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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 3.3 (4) | Gold Pride - Pedal to the Metal! | Quick-Play Spell | ||||||||||
Target 1 "Gold Pride" monster you control; until the end of this turn, it gains 500 ATK, it cannot be destroyed by battle or card effects, and it cannot activate its effects. During the End Phase, if a face-up "Gold Pride" monster(s) you control was destroyed by battle or card effect this turn: You can Set this card from your GY. You can only use this effect of "Gold Pride - Pedal to the Metal!" once per turn. | |||||||||||||
▶︎ Deck | 9 (4) | Gold Pride - The Crowd Goes Wild! | Normal Spell | ||||||||||
Reveal 1 "Gold Pride" monster in your hand; add 1 "Gold Pride" monster with a different name from your Deck to your hand, then you can apply the following effect. ●Special Summon 1 "Gold Pride" monster from your hand, but lose LP equal to its original ATK. You can only activate 1 "Gold Pride - The Crowd Goes Wild!" per turn. |
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▶︎ Deck | 5 (3) | SPYRAL Double Agent | Effect Monster | ||||||||||
- | 4 | Fiend | 1400 | 600 | |||||||||
If you have a "SPYRAL" card on your field or in your GY: You can Special Summon this card from your hand to your opponent's field in Defense Position (but it cannot be Tributed, nor be used as material for a Fusion, Synchro, Xyz, or Link Summon), then both players reveal the top card of their Deck. You can only use this effect of "SPYRAL Double Agent" once per turn. All "SPYRAL" monsters on the field gain 500 ATK, also "SPYRAL Super Agent" on the field can attack directly. | |||||||||||||
▶︎ Deck | 8.6 (7) | Time Thief Power Reserve | Continuous Trap | ||||||||||
Special Summon this card as a Normal Monster (Psychic/DARK/Level 4/ATK 1900/DEF 2500) (this card is also still a Trap), then you can Special Summon 1 Machine "Time Thief" monster from your hand, Deck, or GY. If you control an Xyz Monster(s) that has both a Spell and a Trap as material: You can banish this card from your GY; banish 1 card on the field. You can only use each effect of "Time Thief Power Reserve" once per turn. | |||||||||||||
▶︎ Deck | 6.5 (2) | Camelot, Realm of Noble Knights and Noble Arms | Field Spell | ||||||||||
Once per turn, if a "Noble Knight" card(s) you control would be destroyed by battle or card effect, you can destroy 1 Equip Card you control instead. During your Main Phase: You can banish this card (until the next Standby Phase), and if you do, place 1 "Noble Knights of the Round Table" from your hand, Deck, or GY, face-up in your Field Zone, then you can Special Summon 1 "Artorigus" monster, or add to your hand 1 "Noble Arms" card, from your Deck or GY. You can only use this effect of "Camelot, Realm of Noble Knights and Noble Arms" once per turn. | |||||||||||||
▶︎ Deck | 3 (5) | How Did Dai Get Here? | Normal Trap | ||||||||||
If a monster you control is destroyed by your opponent's attack or card effect: Place face-up in your Field Zone, 1 Field Spell from your Deck with a different name than the cards in the Field Zones, then reveal 5 monsters from your Deck that can be Special Summoned, with different names from each other, your opponent randomly picks 1 for you to Special Summon, also shuffle the rest into your Deck. You can only activate 1 "How Did Dai Get Here?" per turn. | |||||||||||||
▶︎ Deck | 8.9 (9) | Destructive Daruma Karma Cannon | Normal Trap | ||||||||||
Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY. | |||||||||||||
▶︎ Deck | 4.5 (2) | Mimesis Elephant | Continuous Trap | ||||||||||
Special Summon this card as an Effect Monster (Beast/EARTH/Level 2/ATK 0/DEF 2000). (This card is also still a Trap.) If this card is in the Monster Zone (Quick Effect): You can declare 1 Type and 1 Attribute, then target 1 face-up monster on the field; it becomes that Type and Attribute, until the end of this turn. You can only use this effect of "Mimesis Elephant" once per turn. | |||||||||||||
▶︎ Deck | 6.6 (5) | Moray of Avarice | Normal Spell | ||||||||||
Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn. | |||||||||||||
▶︎ Deck | 2.3 (4) | Pendulum Pendant | Normal Spell | ||||||||||
Banish 5 face-up Pendulum Monsters from your Extra Deck; place 1 Pendulum Monster from your Deck or face-up Extra Deck in your Pendulum Zone. You can banish this card from your GY, then target 1 card in any Pendulum Zone; reduce its Pendulum Scale by 1 (min. 0). You can only activate 1 "Pendulum Pendant" per turn. | |||||||||||||
