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HOME > Yu-Gi-Oh! Card Lists > BEGINNER'S EDITION 1

BEGINNER'S EDITION 1 Card List

BEGINNER'S EDITION 1Card List
BEGINNER'S EDITION 1
code : BE1.
Total : 250 Types.
Release Date:2004-06-24
4th period

Average of all cards:4.8pt




Total 250 Types
Monster 135 Types
Normal Monster:49 TypesEffect Monster:78 Types Ritual Monster:2 Types
Fusion Monster:6 Types
0 Tuner Monster 15 Flip Monster 0 Gemini Monster
0 Spirit Monster 0 Union Monster 3 Toon Monster
Spell 73 Types
31Normal Spell 15Equip IconEquip Spell 6Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 12 Continuous IconContinuous Spell 8 Field IconField Spell
Trap 42 Types
21 Normal Trap 20 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 25
Toon:5 Types / the Forbidden One:5 Types / Archfiend:4 Types / Harpie:3 Types / Goblin:3 Types / Cyber, Cybernetic, Cyberdark:2 Types / Blue-Eyed:2 Types / Sacrifice:2 Types / Magician:2 Types / Jinzo:2 Types / Worm:1 Types / Gravekeeper:1 Types / Amazoness:1 Types / Ninja, Ninjitsu:1 Types / Nimble:1 Types / Traptrix, Trap Hole:1 Types / Vampire:1 Types / Penguin:1 Types / Red-Eyes:1 Types / Darklord:1 Types / Buster Blader, Destruction Sword:1 Types / Gaia the Fierce Knight:1 Types / Earthbound:1 Types / Skull Servant:1 Types / Labyrinth Wall:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order519 / 644 view num52957 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Penguin Knight
Normal
▶︎ Deck
3.6 28
[21769]
JP001 Penguin Knight  Effect Monster
- 3 Aqua 900 800
When this card is sent directly from your Deck to the Graveyard by an effect of a card controlled by your opponent, unite your Graveyard cards and your own Deck, shuffle them and form a new Deck.
Axe of Despair
Rare
▶︎ Deck
6.6 45
[54510]
JP002 Axe of Despair  Equip Spell
(This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck.
Black Pendant
Rare
▶︎ Deck
5 26
[30342]
JP003 Black Pendant  Equip Spell
The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent.
Horn of Light
Normal
▶︎ Deck
1.5 20
[8733]
JP004 Horn of Light  Equip Spell
Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.
Malevolent Nuzzler
Normal
▶︎ Deck
3.7 31
[20164]
JP005 Malevolent Nuzzler  Equip Spell
The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard: You can pay 500 LP; place this card on the top of your Deck.
Spellbinding Circle
Rare
▶︎ Deck
2.4 34
[41427]
JP006 Spellbinding Circle  Continuous Trap
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
Electric Snake
Normal
▶︎ Deck
2.8 22
[11022]
JP007 Electric Snake  Effect Monster
- 3 Thunder 800 900
When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck.
Ameba
Normal
▶︎ Deck
6.4 25
[30988]
JP008 Ameba  Effect Monster
- 1 Aqua 300 350
When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field.
Maha Vailo
Normal
▶︎ Deck
4.9 33
[47168]
JP009 Maha Vailo  Effect Monster
- 4 Spellcaster 1550 1400
Gains 500 ATK for each Equip Card equipped to this card.
Minar
Normal
▶︎ Deck
1.2 20
[10580]
JP010 Minar  Effect Monster
- 3 Insect 850 750
When this card is discarded directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 1000 points of damage to your opponent's Life Points.
Griggle
Normal
▶︎ Deck
3.3 22
[12320]
JP011 Griggle  Effect Monster
- 1 Plant 350 300
When the control of this face-up card on the field shifts to your opponent, increase your Life Points by 3000 points. This effect can only be used once as long as this card remains face-up on the field.
Hiro's Shadow Scout
Normal
▶︎ Deck
3.2 22
[21147]
JP012 Hiro's Shadow Scout  Effect Monster
Flip Monster
- 2 Fiend 650 500
FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.
Invader of the Throne
Normal
▶︎ Deck
4.2 21
[14400]
JP013 Invader of the Throne  Effect Monster
Flip Monster
- 4 Warrior 1350 1700
FLIP: Select 1 monster on your opponent's side of the field and switch control of it with this card. This effect cannot be activated during the Battle Phase.
Slot Machine
Normal
▶︎ Deck
2 26
[17922]
JP014 Slot Machine  Normal Monster
- 7 Machine 2000 2300
The machine's ability is said to vary according to its slot results.
Relinquished
Super
▶︎ Deck
9 38
[105066]
JP015 Relinquished  Ritual Monster
Effect Monster
- 1 Spellcaster 0 0
You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
Red Archery Girl
Normal
▶︎ Deck
2.4 16
[10547]
JP016 Red Archery Girl  Normal Monster
- 4 Aqua 1400 1500
A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
Gravekeeper's Servant
Normal
▶︎ Deck
4.3 21
[35385]
JP017 Gravekeeper's Servant  Continuous Spell
Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack.
Upstart Goblin
Normal
▶︎ Deck
9 68
[438441]
JP018 Upstart Goblin  Normal Spell
Draw 1 card, then your opponent gains 1000 LP.
Toll
Normal
▶︎ Deck
3.2 19
[15314]
JP019 Toll  Continuous Spell
Each player must pay 500 Life Points to declare an attack.
Final Destiny
Normal
▶︎ Deck
2 28
[31269]
JP020 Final Destiny  Normal Spell
Discard 5 cards from your hand. Destroy all cards on the field.
Snatch Steal
Ultra
▶︎ Deck
9.6 56
[49205]
JP021 Snatch Steal Limited Equip Spell
Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.
Chorus of Sanctuary
Normal
▶︎ Deck
4.1 16
[11402]
JP022 Chorus of Sanctuary  Field Spell
Increase the DEF of all Defense Position monsters by 500 points.
Confiscation
Normal
▶︎ Deck
8.2 39
[30801]
JP023 Confiscation Forbidden Normal Spell
Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.
Delinquent Duo
Super
▶︎ Deck
9.7 57
[59172]
JP024 Delinquent Duo Forbidden Normal Spell
Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.
Fairy's Hand Mirror
Normal
▶︎ Deck
1.7 19
[12593]
JP025 Fairy's Hand Mirror  Normal Trap
When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target.
