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HOME > Yu-Gi-Oh! Card Lists > Legacy of the Pharaohs

Legacy of the Pharaohs Card List

Legacy of the PharaohsCard List
Legacy of the Pharaohs
code : 309.
Total : 57 Types.
Release Date:2004-04-26
3th period

Average of all cards:3.8pt




Total 57 Types
Monster 30 Types
Normal Monster:6 TypesEffect Monster:23 Types
Fusion Monster:1 Types
0 Tuner Monster 3 Flip Monster 0 Gemini Monster
Spell 17 Types
7Normal Spell 1Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 7 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 10 Types
4 Normal Trap 6 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 2
Mokey Mokey:1 Types / Counter:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order590 / 644 view num37544 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Gigobyte
Normal
▶︎ Deck
3.6 13
[12416]
001 Gigobyte  Normal Monster
- 1 Reptile 350 300
He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil....
Mokey Mokey
Normal
▶︎ Deck
5.9 15
[36280]
002 Mokey Mokey  Normal Monster
- 1 Fairy 300 100
An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.
Kozaky
N-Rare
▶︎ Deck
3.1 16
[13716]
003 Kozaky  Normal Monster
- 1 Fiend 400 400
A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard.
Fiend Scorpion
Normal
▶︎ Deck
1.5 10
[7970]
004 Fiend Scorpion  Normal Monster
- 2 Insect 900 200
A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential.
Pharaoh's Servant
Normal
▶︎ Deck
1.4 14
[11539]
005 Pharaoh's Servant  Normal Monster
- 2 Zombie 900 0
An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waver.
Pharaonic Protector
Normal
▶︎ Deck
1.5 11
[7744]
006 Pharaonic Protector  Normal Monster
- 2 Zombie 900 0
The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.
Spirit of the Pharaoh
Ultimate
Parallel
Ultra
▶︎ Deck
2 21
[25941]
007 Spirit of the Pharaoh  Effect Monster
- 6 Zombie 2500 2000
Cannot be Normal Summoned/Set. Must be Special Summoned by "The First Sarcophagus". When this card is Special Summoned: You can target up to 4 Level 2 or lower Zombie Normal Monsters in your GY; Special Summon those targets.
Theban Nightmare
Rare
▶︎ Deck
3.2 20
[11033]
008 Theban Nightmare  Effect Monster
- 4 Fiend 1500 500
Gains 1500 ATK while you have no cards in your hand nor in your Spell & Trap Zones.
Aswan Apparition
N-Parallel
▶︎ Deck
2.8 12
[10694]
009 Aswan Apparition  Effect Monster
- 3 Fiend 500 500
If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.
Protector of the Sanctuary
N-Parallel
▶︎ Deck
5.8 19
[37202]
010 Protector of the Sanctuary  Effect Monster
- 4 Fiend 1100 1900
Your opponent cannot draw cards except during Draw Phases.
Nubian Guard
Normal
▶︎ Deck
2.4 13
[6134]
011 Nubian Guard  Effect Monster
- 2 Warrior 500 500
If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck.
Legacy Hunter
Super
▶︎ Deck
2.7 11
[8311]
012 Legacy Hunter  Effect Monster
- 4 Warrior 1000 1500
When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from their hand to their Deck. Their Deck is then shuffled.
Desertapir
Normal
▶︎ Deck
2.9 11
[10228]
013 Desertapir  Effect Monster
Flip Monster
- 3 Beast 900 300
FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select "Desertapir".
Sand Gambler
Normal
▶︎ Deck
1.5 16
[15551]
014 Sand Gambler  Effect Monster
- 3 Spellcaster 300 1600
Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. You can only activate this effect once per turn, during your Main Phase.
3-Hump Lacooda
Normal
▶︎ Deck
3.2 12
[9175]
015 3-Hump Lacooda  Effect Monster
- 3 Beast 500 1500
If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards.
Ghost Knight of Jackal
Parallel
Ultra
▶︎ Deck
3.2 13
[10126]
016 Ghost Knight of Jackal  Effect Monster
- 5 Beast-Warrior 1700 1600
When this card destroys an opponent's monster by battle and sends it to the GY: You can target that destroyed monster in your opponent's GY; Special Summon that target to your field in Defense Position.
Absorbing Kid from the Sky
Normal
▶︎ Deck
1.8 16
[10496]
017 Absorbing Kid from the Sky  Effect Monster
- 4 Fairy 1300 1000
When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.
Elephant Statue of Blessing
Normal
▶︎ Deck
1.3 12
[5925]
018 Elephant Statue of Blessing  Effect Monster
- 3 Rock 1500 0