▶︎ Deck | 5 (6) | Made to Order Mermaid Outfit Outfitter | Normal Spell | ||||||||||
Target 1 card in your opponent's GY; banish it, then you can add 1 card from your Deck to your hand with the same name as that banished card. You can only activate 1 "Made to Order Mermaid Outfit Outfitter" per turn. | |||||||||||||
▶︎ Deck | 7.3 (4) | Xyz Align | Quick-Play Spell | ||||||||||
Declare a Level from 1 to 12, then target 2 face-up monsters on the field, including 1 monster you control; they become the declared Level (until the end of this turn), also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except monsters with the same Type as a targeted monster. You can only activate 1 "Xyz Align" per turn. | |||||||||||||
▶︎ Deck | 7.5 (6) | Spellbound | Quick-Play Spell | ||||||||||
All face-up monsters your opponent currently controls cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn. | |||||||||||||
▶︎ Deck | 9.3 (6) | Pitknight Earlie |
Link Monster Effect Monster |
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- | - | Cyberse | 1500 | - | |||||||||
2 Effect Monsters When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.
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▶︎ Deck | 5.8 (6) | Imperial Princess Quinquery |
Xyz Monster Effect Monster |
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- | 5 | Cyberse | 1200 | 2800 | |||||||||
2 Level 5 monsters You can detach 1 material from this card, then target 1 Level 5 monster in either GY; Special Summon it to either field. If a face-up Level 5 monster you control is destroyed by battle, or leaves the field by an opponent's card effect, while you control this monster: You can add to your hand or Special Summon, 1 Level 5 monster from your Deck. You can only use each effect of "Imperial Princess Quinquery" once per turn. |
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▶︎ Deck | 9.1 (7) | Golden Cloud Beast - Malong |
Synchro Monster Effect Monster Tuner Monster |
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- | 6 | Dragon | 2200 | 1000 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn. |
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▶︎ Deck | 8.3 (4) | Diabolantis the Menacing Mantis |
Synchro Monster Effect Monster |
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- | 8 | Insect | 2500 | 2200 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send Insect and/or Plant monsters from your Deck to the GY up to the number of non-Tuners used for its Synchro Summon. If you control this Synchro Summoned card: You can target 1 Insect or Plant monster you control; treat it as a Tuner until the end of this turn. You can only use each effect of "Diabolantis the Menacing Mantis" once per turn. |
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▶︎ Deck | 8.3 (3) | Tilting Entrainment |
Synchro Monster Effect Monster |
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- | 8 | Machine | 2800 | 1600 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Pendulum Monster from your hand or face-up from your Extra Deck. At the end of the Damage Step, when this card or your Pendulum Monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can destroy that opponent's monster. You can only use each effect of "Tilting Entrainment" once per turn. |
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▶︎ Deck | 9.9 (18) | Garura, Wings of Resonant Life |
Fusion Monster Effect Monster |
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- | 6 | Winged Beast | 1500 | 2400 | |||||||||
2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn. |
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▶︎ Deck | 6 (2) | Moissa Knight, the Comet General |
Pendulum Monster Effect Monster |
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- | 1 | Warrior | 100 | 100 | |||||||||
Pendulum Effect If you Pendulum Summon a monster(s): Place this card on either the top or bottom of the Deck. Card Text When you draw this card: You can reveal it; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) from your hand in addition to your Pendulum Summon. (You can only gain this effect once per turn.) |
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▶︎ Deck | 7 (4) | Minairuka | Effect Monster | ||||||||||
- | 4 | Fish | 1500 | 500 | |||||||||