Tailor of the Fickle
Normal
▶︎ Deck
1.9 20
[12093]
JP026 Tailor of the Fickle  Quick-Play Spell
Switch 1 Equip Card equipped to a monster to another correct target.
Rush Recklessly
Normal
▶︎ Deck
6.1 38
[29647]
JP027 Rush Recklessly  Quick-Play Spell
Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn.
The Reliable Guardian
Normal
▶︎ Deck
2 22
[9575]
JP028 The Reliable Guardian  Quick-Play Spell
Increase 1 face-up monster's DEF by 700 points until the end of this turn.
The Forceful Sentry
Rare
▶︎ Deck
9.7 41
[41333]
JP029 The Forceful Sentry Forbidden Normal Spell
Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.
Chain Energy
Normal
▶︎ Deck
5.9 22
[43156]
JP030 Chain Energy  Continuous Spell
Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.
Mystical Space Typhoon
Super
▶︎ Deck
9.4 167
[1935666]
JP031 Mystical Space Typhoon  Quick-Play Spell
Target 1 Spell/Trap on the field; destroy that target.
Giant Trunade
Rare
▶︎ Deck
9.7 43
[63092]
JP032 Giant Trunade Forbidden Normal Spell
Return all Spell and Trap Cards on the field to the hand.
Painful Choice
Normal
▶︎ Deck
9.9 70
[74123]
JP033 Painful Choice Forbidden Normal Spell
Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.
Horn of the Unicorn
Normal
▶︎ Deck
2.4 19
[20435]
JP034 Horn of the Unicorn  Equip Spell
The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.
Labyrinth Wall
Normal
▶︎ Deck
4.5 22
[31084]
JP035 Labyrinth Wall  Normal Monster
- 5 Rock 0 3000
These walls form a labyrinth with no exit for enemies.
Eternal Rest
Normal
▶︎ Deck
2.4 14
[12179]
JP036 Eternal Rest  Normal Spell
Destroy all monsters equipped with Equip Cards.
Megamorph
Super
▶︎ Deck
7.4 24
[67532]
JP037 Megamorph  Equip Spell
While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.
Manga Ryu-Ran
Normal
▶︎ Deck
1.7 20
[22490]
JP038 Manga Ryu-Ran  Effect Monster
Toon Monster
- 7 Dragon 2200 2600
(This card is always treated as a "Toon" card.)
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon Monster, in which case this card must target a Toon Monster for its attacks.
Toon Mermaid
Normal
▶︎ Deck
6.7 12
[29059]
JP039 Toon Mermaid  Effect Monster
Toon Monster
- 4 Aqua 1400 1500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand), while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon Monster, in which case this card must target a Toon Monster for its attacks.
Toon Summoned Skull
Rare
▶︎ Deck
3.3 16
[24356]
JP040 Toon Summoned Skull  Effect Monster
Toon Monster
- 6 Fiend 2500 1200
(This card is always treated as an "Archfiend" card.)
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon Monster, in which case this card must target a Toon Monster for its attacks.
Hyozanryu
Normal
▶︎ Deck
2.2 24
[23515]
JP041 Hyozanryu  Normal Monster
- 7 Dragon 2100 2800
A dragon created from a massive diamond that sparkles with blinding light.
Toon World
Normal
▶︎ Deck
5.5 28
[99109]
JP042 Toon World  Continuous Spell
Activate this card by paying 1000 LP.
Cyber Jar
Rare
▶︎ Deck
9.9 35
[52990]
JP043 Cyber Jar Forbidden Effect Monster
Flip Monster
- 3 Rock 900 900
FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
Banisher of the Light
Normal
▶︎ Deck
4.9 18
[22558]
JP044 Banisher of the Light  Effect Monster
- 3 Fairy 100 2000
Any card sent to the GY is banished instead.
Giant Rat
Rare
▶︎ Deck
7.9 29
[96916]
JP045 Giant Rat  Effect Monster
- 4 Beast 1400 1450
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck in Attack Position.
Senju of the Thousand Hands
Normal
▶︎ Deck
5.6 28
[105780]
JP046 Senju of the Thousand Hands  Effect Monster
- 4 Fairy 1400 1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.
UFO Turtle
Normal
▶︎ Deck
6.5 24
[37983]
JP047 UFO Turtle  Effect Monster
- 4 Machine 1400 1200
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in Attack Position.
Flash Assailant
Normal
▶︎ Deck
2.7 23
[17843]
JP048 Flash Assailant  Effect Monster
- 4 Fiend 2000 2000
Decrease the ATK and DEF of this card by 400 points for each card in your hand.
Karate Man
Normal
▶︎ Deck
2.5 24
[21356]
JP049 Karate Man  Effect Monster
- 3 Warrior 1000 1000
You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.
Giant Germ
Normal
▶︎ Deck
6.5 24
[53525]
JP050 Giant Germ  Effect Monster
- 2 Fiend 1000 100
When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.
Nimble Momonga
Rare
▶︎ Deck
7.1 26
[53854]
JP051 Nimble Momonga  Effect Monster
- 2 Beast 1000 100
If this card is destroyed by battle and sent to the GY: Gain 1000 LP, then you can Special Summon any number of "Nimble Momonga" from your Deck in face-down Defense Position.
Shining Angel
Normal
▶︎ Deck
7.5 30
[150758]
JP052 Shining Angel  Effect Monster
- 4 Fairy 1400 800
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
Mother Grizzly
Normal
▶︎ Deck
6.6 27
[56742]
JP053 Mother Grizzly  Effect Monster
- 4 Beast-Warrior 1400 1000
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in Attack Position.
Flying Kamakiri #1
Normal
▶︎ Deck
6.1 20
[33361]
JP054 Flying Kamakiri #1  Effect Monster
- 4 Insect 1400 900
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position.
Ceremonial Bell
Normal
▶︎ Deck
4.1 14
[12277]
JP055 Ceremonial Bell  Effect Monster
- 3 Spellcaster 0 1850
Both players must keep their hands revealed.
Sonic Bird
Normal
▶︎ Deck
5.1 21
[47283]
JP056 Sonic Bird  Effect Monster
- 4 Winged Beast 1400 1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Spell from your Deck to your hand.
Mystic Tomato
Rare
▶︎ Deck
7.8 37
[147496]
JP057 Mystic Tomato  Effect Monster
- 4 Plant 1400 1100
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
Kotodama
Normal
▶︎ Deck
4.7 17
[24578]
JP058 Kotodama  Effect Monster
- 3 Fairy 0 1600
If there are face-up monsters with the same name on the field, destroy those monsters. (If a monster is Summoned or flipped-face up that has the same name as a monster that is already face-up on the field, the new face-up monster is destroyed. If they are Summoned or flipped face-up at the same time, they are all destroyed.)
