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Doble Passe →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
When an opponent's monster declares an attack on a face-up Attack Position monster you control: Make your opponent's attack a direct attack instead and inflict damage to your opponent equal to the ATK of the attack target you control. Also, that monster you control can attack your opponent directly during your next turn. | |||||
password:79997591 | |||||
Average Rating Score | 5.7(18) |
- Card Info
- Card Reviews (18 rating scores)
- Decks with Doble Passe (8 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Doble Passe" card reviews and rating scores
5.7(18) |
|
11% | (2) | ||
16% | (3) | ||
33% | (6) | ||
38% | (7) | ||
0% | (0) |
アルバ
2020/05/08 22:18
2020/05/08 22:18
An effect that changes an attack on a monster to a direct attack on yourself, and inflicts burn damage to the opponent equal to her ATK of that monster.
Furthermore, the attacked monster can attack directly on the next turn.
If you use it well, you can steal a lot of LP, but "waiting for an attack declaration", "the monster affected by the effect needs to survive until the next battle phase", and "the attack needs to go through" to exceed Magic Cylinder. Many of the preconditions are unstable and practicality is quite severe.
Furthermore, the attacked monster can attack directly on the next turn.
If you use it well, you can steal a lot of LP, but "waiting for an attack declaration", "the monster affected by the effect needs to survive until the next battle phase", and "the attack needs to go through" to exceed Magic Cylinder. Many of the preconditions are unstable and practicality is quite severe.
奇怪賊
2020/01/25 15:00
2020/01/25 15:00
Basically, a card that consumes one card and the opponent does not consume a card, which is a complete add loss.
After all, it should be considered as a combo-only card, and there are some interesting ways to use it.
For example, it is effective against Sundaion, and although it takes 2000 burns, it protects your monsters and takes no battles damage, allowing you to ignore this thing that should be a strong wall on the next turn and let the attack go through.
It is famous for its compatibility with moles and this Zaroog.
It also has a combo with Hell Tempest as it guarantees massive battles damage.
Unlike Ring of Destruction and Fire Force, it's also interesting that the one who uses it wins when both players have low LP.
It's a trap, and you have to attack when you have your own monster, so it's a big drawback that you can't use it just by removing one.
After all, it should be considered as a combo-only card, and there are some interesting ways to use it.
For example, it is effective against Sundaion, and although it takes 2000 burns, it protects your monsters and takes no battles damage, allowing you to ignore this thing that should be a strong wall on the next turn and let the attack go through.
It is famous for its compatibility with moles and this Zaroog.
It also has a combo with Hell Tempest as it guarantees massive battles damage.
Unlike Ring of Destruction and Fire Force, it's also interesting that the one who uses it wins when both players have low LP.
It's a trap, and you have to attack when you have your own monster, so it's a big drawback that you can't use it just by removing one.
シエスタ
2019/10/29 14:24
2019/10/29 14:24
You can protect your monsters from battle by substituting yourself, and you can attach effects similar to Magic Cylinder and direct attacks, and hopefully you can expect considerable damage.
However, it's an attack reaction, so it's not so convenient after all.
If you want to do a lot of damage, you'll want to target high RBI cards, but of course they're less likely to be chosen as attack targets, so it's a bad fit.
If anything, I think it would be better to use it in combination with a low hit point that activates a direct attack as a trigger, and use it as a damage source/combo card.
The return is by no means small, but in today's environment where removal is everywhere, this kind of card is difficult to use.
However, it's an attack reaction, so it's not so convenient after all.
If you want to do a lot of damage, you'll want to target high RBI cards, but of course they're less likely to be chosen as attack targets, so it's a bad fit.
If anything, I think it would be better to use it in combination with a low hit point that activates a direct attack as a trigger, and use it as a damage source/combo card.
The return is by no means small, but in today's environment where removal is everywhere, this kind of card is difficult to use.
ヒコモン
2017/02/13 12:38
2017/02/13 12:38
Granting a direct attack on the return turn is nice, but it's subtle that it requires two obsolete situations: removal through combat and attack reaction type. Also, if your LP is low, it will completely rot. If you combo with 《Dimension Wall》, etc., you can aim for great damage, but comboing with two cards that cannot be searched is already a romantic area. The ideal would be to use each one individually, and if you're lucky enough to have them all together, you'll have a combo.
武蔵岡大戸
2016/12/27 16:14
2016/12/27 16:14
It's used as a Roman cannon in 《Red-Eyes Black Flare Dragon》.
First, 2400 damage with the effect of ①
On the next turn, "Red-Eyes Black Flare Dragon" is summoned again, and with its 2nd effect, it deals 2400 damage with a direct attack, and at the end of the Battle Phase, "Red-Eyes Black Flare Dragon" itself deals 2400 damage.
A total of 7200 damage is dealt.
In the current environment, 2400 points are often exceeded, so there are quite a few opportunities to use it.
Well, it doesn't change depending on the other party.
First, 2400 damage with the effect of ①
On the next turn, "Red-Eyes Black Flare Dragon" is summoned again, and with its 2nd effect, it deals 2400 damage with a direct attack, and at the end of the Battle Phase, "Red-Eyes Black Flare Dragon" itself deals 2400 damage.
A total of 7200 damage is dealt.
In the current environment, 2400 points are often exceeded, so there are quite a few opportunities to use it.
Well, it doesn't change depending on the other party.
