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HOME > Yu-Gi-Oh! Card Search > Search result
Type is "Warrior". Search result Showing 1 to 30 of 1,038
Type is "Warrior".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.9 (9) | Elemental HERO Flame Wingman - Infernal Rage |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2100 | 1200 | ||
2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn. |
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▶︎ Deck | 9.9 (45) | Baronne de Fleur |
Synchro Monster Effect Monster |
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- | 10 | Warrior | 3000 | 2400 | ||
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster. |
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▶︎ Deck | 9.8 (67) | Elemental HERO Stratos | Effect Monster | |||
- | 4 | Warrior | 1800 | 300 | ||
When this card is Normal or Special Summoned: You can activate 1 of these effects. ●Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ●Add 1 "HERO" monster from your Deck to your hand. |
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▶︎ Deck | 9.4 (5) | Elementsaber Makani | Effect Monster | |||
- | 2 | Warrior | 1300 | 1200 | ||
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; add 1 "Elementsaber" or "Elemental Lord" monster from your Deck to your hand, except "Elementsaber Makani". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. | ||||||
▶︎ Deck | 9.4 (27) | Junk Speeder |
Synchro Monster Effect Monster |
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- | 5 | Warrior | 1800 | 1000 | ||
1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn. |
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▶︎ Deck | 9 (5) | Green Ninja | Effect Monster | |||
- | 2 | Warrior | 600 | 600 | ||
If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn. | ||||||
▶︎ Deck | 8.9 (25) | Legendary Six Samurai - Kageki | Effect Monster | |||
- | 3 | Warrior | 200 | 2000 | ||
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK. | ||||||
▶︎ Deck | 8.8 (26) | Stardust Charge Warrior |
Synchro Monster Effect Monster |
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- | 6 | Warrior | 2000 | 1300 | ||
1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each. |
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▶︎ Deck | 8.7 (15) | Secret Six Samurai - Fuma |
Effect Monster Tuner Monster |
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- | 1 | Warrior | 200 | 1800 | ||
If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | ||||||
▶︎ Deck | 8.7 (26) | Masked HERO Divine Wind |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2700 | 1900 | ||
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card. | ||||||
▶︎ Deck | 8.6 (25) | Stardust Warrior |
Synchro Monster Effect Monster |
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- | 10 | Warrior | 3000 | 2500 | ||
1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters If your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.) |
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▶︎ Deck | 8.5 (22) | Invoked Raidjin |
Fusion Monster Effect Monster |
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- | 5 | Warrior | 2200 | 2400 | ||
"Aleister the Invoker" + 1 WIND monster Once per turn (Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position. |
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▶︎ Deck | 8.4 (31) | Blade Armor Ninja |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2200 | 1000 | ||
2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn. |
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▶︎ Deck | 8.3 (3) | Gold Pride - Leon |
Effect Monster Tuner Monster |
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- | 3 | Warrior | 1500 | 1200 | ||
If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 non-Warrior "Gold Pride" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gold Pride" monsters. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Gold Pride" monsters you control. You can only use each effect of "Gold Pride - Leon" once per turn. | ||||||
▶︎ Deck | 8.1 (32) | Elemental HERO Great Tornado |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2800 | 2200 | ||
1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls. |
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▶︎ Deck | 8 (8) | SPYRAL Tough | Effect Monster | |||
- | 4 | Warrior | 1900 | 1500 | ||
This card's name becomes "SPYRAL Super Agent" while it is on the field or in the GY. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap) and target 1 card your opponent controls; reveal the top card of your opponent's Deck, and if you do, destroy the targeted card if the revealed card is the declared type. | ||||||
▶︎ Deck | 7.9 (19) | Rush Warrior | Effect Monster | |||
- | 2 | Warrior | 300 | 1200 | ||
During damage calculation, if a "Warrior" Synchro Monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your GY, then target 1 "Synchron" monster in your GY; add it to your hand. You can only use each effect of "Rush Warrior" once per turn. | ||||||
▶︎ Deck | 7.5 (14) | Masked HERO Blast |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 2200 | 1800 | ||
Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand. | ||||||
▶︎ Deck | 7.4 (10) | Frodi, Generaider Boss of Swords | Effect Monster | |||