Gaia Power
Normal
▶︎ Deck
5.4 14
[18595]
JP059 Gaia Power  Field Spell
Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points.
Umiiruka
Normal
▶︎ Deck
5.1 15
[15151]
JP060 Umiiruka  Field Spell
Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points.
Molten Destruction
Normal
▶︎ Deck
6.6 16
[18426]
JP061 Molten Destruction  Field Spell
Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points.
Rising Air Current
Normal
▶︎ Deck
4.3 14
[14851]
JP062 Rising Air Current  Field Spell
Increase the ATK of all WIND monsters by 500 points and decrease their DEF by 400 points.
Luminous Spark
Normal
▶︎ Deck
4.3 12
[13011]
JP063 Luminous Spark  Field Spell
Increase the ATK of all LIGHT monsters by 500 points and decrease their DEF by 400 points.
Mystic Plasma Zone
Normal
▶︎ Deck
5.1 14
[32856]
JP064 Mystic Plasma Zone  Field Spell
Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points.
Messenger of Peace
Normal
▶︎ Deck
8.4 29
[84506]
JP065 Messenger of Peace  Continuous Spell
Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.
Blue-Eyes Toon Dragon
Super
▶︎ Deck
4.8 28
[71555]
JP066 Blue-Eyes Toon Dragon  Effect Monster
- 8 Dragon 3000 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon Monster, in which case this card must target a Toon Monster for its attacks.
Jinzo
Ultra
▶︎ Deck
7.7 52
[96468]
JP067 Jinzo  Effect Monster
- 6 Machine 2400 1500
Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
Parasite Paracide
Normal
▶︎ Deck
1.4 37
[37480]
JP068 Parasite Paracide  Effect Monster
Flip Monster
- 2 Insect 500 300
FLIP: Shuffle this card face-up into your opponent's Deck.
If you draw this card after it was added to your Deck by its effect: Special Summon it in Defense Position, and if you do, take 1000 damage. All monsters controlled by the player that Summoned this card by its effect become Insect monsters.
Lightforce Sword
Normal
▶︎ Deck
5.9 29
[37048]
JP069 Lightforce Sword  Normal Trap
Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
Chain Destruction
Normal
▶︎ Deck
4.6 24
[51260]
JP070 Chain Destruction  Normal Trap
When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.
Time Seal
Normal
▶︎ Deck
6.7 43
[32720]
JP071 Time Seal  Normal Trap
Skip the Draw Phase of your opponent's next turn.
Graverobber
Normal
▶︎ Deck
3.7 19
[30115]
JP072 Graverobber  Normal Trap
Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.
Gift of The Mystical Elf
Normal
▶︎ Deck
1.8 16
[13723]
JP073 Gift of The Mystical Elf  Normal Trap
Increase your Life Points by 300 points for each monster on the field.
The Eye of Truth
Normal
▶︎ Deck
5.1 18
[28472]
JP074 The Eye of Truth  Continuous Trap
Your opponent must keep their hand revealed. Once per turn, during your opponent's Standby Phase, if they have a Spell(s) in their hand: They gain 1000 LP if they have a Spell(s) in their hand at resolution.
Dust Tornado
Rare
▶︎ Deck
6.7 46
[100572]
JP075 Dust Tornado  Normal Trap
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
Call of the Haunted
Super
▶︎ Deck
8.7 91
[1167478]
JP076 Call of the Haunted  Continuous Trap
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Enchanted Javelin
Normal
▶︎ Deck
2.3 15
[14745]
JP077 Enchanted Javelin  Normal Trap
Increase your Life Points by the ATK of 1 attacking monster.
Mirror Wall
Normal
▶︎ Deck
6.6 22
[37261]
JP078 Mirror Wall  Continuous Trap
Halve the ATK of your opponent's attacking monsters. Once per turn, during your Standby Phase, pay 2000 LP or destroy this card.
Numinous Healer
Normal
▶︎ Deck
2.5 11
[9700]
JP079 Numinous Healer  Normal Trap
You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each "Numinous Healer" card in your Graveyard.
Forced Requisition
Normal
▶︎ Deck
5.3 17
[32045]
JP080 Forced Requisition  Continuous Trap
You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.
DNA Surgery
Normal
▶︎ Deck
6.7 25
[83209]
JP081 DNA Surgery  Continuous Trap
Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type.
Backup Soldier
Normal
▶︎ Deck
4.5 21
[36167]
JP082 Backup Soldier  Normal Trap
While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand.
Ceasefire
Super
▶︎ Deck
8.4 48
[96621]
JP083 Ceasefire  Normal Trap
If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.
Light of Intervention
Normal
▶︎ Deck
5.3 15
[15725]
JP084 Light of Intervention  Continuous Trap
While this card is on the field, Monster Cards cannot be Set or flipped face-down. If a Monster Card would be Set, it must be Normal Summoned in face-up Defense Position.
Respect Play
Normal
▶︎ Deck
2.8 19
[14132]
JP085 Respect Play  Continuous Trap
During their respective turns, each player must show their opponent their hand.
Imperial Order
Ultra
▶︎ Deck
9.6 75
[91862]
JP086 Imperial Order Forbidden Continuous Trap
Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
Magical Hats
Rare
▶︎ Deck
7.6 41
[128897]
JP087 Magical Hats  Normal Trap
During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
Nobleman of Crossout
Super
▶︎ Deck
6.6 38
[51587]
JP088 Nobleman of Crossout  Normal Spell
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
Nobleman of Extermination
Normal
▶︎ Deck
6.7 25
[28450]
JP089 Nobleman of Extermination  Normal Spell
Target 1 face-down Spell/Trap on the field; destroy that target, and if you do, banish it, then, if it was a Trap, each player reveals their Main Deck, then banishes all cards from it with that card's name.
The Shallow Grave
Normal
▶︎ Deck
7.2 22
[79766]
JP090 The Shallow Grave  Normal Spell
Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position.
Premature Burial
Super
▶︎ Deck
9.8 51
[58472]
JP091 Premature Burial Forbidden Equip Spell
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
Morphing Jar #2
Rare
▶︎ Deck
8.3 49
[115473]
JP092 Morphing Jar #2  Effect Monster
Flip Monster
- 3 Rock 800 700
FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the Graveyard.
Kiseitai
Normal
▶︎ Deck
2.9 15
[16370]
JP093 Kiseitai  Effect Monster
- 2 Fiend 300 800
When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.
