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Enlightenment →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately). | |||||
password:57274196 | |||||
Average Rating Score | 2.1(8) |
- Card Info
- Card Reviews (8 rating scores)
- Decks with Enlightenment (0)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Enlightenment" card reviews and rating scores
2.1(8) |
|
0% | (0) | ||
0% | (0) | ||
0% | (0) | ||
37% | (3) | ||
62% | (5) |
くず
2023/05/30 8:23
2023/05/30 8:23
Konmai has been frightened of being attacked twice since the days of 《Twin Swords of Flashing Light - Tryce》, but even that is too weak.
You can only use it when you attack yourself. It's fucking weak as a trap, but it comes with the worst pledge that all summons are blocked.
It's not worth it if you don't have the return to win the duel if you pass
You can only use it when you attack yourself. It's fucking weak as a trap, but it comes with the worst pledge that all summons are blocked.
It's not worth it if you don't have the return to win the duel if you pass
ルーナエ
2023/05/30 4:09
2023/05/30 4:09
I used it for the theme of the contest work this time, so I will evaluate it!
It's a card that can be activated at the end of a damage sting in which your girlfriend's Spellcaster monster destroys an opponent's monster by battle, allowing that monster to attack again...
Since it is a trap card that can only be activated at a specific timing, it is extremely slow and extremely difficult to use, and even though you need an attacking monster on your field, in most cases you cannot put out a new monster on the field during the turn you activate it. Due to the restrictions, it has become a card that is not very useable!
Nowadays, I think it's not strange to have a Quick-Play Spell that can be activated unconditionally, or even a card that can deal with all monsters without being called a Spellcaster.
It's also a card that was deeply involved in the development of the game, so it feels like it's more important than its performance!
It's a card that can be activated at the end of a damage sting in which your girlfriend's Spellcaster monster destroys an opponent's monster by battle, allowing that monster to attack again...
Since it is a trap card that can only be activated at a specific timing, it is extremely slow and extremely difficult to use, and even though you need an attacking monster on your field, in most cases you cannot put out a new monster on the field during the turn you activate it. Due to the restrictions, it has become a card that is not very useable!
Nowadays, I think it's not strange to have a Quick-Play Spell that can be activated unconditionally, or even a card that can deal with all monsters without being called a Spellcaster.
It's also a card that was deeply involved in the development of the game, so it feels like it's more important than its performance!
ねこーら
2023/02/12 14:48
2023/02/12 14:48
Comprehensive evaluation: 《"Infernoble Arms - Hauteclere"》is enough.
Allows Spellcaster to attack twice, but if it is level 7 or higher, Diffusion Wave-Motion can be used to make a full attack.
Other than that, attacking twice with 《"Infernoble Arms - Hauteclere"》will be more than enough performance.
This is a Trap card, so I apologize for the delay.
Allows Spellcaster to attack twice, but if it is level 7 or higher, Diffusion Wave-Motion can be used to make a full attack.
Other than that, attacking twice with 《"Infernoble Arms - Hauteclere"》will be more than enough performance.
This is a Trap card, so I apologize for the delay.
アルバ
2020/09/01 23:46
2020/09/01 23:46
Even though it has all the elements that are difficult to use just by adding an additional attack to Trap, it is too mysterious card that comes with a huge disadvantage that you can not perform summons, specials, and flip summons on the turn it is activated.
It is also a problem that Spellcaster has 《Diffusion Wave-Motion》as it is said.
It is also a problem that Spellcaster has 《Diffusion Wave-Motion》as it is said.
サンパイ
2019/11/23 16:08
2019/11/23 16:08
This card isn't bad, but it's weak in many ways. First of all, it is out of the question that monsters cannot be put out. Secondly, the danger of being eliminated by the opponent because of Trap is quite high. Finally, Diffusion Wave-Motion is enough if you want to attack multiple times. Don't turn your opponent into a Dark Signer by mistake.
スクラップトリトドン
2012/05/29 14:46
2012/05/29 14:46
Even though there is 《Diffusion Wave-Motion》, it is strong if you can hit it with Dalkey and deploy it in large numbers.
There was a time when I thought so too...
The restrictions in the second half are quite tight, and I feel strongly that it is difficult to use because of that...
There was a time when I thought so too...
The restrictions in the second half are quite tight, and I feel strongly that it is difficult to use because of that...
SOUL
2011/07/10 16:31
2011/07/10 16:31
I want to use this on most of the turns he does Special Summon.
You can also make the frame of this card a normal monster and attack with that monster.
You can also make the frame of this card a normal monster and attack with that monster.
とき
2010/08/24 16:20
2010/08/24 16:20
A Normal Trap that activates when a Spellcaster monster is successfully destroyed in battle, and can perform continuous attacks. However, the pledge effect in the latter half of the turn that activates cannot be summoned, reversed, or special summon is the source of this card's annoyance.
Conversely, this means that it cannot be activated in the turn in which summoning/Special Summon is performed. Furthermore, since it is a Trap, it can only be activated after lying down and waiting for one turn.
In order to create a situation where it can be activated, and where it lives, it is necessary to look into the future where the situation where this effect can be activated will come. Since the only thing that can be obtained by going that far is continuous attacks, is it honestly difficult to appoint it?
Conversely, this means that it cannot be activated in the turn in which summoning/Special Summon is performed. Furthermore, since it is a Trap, it can only be activated after lying down and waiting for one turn.
In order to create a situation where it can be activated, and where it lives, it is necessary to look into the future where the situation where this effect can be activated will come. Since the only thing that can be obtained by going that far is continuous attacks, is it honestly difficult to appoint it?
Decks with "Enlightenment"
no deck
Card Category and Effect Category
Effect:multiple attacks
Effect:cannot Normal Summon
Effect:cannot Flip Summon
Effect:cannot Special Summon
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
STARDUST OVERDRIVE | SOVR-JP065 | 2009-07-18 | Normal |
Ranking and View Num
Rating Score Rank | 12,071 / 13,189 Cards |
---|---|
View Num | 6,646 |
Others
Japanese card name | 未来王の予言 |
---|
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