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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Master" in "Card Name" or "Card Text". Search result Showing 1 to 30 of 108
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 10 (41) | Master Peace, the True Dracoslaying King Limited | Effect Monster | ||||||||||
- | 8 | Wyrm | 2950 | 2950 | |||||||||
To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. Once per turn, during either player's turn, if you control this Tribute Summoned monster: You can banish 1 Continuous Spell/Trap Card from your Graveyard, then target 1 other card on the field; destroy it. | |||||||||||||
▶︎ Deck | 10 (8) | Spell Power Mastery | Normal Spell | ||||||||||
Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn. | |||||||||||||
▶︎ Deck | 9.8 (11) | Swordsoul Grandmaster - Chixiao |
Synchro Monster Effect Monster |
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- | 8 | Wyrm | 2800 | 1000 | |||||||||
1 Tuner + 1+ non-Tuner Wyrm monsters If this card is Synchro Summoned: You can add to your hand or banish 1 "Swordsoul" card from your Deck. (Quick Effect): You can banish 1 "Swordsoul" card or 1 Wyrm monster from your hand or GY, then target 1 other Effect Monster on the field; negate its effects until the end of this turn. You can only use 1 "Swordsoul Grandmaster - Chixiao" effect per turn, and only once that turn. |
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▶︎ Deck | 9.8 (26) | Selene, Queen of the Master Magicians |
Link Monster Effect Monster |
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- | - | Spellcaster | 1850 | - | |||||||||
2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.
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▶︎ Deck | 9.7 (16) | Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga | Normal Trap | ||||||||||
Tribute 1 "Mayakashi" or "Shiranui" Synchro or Link Monster; neither player can Special Summon monsters from the hand, Deck, or Extra Deck for the rest of this turn. You can banish this card from your GY, then target 1 of your banished Zombie monsters; return it to the GY. You can only use 1 "Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 9.6 (24) | Alpha, the Master of Beasts | Effect Monster | ||||||||||
- | 8 | Beast | 3000 | 2500 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast Monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn. | |||||||||||||
▶︎ Deck | 9.6 (9) | Masterflare Hyperion |
Synchro Monster Effect Monster |
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- | 10 | Fairy | 3200 | 2600 | |||||||||
1 Tuner + 1+ non-Tuner Fairy monsters You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn. |
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▶︎ Deck | 9.6 (11) | Endymion, the Mighty Master of Magic |
Pendulum Monster Effect Monster |
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- | 7 | Spellcaster | 2800 | 1700 | |||||||||
Pendulum Effect You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn. Card Text Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand. |
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▶︎ Deck | 9.6 (7) | Lib the World Key Blademaster |
Link Monster Effect Monster |
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- | - | Cyberse | 2000 | - | |||||||||
2 monsters Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib, the World Key Blademaster" once per turn. ●During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY. ●If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.
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▶︎ Deck | 9.5 (35) | Zombie Master | Effect Monster | ||||||||||
- | 4 | Zombie | 1800 | 0 | |||||||||
Once per turn: You can send 1 monster from your hand to the GY, then target 1 Level 4 or lower Zombie monster in either GY; Special Summon that target. This monster must be face-up on the field to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 9.5 (48) | Master Hyperion | Effect Monster | ||||||||||
- | 8 | Fairy | 2700 | 2100 | |||||||||
You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or GY. Once per turn: You can banish 1 LIGHT Fairy monster from your GY, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn. | |||||||||||||
▶︎ Deck | 9.4 (22) | Mind Master Forbidden |
Effect Monster Tuner Monster |
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- | 1 | Psychic | 100 | 200 | |||||||||
You can pay 800 Life Points and Tribute 1 Psychic-Type monster, except "Mind Master", to Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck in face-up Attack Position. | |||||||||||||
▶︎ Deck | 9.4 (20) | Blackwing Full Armor Master |
Synchro Monster Effect Monster |
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- | 10 | Winged Beast | 3000 | 3000 | |||||||||
1 "Blackwing" Tuner + 1+ non-Tuner monsters Unaffected by other cards' effects. Each time an opponent's monster activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter. |
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▶︎ Deck | 9.4 (64) | Number 16: Shock Master Forbidden |
Xyz Monster Effect Monster |
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- | 4 | Fairy | 2300 | 1600 | |||||||||
3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to declare a card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn. |
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▶︎ Deck | 9.4 (7) | Ninja Grandmaster Saizo |
Link Monster Effect Monster |
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- | - | Warrior | 2000 | - | |||||||||
2 "Ninja" monsters During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.
