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HOMEYu-Gi-Oh! Card Search > Search result

Type is "Warrior". Search result  Showing 811 to 840 of 1,038

Type is "Warrior".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
ジャックス・ナイト ▶︎ Deck 4 24 Jack's Knight Normal Monster
- 5 Warrior 1900 1000
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
EMライフ・ソードマン ▶︎ Deck 4 5 Performapal Life Swordsman Effect Monster
- 1 Warrior 0 0
When your opponent gains LP (except during the Damage Step): You can Special Summon this card from your hand, and if you do, this card's ATK becomes equal to the LP your opponent gained. You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of this turn.
カオスライダー グスタフ ▶︎ Deck 4 17 Chaosrider Gustaph Effect Monster
- 4 Warrior 1400 1500
Once per turn: You can banish up to 2 Spells from your GY; this card gains 300 ATK for each card banished by this effect, until the end of your opponent's turn.
花札衛-桐に鳳凰- ▶︎ Deck 4 2 Flower Cardian Paulownia with Phoenix Effect Monster
- 12 Warrior 2000 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 12 "Flower Cardian" monster, except "Flower Cardian Paulownia with Phoenix". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the GY. Once per turn, when this card inflicts battle damage to your opponent: You can draw 1 card.
機甲忍者アクア ▶︎ Deck 4 12 Aqua Armor Ninja Effect Monster
- 4 Warrior 800 1600
When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack.
ZS-幻影賢者 ▶︎ Deck 4 11 ZS - Vanish Sage Effect Monster
- 1 Warrior 500 100
If you control a "Utopia" monster: You can draw 1 card. If a monster(s) you control is banished during the Battle Phase (except during the Damage Step): You can banish this card from the field, then target 1 of those banished monsters; Special Summon that target, and if you do, banish 1 monster your opponent controls that has 3000 or less ATK. You can only use 1 "ZS - Vanish Sage" effect per turn, and only once that turn.
達磨落師 ▶︎ Deck 4 5 Daruma Dropper Effect Monster
- 4 Warrior 700 1800
(Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. If an Xyz Monster you control would activate an effect by detaching material(s), except the turn this card was sent to the GY, you can banish this card from your GY instead of 1 of those materials. You can only use each effect of "Daruma Dropper" once per turn.
騎士デイ・グレファー ▶︎ Deck 4 16 Knight Day Grepher Effect Monster
Gemini Monster
- 4 Warrior 1700 1600
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●During your End Phase: You can target 1 Equip Spell Card in your Graveyard; add that target to your hand. You can only use this effect of "Knight Day Grepher" once per turn.
V・HERO ミニマム・レイ ▶︎ Deck 4 5 Vision HERO Minimum Ray Effect Monster
- 3 Warrior 1200 700
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls. You can only use each effect of "Vision HERO Minimum Ray" once per turn.
E・HERO アクア・ネオス ▶︎ Deck 4 20 Elemental HERO Aqua Neos Fusion Monster
Effect Monster
- 7 Warrior 2500 2000
"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.
E・HERO スチーム・ヒーラー ▶︎ Deck 4 17 Elemental HERO Steam Healer Fusion Monster
Effect Monster
- 5 Warrior 1800 1000
"Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman"
Must be Fusion Summoned. If this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY.
M・HERO 剛火 ▶︎ Deck 4 21 Masked HERO Goka Fusion Monster
Effect Monster
- 6 Warrior 2200 1800
Must be Special Summoned with "Mask Change". Gains 100 ATK for each "HERO" monster in your GY.
H-C クサナギ ▶︎ Deck 4 28 Heroic Champion - Kusanagi Xyz Monster
Effect Monster
- 4 Warrior 2500 2400
3 Level 4 Warrior-Type monsters
Once per turn, during either player's turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK.
ヴェーダ=ウパニシャッド ▶︎ Deck 4 2 Veda Kalarcanum Pendulum Monster
Effect Monster
- 12 Warrior 0 4000
Pendulum Effect
Once per Chain, if a monster(s) is destroyed: Place 3 counters on this card. This card's Pendulum Scale is increased by the number of counters on it. You can remove 12 counters from this card; Special Summon it.
Card Text
