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HOME > Yu-Gi-Oh! Card Search > Search result
Type is "Beast". Search result Showing 1 to 30 of 372
Type is "Beast".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.5 (8) | Chimera the King of Phantom Beasts |
Fusion Monster Effect Monster |
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- | 6 | Beast | 2100 | 1800 | |||||||||
1 Beast monster + 1 Fiend monster This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it. |
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▶︎ Deck | 9.3 (3) | Stellar Wind Wolfrayet |
Synchro Monster Effect Monster |
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- | 9 | Beast | 2500 | 0 | |||||||||
1 Tuner + 1+ non-Tuner monsters You can only control 1 "Stellar Wind Wolfrayet". Gains 300 ATK each time another monster's effect is activated, while the ATK of this card is less than 4000. Once per turn, if this card's ATK is 4000 or higher (Quick Effect): You can shuffle both this card and all monsters your opponent controls into the Deck. |
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▶︎ Deck | 9.1 (35) | Crystal Beast Sapphire Pegasus | Effect Monster | ||||||||||
- | 4 | Beast | 1800 | 1200 | |||||||||
When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |||||||||||||
▶︎ Deck | 8.7 (14) | Donpa, Marksman Fur Hire | Effect Monster | ||||||||||
- | 2 | Beast | 500 | 1000 | |||||||||
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn. | |||||||||||||
▶︎ Deck | 8.6 (20) | Mayosenju Daibak |
Pendulum Monster Effect Monster |
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- | 10 | Beast | 3000 | 300 | |||||||||
Pendulum Effect When a "Yosenju" monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase. Card Text Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. |
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▶︎ Deck | 8.5 (14) | Spiritual Beast Rampengu | Effect Monster | ||||||||||
- | 4 | Beast | 1600 | 400 | |||||||||
Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn. | |||||||||||||
▶︎ Deck | 8.5 (2) | Horse of the Floral Knights | Effect Monster | ||||||||||
- | 3 | Beast | 400 | 800 | |||||||||
If this card is Normal or Special Summoned: You can add 1 LIGHT "Noble Knight" monster from your Deck to your hand. You can only use this effect of "Horse of the Floral Knights" once per turn. Once per turn, during your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. | |||||||||||||
▶︎ Deck | 8.3 (18) | Hop Ear Squadron |
Effect Monster Tuner Monster |
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- | 2 | Beast | 300 | 600 | |||||||||
During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn. | |||||||||||||
▶︎ Deck | 8 (2) | White Steed of the Floral Knights | Effect Monster | ||||||||||
- | 6 | Beast | 2400 | 1800 | |||||||||
If you control a Level 2 or lower monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "White Steed of the Floral Knights" once per turn this way. When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 card you control; negate the attack, and if you do, destroy that targeted card. You can only use this effect of "White Steed of the Floral Knights" once per turn. | |||||||||||||
▶︎ Deck | 7.9 (10) | Red Hared Hasty Horse | Effect Monster | ||||||||||
- | 5 | Beast | 2000 | 1800 | |||||||||
If there is a column with no cards, you can Special Summon this card (from your hand) in Attack Position to your zone in that column. You can only Special Summon "Red Hared Hasty Horse" once per turn this way. If another card is placed in this card's column: Destroy this card. Once per turn: You can halve this card's original ATK for the rest of this turn, and if you do, it can attack directly this turn. | |||||||||||||
▶︎ Deck | 7.7 (10) | Chemicritter Oxy Ox |
Effect Monster Gemini Monster |
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- | 2 | Beast | 0 | 2100 | |||||||||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●During your Main Phase: You can Special Summon 1 Gemini Monster from your hand, and if you do, all Gemini Monsters you currently control become that monster's original Level until the end of this turn. You can only use this effect of "Chemicritter Oxy Ox" once per turn. |