Sky Scout
Normal
▶︎ Deck
3.8 14
[19450]
JP094 Sky Scout  Normal Monster
- 4 Winged Beast 1800 600
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
Buster Blader
Super
▶︎ Deck
7 30
[98811]
JP095 Buster Blader  Effect Monster
- 7 Warrior 2600 2300
Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.
Dark Sage
Ultra
▶︎ Deck
4.5 18
[29665]
JP096 Dark Sage  Effect Monster
- 9 Spellcaster 2800 3200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand.
Big Shield Gardna
Ultra
▶︎ Deck
3.8 20
[37851]
JP097 Big Shield Gardna  Effect Monster
- 4 Warrior 100 2600
When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
Blue-Eyes White Dragon
Ultra
▶︎ Deck
9.7 180
[612452]
JP098 Blue-Eyes White Dragon  Normal Monster
- 8 Dragon 3000 2500
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
Hitotsu-Me Giant
Normal
▶︎ Deck
1.9 34
[16517]
JP099 Hitotsu-Me Giant  Normal Monster
- 4 Beast-Warrior 1200 1000
A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.
Flame Swordsman
Rare
▶︎ Deck
3.8 20
[37112]
JP100 Flame Swordsman  Fusion Monster
Normal Monster
- 5 Warrior 1800 1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"
Skull Servant
Normal
▶︎ Deck
7.5 42
[69258]
JP101 Skull Servant  Normal Monster
- 1 Zombie 300 200
A skeletal ghost that isn't strong but can mean trouble in large numbers.
Dark Magician
Ultra
▶︎ Deck
8.8 95
[340436]
JP102 Dark Magician  Normal Monster
- 7 Spellcaster 2500 2100
The ultimate wizard in terms of attack and defense.
Gaia The Fierce Knight
Rare
▶︎ Deck
3.3 40
[49078]
JP103 Gaia The Fierce Knight  Normal Monster
- 7 Warrior 2300 2100
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
Celtic Guardian
Normal
▶︎ Deck
3.5 22
[26173]
JP104 Celtic Guardian  Normal Monster
- 4 Warrior 1400 1200
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
Mammoth Graveyard
Normal
▶︎ Deck
1.3 30
[22496]
JP105 Mammoth Graveyard  Normal Monster
- 3 Dinosaur 1200 800
A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.
Silver Fang
Normal
▶︎ Deck
1.9 29
[16954]
JP106 Silver Fang  Normal Monster
- 3 Beast 1200 800
A snow wolf that's beautiful to the eye, but absolutely vicious in battle.
Flame Manipulator
Normal
▶︎ Deck
2.2 9
[9030]
JP107 Flame Manipulator  Normal Monster
- 3 Spellcaster 900 1000
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
Dark King of the Abyss
Normal
▶︎ Deck
1.7 21
[14194]
JP108 Dark King of the Abyss  Normal Monster
- 3 Fiend 1200 800
It's said that this King of the Netherworld once had the power to rule over the dark.
Aqua Madoor
Normal
▶︎ Deck
4.6 17
[17101]
JP109 Aqua Madoor  Normal Monster
- 4 Spellcaster 1200 2000
A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
Masaki the Legendary Swordsman
Normal
▶︎ Deck
2.3 14
[20301]
JP110 Masaki the Legendary Swordsman  Normal Monster
- 4 Warrior 1100 1100
Legendary swordmaster Masaki is a veteran of over 100 battles.
Dragon Capture Jar
Normal
▶︎ Deck
2.3 18
[18688]
JP111 Dragon Capture Jar  Continuous Trap
Change all face-up Dragon-Type monsters on the field to Defense Position, also they cannot change their battle positions.
Umi
Normal
▶︎ Deck
4.1 16
[20272]
JP112 Umi  Field Spell
All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF, also all Machine and Pyro monsters on the field lose 200 ATK/DEF.
Dark Hole
Super
▶︎ Deck
9.4 116
[1369100]
JP113 Dark Hole  Normal Spell
Destroy all monsters on the field.
Raigeki
Ultra
▶︎ Deck
9.7 126
[126554]
JP114 Raigeki  Normal Spell
Destroy all monsters your opponent controls.
Red Medicine
Normal
▶︎ Deck
1.2 31
[12892]
JP115 Red Medicine  Normal Spell
Increase your Life Points by 500 points.
Hinotama
Normal
▶︎ Deck
1.5 15
[17220]
JP116 Hinotama  Normal Spell
Inflict 500 damage to your opponent.
Fissure
Rare
▶︎ Deck
6.6 52
[52513]
JP117 Fissure  Normal Spell
Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).
Trap Hole
Rare
▶︎ Deck
6.2 60
[80932]
JP118 Trap Hole  Normal Trap
When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
Polymerization
Normal
▶︎ Deck
9.1 65
[397773]
JP119 Polymerization  Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
Mystical Elf
Normal
▶︎ Deck
4.7 30
[37876]
JP120 Mystical Elf  Normal Monster
- 4 Spellcaster 800 2000
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
Beaver Warrior
Normal
▶︎ Deck
2.2 32
[19760]
JP121 Beaver Warrior  Normal Monster
- 4 Beast-Warrior 1200 1500
What this creature lacks in size it makes up for in defense when battling in the prairie.
Gaia the Dragon Champion
Rare
▶︎ Deck
3.6 28
[35115]
JP122 Gaia the Dragon Champion  Fusion Monster
Normal Monster
- 7 Dragon 2600 2100
"Gaia The Fierce Knight" + "Curse of Dragon"
Curse of Dragon
Normal
▶︎ Deck
4.7 35
[43361]
JP123 Curse of Dragon  Normal Monster
- 5 Dragon 2000 1500
A wicked dragon that taps into dark forces to execute a powerful attack.
Giant Soldier of Stone
Normal
▶︎ Deck
6.3 32
[31330]
JP124 Giant Soldier of Stone  Normal Monster
- 3 Rock 1300 2000
A giant warrior made of stone. A punch from this creature has earth-shaking results.
Uraby
Normal
▶︎ Deck
3.1 19
[11812]
JP125 Uraby  Normal Monster
- 4 Dinosaur 1500 800
Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
Red-Eyes Black Dragon
Super
▶︎ Deck
7.8 83
[240913]
JP126 Red-Eyes Black Dragon  Normal Monster
- 7 Dragon 2400 2000
A ferocious dragon with a deadly attack.