Cannot be Normal Summoned/Set. Must be Special Summoned by its own Pendulum Effect. You can only Special Summon "Veda Kalarcanum(s)" once per turn. Once per turn, if your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can banish 12 cards from your hand, field, and/or GY, face-down; it becomes the End Phase of this turn. Once per turn, during your Standby Phase: Return this card to the hand, then you can Special Summon 1 of your "Veda" monsters that is banished or in your hand, Deck, or GY.
女剣士カナン ▶︎ Deck 3.9 13 Kanan the Swordmistress Normal Monster
- 4 Warrior 1400 1400
A lady warrior armed with sword and shield, she floats lightly and stings sharply.
ズバババスター ▶︎ Deck 3.9 16 Zubaba Buster Effect Monster
- 3 Warrior 1800 600
If this card inflicts battle damage to your opponent, at the end of that Damage Step: Destroy the 1 face-up monster on the field that has the lowest ATK (your choice, if tied), and if you do, this card loses 800 ATK.
聖騎士ジャンヌ ▶︎ Deck 3.9 19 Noble Knight Joan Effect Monster
- 4 Warrior 1900 1300
If this card attacks, it loses 300 ATK during the Damage Step only. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can send 1 card from your hand to the GY, then target 1 Level 4 or lower Warrior monster in your GY; add that target to your hand.
BK リベージ・ガードナー ▶︎ Deck 3.9 15 Battlin' Boxer Rib Gardna Effect Monster
- 3 Warrior 100 1400
During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Battlin' Boxer" monster you control; banish it until your next Standby Phase.
H・C 夜襲のカンテラ ▶︎ Deck 3.9 14 Heroic Challenger - Night Watchman Effect Monster
- 4 Warrior 1200 300
If this card attacks a Defense Position monster your opponent controls, before damage calculation: You can destroy that monster.
レベル・ウォリアー ▶︎ Deck 3.9 17 Level Warrior Effect Monster
- 3 Warrior 300 600
If there are no monsters on the field, you can Normal Summon this card as a Level 2 monster. If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) as a Level 4 monster.
悪シノビ ▶︎ Deck 3.8 16 Vengeful Shinobi Effect Monster
- 2 Warrior 400 800
When this face-up Attack Position card is targeted for an attack: Draw 1 card.
ダーク・ジェネラル フリード ▶︎ Deck 3.8 9 Dark General Freed Effect Monster
- 5 Warrior 2300 1700
Cannot be Special Summoned. Negate any Spell effects that target a face-up DARK monster(s) you control, and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 DARK monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.
ビッグ・シールド・ガードナー ▶︎ Deck 3.8 20 Big Shield Gardna Effect Monster
- 4 Warrior 100 2600
When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
幻影騎士団クラックヘルム ▶︎ Deck 3.8 13 The Phantom Knights of Cloven Helm Effect Monster
- 4 Warrior 1500 500
If a "Phantom Knights" card(s) is sent to your GY: This card gains 500 ATK. You can banish this card from your GY; during the End Phase of this turn, add 1 "Phantom Knights" card from your GY to your hand. You can only use each effect of "The Phantom Knights of Cloven Helm" once per turn.
赤い忍者 ▶︎ Deck 3.8 14 Crimson Ninja Effect Monster
Flip Monster
- 1 Warrior 300 300
FLIP: Target 1 Trap Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Trap Card. Otherwise, return it to its original position.)
炎の剣士 ▶︎ Deck 3.8 18 Flame Swordsman Fusion Monster
Normal Monster
- 5 Warrior 1800 1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"
ローガーディアン ▶︎ Deck 3.8 24 Skull Guardian Ritual Monster
Normal Monster
- 7 Warrior 2050 2500
This monster can only be Ritual Summoned with the Ritual Spell Card, "Novox's Prayer". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand.
巨星のミラ ▶︎ Deck 3.8 14 Mira the Star-Bearer Xyz Monster
Effect Monster
- 1 Warrior 1100 1000
3 Level 1 monsters
If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Level 4 or lower monsters you control cannot be destroyed by card effects.
海賊船スカルブラッド号 ▶︎ Deck 3.7 13 Skull Mariner Normal Monster
- 4 Warrior 1600 900
A pirate ship that appears out of the mist and sinks any seagoing vessels.
サーチ・ストライカー ▶︎ Deck 3.7 7 Search Striker Effect Monster
- 4 Warrior 1600 1200
If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. If you do, this card is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
Other sorts : Card Registration Date, scale blue, scale red

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Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Type/Attribute Attribute
Level
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ATK
DEF
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