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▶︎ Deck | 7.7 (3) | Baku the Beast Ninja | Effect Monster | ||||||||||
- | 3 | Beast | 1500 | 600 | |||||||||
If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn. | |||||||||||||
▶︎ Deck | 7.4 (11) | Yosenju Misak | Effect Monster | ||||||||||
- | 6 | Beast | 2300 | 200 | |||||||||
At the start of the Damage Step, if this card battles a face-up non-WIND monster: You can destroy that monster. When this card is Pendulum Summoned: You can target 1 card your opponent controls; destroy it. During the End Phase, if this card was Special Summoned this turn: Return it to the hand. | |||||||||||||
▶︎ Deck | 7.2 (5) | Silvervine Senri | Effect Monster | ||||||||||
- | 2 | Beast | 0 | 0 | |||||||||
You can Tribute this card, then target 1 Level 2 monster in your GY, except "Silvervine Senri"; Special Summon it, then you can Special Summon 1 Level 2 monster from your hand with a different Attribute than the monster Special Summoned by this effect. You can only use this effect of "Silvervine Senri" once per turn. | |||||||||||||
▶︎ Deck | 7 (4) | Doomstar Ulka | Effect Monster | ||||||||||
- | 4 | Beast | 1500 | 400 | |||||||||
When exactly 1 monster you control (and no other monsters) leaves the field by an opponent's card effect (except during the Damage Step): You can banish this card from your hand or GY; if that monster is in the GY or banished face-up, Special Summon it, otherwise, Special Summon this banished card. If this card is Special Summoned: You can make this card gain 1500 ATK until the end of the next turn. You can only use each effect of "Doomstar Ulka" once per turn. | |||||||||||||
▶︎ Deck | 7 (8) | Yosenju Magat | Effect Monster | ||||||||||
- | 6 | Beast | 2000 | 100 | |||||||||
If this card is Normal Summoned: You can Special Summon 1 "Yosenju" monster from your Deck, except "Yosenju Magat". During the End Phase, if this card was Special Summoned this turn: Return it to the hand. | |||||||||||||
▶︎ Deck | 6.7 (12) | Yosenju Oyam | Effect Monster | ||||||||||
- | 6 | Beast | ? | ? | |||||||||
When an opponent's monster declares a direct attack: You can send 1 "Yosenju" monster from your hand to the Graveyard, except "Yosenju Oyam"; Special Summon this card from your hand. You can only use this effect of "Yosenju Oyam" once per turn. At the start of the Damage Step, if this card battles an opponent's face-up monster: You can make this card's ATK and DEF become equal to the original ATK of the opponent's monster it is battling, until the end of this turn. When this card is destroyed by battle and sent to the Graveyard: You can add 1 "Yosenju" card from your Deck to your hand. | |||||||||||||
▶︎ Deck | 6.7 (3) | Mayosenju Hitot |
Pendulum Monster Effect Monster |
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- | 10 | Beast | 2000 | 3000 | |||||||||
Pendulum Effect You can target 1 "Yosenju" card in your Pendulum Zone; for the rest of this turn, its Pendulum Scale becomes 11, also you cannot Special Summon monsters, except "Yosenju" monsters (even if this card leaves the field). During your End Phase: Return this card to the hand. You can only use each Pendulum Effect of "Mayosenju Hitot" once per turn. Card Text Cannot be Special Summoned, except by Pendulum Summon. If this card is Normal or Special Summoned: You can target 1 card your opponent controls; return it to the hand. Each time a card(s) on the field is returned to the hand or Main Deck by your card effect, while this card is on the field: All "Yosenju" monsters you currently control gain 500 ATK. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. |
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▶︎ Deck | 6.5 (8) | Advanced Crystal Beast Sapphire Pegasus | Effect Monster | ||||||||||
- | 4 | Beast | 1800 | 1200 | |||||||||
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this card is Summoned: You can place 1 of your "Advanced Crystal Beast" monsters that is banished, or in your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | |||||||||||||
▶︎ Deck | 6.3 (20) | Dynatherium | Effect Monster | ||||||||||
- | 4 | Beast | 1600 | 600 | |||||||||
