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HOME > Yu-Gi-Oh! Card Lists > SOUL OF THE DUELIST

SOUL OF THE DUELIST Card List

SOUL OF THE DUELISTCard List
SOUL OF THE DUELIST
code : SOD.
Total : 60 Types.
Release Date:2004-05-27
4th period

Average of all cards:4.4pt




Total 60 Types
Monster 36 Types
Normal Monster:4 TypesEffect Monster:29 Types
Fusion Monster:3 Types
0 Tuner Monster 4 Flip Monster 0 Gemini Monster
Spell 12 Types
7Normal Spell 2Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 12 Types
8 Normal Trap 4 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 10
LV, Level Up!:13 Types / Horus tentative:4 Types / Armed Dragon:3 Types / Ninja, Ninjitsu:2 Types / Red-Eyes:2 Types / Gishki, Aquamirror:1 Types / Ojama:1 Types / Goblin:1 Types / Monarch:1 Types / Fusion:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order559 / 644 view num38188 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Charcoal Inpachi
Rare
▶︎ Deck
4.5 17
[22412]
JP001 Charcoal Inpachi  Normal Monster
- 1 Pyro 100 2100
A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.
Neo Aqua Madoor
Normal
▶︎ Deck
4.3 13
[10852]
JP002 Neo Aqua Madoor  Normal Monster
- 6 Spellcaster 1200 3000
The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.
Skull Dog Marron
Normal
▶︎ Deck
4.1 11
[11391]
JP003 Skull Dog Marron  Normal Monster
- 4 Beast 1350 2000
A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him.
Goblin Calligrapher
Normal
▶︎ Deck
1.4 16
[15823]
JP004 Goblin Calligrapher  Normal Monster
- 1 Fiend 400 400
A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke.
Ultimate Insect LV1
Rare
▶︎ Deck
2.2 14
[10110]
JP005 Ultimate Insect LV1  Effect Monster
- 1 Insect 0 0
While this card is on the field, it is unaffected by the effects of Spell Cards. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
Horus the Black Flame Dragon LV4
Rare
▶︎ Deck
4.1 13
[16790]
JP006 Horus the Black Flame Dragon LV4  Effect Monster
- 4 Dragon 1600 1000
Control of this face-up card cannot switch. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.
Horus the Black Flame Dragon LV6
Ultimate
Super
▶︎ Deck
6.8 16
[35695]
JP007 Horus the Black Flame Dragon LV6  Effect Monster
- 6 Dragon 2300 1600
This card is unaffected by Spell effects. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.
Horus the Black Flame Dragon LV8
Ultimate
Ultra
▶︎ Deck
7.7 25
[64202]
JP008 Horus the Black Flame Dragon LV8  Effect Monster
- 8 Dragon 3000 1800
Cannot be Normal Summoned/Set. Must be Special Summoned by "Horus the Black Flame Dragon LV6", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect.
Dark Mimic LV1
Normal
▶︎ Deck
4.3 11
[11610]
JP009 Dark Mimic LV1  Effect Monster
Flip Monster
- 1 Fiend 100 1000
FLIP: Draw 1 card.
Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
Dark Mimic LV3
Rare
▶︎ Deck
4.3 12
[11846]
JP010 Dark Mimic LV3  Effect Monster
- 3 Fiend 1000 1000
If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.
Mystic Swordsman LV2
Rare
▶︎ Deck
4.8 14
[15148]
JP011 Mystic Swordsman LV2  Effect Monster
- 2 Warrior 900 0
At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
Mystic Swordsman LV4
Ultimate
Ultra
▶︎ Deck
4.9 11
[13001]
JP012 Mystic Swordsman LV4  Effect Monster
- 4 Warrior 1900 1600
Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
Armed Dragon LV3
Normal
▶︎ Deck
5.2 19
[21589]
JP013 Armed Dragon LV3  Effect Monster
- 3 Dragon 1200 900
During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
Armed Dragon LV5
Rare
▶︎ Deck
5.6 20
[30041]
JP014 Armed Dragon LV5  Effect Monster
- 5 Dragon 2400 1700
You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
Armed Dragon LV7
Ultimate
Ultra
▶︎ Deck
5.7 17
[32536]
JP015 Armed Dragon LV7  Effect Monster
- 7 Dragon 2800 1000
Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.
Horus' Servant
Normal
▶︎ Deck
1.7 12
[9066]
JP016 Horus' Servant  Effect Monster
- 1 Beast-Warrior 100 100
Your opponent cannot target face-up "Horus the Black Flame Dragon" monsters with Spells, Traps, or card effects.
Black Dragon's Chick
Normal
▶︎ Deck
4.6 25
[33745]
JP017 Black Dragon's Chick  Effect Monster
- 1 Dragon 800 500
You can send this face-up card you control to the GY; Special Summon 1 "Red-Eyes Black Dragon" from your hand.
Malice Doll of Demise
Normal
▶︎ Deck
