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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Magnet" in "Card Name" or "Card Text". Search result Showing 1 to 30 of 30
Include "Magnet" in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.8 (6) | Magnet Induction | Normal Spell | |||
If you control a "Magnet Warrior" monster whose original Level is 4 or lower: Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your Deck with a different name than the cards you control, also for the rest of this turn after this card resolves, "Magnet Warrior" and "Magna Warrior" monsters you control cannot be destroyed by battle or your opponent's card effects. You can only activate 1 "Magnet Induction" per turn. | ||||||
▶︎ Deck | 9.4 (13) | Magnetic Field | Field Spell | |||
If you control a Level 4 or lower EARTH Rock monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand. | ||||||
▶︎ Deck | 9 (10) | Epsilon The Magnet Warrior | Effect Monster | |||
- | 4 | Rock | 1300 | 1500 | ||
If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY, except "Epsilon The Magnet Warrior"; this card's name becomes the sent monster's name (until the End Phase), then you can Special Summon 1 "Magnet Warrior" or "Magna Warrior" monster from your GY with a different name than the cards you control. You can only use this effect of "Epsilon The Magnet Warrior" once per turn. | ||||||
▶︎ Deck | 8.9 (13) | Beta The Electromagnet Warrior | Effect Monster | |||
- | 3 | Rock | 1500 | 1500 | ||
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). | ||||||
▶︎ Deck | 8.3 (55) | Electromagnetic Turtle | Effect Monster | |||
- | 4 | Machine | 0 | 1800 | ||
During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel. | ||||||
▶︎ Deck | 8.2 (11) | Delta The Magnet Warrior | Effect Monster | |||
- | 4 | Rock | 1600 | 1400 | ||
If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY. If this card is sent to the GY: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your GY, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn. | ||||||
▶︎ Deck | 8.1 (12) | Alpha The Electromagnet Warrior | Effect Monster | |||
- | 3 | Rock | 1700 | 1100 | ||
If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). | ||||||
▶︎ Deck | 7.7 (15) | Berserkion the Electromagna Warrior | Effect Monster | |||
- | 8 | Rock | 3000 | 2800 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them. | ||||||
▶︎ Deck | 7.6 (11) | Gamma The Electromagnet Warrior | Effect Monster | |||
- | 3 | Rock | 800 | 2000 | ||
If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). | ||||||
▶︎ Deck | 7.5 (8) | Magnet Conversion | Normal Trap | |||
Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your GY; add them to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it. | ||||||
▶︎ Deck | 7.4 (26) | Gimmick Puppet Magnet Doll | Effect Monster | |||
- | 8 | Machine | 1000 | 1000 | ||
If your opponent controls a monster, and all monsters you control are face-up "Gimmick Puppet" monsters (min. 1), you can Special Summon this card (from your hand). | ||||||
▶︎ Deck | 7.3 (17) | Magnet Reverse | Quick-Play Spell | |||
Target 1 of your Machine or Rock monsters, that is banished or is in your GY, that cannot be Normal Summoned/Set; Special Summon it. | ||||||
▶︎ Deck | 7.2 (6) | Superheavy Samurai Magnet | Effect Monster | |||
- | 4 | Machine | 900 | 1900 | ||
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Superheavy Samurai" monster from your hand, then change this card to Defense Position. Monsters your opponent controls cannot attack any monsters, except this one. | ||||||
▶︎ Deck | 7 (26) | Valkyrion the Magna Warrior | Effect Monster | |||
- | 8 | Rock | 3500 | 3850 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your GY; Special Summon them. | ||||||
▶︎ Deck | 6.2 (10) | Magnet Force | Normal Trap | |||
This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects (except their own). | ||||||
▶︎ Deck | 6.1 (10) | Speedroid Maliciousmagnet |
Effect Monster Tuner Monster |
|||
- | 1 | Machine | 0 | 0 | ||
Cannot be used as Synchro Material except for a Synchro Summon by its own effect. During your Main Phase, if this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster using only this card you control and that monster. You can only use this effect of "Speedroid Maliciousmagnet" once per turn. | ||||||
▶︎ Deck | 5.1 (21) | Beta The Magnet Warrior | Normal Monster | |||
- | 4 | Rock | 1700 | 1600 | ||
Alpha, Beta, and Gamma meld as one to form a powerful monster. | ||||||
▶︎ Deck | 4.8 (20) | Alpha The Magnet Warrior | Normal Monster | |||
- | 4 | Rock | 1400 | 1700 | ||
Alpha, Beta, and Gamma meld as one to form a powerful monster. | ||||||
▶︎ Deck | 4.8 (20) | Gamma The Magnet Warrior | Normal Monster | |||
- | 4 | Rock | 1500 | 1800 | ||
Alpha, Beta, and Gamma meld as one to form a powerful monster. | ||||||
▶︎ Deck | 4.2 (6) | The Phantom Knights of Wrong Magnetring | Normal Trap | |||
When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.) ●(Quick Effect): You can send this card and 1 face-up card you control to the GY (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap); draw 2 cards. |
||||||
▶︎ Deck | 3.2 (9) | Magnet Circle LV2 | Normal Spell | |||
Special Summon 1 Level 2 or lower Machine-Type monster from your hand. | ||||||
▶︎ Deck | 3.1 (17) | Electromagnetic Bagworm |
Effect Monster Flip Monster |
|||
- | 3 | Insect | 200 | 1400 | ||
FLIP: Target 1 Machine-Type monster your opponent controls; take control of that target until your next End Phase. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF. |
||||||
▶︎ Deck | 3.1 (15) | Super-Electromagnetic Voltech Dragon | Effect Monster | |||
- | 5 | Thunder | 2400 | 1000 | ||
If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect: ●Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card. ●Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. ●Batteryman AA: This card gains 1000 ATK. |
||||||
▶︎ Deck | 2.6 (14) | Synchro Magnet |
Effect Monster Tuner Monster |
|||
- | 3 | Machine | 1000 | 600 | ||
This card cannot be Normal Summoned or Set. When you Synchro Summon a Synchro Monster, you can Special Summon this card from your hand. | ||||||
▶︎ Deck | 2.4 (15) | Ring of Magnetism | Equip Spell | |||
You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack. | ||||||
▶︎ Deck | 1.5 (20) | M-Warrior #1 | Normal Monster | |||
- | 3 | Warrior | 1000 | 500 | ||
Specializing in combination attacks, this warrior uses magnetism to block an enemy's escape. | ||||||
▶︎ Deck | 1.5 (19) | M-Warrior #2 | Normal Monster | |||
- | 3 | Warrior | 500 | 1000 | ||
Specializing in combination attacks, this warrior is equipped with a tough, magnetically coated armor. | ||||||
▶︎ Deck | 1.5 (13) | Magnetic Mosquito |
Effect Monster Flip Monster |
|||
- | 3 | Insect | 300 | 1000 | ||
FLIP: Destroy all face-up Machine-Type monsters on the field. | ||||||
▶︎ Deck | 1.5 (10) | Electromagnetic Shield | Continuous Spell | |||
Level 3 or lower Defense Position Thunder-Type monsters you control cannot be destroyed by battle. Destroy this card if you control a face-up Attack Position monster. | ||||||
▶︎ Deck | 1 (16) | Tripwire Beast | Normal Monster | |||
- | 4 | Thunder | 1200 | 1300 | ||
This creature attacks with electromagnetic waves. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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