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HOME > Yu-Gi-Oh! Card Lists > STARTER DECK(2010)

STARTER DECK(2010) Card List

STARTER DECK(2010)Card List
STARTER DECK(2010)
code : YSD5.
Total : 43 Types.
Release Date:2010-03-20
7th period

Average of all cards:6.1pt




Total 43 Types
Monster 23 Types
Normal Monster:5 TypesEffect Monster:15 Types
Synchro Monster:3 Types
5 Tuner Monster 1 Flip Monster 0 Gemini Monster
Spell 10 Types
4Normal Spell 2Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 10 Types
7 Normal Trap 2 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 7
Warrior:6 Types / Synchron:5 Types / Junk:3 Types / Ninja, Ninjitsu:1 Types / Traptrix, Trap Hole:1 Types / HERO:1 Types / Goblin:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order356 / 643 view num25717 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Tune Warrior
Normal
▶︎ Deck
5.9 19
[30161]
JP001 Tune Warrior  Normal Monster
Tuner Monster
- 3 Warrior 1600 200
The warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.
Water Spirit
Normal
▶︎ Deck
5.9 34
[25491]
JP002 Water Spirit  Normal Monster
Tuner Monster
- 1 Aqua 400 1200
This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.
Battle Footballer
Normal
▶︎ Deck
5 14
[16169]
JP003 Battle Footballer  Normal Monster
- 4 Machine 1000 2100
A cyborg with high defense power. Originally it was invented for a football machine.
Giga Gagagigo
Normal
▶︎ Deck
6.5 19
[23302]
JP004 Giga Gagagigo  Normal Monster
- 5 Reptile 2450 1500
In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.
Blazing Inpachi
Normal
▶︎ Deck
4.8 16
[22155]
JP005 Blazing Inpachi  Normal Monster
- 4 Pyro 1850 0
A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.
Rapid Warrior
Super
▶︎ Deck
2.8 16
[7064]
JP006 Rapid Warrior  Effect Monster
- 4 Warrior 1200 200
During your Main Phase 1, you can activate this card's effect. If you do, it can attack your opponent directly this turn. Other monsters cannot attack during the turn you activate this effect.
Synchron Explorer
Super
▶︎ Deck
8.3 17
[129852]
JP007 Synchron Explorer  Effect Monster
- 2 Machine 0 700
When this card is Normal Summoned: You can target 1 "Synchron" monster in your GY; Special Summon that target, but negate its effects.
Hayabusa Knight
Normal
▶︎ Deck
3.6 20
[17467]
JP008 Hayabusa Knight  Effect Monster
- 3 Warrior 1000 700
This card can make a second attack during each Battle Phase.
Goblin Attack Force
Normal
▶︎ Deck
7.1 35
[46574]
JP009 Goblin Attack Force  Effect Monster
- 4 Warrior 2300 0
If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
Marauding Captain
Normal
▶︎ Deck
7.9 39
[109740]
JP010 Marauding Captain  Effect Monster
- 3 Warrior 1200 400
Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
Crimson Ninja
Normal
▶︎ Deck
3.8 14
[13688]
JP011 Crimson Ninja  Effect Monster
Flip Monster
- 1 Warrior 300 300
FLIP: Target 1 Trap Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Trap Card. Otherwise, return it to its original position.)
Quillbolt Hedgehog
Normal
▶︎ Deck
7.9 34
[146477]
JP012 Quillbolt Hedgehog  Effect Monster
- 2 Machine 800 800
If this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner to activate and to resolve this effect.
Turret Warrior
Normal
▶︎ Deck
6.4 17
[27834]
JP013 Turret Warrior  Effect Monster
- 5 Warrior 1200 2000
You can Special Summon this card (from your hand) by Tributing 1 Warrior-Type monster, and if you do, it gains ATK equal to the Tributed monster's original ATK.
Hyper Synchron
Normal
▶︎ Deck
4.1 19
[22951]
JP014 Hyper Synchron  Effect Monster
Tuner Monster
- 4 Machine 1600 800
If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type monster: That monster gains 800 ATK, also banish that face-up monster during the End Phase.
Level Warrior
Normal
▶︎ Deck
3.9 17
[18573]
JP015 Level Warrior  Effect Monster
- 3 Warrior 300 600
If there are no monsters on the field, you can Normal Summon this card as a Level 2 monster. If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) as a Level 4 monster.
Warrior Lady of the Wasteland
Normal
▶︎ Deck
5.8 26
[42194]
JP016 Warrior Lady of the Wasteland  Effect Monster
- 4 Warrior 1100 1200
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 EARTH Warrior monster with 1500 or less ATK from your Deck, in Attack Position.
Junk Synchron
Normal
▶︎ Deck
9.5 60
[354591]
JP017 Junk Synchron  Effect Monster
Tuner Monster
- 3 Warrior 1300 500
When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon that target in Defense Position, but negate its effects.
Speed Warrior
Normal
▶︎ Deck
4.4 27
[32405]
JP018 Speed Warrior  Effect Monster
- 2 Warrior 900 400
Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase.
Frequency Magician
Normal
▶︎ Deck
5 10