龍馬
2016/07/06 20:45
2016/07/06 20:45
You can use other cards to cover the effects of direct attack and taking damage. If you use Defense Draw, you can draw, and if you use Holy LP Barrier, he can fertilize GY and reduce the damage to 0.
ヴェノミのん
2015/01/08 14:41
2015/01/08 14:41
I choose where to use it, but to be honest, it's strong. If you chain the Dimension Wall, you can expect a lot of firepower, including a direct attack on the next turn.
Even on its own, it can protect the worst monsters and deal damage, so it's not that you can't use it that much, so I think it's a good card that can do tricky moves.
Even on its own, it can protect the worst monsters and deal damage, so it's not that you can't use it that much, so I think it's a good card that can do tricky moves.
ハンプティss
2015/01/08 14:15
2015/01/08 14:15
Backward compatible with 《Dimensional Prison》and Mirafo as attack reaction system, and 《Magic Cylinder》as reflection system. Even if it is strong against grand malls, it is too thin to adopt by itself. It is quite interesting when combined with X Saber's Airbelln and Watt.
シロタ
2014/08/27 14:06
2014/08/27 14:06
Direct to the next turn instead of receiving damage + direct
It's less versatile than Magic Cylinder in that you need your own monsters, but you can easily counterattack by protecting monsters from monsters such as moles. Backward compatibility is backward compatible, but this is interesting in its own way.
Cards that are triggered by being directly attacked will (should) be less likely to spoil.
It's less versatile than Magic Cylinder in that you need your own monsters, but you can easily counterattack by protecting monsters from monsters such as moles. Backward compatibility is backward compatible, but this is interesting in its own way.
Cards that are triggered by being directly attacked will (should) be less likely to spoil.
スクラップトリトドン
2014/07/28 11:22
2014/07/28 11:22
This certainly left an impression on me, but I wonder if the mechanical angel is still there...
It's a tricky effect that allows you to counterattack with a direct attack to the opponent while exchanging attacks with the opponent, but by itself it's a deterioration of the attack reaction type such as Mirafo.
While avoiding attacks from troublesome low ATK monsters such as moles and female warriors, it would be nice to connect directly with your own powerful monsters, but the combo color is strong...
It's a tricky effect that allows you to counterattack with a direct attack to the opponent while exchanging attacks with the opponent, but by itself it's a deterioration of the attack reaction type such as Mirafo.
While avoiding attacks from troublesome low ATK monsters such as moles and female warriors, it would be nice to connect directly with your own powerful monsters, but the combo color is strong...
ヤマサキ
2014/05/18 11:35
2014/05/18 11:35
This card alone is less stable than 《Magic Cylinder》, so it's good to get involved in combos.
Also, if you use it when attacked by a devil mole, you can expect great damage.
Also, if you use it when attacked by a devil mole, you can expect great damage.
とき
2014/05/16 23:59
2014/05/16 23:59
I think this was around GX episode 3...
A valuable Asuka ingredient card, but a tricky attack reaction Trap in terms of performance.
Since 《Magic Cylinder》can also aim for a direct attack in addition to the burn, the damage it does to the opponent is astonishing.
On top of being the most directly attacked, if the monster you're protecting isn't good, the direct attack won't have much flavor.
It's possible to ignore the direct attack and use it as the 4th and subsequent cylinders with Burn, but... It's a pain that the monsters have to be there and the damage is great.
A valuable Asuka ingredient card, but a tricky attack reaction Trap in terms of performance.
Since 《Magic Cylinder》can also aim for a direct attack in addition to the burn, the damage it does to the opponent is astonishing.
On top of being the most directly attacked, if the monster you're protecting isn't good, the direct attack won't have much flavor.
It's possible to ignore the direct attack and use it as the 4th and subsequent cylinders with Burn, but... It's a pain that the monsters have to be there and the damage is great.
サンダー・ボルト
2014/05/16 23:01
2014/05/16 23:01
The animation effect has changed quite a bit. The first half tends to be backward compatible with Magic Cylinder, so we want to make the most of the direct attack effect in the second half. However, when you are attacked by your opponent, it is often a situation where you don't have a very powerful monster in your field, and the fact that it is an effect that depends on the opponent makes it a bit difficult to use. .
2014/08/08 19:46
picture? why is the rating so low? ? ? ?
It can also be used for tricky tactics and deals damage.
Plus it's easy to get.
Those who say this is weak have a low brain who only looks at templates
It can also be used for tricky tactics and deals damage.
Plus it's easy to get.
Those who say this is weak have a low brain who only looks at templates
Decks with "Doble Passe"
* is adopted as a key card.
● 2014-12-26 Bripuri LOVE
● 2015-04-08 Faultroll and his merry companions
● 2014-06-29 Nori and momentum star 4 beat
● 2015-10-31 A deck with forced Asuka-san elements
● 2020-08-29 [Yu-Gi-Oh GX Strongest Toname] Tenjouin Asuka
● 2015-07-23 Cyber Blader
● 2016-08-26 Judai x Asuka's Fairy Deck
● 2018-08-06 Garo -GARO-Maiden of the Midnight Sun
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Collector's Pack - Duelists of Legend | CPL1-JP021 | 2014-05-17 | Normal |
Ranking and View Num
Rating Score Rank | 8,031 / 13,210 Cards |
---|---|
View Num | 20,110 |
Others
Japanese card name | ドゥーブルパッセ |
---|
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