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HOME > Yu-Gi-Oh! Card Search > Search result
Type is "Machine". Search result Showing 61 to 90 of 925
Type is "Machine".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.4 (11) | Crystron Smiger | Effect Monster | ||||||||||
- | 3 | Machine | 1000 | 1800 | |||||||||
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smiger" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 9.4 (82) | Cyber Dragon | Effect Monster | ||||||||||
- | 5 | Machine | 2100 | 1600 | |||||||||
If only your opponent controls a monster, you can Special Summon this card (from your hand). | |||||||||||||
▶︎ Deck | 9.4 (37) | Cyber Dragon Core | Effect Monster | ||||||||||
- | 2 | Machine | 400 | 1500 | |||||||||
This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 9.4 (17) | Cyber Dragon Herz | Effect Monster | ||||||||||
- | 1 | Machine | 100 | 100 | |||||||||
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ●If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ●If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand. |
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▶︎ Deck | 9.4 (14) | Super Express Bullet Train | Effect Monster | ||||||||||
- | 10 | Machine | 3000 | 0 | |||||||||
Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ●If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ●During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand. |
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▶︎ Deck | 9.4 (5) | Superheavy Samurai Soulgaia Booster | Effect Monster | ||||||||||
- | 4 | Machine | 0 | 0 | |||||||||
You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of "Superheavy Samurai Soulgaia Booster" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (11) | Superheavy Samurai Soulpeacemaker | Effect Monster | ||||||||||
- | 1 | Machine | 0 | 0 | |||||||||
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (64) | Cyber-Stein Forbidden | Effect Monster | ||||||||||
- | 2 | Machine | 700 | 500 | |||||||||
(This card is not treated as a "Cyber" card.) You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position. |
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▶︎ Deck | 9.4 (15) | Machina Citadel | Effect Monster | ||||||||||
- | 10 | Machine | 3000 | 2500 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (15) | Hi-Speedroid Kitedrake |
Synchro Monster Effect Monster |
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- | 8 | Machine | 3000 | 2800 | |||||||||
1 WIND Machine Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate 1 of these effects; ●Destroy all other cards on the field. ●Negate the effects of all face-up cards your opponent currently controls. If this card in your possession is sent to your GY by an opponent's card: You can add 1 "Speedroid" monster from your Deck to your hand. You can only use each effect of "Hi-Speedroid Kitedrake" once per turn. |
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▶︎ Deck | 9.4 (13) | F.A. Dawn Dragster |
Synchro Monster Effect Monster |
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- | 7 | Machine | 0 | 2000 | |||||||||
1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card. |
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▶︎ Deck | 9.4 (7) | Chronomaly Vimana |
Xyz Monster Effect Monster |
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- | 5 | Machine | 2300 | 2600 | |||||||||
2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation. |
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▶︎ Deck | 9.4 (9) | Gigantic "Champion" Sargas |
Xyz Monster Effect Monster |
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- | 8 | Machine | 2800 | 1500 | |||||||||
2+ Level 8 monsters Once per turn, you can also Xyz Summon "Gigantic "Champion" Sargas" by using 1 "Springans" Xyz Monster you control. (Transfer its materials to this card.) While this card has material: You can add 1 "Springans" or "Therion" card from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 card on the field; either destroy it or return it to the hand. You can only use each effect of "Gigantic "Champion" Sargas" once per turn. |
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▶︎ Deck | 9.4 (34) | Dingirsu, the Orcust of the Evening Star |
Xyz Monster Effect Monster |
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- | 8 | Machine | 2600 | 2100 | |||||||||
2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ●Send 1 card your opponent controls to the GY. ●Attach 1 of your banished Machine monsters to this card as material. |
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▶︎ Deck | 9.4 (51) | Number 81: Superdreadnought Rail Cannon Super Dora |
Xyz Monster Effect Monster |
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- | 10 | Machine | 3200 | 4000 | |||||||||
2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn. |
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▶︎ Deck | 9.4 (22) | Qliphort Stealth |
Pendulum Monster Effect Monster |
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- | 8 | Machine | 2800 | 1000 | |||||||||
Pendulum Effect You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All "Qli" monsters you control gain 300 ATK. Card Text You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can target 1 card on the field; return it to the hand. Your opponent cannot activate cards or effects in response to this effect's activation. |
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▶︎ Deck | 9.4 (5) | Vaylantz Voltage Viscount |
Pendulum Monster Effect Monster |
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- | 4 | Machine | 1400 | 1400 | |||||||||
Pendulum Effect During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Voltage Viscount" once per turn. Card Text During your Main Phase, if you control this Special Summoned card: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck, face-up in your Spell & Trap Zone as a Continuous Spell. If this card in the Monster Zone moves to another Monster Zone: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of "Vaylantz Voltage Viscount" once per turn. |
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▶︎ Deck | 9.4 (16) | Cyber Dragon Sieger |
Link Monster Effect Monster |
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- | - | Machine | 2100 | - | |||||||||
2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.