Reaper of the Cards
Normal
▶︎ Deck
1.3 26
[23728]
JP127 Reaper of the Cards  Effect Monster
Flip Monster
- 5 Fiend 1380 1930
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
Stop Defense
Normal
▶︎ Deck
2.1 22
[15525]
JP128 Stop Defense  Normal Spell
Select 1 Defense Position monster on your opponent's side of the field and change it to Attack Position.
Swords of Revealing Light
Super
▶︎ Deck
8 69
[214792]
JP129 Swords of Revealing Light  Normal Spell
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
Armed Ninja
Normal
▶︎ Deck
3 18
[14361]
JP130 Armed Ninja  Effect Monster
Flip Monster
- 1 Warrior 300 300
FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)
Man-Eater Bug
Rare
▶︎ Deck
4.6 33
[32038]
JP131 Man-Eater Bug  Effect Monster
Flip Monster
- 2 Insect 450 600
FLIP: Target 1 monster on the field; destroy it.
Hane-Hane
Normal
▶︎ Deck
3.9 22
[20604]
JP132 Hane-Hane  Effect Monster
Flip Monster
- 2 Beast 450 500
FLIP: Select 1 monster on the field and return it to its owner's hand.
Monster Reborn
Ultra
▶︎ Deck
9.8 202
[2958400]
JP133 Monster Reborn Limited Normal Spell
Target 1 monster in either GY; Special Summon it.
Pot of Greed
Super
▶︎ Deck
9.9 115
[118506]
JP134 Pot of Greed Forbidden Normal Spell
Draw 2 cards.
Right Leg of the Forbidden One
Normal
▶︎ Deck
6.7 33
[92393]
JP135 Right Leg of the Forbidden One Limited Normal Monster
- 1 Spellcaster 200 300
A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
Left Leg of the Forbidden One
Normal
▶︎ Deck
6.7 32
[89886]
JP136 Left Leg of the Forbidden One Limited Normal Monster
- 1 Spellcaster 200 300
A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
Right Arm of the Forbidden One
Normal
▶︎ Deck
6.6 33
[94647]
JP137 Right Arm of the Forbidden One Limited Normal Monster
- 1 Spellcaster 200 300
A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
Left Arm of the Forbidden One
Normal
▶︎ Deck
6.7 33
[90675]
JP138 Left Arm of the Forbidden One Limited Normal Monster
- 1 Spellcaster 200 300
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
Exodia the Forbidden One
Ultra
▶︎ Deck
8.9 67
[193478]
JP139 Exodia the Forbidden One Limited Effect Monster
- 3 Spellcaster 1000 1000
If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
Feral Imp
Normal
▶︎ Deck
1.5 28
[17385]
JP140 Feral Imp  Normal Monster
- 4 Fiend 1300 1400
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
Winged Dragon, Guardian of the Fortress #1
Normal
▶︎ Deck
2.9 30
[18694]
JP141 Winged Dragon, Guardian of the Fortress #1  Normal Monster
- 4 Dragon 1400 1200
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
Summoned Skull
Super
▶︎ Deck
7.2 41
[97567]
JP142 Summoned Skull  Normal Monster
- 6 Fiend 2500 1200
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

(This card is always treated as an "Archfiend" card.)
Armored Lizard
Normal
▶︎ Deck
1.2 13
[9397]
JP143 Armored Lizard  Normal Monster
- 4 Reptile 1500 1200
A lizard with a very tough hide and a vicious bite.
Larvae Moth
Normal
▶︎ Deck
1.2 63
[37279]
JP144 Larvae Moth  Effect Monster
- 2 Insect 500 400
This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by offering "Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
Harpie Lady
Normal
▶︎ Deck
5.2 19
[31984]
JP145 Harpie Lady  Normal Monster
- 4 Winged Beast 1300 1400
This human-shaped animal with wings is beautiful to watch but deadly in battle.
Harpie Lady Sisters
Normal
▶︎ Deck
2.8 25
[31119]
JP146 Harpie Lady Sisters  Effect Monster
- 6 Winged Beast 1950 2100
Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".
Kojikocy
Normal
▶︎ Deck
1.3 15
[7431]
JP147 Kojikocy  Normal Monster
- 4 Warrior 1500 1200
A man-hunter with powerful arms that can crush boulders.
Cocoon of Evolution
Normal
▶︎ Deck
2.8 19
[22069]
JP148 Cocoon of Evolution  Effect Monster
- 3 Insect 0 2000
You can target 1 "Petit Moth" you control; equip this card from your hand to that target. While equipped by this effect, the original ATK/DEF of that "Petit Moth" becomes the ATK/DEF of "Cocoon of Evolution".
Armored Zombie
Normal
▶︎ Deck
1.9 19
[12453]
JP149 Armored Zombie  Normal Monster
- 3 Zombie 1500 0
This warrior blindly swings a deadly blade with devastating force.
Mask of Darkness
Normal
▶︎ Deck
6.1 35
[62276]
JP150 Mask of Darkness  Effect Monster
Flip Monster
- 2 Fiend 900 400
FLIP: Target 1 Trap in your GY; add that target to your hand.
White Magical Hat
Normal
▶︎ Deck
4.2 21
[26241]
JP151 White Magical Hat  Effect Monster
- 3 Spellcaster 1000 700
When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand.
Big Eye
Normal
▶︎ Deck
2.8 22
[16511]
JP152 Big Eye  Effect Monster
Flip Monster
- 4 Fiend 1200 1000
FLIP: Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order.
Black Skull Dragon
Super
▶︎ Deck
6.1 26
[48533]
JP153 Black Skull Dragon  Fusion Monster
Normal Monster
- 9 Dragon 3200 2500
"Summoned Skull" + "Red-Eyes Black Dragon"

(This card is always treated as an "Archfiend" card.)
Masked Sorcerer
Normal
▶︎ Deck
3.5 18
[15976]
JP154 Masked Sorcerer  Effect Monster
- 4 Spellcaster 900 1400
When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.
Petit Moth
Normal
▶︎ Deck
2.3 23
[23438]
JP155 Petit Moth  Normal Monster
- 1 Insect 300 200
This small but deadly creature is better off avoided.
Elegant Egotist
Normal
▶︎ Deck
8.4 28
[69105]
JP156 Elegant Egotist  Normal Spell
If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
Sanga of the Thunder
Normal
▶︎ Deck
3.9 19
[21133]
JP157 Sanga of the Thunder  Effect Monster
- 7 Thunder 2600 2200
Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.
Kazejin
Normal
▶︎ Deck
4 22
[17213]
JP158 Kazejin  Effect Monster
- 7 Spellcaster 2400 2200
Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.
