Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Card Lists > Structure Deck "Scorching Earth"

Structure Deck "Scorching Earth" Card List

Structure Deck
Structure Deck "Scorching Earth"
code : SD3.
Total : 31 Types.
Release Date:2005-01-20
4th period

Average of all cards:6.1pt




Total 31 Types
Monster 13 Types
Normal Monster:2 TypesEffect Monster:11 Types
Spell 13 Types
5Normal Spell 3Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 5 Types
2 Normal Trap 2 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 1
Monarch:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order338 / 626 view num28654 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Infernal Flame Emperor
Ultra
▶︎ Deck
2.4 19
[15708]
JP001 Infernal Flame Emperor  Effect Monster
- 9 Pyro 2700 1600
This card cannot be Special Summoned. When this card is Tribute Summoned, you can remove from play up to 5 FIRE monsters in your Graveyard. Destroy a number of Spell/Trap Cards on the field equal to the number of monsters removed from play for this effect.
Great Angus
Normal
▶︎ Deck
3 12
[8892]
JP002 Great Angus  Normal Monster
- 4 Beast 1800 600
A very violent beast, it is always berserk. People say that they have never seen it silent.
Blazing Inpachi
Normal
▶︎ Deck
4.9 15
[21462]
JP003 Blazing Inpachi  Normal Monster
- 4 Pyro 1850 0
A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.
UFO Turtle
Normal
▶︎ Deck
6.6 23
[36470]
JP004 UFO Turtle  Effect Monster
- 4 Machine 1400 1200
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in Attack Position.
Little Chimera
Normal
▶︎ Deck
2.8 22
[15096]
JP005 Little Chimera  Effect Monster
- 2 Beast 600 550
All FIRE monsters on the field gain 500 ATK. All WATER monsters on the field lose 400 ATK.
Inferno
Normal
▶︎ Deck
5.6 17
[14586]
JP006 Inferno  Effect Monster
- 4 Pyro 1100 1900
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1500 damage to your opponent.
Molten Zombie
Normal
▶︎ Deck
3.8 25
[15458]
JP007 Molten Zombie  Effect Monster
- 4 Pyro 1600 400
When this card is Special Summoned from the Graveyard: Draw 1 card.
Solar Flare Dragon
Normal
▶︎ Deck
6.2 17
[22823]
JP008 Solar Flare Dragon  Effect Monster
- 4 Pyro 1500 1000
While you control another Pyro-Type monster, this card cannot be attacked. During each of your End Phases: Inflict 500 damage to your opponent.
Ultimate Baseball Kid
Normal
▶︎ Deck
6.1 20
[26864]
JP009 Ultimate Baseball Kid  Effect Monster
- 3 Warrior 500 1000
This card gains 1000 ATK for each face-up FIRE monster on the field, except this card. You can send 1 other face-up FIRE monster you control to the Graveyard; inflict 500 damage to your opponent.
Raging Flame Sprite
Normal
▶︎ Deck
6 23
[26715]
JP010 Raging Flame Sprite  Effect Monster
- 3 Pyro 100 200
This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: It gains 1000 ATK.
Thestalos the Firestorm Monarch
Normal
▶︎ Deck
6.7 38
[39279]
JP011 Thestalos the Firestorm Monarch  Effect Monster
- 6 Pyro 2400 1000
If this card is Tribute Summoned: Discard 1 random card from your opponent's hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 100.
Gaia Soul the Combustible Collective
Normal
▶︎ Deck
4.3 12
[10965]
JP012 Gaia Soul the Combustible Collective  Effect Monster
- 4 Pyro 2000 0
Once per turn: You can Tribute up to 2 Pyro-Type monsters; this card gains 1000 ATK for each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During the End Phase: Destroy this card.
Fox Fire
Normal
▶︎ Deck
5.1 22
[20262]
JP013 Fox Fire  Effect Monster
- 2 Pyro 300 200
During the End Phase, if this card was destroyed by battle and sent to the Graveyard this turn and was face-up at the start of the Damage Step: Special Summon this card from the Graveyard. This face-up card cannot be Tributed for a Tribute Summon.
Snatch Steal
Normal
▶︎ Deck
9.6 50
[44907]
JP014 Snatch Steal Forbidden Equip Spell
Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.
Mystical Space Typhoon
Normal
▶︎ Deck
9.5 164
[1817252]
JP015 Mystical Space Typhoon  Quick-Play Spell
Target 1 Spell/Trap on the field; destroy that target.
Molten Destruction
Normal
▶︎ Deck
6.7 15
[17800]
JP016 Molten Destruction  Field Spell
Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points.
Nobleman of Crossout
Normal
▶︎ Deck
6.6 37
[49227]
JP017 Nobleman of Crossout  Normal Spell
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
Premature Burial
Normal
▶︎ Deck
9.8 46
[54984]
JP018 Premature Burial Forbidden Equip Spell
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
Pot of Greed
Normal
▶︎ Deck
9.9 108
[112381]
JP019 Pot of Greed Forbidden Normal Spell
Draw 2 cards.
Tribute to The Doomed
Normal
▶︎ Deck
4.1 23
[29043]
JP020 Tribute to The Doomed  Normal Spell
Discard 1 card, then target 1 monster on the field; destroy it.
Heavy Storm
Normal
▶︎ Deck
9.9 114
[1458960]
JP021 Heavy Storm Limited Normal Spell
Destroy all Spell and Trap Cards on the field.
Dark Room of Nightmare
Normal
▶︎ Deck
7.3 18
[53642]
JP022 Dark Room of Nightmare  Continuous Spell
Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.
Reload
Normal
▶︎ Deck
5.4 22
[62644]
JP023 Reload  Quick-Play Spell
Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
Level Limit - Area B
Normal
▶︎ Deck
6.6 25
[61998]
JP024 Level Limit - Area B  Continuous Spell
Change all face-up Level 4 or higher monsters to Defense Position.
Necklace of Command
Normal
▶︎ Deck
1.8 13
[7825]
JP025 Necklace of Command  Equip Spell
When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either:
●Draw 1 card. OR
●Discard 1 random card from your opponent's hand.
Meteor of Destruction
Normal
▶︎ Deck
5.9 24
[40258]
JP026 Meteor of Destruction  Normal Spell
If your opponent's Life Points are higher than 3000: Inflict 1000 damage to your opponent.
Dust Tornado
Normal
▶︎ Deck
6.8 44
[94678]
JP027 Dust Tornado  Normal Trap
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
Call of the Haunted
Normal
▶︎ Deck
8.8 88
[1095390]
JP028 Call of the Haunted  Continuous Trap
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Jar of Greed
Normal
▶︎ Deck
6.2 20
[82314]
JP029 Jar of Greed  Normal Trap
Draw 1 card.
Spell Shield Type-8
Normal
▶︎ Deck
5.3 16
[18815]
JP030 Spell Shield Type-8  Counter Trap
Activate 1 of these effects.
●When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it.
●When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it.
Backfire
Normal
▶︎ Deck
5.1 15
[20779]
JP031 Backfire  Continuous Trap
If a face-up FIRE monster(s) you control is destroyed and sent to the GY: Inflict 500 damage to your opponent.
Structure Deck "Scorching Earth" Card List
6.1 /10.0 pt
Number of card ratings : 1107
User Review : 1107

Update Information - NEW -