▶︎ Deck
2.4 11
[10743]
JP019 Monk Fighter  Effect Monster
- 3 Rock 1300 1000
Battle Damage to this card's controller from a battle involving this card becomes 0.
Master Monk
Ultimate
Super
▶︎ Deck
2.6 12
[14100]
JP020 Master Monk  Effect Monster
- 5 Rock 1900 1000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter". This card can attack twice during the same turn.
Guardian Statue
Normal
▶︎ Deck
1.8 18
[12514]
JP021 Guardian Statue  Effect Monster
- 4 Rock 800 1400
Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to its owner's hand.
Medusa Worm
Normal
▶︎ Deck
3.1 10
[13989]
JP022 Medusa Worm  Effect Monster
- 2 Rock 500 600
Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field.
D.D. Survivor
Rare
▶︎ Deck
7.2 23
[61839]
JP023 D.D. Survivor  Effect Monster
- 4 Warrior 1800 200
During the End Phase, if this card was banished while face-up on your field, this turn: Special Summon this banished card. This effect can only activate once per turn.
Mid Shield Gardna
Rare
▶︎ Deck
3.3 15
[9489]
JP024 Mid Shield Gardna  Effect Monster
- 4 Warrior 100 1800
Once per turn, you can flip this card into face-down Defense Position. Negate the activation of any Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.
White Ninja
Normal
▶︎ Deck
2.7 12
[9154]
JP025 White Ninja  Effect Monster
Flip Monster
- 4 Warrior 1500 800
FLIP: Target 1 Defense Position monster on the field; destroy that target.
Aussa the Earth Charmer
Normal
▶︎ Deck
4.6 20
[30833]
JP026 Aussa the Earth Charmer  Effect Monster
Flip Monster
- 3 Spellcaster 500 1500
FLIP: Target 1 EARTH monster your opponent controls; take control of that target while this card is face-up on the field.
Eria the Water Charmer
Normal
▶︎ Deck
5.3 25
[43293]
JP027 Eria the Water Charmer  Effect Monster
Flip Monster
- 3 Spellcaster 500 1500
FLIP: Target 1 WATER monster your opponent controls; take control of that target while this card is face-up on the field.
Hiita the Fire Charmer
Normal
▶︎ Deck
4.8 25
[36769]
JP028 Hiita the Fire Charmer  Effect Monster
Flip Monster
- 3 Spellcaster 500 1500
FLIP: Target 1 FIRE monster your opponent controls; take control of that target while this card is face-up on the field.
Wynn the Wind Charmer
Normal
▶︎ Deck
5.3 26
[48356]
JP029 Wynn the Wind Charmer  Effect Monster
Flip Monster
- 3 Spellcaster 500 1500
FLIP: Target 1 WIND monster your opponent controls; take control of that target while this card is face-up on the field.
Batteryman AA
Normal
▶︎ Deck
7.5 11
[25428]
JP030 Batteryman AA  Effect Monster
- 3 Thunder 0 0
If all "Batteryman AA"(s) on your side of the field are in Attack Position, this card gains 1000 ATK for each "Batteryman AA" on your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, this card gains 1000 DEF for each "Batteryman AA" on your side of the field.
Des Wombat
Normal
▶︎ Deck
4.8 13
[10876]
JP031 Des Wombat  Effect Monster
- 3 Beast 1600 300
Any damage to you from a card effect becomes 0.
King of the Skull Servants
Normal
▶︎ Deck
9 30
[80114]
JP032 King of the Skull Servants  Effect Monster
- 1 Zombie ? 0
The original ATK of this card is the combined number of "King of the Skull Servants" and "Skull Servant" in your GY x 1000. When this card is destroyed by battle and sent to the GY: You can banish 1 other "King of the Skull Servants" or 1 "Skull Servant" from your GY; Special Summon this card.
Reshef the Dark Being
Ultimate
Ultra
▶︎ Deck
7.1 17
[28432]
JP033 Reshef the Dark Being  Ritual Monster
Effect Monster
- 8 Fiend 2500 1500
This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Once per turn, by discarding 1 Spell Card from your hand, take control of 1 monster on your opponent's side of the field until the end of this turn.
Elemental Mistress Doriado
Rare
▶︎ Deck
5.5 17
[35288]
JP034 Elemental Mistress Doriado  Ritual Monster
Effect Monster
- 3 Spellcaster 1200 1400
This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH while it is face-up on the field.
Elemental HERO Flame Wingman
Ultimate
Ultra
▶︎ Deck
6.3 39
[54530]
JP035 Elemental HERO Flame Wingman  Fusion Monster
Effect Monster
- 6 Warrior 2100 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.
Elemental HERO Thunder Giant
Ultimate
Ultra
▶︎ Deck
3.3 23
[22646]
JP036 Elemental HERO Thunder Giant  Fusion Monster
Effect Monster
- 6 Warrior 2400 1500
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target.