Suijin
Normal
▶︎ Deck
4.4 20
[20189]
JP159 Suijin  Effect Monster
- 7 Aqua 2500 2400
Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.
Mystic Lamp
Normal
▶︎ Deck
2.1 15
[11462]
JP160 Mystic Lamp  Effect Monster
- 1 Spellcaster 400 300
This monster can attack your opponent's Life Points directly.
Blast Juggler
Normal
▶︎ Deck
1.6 19
[10343]
JP161 Blast Juggler  Effect Monster
- 3 Machine 800 900
You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less.
Jinzo #7
Normal
▶︎ Deck
3.1 19
[15310]
JP162 Jinzo #7  Effect Monster
- 2 Machine 500 400
This monster can attack your opponent's Life Points directly.
Magician of Faith
Rare
▶︎ Deck
8.3 44
[48607]
JP163 Magician of Faith  Effect Monster
Flip Monster
- 1 Spellcaster 300 400
FLIP: Target 1 Spell in your GY; add that target to your hand.
Fake Trap
Normal
▶︎ Deck
5.1 24
[44100]
JP164 Fake Trap  Normal Trap
You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).
Tribute to The Doomed
Rare
▶︎ Deck
4 25
[30383]
JP165 Tribute to The Doomed  Normal Spell
Discard 1 card, then target 1 monster on the field; destroy it.
Soul Release
Normal
▶︎ Deck
6.7 36
[84064]
JP166 Soul Release  Normal Spell
Target up to 5 cards in any GY(s); banish them.
The Cheerful Coffin
Normal
▶︎ Deck
3.4 25
[26176]
JP167 The Cheerful Coffin  Normal Spell
Discard up to 3 Monster Cards from your hand to the Graveyard.
Change of Heart
Ultra
▶︎ Deck
9.6 60
[59933]
JP168 Change of Heart  Normal Spell
Target 1 monster your opponent controls; take control of it until the End Phase.
Makyura the Destructor
Super
▶︎ Deck
9.5 57
[76992]
JP169 Makyura the Destructor  Effect Monster
- 4 Warrior 1600 1200
If this card is sent from the Monster Zone to the GY: You can activate 1 Trap Card from your hand this turn. You can only use this effect of "Makyura the Destructor" once per turn.
Exchange
Super
▶︎ Deck
6 25
[33212]
JP170 Exchange  Normal Spell
Both players reveal their hands and add 1 card from each other's hand to their hand.
Minor Goblin Official
Normal
▶︎ Deck
2.2 14
[12101]
JP171 Minor Goblin Official  Continuous Trap
You can only activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of damage to your opponent's Life Points during each of his/her Standby Phases.
Gamble
Normal
▶︎ Deck
3 21
[25351]
JP172 Gamble  Normal Trap
You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.
Attack and Receive
Normal
▶︎ Deck
2.6 15
[8253]
JP173 Attack and Receive  Normal Trap
You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard.
Solemn Wishes
Normal
▶︎ Deck
5.2 12
[38020]
JP174 Solemn Wishes  Continuous Trap
Each time you draw a card(s), you gain 500 LP.
Skull Invitation
Normal
▶︎ Deck
5.6 18
[22072]
JP175 Skull Invitation  Continuous Trap
Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.
Bubonic Vermin
Normal
▶︎ Deck
5.1 15
[15208]
JP176 Bubonic Vermin  Effect Monster
Flip Monster
- 3 Beast 900 600
FLIP: You can Special Summon 1 "Bubonic Vermin" from your Deck in face-down Defense Position. Then shuffle your Deck.
Burning Land
Normal
▶︎ Deck
1.7 28
[21354]
JP177 Burning Land  Continuous Spell
When this card is activated: If there are any Field Spell Cards on the field, destroy them. During each player's Standby Phase: The turn player takes 500 damage.
Fairy Meteor Crush
Rare
▶︎ Deck
3.8 21
[16759]
JP178 Fairy Meteor Crush  Equip Spell
If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Limiter Removal
Rare
▶︎ Deck
9.8 62
[273956]
JP179 Limiter Removal  Quick-Play Spell
Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
Rain of Mercy
Normal
▶︎ Deck
3.5 17
[18900]
JP180 Rain of Mercy  Normal Spell
Increase the Life Points of both players by 1000 points.
Monster Recovery
Normal
▶︎ Deck
2.2 22
[24608]
JP181 Monster Recovery  Quick-Play Spell
Target 1 monster you control that is owned by you; if that monster is still on the field, shuffle it and your entire hand into the Deck, also, after that, draw cards equal to the number of cards you shuffled from your hand into the Deck by this effect. (You cannot activate this card if you have a card in your hand that is owned by your opponent.)
Shift
Normal
▶︎ Deck
2.3 16
[18268]
JP182 Shift  Normal Trap
When your opponent targets exactly 1 monster you control (and no other cards) for an attack, or with a Spell/Trap effect: Target another monster you control that would be an appropriate target; that attack/Spell/Trap now targets the new target.
Dimensionhole
Normal
▶︎ Deck
4.2 13
[12397]
JP183 Dimensionhole  Normal Spell
Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used.
Ground Collapse
Normal
▶︎ Deck
6.5 19
[33610]
JP184 Ground Collapse  Continuous Spell
Select 2 Main Monster Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.
Magic Drain
Rare
▶︎ Deck
6.3 25
[47966]
JP185 Magic Drain  Counter Trap
When your opponent activates a Spell Card: They can discard 1 Spell to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.
Infinite Dismissal
Normal
▶︎ Deck
1.4 14
[12101]
JP186 Infinite Dismissal  Continuous Trap
Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.
Gravity Bind
Normal
▶︎ Deck
6.4 37
[74645]
JP187 Gravity Bind  Continuous Trap
Level 4 or higher monsters cannot attack.
Type Zero Magic Crusher
Normal
▶︎ Deck
4.4 17
[19048]
JP188 Type Zero Magic Crusher  Continuous Trap
Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points.
Shadow of Eyes
Normal
▶︎ Deck
1.9 15
[11649]
JP189 Shadow of Eyes  Normal Trap
When a monster(s) is Set on your opponent's field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.)
The Legendary Fisherman
Rare
▶︎ Deck
3.4 19
[33274]
JP190 The Legendary Fisherman  Effect Monster
- 5 Warrior 1850 1600
While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
Sword Hunter
Normal
▶︎ Deck
2.6 14
[13263]
JP191 Sword Hunter  Effect Monster
- 7 Warrior 2450 1700
At the end of the Battle Phase, if this card destroyed a monster(s) by battle and sent it to the Graveyard this Battle Phase: Equip all those monsters from the Graveyard to this card as an Equip Spell Card(s) with this effect.
