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HOME > Yu-Gi-Oh! Card Lists > Pharaonic Guardian

Pharaonic Guardian Card List

Pharaonic GuardianCard List
Pharaonic Guardian
code : PH.
Total : 53 Types.
Release Date:2002-03-21
2th period

Average of all cards:4.7pt




Total 53 Types
Monster 33 Types
Normal Monster:4 TypesEffect Monster:29 Types
0 Tuner Monster 3 Flip Monster 0 Gemini Monster
1 Spirit Monster 0 Union Monster 0 Toon Monster
Spell 8 Types
4Normal Spell 0Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 12 Types
7 Normal Trap 3 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 5
Dark Scorpion:2 Types / Harpie:1 Types / Guardian:1 Types / Gaia the Fierce Knight:1 Types / Sphinx:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order526 / 640 view num37529 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Fushioh Richie
Ultimate
Secret
▶︎ Deck
4.5 14
[23597]
00 Fushioh Richie  Effect Monster
- 7 Zombie 2600 2900
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Great Dezard" that has fulfilled the condition. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard.
Molten Behemoth
Normal
▶︎ Deck
1.2 16
[8531]
01 Molten Behemoth  Normal Monster
- 5 Pyro 1000 2200
A giant born from magma, it attacks with a magma punch.
Shapesnatch
Normal
▶︎ Deck
3.3 16
[10947]
02 Shapesnatch  Normal Monster
- 5 Machine 1200 1700
A bow tie with horrible power, it attacks an opponent by controlling others.
Souleater
Normal
▶︎ Deck
3.7 19
[12922]
03 Souleater  Normal Monster
- 4 Fish 1200 0
A living wonder of mystery.
King Tiger Wanghu
Rare
▶︎ Deck
7.8 20
[58719]
04 King Tiger Wanghu  Effect Monster
- 4 Beast 1700 1000
When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.
Birdface
Normal
▶︎ Deck
3.3 14
[10993]
05 Birdface  Effect Monster
- 4 Winged Beast 1600 1600
When this card is destroyed by battle and sent to the GY: You can add 1 "Harpie Lady" from your Deck to your hand.
Kryuel
Normal
▶︎ Deck
2.7 11
[11029]
06 Kryuel  Effect Monster
- 4 Fiend 1000 1700
When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field.
Arsenal Bug
Normal
▶︎ Deck
3.4 10
[8343]
07 Arsenal Bug  Effect Monster
- 3 Insect 2000 2000
If you control no other Insect-Type monsters, this card's ATK and DEF become 1000.
Maiden of the Aqua
N-Rare
▶︎ Deck
4.5 12
[18881]
08 Maiden of the Aqua  Effect Monster
- 4 Aqua 700 2000
As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied.
Jowls of Dark Demise
Normal
▶︎ Deck
6.3 14
[22244]
09 Jowls of Dark Demise  Effect Monster
Flip Monster
- 2 Fiend 200 100
FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly.
Timeater
Normal
▶︎ Deck
5.8 18
[28616]
10 Timeater  Effect Monster
- 6 Machine 1900 1700
If this card destroys an opponent's monster by battle: Your opponent skips their next Main Phase 1.
Mucus Yolk
Normal
▶︎ Deck
2 14
[11597]
11 Mucus Yolk  Effect Monster
- 3 Aqua 0 100
This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.
Servant of Catabolism
Normal
▶︎ Deck
3.4 7
[7637]
12 Servant of Catabolism  Effect Monster
- 3 Aqua 700 500
This monster may attack your opponent's Life Points directly.
Moisture Creature
Super
▶︎ Deck
4.6 14
[22778]
13 Moisture Creature  Effect Monster
- 9 Fairy 2800 2900
You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all Spells and Traps your opponent controls.
Gora Turtle
Normal
▶︎ Deck
3 8
[11460]
14 Gora Turtle  Effect Monster
- 3 Aqua 1100 1100
As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack.
Sasuke Samurai
Super
▶︎ Deck
4.2 17
[20653]
15 Sasuke Samurai  Effect Monster
- 2 Warrior 500 800