You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field. | |||||||||||||
▶︎ Deck | 6.3 (19) | Flying Elephant | Effect Monster | ||||||||||
- | 4 | Beast | 1850 | 1300 | |||||||||
Once per opponent's turn, if this card would be destroyed by their card effect, it is not destroyed. Once per turn, during their End Phase, if that effect was applied this turn: Apply the following effect. ●During your next turn, if this card inflicts battle damage to your opponent by a direct attack, you win the Duel. |
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▶︎ Deck | 5.6 (9) | Whirlwind Weasel |
Effect Monster Flip Monster |
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- | 3 | Beast | 500 | 1500 | |||||||||
FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn. | |||||||||||||
▶︎ Deck | 5.4 (12) | Recon, Scout Fur Hire | Effect Monster | ||||||||||
- | 2 | Beast | 1000 | 500 | |||||||||
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn. | |||||||||||||
▶︎ Deck | 5.3 (3) | Doll Monster Bear-Bear | Normal Monster | ||||||||||
- | 4 | Beast | 0 | 0 | |||||||||
Even if we get damaged, it's okay. Grandpa Demetto can patch us up! |
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▶︎ Deck | 5 (2) | Performapal Inflater Tapir | Effect Monster | ||||||||||
- | 6 | Beast | 1000 | 2000 | |||||||||
During damage calculation (in either player's turn), if a monster you control battles an opponent's monster: You can discard this card; neither player takes any battle damage from that battle. When an opponent's monster declares a direct attack while this card is in your Graveyard: You can discard 1 "Performapal" monster; Special Summon this card in Defense Position. You can only use this effect of "Performapal Inflater Tapir" once per turn. | |||||||||||||
▶︎ Deck | 3.6 (17) | Chimera the Flying Mythical Beast |
Fusion Monster Effect Monster |
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- | 6 | Beast | 2100 | 1800 | |||||||||
"Gazelle the King of Mythical Beasts" + "Berfomet" (This card is always treated as a "Phantom Beast" card.) When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your GY; Special Summon that target. |
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▶︎ Deck | 2.3 (8) | The All-Seeing White Tiger | Normal Monster | ||||||||||
- | 3 | Beast | 1300 | 500 | |||||||||
A proud ruler of the jungle that some fear and others respect. | |||||||||||||
▶︎ Deck | 9.5 (10) | Tri-Brigade Kitt | Effect Monster | ||||||||||
- | 2 | Beast | 700 | 1000 | |||||||||
You can banish any number of Beast, Beast-Warrior, and/or Winged Beast Monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast Monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can send 1 "Tri-Brigade" card from your Deck to the GY, except "Tri-Brigade Kitt". You can only use each effect of "Tri-Brigade Kitt" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (5) | Fire King High Avatar Kirin Semi-Limited | Effect Monster | ||||||||||
- | 8 | Beast | 2400 | 200 | |||||||||
During the Main Phase, if this card is in your hand (Quick Effect): You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, Special Summon this card. If this card is destroyed and sent to the GY: You can Special Summon 1 "Fire King" monster from your hand or GY, except "Fire King High Avatar Kirin", then you can destroy 1 card on the field. You can only use each effect of "Fire King High Avatar Kirin" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (7) | Tri-Brigade Bearbrumm the Rampant Rampager |
Link Monster Effect Monster |
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- | - | Beast | 1700 | - | |||||||||
2 "Tri-Brigade" monsters You can discard 2 cards, then target 1 of your banished Level 4 or lower Beast, Beast-Warrior, or Winged Beast Monsters; Special Summon it. If this card is sent to the GY: You can add 1 "Tri-Brigade" Spell/Trap from your Deck to your hand, then, place 1 card from your hand on the bottom of the Deck, also you cannot Special Summon for the rest of this turn, except "Tri-Brigade" monsters. You can only use each effect of "Tri-Brigade Bearbrumm the Rampant Rampager" once per turn.
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