When this card is sent from your hand to your Graveyard by an opponent's card effect: You gain 2000 Life Points.
Elephant Statue of Disaster
Normal
▶︎ Deck
3.1 12
[7951]
019 Elephant Statue of Disaster  Effect Monster
- 3 Rock 1500 0
If this card is sent from your hand to your GY by an opponent's card effect: Inflict 2000 damage to your opponent.
Spirit Caller
Normal
▶︎ Deck
3.7 14
[9428]
020 Spirit Caller  Effect Monster
Flip Monster
- 3 Spellcaster 1000 1000
FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.
Emissary of the Afterlife
Super
▶︎ Deck
5.5 15
[16884]
021 Emissary of the Afterlife  Effect Monster
- 4 Fiend 1600 600
When this card is sent from the field to the Graveyard: Each player adds 1 Level 3 or lower Normal Monster from their Deck to their hand.
Grave Protector
N-Parallel
▶︎ Deck
3 10
[7614]
022 Grave Protector  Effect Monster
- 4 Fiend 0 2000
Any monster destroyed by battle is shuffled into the Deck instead of going to the GY.
Double Coston
Rare
▶︎ Deck
4.8 15
[24400]
023 Double Coston  Effect Monster
- 4 Zombie 1700 1650
This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.
Regenerating Mummy
N-Parallel
▶︎ Deck
3.5 17
[10584]
024 Regenerating Mummy  Effect Monster
- 4 Zombie 1800 1500
When this card is sent from your hand to your GY by an opponent's card effect: Return this card to the hand.
Night Assailant
N-Parallel
▶︎ Deck
8 26
[66552]
025 Night Assailant  Effect Monster
Flip Monster
- 3 Fiend 200 500
FLIP: Target 1 monster your opponent controls; destroy that target.
If this card is sent from the hand to the GY: Target 1 Flip monster in your GY, except "Night Assailant"; add that target to your hand.
Man-Thro' Tro'
Normal
▶︎ Deck
4.9 14
[10026]
026 Man-Thro' Tro'  Effect Monster
- 4 Beast-Warrior 1000 1000
By tributing 1 Normal Monster (except a Token) on your side of the field, inflict 800 points of damage to your opponent's Life Points.
King of the Swamp
Normal
▶︎ Deck
9.2 37
[219053]
027 King of the Swamp  Effect Monster
- 3 Aqua 500 1100
This card in your hand, field, or GY can be used as a substitute for any 1 Fusion Material whose name is mentioned on the Fusion Monster Card, but the other materials must be correct. You can discard this card to the GY; add 1 "Polymerization" from your Deck to your hand.
Emissary of the Oasis
Normal
▶︎ Deck
1.4 9
[6896]
028 Emissary of the Oasis  Effect Monster
- 3 Spellcaster 600 400
While a face-up Level 3 or lower Normal Monster is on your side of the field, your opponent cannot select this card as an attack target. While this card is face-up on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.
Special Hurricane
Rare
▶︎ Deck
3.7 20
[16054]
029 Special Hurricane  Normal Spell
Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.
Order to Charge
Normal
▶︎ Deck
4.4 12
[11032]
030 Order to Charge  Quick-Play Spell
Target 1 non-Token Normal Monster you control; Tribute that Normal Monster, and if you do, destroy 1 monster your opponent controls.
Sword of the Soul-Eater
Normal
▶︎ Deck
1.6 12
[8005]
031 Sword of the Soul-Eater  Equip Spell
You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, Tribute all Normal Monsters (except Tokens) on your side of the field, except the equipped monster. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you Tributed.
Dust Barrier
Normal
▶︎ Deck
2.4 9
[5173]
032 Dust Barrier  Continuous Spell
Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation.
Soul Reversal
Normal
▶︎ Deck
2.7 11
[27374]
033 Soul Reversal  Quick-Play Spell
Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.
Spell Economics
Rare
▶︎ Deck
4.3 15
[12600]
034 Spell Economics  Continuous Spell
You do not pay Life Points to activate Spell Cards.
Blessings of the Nile
Normal
▶︎ Deck
1.2 15
[6037]
035 Blessings of the Nile  Continuous Spell
Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points.
7
Normal
▶︎ Deck
5.1 24
[15630]
036 7  Continuous Spell
When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.
Level Limit - Area B
Normal
▶︎ Deck
6.6 27
[64175]
037 Level Limit - Area B  Continuous Spell
Change all face-up Level 4 or higher monsters to Defense Position.
Enchanting Fitting Room
Normal
▶︎ Deck
7.9 17
[39828]
038 Enchanting Fitting Room  Normal Spell