At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.
Poison Mummy
Normal
▶︎ Deck
4.4 11
[11009]
16 Poison Mummy  Effect Monster
Flip Monster
- 4 Zombie 1000 1800
FLIP: Inflict 500 damage to your opponent.
Dark Dust Spirit
Normal
▶︎ Deck
7.1 20
[61293]
17 Dark Dust Spirit  Effect Monster
Spirit Monster
- 6 Zombie 2200 1800
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all other face-up monsters on the field.
Royal Keeper
Normal
▶︎ Deck
2 14
[8215]
18 Royal Keeper  Effect Monster
- 4 Zombie 1600 1700
Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.)
Wandering Mummy
Rare
▶︎ Deck
2.6 10
[9807]
19 Wandering Mummy  Effect Monster
- 4 Zombie 1500 1500
You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position.
Great Dezard
Parallel
Ultra
▶︎ Deck
2.6 14
[12342]
20 Great Dezard  Effect Monster
- 6 Spellcaster 1900 2300
When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order:
One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them.
Two: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase.
Swarm of Scarabs
Normal
▶︎ Deck
5.3 8
[32192]
21 Swarm of Scarabs  Effect Monster
- 3 Insect 500 1000
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target.
Swarm of Locusts
Normal
▶︎ Deck
5.6 8
[27661]
22 Swarm of Locusts  Effect Monster
- 3 Insect 1000 500
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.
Giant Axe Mummy
Normal
▶︎ Deck
1.8 8
[8076]
23 Giant Axe Mummy  Effect Monster
- 5 Zombie 1700 2000
You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.
8-Claws Scorpion
Normal
▶︎ Deck
3.2 13
[7880]
24 8-Claws Scorpion  Effect Monster
- 2 Insect 300 200
Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only.
Guardian Sphinx
Parallel
Ultra
▶︎ Deck
8.1 19
[47033]
25 Guardian Sphinx  Effect Monster
- 5 Rock 1700 2400
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.
Pyramid Turtle
Normal
▶︎ Deck
7.5 21
[69780]
26 Pyramid Turtle  Effect Monster
- 4 Zombie 1200 1400
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck.
Dice Jar
Normal
▶︎ Deck
6.7 26
[60767]
27 Dice Jar  Effect Monster
Flip Monster
- 3 Rock 200 300
FLIP: Both players roll a six-sided die. The player with the lower result takes damage equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again.
Dark Scorpion Burglars
Normal
▶︎ Deck
2.6 15
[34474]
28 Dark Scorpion Burglars  Effect Monster
- 4 Warrior 1000 1000
When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard.
Don Zaloog
Parallel
Ultra
▶︎ Deck
6.1 18
[36535]
29 Don Zaloog  Effect Monster
- 4 Warrior 1400 1500
When this card inflicts battle damage to your opponent: You can activate 1 of these effects;
●Discard 1 random card from their hand.
●Send the top 2 cards of their Deck to the GY.
Des Lacooda
Normal
▶︎ Deck
6.1 16
[42328]
30 Des Lacooda  Effect Monster
- 3 Zombie 500 600
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Draw 1 card.
Cobraman Sakuzy
Rare
▶︎ Deck
1.5 16
[8366]
31 Cobraman Sakuzy  Effect Monster
- 3 Reptile 800 1400
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Spell and Trap Cards on your opponent's side of the field and then return them to their original position.
Book of Life
Super
▶︎ Deck
8.9 29
[150235]
32 Book of Life  Normal Spell
Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
Book of Taiyou
Normal
▶︎ Deck
5.5 13
[51896]
33 Book of Taiyou  Normal Spell
Flip 1 face-down monster on the field into face-up Attack Position.
Book of Moon
Normal
▶︎ Deck
9.5 86
[682768]
34 Book of Moon  Quick-Play Spell
Target 1 face-up monster on the field; change that target to face-down Defense Position.