2.7 20
[17588]
JP018 Malice Doll of Demise  Effect Monster
- 4 Fiend 1600 1700
During your next Standby Phase after this card was sent from the field to the Graveyard by the effect of a Continuous Spell Card: Special Summon this card from the Graveyard.
Ninja Grandmaster Sasuke
Rare
▶︎ Deck
5 14
[18928]
JP019 Ninja Grandmaster Sasuke  Effect Monster
- 4 Warrior 1800 1000
At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
Rafflesia Seduction
Rare
▶︎ Deck
3.5 8
[15129]
JP020 Rafflesia Seduction  Effect Monster
Flip Monster
- 2 Plant 300 900
FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of this turn.
Ultimate Baseball Kid
Normal
▶︎ Deck
6.1 20
[27906]
JP021 Ultimate Baseball Kid  Effect Monster
- 3 Warrior 500 1000
This card gains 1000 ATK for each face-up FIRE monster on the field, except this card. You can send 1 other face-up FIRE monster you control to the Graveyard; inflict 500 damage to your opponent.
Mobius the Frost Monarch
Ultimate
Super
▶︎ Deck
6.7 46
[70481]
JP022 Mobius the Frost Monarch  Effect Monster
- 6 Aqua 2400 1000
When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.
Element Dragon
N-Parallel
▶︎ Deck
3.9 14
[11900]
JP023 Element Dragon  Effect Monster
- 4 Dragon 1500 1200
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●FIRE: This card gains 500 ATK.
●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.
Element Soldier
N-Parallel
▶︎ Deck
2.2 11
[6635]
JP024 Element Soldier  Effect Monster
- 4 Fiend 1500 1200
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●WATER: Control of this card cannot switch.
●EARTH: Negate the effect of an Effect Monster that this card destroyed by battle.
Howling Insect
Normal
▶︎ Deck
7.3 10
[46956]
JP025 Howling Insect  Effect Monster
- 3 Insect 1200 1300
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Insect-Type monster with 1500 or less ATK from your Deck.
Masked Dragon
Normal
▶︎ Deck
7.5 23
[66450]
JP026 Masked Dragon  Effect Monster
- 3 Dragon 1400 1100
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.
Mind on Air
Rare
▶︎ Deck
3.1 14
[12895]
JP027 Mind on Air  Effect Monster
- 6 Spellcaster 1000 1600
Your opponent must play with their hand revealed.
Unshaven Angler
Normal
▶︎ Deck
4.3 12
[14039]
JP028 Unshaven Angler  Effect Monster
- 4 Fish 1500 1600
When Tribute Summoning a WATER monster, you can treat this 1 monster as 2 Tributes.
The Trojan Horse
Normal
▶︎ Deck
3.3 12
[10275]
JP029 The Trojan Horse  Effect Monster
- 4 Beast 1600 1200
This card can be treated as 2 Tributes for the Tribute Summon of an EARTH monster.
Nobleman-Eater Bug
Normal
▶︎ Deck
1.7 12
[14296]
JP030 Nobleman-Eater Bug  Effect Monster
Flip Monster
- 5 Insect 900 1200
FLIP: Destroy 2 monsters on the field.
Enraged Muka Muka
Normal
▶︎ Deck
4.7 9
[13948]
JP031 Enraged Muka Muka  Effect Monster
- 5 Rock 1200 600
This card gains 400 ATK and DEF for each card in your hand.
Hade-Hane
Normal
▶︎ Deck
3.7 14
[14730]
JP032 Hade-Hane  Effect Monster
Flip Monster
- 5 Beast 900 1000
FLIP: You can return up to 3 monsters on the field to the owner's hand.
Penumbral Soldier Lady
Ultimate
Super
▶︎ Deck
3.4 10
[11617]
JP033 Penumbral Soldier Lady  Effect Monster
- 6 Warrior 2100 1400
If this card battles a LIGHT monster, this card gains 1000 ATK during the Damage Step only.
Ojama King
Rare
▶︎ Deck
6.5 18
[55000]
JP034 Ojama King  Fusion Monster
Effect Monster
- 6 Beast 0 3000
"Ojama Green" + "Ojama Yellow" + "Ojama Black"
Choose up to 3 of your opponent's unused Monster Zones. Those zones cannot be used.
Master of Oz
Rare
▶︎ Deck
7.2 25
[38689]
JP035 Master of Oz  Fusion Monster
Normal Monster
- 9 Beast 4200 3700
"Big Koala" + "Des Kangaroo"
Sanwitch
Normal
▶︎ Deck
5.3 24
[33087]
JP036 Sanwitch  Fusion Monster
Normal Monster
- 6 Spellcaster 2100 1800
"Sangan" + "Witch of the Black Forest"
Dark Factory of Mass Production
N-Parallel
▶︎ Deck
7.5 19
[131878]
JP037 Dark Factory of Mass Production  Normal Spell
Target 2 Normal Monsters in your GY; add them to your hand.
Hammer Shot
Rare
▶︎ Deck
5.9 20
[20928]
JP038 Hammer Shot  Normal Spell
Destroy the 1 Attack Position monster on the field with the highest ATK (your choice, if tied).
Mind Wipe
Normal
▶︎ Deck
1.8 14
[11986]
JP039 Mind Wipe  Quick-Play Spell