Pay 800 LP; excavate the top 4 cards of your Deck and Special Summon all excavated Level 3 or lower Normal Monsters, also, after that, shuffle the rest back into your Deck.
The Law of the Normal
Normal
▶︎ Deck
6.2 15
[25266]
039 The Law of the Normal  Normal Spell
You can only activate this card while there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.
Dark Magic Attack
Parallel
Ultra
▶︎ Deck
7.2 32
[75979]
040 Dark Magic Attack  Normal Spell
If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.
Delta Attacker
Normal
▶︎ Deck
4.8 6
[12843]
041 Delta Attacker  Normal Spell
You can only activate this card while there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated.
Thousand Energy
Normal
▶︎ Deck
2.9 8
[6952]
042 Thousand Energy  Normal Spell
Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points until the End Phase. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase.
Triangle Power
Normal
▶︎ Deck
4.8 9
[19887]
043 Triangle Power  Normal Spell
Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points until the End Phase. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.
The Third Sarcophagus
Normal
▶︎ Deck
1.8 12
[8007]
044 The Third Sarcophagus  Continuous Spell
This card can only be placed on the field by the effect of "The First Sarcophagus".
The Second Sarcophagus
Normal
▶︎ Deck
1.8 12
[7719]
045 The Second Sarcophagus  Continuous Spell
This card can only be placed on the field by the effect of "The First Sarcophagus".
The First Sarcophagus
Super
▶︎ Deck
1.9 14
[12507]
046 The First Sarcophagus  Continuous Trap
Once per turn, during your opponent's End Phase: Place 1 "The Second Sarcophagus" or (after you've done that) "The Third Sarcophagus" from your hand or Deck in your Spell & Trap Zone face-up. Then, if you control "The First Sarcophagus", "The Second Sarcophagus", and "The Third Sarcophagus", send all of them to the GY, and if you do, Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck. If any of these cards, including this card, leaves your field, send all of them you control to the GY, including this card.
Dora of Fate
Normal
▶︎ Deck
3.6 10
[11169]
047 Dora of Fate  Normal Trap
You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points.
Judgment of the Desert
Normal
▶︎ Deck
1.5 10
[5487]
048 Judgment of the Desert  Continuous Trap
The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed, except with a card effect.
Human-Wave Tactics
Normal
▶︎ Deck
4.1 7
[13676]
049 Human-Wave Tactics  Continuous Trap
Once per turn, during the End Phase, if your Level 2 or lower Normal Monster(s) was destroyed by battle this turn: Special Summon Level 2 or lower Normal Monsters from your Deck, equal to the number of your Level 2 or lower Normal Monsters destroyed by battle this turn.
Curse of Anubis
Super
▶︎ Deck
7.2 18
[28016]
050 Curse of Anubis  Normal Trap
Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.
Desert Sunlight
Normal
▶︎ Deck
6.7 9
[22121]
051 Desert Sunlight  Normal Trap
All monsters on your side of the field are changed to face-up Defense Position.
Des Counterblow
Rare
▶︎ Deck
2.9 8
[12672]
052 Des Counterblow  Continuous Trap
Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly.
Labyrinth of Nightmare
Normal
▶︎ Deck
6 9
[10717]
053 Labyrinth of Nightmare  Continuous Trap
Once per turn, during each player's End Phase: Change the battle positions of all face-up monsters the turn player controls.
Soul Resurrection
Rare
▶︎ Deck
3.5 15
[11980]
054 Soul Resurrection  Continuous Trap
Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Order to Smash
Normal
▶︎ Deck
3.9 7
[6414]
055 Order to Smash  Normal Trap
Target 1 Level 2 or lower non-Token Normal Monster you control; Tribute that Normal Monster, and if you do, destroy up to 2 Spells/Traps your opponent controls.
The End of Anubis
Secret
▶︎ Deck
6.8 15
[37631]
056 The End of Anubis  Effect Monster
- 6 Fiend 2500 0
While this card is face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.
Gaia the Dragon Champion
Ultimate
▶︎ Deck
3.6 28
[34947]
057 Gaia the Dragon Champion  Fusion Monster
Normal Monster
- 7 Dragon 2600 2100
"Gaia The Fierce Knight" + "Curse of Dragon"
Legacy of the Pharaohs Card List
3.8 /10.0 pt
Number of card ratings : 830
User Review : 830

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