[16585]
JP019 Frequency Magician  Effect Monster
Tuner Monster
- 2 Spellcaster 800 400
When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to have 1 face-up monster you control gain 500 ATK, until the End Phase.
Powered Tuner
Normal
▶︎ Deck
3.4 14
[8145]
JP020 Powered Tuner  Effect Monster
- 4 Dragon 1400 1000
This card gains 500 ATK for each face-up Tuner monster on the field.
Half Shut
Normal
▶︎ Deck
5.7 15
[19383]
JP021 Half Shut  Quick-Play Spell
Target 1 face-up monster on the field; it cannot be destroyed by battle this turn, also its ATK is halved until the end of this turn.
Reinforcement of the Army
Normal
▶︎ Deck
10 84
[1021074]
JP022 Reinforcement of the Army Limited Normal Spell
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
The Warrior Returning Alive
Normal
▶︎ Deck
8.7 35
[177671]
JP023 The Warrior Returning Alive  Normal Spell
Target 1 Warrior monster in your GY; add that target to your hand.
Banner of Courage
Normal
▶︎ Deck
2.2 17
[15316]
JP024 Banner of Courage  Continuous Spell
All monsters you control gain 200 ATK during your Battle Phase only.
Enemy Controller
Normal
▶︎ Deck
8.9 51
[146131]
JP025 Enemy Controller  Quick-Play Spell
Activate 1 of these effects.
●Target 1 face-up monster your opponent controls; change that target's battle position.
●Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
Hammer Shot
Normal
▶︎ Deck
5.9 20
[20760]
JP026 Hammer Shot  Normal Spell
Destroy the 1 Attack Position monster on the field with the highest ATK (your choice, if tied).
Monster Reincarnation
Normal
▶︎ Deck
7.3 37
[189169]
JP027 Monster Reincarnation  Normal Spell
Discard 1 card, then target 1 monster in your GY; add it to your hand.
Unstable Evolution
Normal
▶︎ Deck
5.9 14
[25717]
JP028 Unstable Evolution  Equip Spell
While your LP is lower than your opponent's, the equipped monster's original ATK becomes 2400. While your LP is higher, the equipped monster's original ATK becomes 1000.
Twister
Normal
▶︎ Deck
3.6 25
[25387]
JP029 Twister  Quick-Play Spell
Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
Synchro Boost
Normal
▶︎ Deck
2.8 16
[11138]
JP030 Synchro Boost  Equip Spell
The equipped monster gains 500 ATK, and its Level is increased by 1.
Wild Tornado
Normal
▶︎ Deck
6.6 17
[20549]
JP031 Wild Tornado  Normal Trap
Target 1 face-up card in the Spell & Trap Zone; destroy that face-up card, then, its controller can Set 1 Spell/Trap from their hand. If this Set card is destroyed and sent to the GY: Target 1 face-up card on the field; destroy that target.
Dust Tornado
Normal
▶︎ Deck
6.7 46
[99523]
JP032 Dust Tornado  Normal Trap
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
Trap Hole
Normal
▶︎ Deck
6.3 59
[80293]
JP033 Trap Hole  Normal Trap
When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
Magic Jammer
Normal
▶︎ Deck
5.2 33
[56765]
JP034 Magic Jammer  Counter Trap
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
Raigeki Break
Normal
▶︎ Deck
7.8 41
[201737]
JP035 Raigeki Break  Normal Trap
Discard 1 card, then target 1 card on the field; destroy it.
Secret Barrel
Normal
▶︎ Deck
7.6 24
[59244]
JP036 Secret Barrel  Normal Trap
Inflict 200 damage to your opponent for each card in their hand and for each card they control.
Limit Reverse
Normal
▶︎ Deck
7.8 33
[145507]
JP037 Limit Reverse  Continuous Trap
Target 1 monster with 1000 or less ATK in your Graveyard; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card.
Graceful Revival
Normal
▶︎ Deck
4.6 23
[36021]
JP038 Graceful Revival  Continuous Trap
Activate this card by targeting 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
Defense Draw
Normal
▶︎ Deck
5.5 20
[43249]
JP039 Defense Draw  Normal Trap
During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.
Scrap-Iron Scarecrow
Normal
▶︎ Deck
7.6 39
[160024]
JP040 Scrap-Iron Scarecrow  Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.
Junk Destroyer
Ultra
▶︎ Deck
8.7 21
[133872]
JP041 Junk Destroyer  Synchro Monster
Effect Monster
- 8 Warrior 2600 2500
"Junk Synchron" + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target cards on the field, up to the number of non-Tuner monsters used for the Synchro Summon of this card; destroy those targets.
Junk Warrior
Normal
▶︎ Deck
8.6 39
[147999]
JP042 Junk Warrior  Synchro Monster
Effect Monster
- 5 Warrior 2300 1300
"Junk Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.
Gaia Knight, the Force of Earth
Normal
▶︎ Deck
6 33
[147885]
JP043 Gaia Knight, the Force of Earth  Synchro Monster
Normal Monster
- 6 Warrior 2600 800
1 Tuner + 1 or more non-Tuner monsters
STARTER DECK(2010) Card List
6.1 /10.0 pt
Number of card ratings : 1209
User Review : 1209

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