Card of Sanctity
Ultimate
Super
▶︎ Deck
2.2 33
[39497]
JP037 Card of Sanctity  Normal Spell
Banish all other cards you control and in your hand (min.1 from each); draw until you have 2 cards in your hand.
Brain Control
Ultimate
Super
▶︎ Deck
6.5 62
[47903]
JP038 Brain Control  Normal Spell
Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
Gift of the Martyr
Normal
▶︎ Deck
4 10
[11806]
JP039 Gift of the Martyr  Normal Spell
Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. The selected monster gains ATK equal to the ATK of the sent monster until the end of this turn.
Double Attack
Normal
▶︎ Deck
3.9 11
[10103]
JP040 Double Attack  Normal Spell
Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn.
Battery Charger
Normal
▶︎ Deck
8.3 12
[29995]
JP041 Battery Charger  Normal Spell
Pay 500 Life Points. Special Summon 1 "Batteryman" monster from your Graveyard.
Kaminote Blow
Normal
▶︎ Deck
1.5 12
[8787]
JP042 Kaminote Blow  Normal Spell
Activate only if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step.
Doriado's Blessing
Normal
▶︎ Deck
4.2 10
[12594]
JP043 Doriado's Blessing  Ritual Spell
This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand.
Final Ritual of the Ancients
Normal
▶︎ Deck
5 8
[10829]
JP044 Final Ritual of the Ancients  Ritual Spell
This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
Legendary Black Belt
Rare
▶︎ Deck
2.1 11
[5928]
JP045 Legendary Black Belt  Equip Spell
Equip only to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster.
Nitro Unit
Rare
▶︎ Deck
4.4 9
[8591]
JP046 Nitro Unit  Equip Spell
Equip only to a monster on your opponent's side of the field. When the equipped monster is destroyed by battle and sent to the Graveyard, inflict damage to your opponent equal to the ATK of the equipped monster.
Shifting Shadows
Normal
▶︎ Deck
1.4 20
[11018]
JP047 Shifting Shadows  Continuous Spell
Once per turn, by paying 300 Life Points, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position.
Impenetrable Formation
Normal
▶︎ Deck
1.1 20
[10944]
JP048 Impenetrable Formation  Continuous Spell
Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, the selected monster gains 700 DEF. When the selected monster is removed from the field, destroy this card.
Hero Signal
Rare
▶︎ Deck
5.4 27
[35134]
JP049 Hero Signal  Normal Trap
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
Pikeru's Second Sight
Normal
▶︎ Deck
2.4 12
[8713]
JP050 Pikeru's Second Sight  Normal Trap
Until your opponent's second End Phase, your opponent shows you all cards that they draw before adding them to their hand.
Minefield Eruption
Normal
▶︎ Deck
2.1 8
[4982]
JP051 Minefield Eruption  Normal Trap
Inflict 1000 damage to your opponent for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.
Kozaky's Self-Destruct Button
Rare
▶︎ Deck
3.1 11
[11681]
JP052 Kozaky's Self-Destruct Button  Normal Trap
Inflict 1000 damage to the player who destroyed this Set card.
Mispolymerization
Normal
▶︎ Deck
3.4 10
[10453]
JP053 Mispolymerization  Normal Trap
Activate only when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters to their respective Extra Decks.
Level Conversion Lab
Normal
▶︎ Deck
3.4 12
[9375]
JP054 Level Conversion Lab  Normal Trap
Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the end of this turn.
Rock Bombardment
Normal
▶︎ Deck
7.2 19
[36969]
JP055 Rock Bombardment  Normal Trap
Send 1 Rock monster from your Deck to the GY; inflict 500 damage to your opponent.
Grave Lure
Normal
▶︎ Deck
1.1 17
[11127]
JP056 Grave Lure  Normal Trap
Turn the top card of your opponent's Deck face-up, then your opponent shuffles their Deck. When your opponent draws the face-up card, immediately send it to the Graveyard.
Token Feastevil
Rare
▶︎ Deck
2.8 10
[11425]
JP057 Token Feastevil  Normal Trap
When a Token(s) is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, inflict 300 damage to your opponent for each Token destroyed.
Spell-Stopping Statute
Rare
▶︎ Deck
1 22
[9335]
JP058 Spell-Stopping Statute  Counter Trap
Activate only when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.
Royal Surrender
Rare
▶︎ Deck
1.2 20
[9482]
JP059 Royal Surrender  Counter Trap
Activate only when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.
Lone Wolf
Normal
▶︎ Deck
4.2 13
[8309]
JP060 Lone Wolf  Continuous Trap
Activate only if the 1 and only monster on your side of the field is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster cannot be destroyed as a result of battle, and is unaffected by any of your opponent's monster effects.
THE LOST MILLENNIUM Card List
4.3 /10.0 pt
Number of card ratings : 1101
User Review : 1101

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