- | 9 | Warrior | 2500 | 2000 | ||
You can only control 1 "Frodi, Generaider Boss of Swords". (Quick Effect): You can Tribute any number of "Generaider" monsters and/or Warrior monsters, then target that many monsters on the field; destroy them, then your opponent can draw cards equal to the number of monsters destroyed on their field. You can only use this effect of "Frodi, Generaider Boss of Swords" once per turn. | ||||||
▶︎ Deck | 7.4 (5) | Kai-Den Kendo Spirit |
Pendulum Monster Spirit Monster Effect Monster |
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- | 5 | Warrior | 2400 | 1000 | ||
Pendulum Effect If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand. Card Text When this card is Normal Summoned: You can choose 1 card in your Pendulum Zone, and send to the GY all cards your opponent controls in the same column as that card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. |
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▶︎ Deck | 7.3 (16) | Junk Berserker |
Synchro Monster Effect Monster |
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- | 7 | Warrior | 2700 | 1800 | ||
"Junk Synchron" + 1 or more non-Tuner monsters You can banish 1 "Junk" monster from your Graveyard, then target 1 face-up monster your opponent controls; that target loses ATK equal to the banished monster's ATK. At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. |
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▶︎ Deck | 7.2 (17) | Sasuke Samurai #4 | Effect Monster | |||
- | 4 | Warrior | 1200 | 1200 | ||
If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect. | ||||||
▶︎ Deck | 6.9 (18) | Elemental HERO Air Neos |
Fusion Monster Effect Monster |
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- | 7 | Warrior | 2500 | 2000 | ||
"Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Extra Deck during the End Phase. |
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▶︎ Deck | 6.8 (4) | Tsumuha-Kutsunagi the Lord of Swords |
Effect Monster Spirit Monster |
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- | 11 | Warrior | 3000 | 3000 | ||
Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Normal Summoned/Set monster. If this card is Normal Summoned or flipped face-up: Activate this effect; your opponent can send any number of cards from their field to the GY, then each player draws the same number of cards as were sent to the GY by this effect. During the End Phase of the turn this effect was activated, shuffle all cards into the Deck from the field, the GYs, and that are banished. Once per turn, during the End Phase, if this card on the field was Normal Summoned or flipped face-up this turn: Return this card to the hand. | ||||||
▶︎ Deck | 6.7 (3) | Yellow Ninja | Effect Monster | |||
- | 4 | Warrior | 1900 | 1800 | ||
If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Level 4 or lower "Ninja" monster from your hand in Attack Position or face-down Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Ninja" monsters. You can only use this effect of "Yellow Ninja" once per turn. | ||||||
▶︎ Deck | 6.7 (3) | Han-Shi Kyudo Spirit |
Pendulum Monster Spirit Monster Effect Monster |
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- | 5 | Warrior | 2400 | 1000 | ||
Pendulum Effect If a monster(s) is Pendulum Summoned: Return this card to the hand. Card Text When this card is Normal Summoned: You can return all cards you control in the same column as the cards in your Pendulum Zones to the hand (including the Pendulum Zone cards themselves), then you can add 1 monster with 2400 ATK/1000 DEF from your Deck to your hand, except "Han-Shi Kyudo Spirit". Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. |
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▶︎ Deck | 6.4 (37) | Elemental HERO Flame Wingman |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 2100 | 1200 | ||
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY. |
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▶︎ Deck | 6.4 (11) | Chevalier de Fleur |
Synchro Monster Effect Monster |
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- | 8 | Warrior | 2700 | 2300 | ||
"Fleur Synchron" + 1+ non-Tuner monsters Once per turn, during your turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy that card. |
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▶︎ Deck | 6.3 (15) | Turbo Warrior |
Synchro Monster Effect Monster |
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- | 6 | Warrior | 2500 | 1500 | ||
"Turbo Synchron" + 1 or more non-Tuner monsters When this card declares an attack on a Level 6 or higher Synchro Monster: Halve the ATK of the attack target until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters. |
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▶︎ Deck | 6.3 (4) | Kuro-Obi Karate Spirit |
Pendulum Monster Spirit Monster Effect Monster |
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- | 5 | Warrior | 2400 | 1000 | ||
Pendulum Effect If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand. Card Text When this card is Normal Summoned: You can send to the GY all Spells/Traps your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. |
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