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▶︎ Deck | 9.4 (7) | Appliancer Laundry Dragon |
Link Monster Effect Monster |
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- | - | Machine | 1500 | - | |||||||||
1 "Appliancer" monster Cannot be used as Link Material the turn it is Link Summoned. Neither player takes any battle damage from attacks involving this card. Once per turn, after damage calculation, if this co-linked card battles an opponent's monster: You can banish that opponent's monster. Once per turn, after damage calculation, if this monster that is not co-linked battles an opponent's monster: You can destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.
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▶︎ Deck | 9.4 (8) | Sky Striker Ace - Zeke |
Link Monster Effect Monster |
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- | - | Machine | 1500 | - | |||||||||
2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.
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▶︎ Deck | 9.4 (14) | Hi-Speedroid Rubber Band Shooter |
Link Monster Effect Monster |
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- | - | Machine | 1000 | - | |||||||||
2 WIND monsters During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 "Speedroid" monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of "Hi-Speedroid Rubber Band Shooter" once per turn.
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▶︎ Deck | 9.3 (8) | Amazement Attendant Comica | Effect Monster | ||||||||||
- | 4 | Machine | 1400 | 1800 | |||||||||
When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (15) | Karakuri Merchant mdl 177 "Inashichi" | Effect Monster | ||||||||||
- | 2 | Machine | 500 | 1500 | |||||||||
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand. | |||||||||||||
▶︎ Deck | 9.3 (4) | Gizmek Naganaki, the Sunrise Signaler | Effect Monster | ||||||||||
- | 2 | Machine | 950 | 950 | |||||||||
You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (4) | Gizmek Taniguku, the Immobile Intellect | Effect Monster | ||||||||||
- | 3 | Machine | 1450 | 1450 | |||||||||
If this card is Normal or Special Summoned: You can take 1 Machine monster whose ATK equals its own DEF from your Deck and place it on top of your Deck. You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position. You can only use each effect of "Gizmek Taniguku, the Immobile Intellect" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (34) | Quickdraw Synchron |
Effect Monster Tuner Monster |
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- | 5 | Machine | 700 | 1400 | |||||||||
You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that mentions a "Synchron" Tuner as material. | |||||||||||||
▶︎ Deck | 9.3 (36) | Cyber Eltanin | Effect Monster | ||||||||||
- | 10 | Machine | ? | ? | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. If this card is Special Summoned: Send all other face-up monsters on the field to the GY. | |||||||||||||
▶︎ Deck | 9.3 (6) | Drytron Zeta Aldhibah | Effect Monster | ||||||||||
- | 1 | Machine | 2000 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Spell from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Zeta Aldhibah" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (4) | Rescue-ACE Preventer | Effect Monster | ||||||||||
- | 8 | Machine | 2800 | 2800 | |||||||||
You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (31) | Ancient Gear Howitzer |
Fusion Monster Effect Monster |
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- | 8 | Machine | 1000 | 1800 | |||||||||
2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. |
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