When a WATER monster's effect is activated (Quick Effect): You can Special Summon this card from your hand. You can banish 1 face-up Fish, Sea Serpent, or Aqua monster you control, then target 1 face-up card on the field; negate its effects until the end of your opponent's turn. You can only use each effect of "Minairuka" once per turn. | |||||||||||||
▶︎ Deck | 6.3 (3) | Zalamander Catalyzer | Effect Monster | ||||||||||
- | 4 | Fiend | 1600 | 200 | |||||||||
You can reveal this card and 1 Fiend monster in your hand; Special Summon 1 of them and discard the other. When a monster is destroyed by battle involving your Fiend monster, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Zalamander Catalyzer" once per turn. | |||||||||||||
▶︎ Deck | 6 (2) | Bayerock Dragon | Effect Monster | ||||||||||
- | 6 | Dinosaur | 2300 | 1800 | |||||||||
If a monster(s) you control or in your hand is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 other Dinosaur monster and/or 1 Rock monster in your GY; Special Summon them. You can only use each effect of "Bayerock Dragon" once per turn. | |||||||||||||
▶︎ Deck | 7.5 (2) | Vanguard of the Underground Emperor | Effect Monster | ||||||||||
- | 8 | Reptile | 2600 | 2200 | |||||||||
If a monster(s) is sent from the hand to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use this effect of "Vanguard of the Underground Emperor" once per turn. | |||||||||||||
▶︎ Deck | 6 (2) | Orphebull the Harmonious Bullfighter Bard | Effect Monster | ||||||||||
- | 8 | Beast-Warrior | 3000 | 2400 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 LIGHT and 2 DARK monsters from your hand and/or GY, except this card. If Summoned this way, this card gains 1000 ATK for each monster banished from your hand for its Summon, and can attack monsters a number of times each Battle Phase up to the number of monsters banished from the GY for its Summon. If this card destroys an opponent's monster by battle, after damage calculation: You can banish that opponent's monster. | |||||||||||||
▶︎ Deck | 3 (4) | Gold Pride - It's Neck and Neck! | Normal Trap | ||||||||||
Target 1 "Gold Pride" monster you control or 1 "Gold Pride" card in your GY, except "Gold Pride - It's Neck and Neck!"; return it to the hand. If your opponent controls a monster with higher ATK than your LP: You can banish this card and 1 "Gold Pride" monster from your GY; Special Summon 1 other "Gold Pride" monster from your Extra Deck that mentions that banished monster's name. You can only use each effect of "Gold Pride - It's Neck and Neck!" once per turn. | |||||||||||||
▶︎ Deck | 8.4 (5) | Gold Pride - Start Your Engines! | Normal Trap | ||||||||||
If your opponent Normal or Special Summons a monster(s): Target 1 of those monsters; reveal 3 "Gold Pride" monsters from your Deck, your opponent randomly picks 1 for you to Special Summon, shuffle the rest into your Deck, then destroy the targeted monster. | |||||||||||||
▶︎ Deck | 9.8 (6) | Gold Pride - Better Luck Next Time! | Continuous Spell | ||||||||||
When this card is activated: You can add 1 "Gold Pride" monster from your Deck to your hand, and if you do, lose LP equal to its ATK. If a face-up "Gold Pride" monster(s) you control that was Special Summoned from the Extra Deck returns to the Extra Deck (except during the Damage Step): You can draw 1 card. You can only use this effect of "Gold Pride - Better Luck Next Time!" once per turn. You can only activate 1 "Gold Pride - Better Luck Next Time!" per turn. | |||||||||||||
▶︎ Deck | 4.8 (4) | Gold Pride - That Came Out of Nowhere! | Quick-Play Spell | ||||||||||
Special Summon 1 "Gold Pride" monster from your hand or GY, then your opponent can Special Summon 1 monster from their hand or GY to their field, but negate its effects. You can only activate 1 "Gold Pride - That Came Out of Nowhere!" per turn. | |||||||||||||
▶︎ Deck | 7 (2) | Gold Pride - Nytro Blaster |
Link Monster Effect Monster |
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- | - | Pyro | 2300 | - | |||||||||
2 "Gold Pride" monsters with different Levels You can target 1 monster your opponent controls; destroy it, then, if your LP are lower than your opponent's, you can destroy all cards in its adjacent Monster Zones and Spell & Trap Zones. You can only use this effect of "Gold Pride - Nytro Blaster" once per turn. Once per turn, during the End Phase, if this effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Nytro Head" from your Deck or GY.
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