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▶︎ Deck | 9.3 (11) | Ancient Warriors - Masterful Sun Mou | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1800 | 1500 | |||||||||
While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Masterful Sun Mou" once per turn. ●You can send 1 card from your hand or field to the GY; add 1 "Ancient Warriors" monster from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou". ●If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand. |
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▶︎ Deck | 9.3 (27) | Ninja Grandmaster Hanzo | Effect Monster | ||||||||||
- | 4 | Warrior | 1800 | 1000 | |||||||||
When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo". | |||||||||||||
▶︎ Deck | 9.1 (14) | Shiranui Spiritmaster | Effect Monster | ||||||||||
- | 4 | Zombie | 1500 | 0 | |||||||||
When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or GY, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn. | |||||||||||||
▶︎ Deck | 9.1 (36) | The Agent of Mystery - Earth |
Effect Monster Tuner Monster |
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- | 2 | Fairy | 1000 | 800 | |||||||||
When this card is Normal Summoned: You can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth" or, if "The Sanctuary in the Sky" is on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead. | |||||||||||||
▶︎ Deck | 9.1 (11) | SPYRAL Master Plan | Effect Monster | ||||||||||
- | 7 | Spellcaster | 1200 | 2800 | |||||||||
Once per turn: You can add 1 "SPYRAL MISSION" card from your Deck to your hand. If this card is sent from the field to the Graveyard: You can add 1 "SPYRAL Resort" and 1 "SPYRAL" monster from your Deck to your hand, except "SPYRAL Master Plan". You can only use this effect of "SPYRAL Master Plan" once per turn. | |||||||||||||
▶︎ Deck | 9.1 (24) | Dark Spirit's Mastery | Normal Spell | ||||||||||
Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and/or "Spirit Message" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn. | |||||||||||||
▶︎ Deck | 9 (5) | Master Tao the Chanter | Effect Monster | ||||||||||
- | 3 | GensoMazoku | 1200 | 900 | |||||||||
If this card battles a monster, neither can be destroyed by that battle. If this card is sent to the GY: You can target 1 Illusion monster in your GY, except "Master Tao the Chanter"; Special Summon it in Defense Position, also you cannot Special Summon from the GY for the rest of this turn, except Illusion monsters. You can only use this effect of "Master Tao the Chanter" once per turn. | |||||||||||||
▶︎ Deck | 9 (24) | Grandmaster of the Six Samurai | Effect Monster | ||||||||||
- | 5 | Warrior | 2100 | 800 | |||||||||
You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand. | |||||||||||||
▶︎ Deck | 9 (6) | Sakyo, Swordmaster of the Far East |
Pendulum Monster Normal Monster |
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- | 7 | Warrior | 2900 | 2600 | |||||||||
Pendulum Effect Once per turn: You can banish 3 Warrior-Type Pendulum Monsters you control, then target 1 Pendulum Monster you control; if it attacks your opponent directly and reduces their LP to 0 this turn, you win the Match. Card Text The dust has now settled on this greatest of battles. Hail to your victories. |
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▶︎ Deck | 8.8 (6) | Endymion, the Magistus of Mastery | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1300 | 1700 | |||||||||
You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. You can target 1 face-up Spell you control; destroy it, and if you do, draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Endymion, the Magistus of Mastery" once per turn. | |||||||||||||
▶︎ Deck | 8.8 (12) | Mythical Beast Master Cerberus |
Pendulum Monster Effect Monster |
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- | 8 | Spellcaster | 2800 | 2800 | |||||||||
Pendulum Effect If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower "Mythical Beast" Effect Monster from your Deck to your hand. You can only use this effect of "Mythical Beast Master Cerberus" once per turn. Card Text Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn. |
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▶︎ Deck | 8.5 (8) | Master Peace, the True Dracoslayer | Effect Monster | ||||||||||
- | 8 | Dragon | 2950 | 2950 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dracoslayer" monster and 1 "Dracoverlord" monster, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy that card. If this card in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Dracoslayer" monster and 1 "Dracoverlord" monster from your Deck. | |||||||||||||
▶︎ Deck | 8.5 (21) | Superheavy Samurai Swordmaster Musashi |
Synchro Monster Effect Monster |
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- | 5 | Machine | 300 | 2300 | |||||||||
1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Machine monster in your GY; add it to your hand, also if you have a Spell/Trap in your GY, you cannot Normal or Special Summon it, or a monster with its name, for the rest of this turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. |
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▶︎ Deck | 8.4 (22) | Gem-Knight Master Diamond |
Fusion Monster Effect Monster |
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- | 9 | Rock | 2900 | 2500 | |||||||||
3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. |
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▶︎ Deck | 8.4 (42) | Blackwing Armor Master |
Synchro Monster Effect Monster |
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- | 7 | Winged Beast | 2500 | 1500 | |||||||||
1 "Blackwing" Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle, and you take no battle damage from attacks involving this card. At the end of the Damage Step, if this card attacked a monster: You can place 1 Wedge Counter on that monster (max. 1). You can remove all Wedge Counters from your opponent's monsters; the ATK and DEF of those monsters that had Wedge Counters become 0 until the end of this turn. |
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