Mirage of Nightmare
Normal
▶︎ Deck
9.4 21
[38353]
35 Mirage of Nightmare Forbidden Continuous Spell
Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards).
Secret Pass to the Treasures
Normal
▶︎ Deck
3.9 12
[14530]
36 Secret Pass to the Treasures  Normal Spell
Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly.
Call of the Mummy
Normal
▶︎ Deck
6.5 22
[34747]
37 Call of the Mummy  Continuous Spell
Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.
Timidity
Normal
▶︎ Deck
5.1 11
[13306]
38 Timidity  Normal Spell
Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase.
Pyramid Energy
Normal
▶︎ Deck
1.1 15
[8302]
39 Pyramid Energy  Quick-Play Spell
You can select and activate 1 of the following effects:
●Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.
●Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.
Tutan Mask
Normal
▶︎ Deck
3.9 13
[12574]
40 Tutan Mask  Counter Trap
When a Spell/Trap Card is activated that targets exactly 1 Zombie monster on the field (and no other cards): Negate the activation, and if you do, destroy it.
Ordeal of a Traveler
Rare
▶︎ Deck
5.1 19
[32490]
41 Ordeal of a Traveler  Continuous Trap
When an opponent's monster declares an attack: Your opponent chooses 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap), and if they call it wrong, return the attacking monster to the hand.
Bottomless Shifting Sand
Normal
▶︎ Deck
4.3 9
[9645]
42 Bottomless Shifting Sand  Continuous Trap
At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
Curse of Royal
Rare
▶︎ Deck
2.9 11
[15611]
43 Curse of Royal  Counter Trap
Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
Needle Ceiling
Normal
▶︎ Deck
7.5 15
[87681]
44 Needle Ceiling  Normal Trap
When there are 4 or more monsters on the field: Destroy all face-up monsters.
Statue of the Wicked
Super
▶︎ Deck
4.6 18
[24496]
45 Statue of the Wicked  Normal Trap
If this Set card is destroyed and sent to the GY: Special Summon 1 "Wicked Token" (Fiend/DARK/Level 4/ATK 1000/DEF 1000).
Dark Coffin
Normal
▶︎ Deck
5.4 14
[16505]
46 Dark Coffin  Normal Trap
When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
●Discard 1 random card in their hand.
●Select 1 monster on their side of the field and destroy it.
Needle Wall
Normal
▶︎ Deck
3.9 9
[18318]
47 Needle Wall  Continuous Trap
Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's Main Monster Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Main Monster Zone as the result. If the result is 6, roll again.
Trap Dustshoot
Normal
▶︎ Deck
9.1 30
[59054]
48 Trap Dustshoot Forbidden Normal Trap
Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.
Pyro Clock of Destiny
Normal
▶︎ Deck
3.5 16
[22559]
49 Pyro Clock of Destiny  Normal Trap
Move the turn count forward by 1 turn. The turn in which this card is activated continues as normal.
Reckless Greed
Normal
▶︎ Deck
6.9 31
[106798]
50 Reckless Greed  Normal Trap
Draw 2 cards and skip your next 2 Draw Phases.
Pharaoh's Treasure
Rare
▶︎ Deck
1.9 10
[8724]
51 Pharaoh's Treasure  Normal Trap
Shuffle this card face-up into your Deck. If you draw this face-up card that was added to the Deck by this effect: Send it to the GY, then target 1 card in your GY, except this card; add that target to your hand.
Gaia The Fierce Knight
Ultimate
▶︎ Deck
3.3 40
[48574]
52 Gaia The Fierce Knight  Normal Monster
- 7 Warrior 2300 2100
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
Pharaonic Guardian Card List
4.7 /10.0 pt
Number of card ratings : 905
User Review : 905

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