●The equipped monster gains 200 ATK.
Drill Bug
Normal
▶︎ Deck
1 16
[11888]
JP192 Drill Bug  Effect Monster
- 2 Insect 1100 200
When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" on top of the Deck.
Deepsea Warrior
Normal
▶︎ Deck
2.3 13
[14916]
JP193 Deepsea Warrior  Effect Monster
- 5 Warrior 1600 1800
As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards.
Thousand-Eyes Idol
Normal
▶︎ Deck
3 30
[39655]
JP194 Thousand-Eyes Idol  Normal Monster
- 1 Spellcaster 0 0
A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
Thousand-Eyes Restrict
Ultra
▶︎ Deck
9.3 54
[150445]
JP195 Thousand-Eyes Restrict  Fusion Monster
Effect Monster
- 1 Spellcaster 0 0
"Relinquished" + "Thousand-Eyes Idol"
Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.
Hayabusa Knight
Rare
▶︎ Deck
3.6 20
[17582]
JP196 Hayabusa Knight  Effect Monster
- 3 Warrior 1000 700
This card can make a second attack during each Battle Phase.
Bombardment Beetle
Normal
▶︎ Deck
2 15
[10236]
JP197 Bombardment Beetle  Effect Monster
Flip Monster
- 2 Insect 400 900
FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.
4-Starred Ladybug of Doom
Normal
▶︎ Deck
3.9 14
[15612]
JP198 4-Starred Ladybug of Doom  Effect Monster
Flip Monster
- 3 Insect 800 1200
FLIP: Destroy all Level 4 monsters your opponent controls.
Gradius
Normal
▶︎ Deck
5.6 14
[22677]
JP199 Gradius  Normal Monster
- 4 Machine 1200 800
A high-performance jet fighter with power capsules for variable attack capabilities.
Vampire Baby
Normal
▶︎ Deck
2.8 26
[14214]
JP200 Vampire Baby  Effect Monster
- 3 Zombie 700 1000
At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the GY this turn: You can Special Summon that monster to your field.
Mad Sword Beast
Rare
▶︎ Deck
1.8 19
[9814]
JP201 Mad Sword Beast  Effect Monster
- 4 Dinosaur 1400 1200
If this card attacks a Defense Position monster, inflict piercing battle damage.
Goblin Attack Force
Super
▶︎ Deck
7.1 35
[46902]
JP202 Goblin Attack Force  Effect Monster
- 4 Warrior 2300 0
If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
The Fiend Megacyber
Rare
▶︎ Deck
6.8 20
[24435]
JP203 The Fiend Megacyber  Effect Monster
- 6 Warrior 2200 1200
If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
Gearfried the Iron Knight
Rare
▶︎ Deck
6.4 26
[30993]
JP204 Gearfried the Iron Knight  Effect Monster
- 4 Warrior 1800 1600
If either player equips an Equip Card(s) to this card: Destroy that Equip Card(s).
Insect Barrier
Normal
▶︎ Deck
4.7 18
[12602]
JP205 Insect Barrier  Continuous Spell
Insect monsters your opponent controls cannot declare an attack.
Swordsman of Landstar
Normal
▶︎ Deck
2 15
[13376]
JP206 Swordsman of Landstar  Normal Monster
- 3 Warrior 500 1200
An amateur with a sword, this fairy warrior relies on its mysterious powers.
Humanoid Slime
Normal
▶︎ Deck
3.8 12
[14606]
JP207 Humanoid Slime  Normal Monster
- 4 Aqua 800 2000
This slime apparently has some human genes in its genetic makeup.
Worm Drake
Normal
▶︎ Deck
3.7 19
[11866]
JP208 Worm Drake  Normal Monster
- 4 Reptile 1400 1500
Once this monster wraps itself around a victim, there is no escape.
Humanoid Worm Drake
Normal
▶︎ Deck
3.4 14
[13225]
JP209 Humanoid Worm Drake  Fusion Monster
Normal Monster
- 7 Aqua 2200 2000
"Worm Drake"+"Humanoid Slime"
Revival Jam
Normal
▶︎ Deck
2.6 18
[27091]
JP210 Revival Jam  Effect Monster
- 4 Aqua 1500 500
When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase.
Amphibian Beast
Normal
▶︎ Deck
2.9 14
[13267]
JP211 Amphibian Beast  Normal Monster
- 6 Fish 2400 2000
On land or in the sea, the speed of this monster is unmatchable.
Shining Abyss
Normal
▶︎ Deck
3.4 15
[10301]
JP212 Shining Abyss  Normal Monster
- 4 Fairy 1600 1800
This monster employs the powers of both Light and Darkness.
Grand Tiki Elder
Normal
▶︎ Deck
4.9 16
[15400]
JP213 Grand Tiki Elder  Normal Monster
- 4 Fiend 1500 800
A masked monster that wields the most deadly of curses.
The Masked Beast
Super
▶︎ Deck
4.9 20
[35370]
JP214 The Masked Beast  Ritual Monster
- 8 Fiend 3200 1800
You can Ritual Summon this card with "Curse of the Masked Beast".
Melchid the Four-Face Beast
Normal
▶︎ Deck
5.1 16
[16613]
JP215 Melchid the Four-Face Beast  Normal Monster
- 4 Fiend 1500 1200
This monster has four different masks for four different attacks.
Nuvia the Wicked
Normal
▶︎ Deck
1.2 43
[31634]
JP216 Nuvia the Wicked  Effect Monster
- 4 Fiend 2000 800
If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponents side of the field.
Chosen One
Normal
▶︎ Deck
1.3 21
[13081]
JP217 Chosen One  Normal Spell
Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 card among them. If it is a Monster Card, it is Special Summoned and send the remaining 2 cards to the Graveyard. If not, send all the cards to the Graveyard.
Mask of Weakness
Normal
▶︎ Deck
2 22
[13535]
JP218 Mask of Weakness  Normal Trap
Target 1 attacking monster; that target loses 700 ATK until the end of this turn.
Curse of the Masked Beast
Normal
▶︎ Deck
2.9 16
[8509]
JP219 Curse of the Masked Beast  Ritual Spell
This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
Mask of Dispel
Normal
▶︎ Deck
1.5 21
[10697]
JP220 Mask of Dispel  Continuous Spell
Select 1 face-up Spell Card on the field. The controller of the Spell Card takes 500 points of damage during each of your Standby Phases. When the selected card is removed from the field, destroy this card.