Activate only if your opponent has 3 or less cards in their hand. Your opponent adds their hand to the Deck and shuffles it, then draws the same number of cards they added to the Deck.
Abyssal Designator
N-Parallel
▶︎ Deck
1.8 16
[11758]
JP040 Abyssal Designator  Normal Spell
Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the declared Type and Attribute from their hand or Deck to the Graveyard.
Level Up!
Normal
▶︎ Deck
6 14
[38164]
JP041 Level Up!  Normal Spell
Send 1 face-up "LV" monster you control to the GY; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.
Inferno Fire Blast
Ultimate
Ultra
▶︎ Deck
6.9 31
[68972]
JP042 Inferno Fire Blast  Normal Spell
Target 1 "Red-Eyes Black Dragon" in your Monster Zone; inflict damage to your opponent equal to the original ATK of that "Red-Eyes Black Dragon". "Red-Eyes Black Dragon" cannot attack the turn you activate this card.
Ectoplasmer
Ultimate
Super
▶︎ Deck
5.5 25
[40647]
JP043 Ectoplasmer  Continuous Spell
Once per turn, during each player's End Phase: The turn player must Tribute 1 face-up monster, and if they do, inflict damage to their opponent equal to half the original ATK of the Tributed monster.
The Graveyard in the Fourth Dimension
Normal
▶︎ Deck
1.5 15
[10661]
JP044 The Graveyard in the Fourth Dimension  Normal Spell
Add 2 "LV" monsters from your Graveyard to your Deck and shuffle it.
Two-Man Cell Battle
Normal
▶︎ Deck
3.2 6
[8840]
JP045 Two-Man Cell Battle  Continuous Spell
During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from their hand.
Big Wave Small Wave
Normal
▶︎ Deck
4.6 14
[19339]
JP046 Big Wave Small Wave  Normal Spell
Destroy all face-up WATER monsters you control, then you can Special Summon WATER monsters from your hand, up to the number of monsters destroyed by this effect.
Fusion Weapon
Normal
▶︎ Deck
5.2 9
[17871]
JP047 Fusion Weapon  Equip Spell
Equip only to a Level 6 or lower Fusion Monster. It gains 1500 ATK/DEF.
Ritual Weapon
Normal
▶︎ Deck
3.8 12
[15281]
JP048 Ritual Weapon  Equip Spell
Equip only to a Level 6 or lower Ritual Monster. It gains 1500 ATK/DEF.
Taunt
Normal
▶︎ Deck
1.1 10
[9214]
JP049 Taunt  Normal Trap
Activate only during your opponent's Main Phase 1; select 1 monster on your side of the field. While the selected card remains on the field, if your opponent attacks with a monster(s) this turn, they must select the selected monster as the attack target.
Absolute End
Normal
▶︎ Deck
1.4 11
[10486]
JP050 Absolute End  Normal Trap
Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks.
Spirit Barrier
Rare
▶︎ Deck
6.1 9
[36753]
JP051 Spirit Barrier  Continuous Trap
While you control a monster, you take no battle damage.
Ninjitsu Art of Decoy
Normal
▶︎ Deck
2.4 7
[9940]
JP052 Ninjitsu Art of Decoy  Continuous Trap
Target 1 face-up "Ninja" monster you control; it cannot be destroyed by battle.
Enervating Mist
Rare
▶︎ Deck
1.4 24
[14274]
JP053 Enervating Mist  Continuous Trap
Your opponent's hand size limit becomes 5.
Heavy Slump
Normal
▶︎ Deck
4.9 18
[25350]
JP054 Heavy Slump  Normal Trap
If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.
Greed
Ultimate
Super
▶︎ Deck
6.5 11
[31485]
JP055 Greed  Continuous Trap
Each time a player draws cards because of a card effect, they take 500 damage during the End Phase for each card drawn by the card effect.
Mind Crush
N-Parallel
▶︎ Deck
8.1 32
[119968]
JP056 Mind Crush  Normal Trap
Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
Muko (Updated from: Null and Void)
Ultimate
Super
▶︎ Deck
1.5 15
[17861]
JP057 Muko (Updated from: Null and Void)  Normal Trap
Activate only when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard.
Gorgon's Eye
Normal
▶︎ Deck
2.9 10
[8888]
JP058 Gorgon's Eye  Normal Trap
Until the end of this turn, all effects of Defense Position monsters are negated.
Cemetary Bomb
Normal
▶︎ Deck
3.8 19
[11765]
JP059 Cemetary Bomb  Normal Trap
Inflict 100 damage to your opponent for each card in their Graveyard.
Hallowed Life Barrier
Ultimate
Super
▶︎ Deck
4.2 13
[17070]
JP060 Hallowed Life Barrier  Normal Trap
Discard 1 card; you take no damage from your opponent's cards this turn, also your monsters cannot be destroyed by battle this turn.
SOUL OF THE DUELIST Card List
4.4 /10.0 pt
Number of card ratings : 956
User Review : 956

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