Mask of Restrict
Normal
▶︎ Deck
8.1 28
[45910]
JP221 Mask of Restrict  Continuous Trap
Neither player can Tribute cards.
Mask of the Accursed
Normal
▶︎ Deck
1.3 19
[16105]
JP222 Mask of the Accursed  Equip Spell
The equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.
Mask of Brutality
Normal
▶︎ Deck
3 21
[13528]
JP223 Mask of Brutality  Equip Spell
The equipped monster gains 1000 ATK and loses 1000 DEF. Once per turn, during your Standby Phase, pay 1000 LP or destroy this card.
Return of the Doomed
Normal
▶︎ Deck
1.1 23
[12618]
JP224 Return of the Doomed  Normal Spell
Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn.
Lightning Blade
Normal
▶︎ Deck
3.3 15
[12845]
JP225 Lightning Blade  Equip Spell
Equip only to a Warrior monster. It gains 800 ATK. All WATER monsters on the field lose 500 ATK.
Tornado Wall
Normal
▶︎ Deck
4.2 23
[19583]
JP226 Tornado Wall  Continuous Trap
Activate only while "Umi" is on the field. While "Umi" is face-up on the field, you take no Battle Damage from attacking monsters. Destroy this card when "Umi" leaves the field.
Fairy Box
Normal
▶︎ Deck
7.3 24
[48199]
JP227 Fairy Box  Continuous Trap
When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card.
Torrential Tribute
Ultra
▶︎ Deck
9.3 106
[1026983]
JP228 Torrential Tribute  Normal Trap
When a monster(s) is Summoned: Destroy all monsters on the field.
Jam Breeding Machine
Normal
▶︎ Deck
3.9 11
[29945]
JP229 Jam Breeding Machine  Continuous Spell
During each of your Standby Phases: Special Summon 1 "Slime Token" (Aqua-Type/WATER/Level 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set).
Infinite Cards
Normal
▶︎ Deck
2.5 21
[22551]
JP230 Infinite Cards  Continuous Spell
There is no limit to the hand size for each player.
Jam Defender
Normal
▶︎ Deck
1.1 14
[13398]
JP231 Jam Defender  Continuous Trap
When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target.
Card of Safe Return
Normal
▶︎ Deck
9.7 39
[42388]
JP232 Card of Safe Return Forbidden Continuous Spell
When a monster is Special Summoned from your Graveyard, you can draw 1 card.
Amazoness Archer (Updated from: Amazon Archer)
Normal
▶︎ Deck
7.3 24
[46766]
JP233 Amazoness Archer (Updated from: Amazon Archer) Forbidden Effect Monster
- 4 Warrior 1400 1000
You can Tribute 2 monsters; inflict 1200 damage to your opponent.
Fire Princess
Normal
▶︎ Deck
6.2 13
[36658]
JP234 Fire Princess  Effect Monster
- 4 Pyro 1300 1500
Each time you gain Life Points, inflict 500 damage to your opponent.
Spirit of the Breeze
Normal
▶︎ Deck
3 14
[10277]
JP235 Spirit of the Breeze  Effect Monster
- 3 Fairy 0 1800
As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
Dancing Fairy
Normal
▶︎ Deck
4 12
[14405]
JP236 Dancing Fairy  Effect Monster
- 4 Fairy 1700 1000
As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
Cure Mermaid
Normal
▶︎ Deck
3.9 11
[12523]
JP237 Cure Mermaid  Effect Monster
- 4 Fish 1500 800
As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.
Hysteric Fairy
Normal
▶︎ Deck
3.5 12
[12009]
JP238 Hysteric Fairy  Effect Monster
- 4 Fairy 1800 500
Offer 2 monsters on your side of the field as a Tribute to increase your Life Points by 1000 points.
The Forgiving Maiden
Normal
▶︎ Deck
3.4 16
[13320]
JP239 The Forgiving Maiden  Effect Monster
- 4 Fairy 850 2000
Offer this face-up card as a Tribute to return to your hand 1 of your monsters destroyed as a result of battle during this turn.
St. Joan
Normal
▶︎ Deck
5.1 15
[18239]
JP240 St. Joan  Fusion Monster
Normal Monster
- 7 Fairy 2800 2000
"The Forgiving Maiden" + "Darklord Marie"
Darklord Marie (Updated from: Marie the Fallen One)
Normal
▶︎ Deck
4.6 17
[20579]
JP241 Darklord Marie (Updated from: Marie the Fallen One)  Effect Monster
- 5 Fiend 1700 1200
Once per turn, during your Standby Phase: You gain 200 LP. This card must be in the Graveyard to activate and to resolve this effect.
Jar of Greed
Rare
▶︎ Deck
6.1 22
[86203]
JP242 Jar of Greed  Normal Trap
Draw 1 card.
Scroll of Bewitchment
Normal
▶︎ Deck
3.1 11
[13406]
JP243 Scroll of Bewitchment  Equip Spell
Select 1 Attribute. Change the Attribute of the equipped monster to the one you select.
United We Stand
Ultra
▶︎ Deck
8.3 64
[177549]
JP244 United We Stand  Equip Spell
The equipped monster gains 800 ATK/DEF for each face-up monster you control.
Mage Power
Ultra
▶︎ Deck
7 40
[78561]
JP245 Mage Power  Equip Spell
The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
The Portrait's Secret
Normal
▶︎ Deck
1.7 15
[13988]
JP246 The Portrait's Secret  Normal Monster
- 4 Fiend 1200 1500
A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.
The Gross Ghost of Fled Dreams
Normal
▶︎ Deck
2.5 10
[13538]
JP247 The Gross Ghost of Fled Dreams  Normal Monster
- 4 Fiend 1300 1800
This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.
Headless Knight
Normal
▶︎ Deck
2.8 13
[15197]
JP248 Headless Knight  Normal Monster
- 4 Fiend 1450 1700
A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
Earthbound Spirit
Normal
▶︎ Deck
3.5 15
[17068]
JP249 Earthbound Spirit  Normal Monster
- 4 Fiend 500 2000
A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.
The Earl of Demise
Normal
▶︎ Deck
2.3 14
[14154]
JP250 The Earl of Demise  Normal Monster
- 5 Fiend 2000 700
This gentlemanly creature is extremely wicked, feared by man and fiend alike.
BEGINNER'S EDITION 1 Card List
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Number of card ratings : 7448
User Review : 7448

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