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HOME > Yu-Gi-Oh! Card Search > Search result
Type is "Machine". Search result Showing 631 to 660 of 925
Type is "Machine".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 5.3 (23) | Barbaroid, the Ultimate Battle Machine |
Fusion Monster Effect Monster |
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- | 12 | Machine | 4000 | 4000 | ||
5 Machine-Type "roid" monsters This card can make a second attack during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent. |
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▶︎ Deck | 5.3 (15) | UFOroid Fighter |
Fusion Monster Effect Monster |
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- | 10 | Machine | ? | ? | ||
"UFOroid" + 1 Warrior-Type monster A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card. |
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▶︎ Deck | 5.3 (7) | Superheavy Samurai Stealth Ninja |
Synchro Monster Effect Monster |
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- | 7 | Machine | 1200 | 2800 | ||
1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card. |
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▶︎ Deck | 5.3 (32) | Digvorzhak, King of Heavy Industry |
Xyz Monster Effect Monster |
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- | 5 | Machine | 3200 | 2000 | ||
3 Level 5 monsters Once per turn: You can detach 1 material from this card; send the top 3 cards of your opponent's Deck to the GY, then, if any monsters were sent to the GY by this effect, destroy cards your opponent controls, up to the number of monsters sent. |
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▶︎ Deck | 5.2 (29) | Cosmic Compass | Effect Monster | |||
- | 1 | Machine | 100 | 300 | ||
When this card is Normal Summoned: You can Special Summon a number of "Compass Tokens" (Machine/EARTH/Level 1/ATK 0/DEF 0) up to the number of monsters your opponent controls. | ||||||
▶︎ Deck | 5.2 (16) | Cyber Phoenix | Effect Monster | |||
- | 4 | Machine | 1200 | 1600 | ||
While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card. | ||||||
▶︎ Deck | 5.2 (13) | Cipher Wing | Effect Monster | |||
- | 4 | Machine | 1400 | 1200 | ||
If you control a "Cipher" monster, you can Special Summon this card (from your hand). You can Tribute this card; increase the Levels of all "Cipher" monsters you control by 4 until the end of this turn. | ||||||
▶︎ Deck | 5.2 (13) | Dimension Fortress Weapon | Effect Monster | |||
- | 4 | Machine | 1700 | 200 | ||
Cards cannot be sent from the Deck to the GY. | ||||||
▶︎ Deck | 5.2 (10) | Twin-Barrel Dragon | Effect Monster | |||
- | 4 | Machine | 1700 | 200 | ||
If this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 heads, destroy it. | ||||||
▶︎ Deck | 5.2 (18) | Road Synchron |
Effect Monster Tuner Monster |
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- | 4 | Machine | 1600 | 800 | ||
When using this card as Synchro Material for the Synchro Summon of a monster other than "Road Warrior", reduce this card's Level by 2. If this card attacks, at the end of the Damage Step: Increase its Level by 1 until the end of this turn. | ||||||
▶︎ Deck | 5.2 (6) | Vylon Tesseract |
Effect Monster Union Monster |
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- | 4 | Machine | 800 | 600 | ||
Once per turn, you can either: Target 1 face-up "Vylon" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 Level 4 or lower "Vylon" monster in your Graveyard; Special Summon that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) | ||||||
▶︎ Deck | 5.1 (18) | Ally Mind |
Normal Monster Tuner Monster |
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- | 5 | Machine | 1800 | 1400 | ||
A high-performance unit developed to enhance the Artificial Intelligence program in Ally of Justice. Loaded with elements collected from a meteor from the Worm Nebula, it allows for high tuning performance, but its true capacity is not yet uncovered. | ||||||
▶︎ Deck | 5.1 (9) | Mecha Phantom Beast Warbluran |
Effect Monster Tuner Monster |
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- | 1 | Machine | 300 | 300 | ||
If this card is sent to the Graveyard for the Synchro Summon of a Machine-Type monster: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0), also, for the rest of this turn, you cannot Special Summon any other monsters, except WIND monsters. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 other "Mecha Phantom Beast" monster; increase this card's Level by 1. You can only use 1 "Mecha Phantom Beast Warbluran" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 5.1 (12) | Summon Reactor ・SK | Effect Monster | |||
- | 5 | Machine | 2000 | 1400 | ||
The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor ・Y FI", 1 face-up "Spell Reactor ・RE", and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard. | ||||||
▶︎ Deck | 5.1 (10) | Iron Chain Coil |
Effect Monster Tuner Monster |
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- | 3 | Machine | 1100 | 1600 | ||
Once per turn, you can select 1 "Iron Chain" monster you control to have it gain 300 ATK and DEF as long as this card is face-up on the field. | ||||||
▶︎ Deck | 5.1 (14) | Morphtronic Vacuumen | Effect Monster | |||
- | 1 | Machine | 0 | 0 | ||
●While in Attack Position: Once per turn, you can send 1 Equip Card equipped to this card to the Graveyard to inflict 500 damage to your opponent. ●While in Defense Position: Once per turn, you can equip 1 face-up Attack Position monster your opponent controls to this card as an Equip Card. (You can only equip 1 monster at a time to this card by this effect.) |
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▶︎ Deck | 5.1 (9) | Morphtronic Staplen | Effect Monster | |||
- | 4 | Machine | 1400 | 1000 | ||
●While in Attack Position: Your opponent cannot select another monster as an attack target. If this card is destroyed by battle, the monster that destroyed this card loses 300 ATK. ●While in Defense Position: This card cannot be destroyed by battle. If this card is attacked, after damage calculation, select 1 face-up Attack Position monster your opponent controls. Change it to Defense Position and this card to Attack Position. |
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▶︎ Deck | 5.1 (16) | Fleur Synchron |
Effect Monster Tuner Monster |
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- | 2 | Machine | 400 | 200 | ||
If this card is sent to the GY as Synchro Material: You can Special Summon 1 Level 2 or lower monster from your hand. | ||||||
▶︎ Deck | 5.1 (10) | Superheavy Samurai Steam Train King |
Synchro Monster Effect Monster |
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- | 12 | Machine | 2000 | 4800 | ||
1 "Superheavy Samurai" Tuner + 2+ non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 200 damage to your opponent for each card banished. |
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▶︎ Deck | 5 (14) | Battle Footballer | Normal Monster | |||
- | 4 | Machine | 1000 | 2100 | ||
A cyborg with high defense power. Originally it was invented for a football machine. | ||||||
▶︎ Deck | 5 (6) | Boot-Up Admiral - Destroyer Dynamo | Effect Monster | |||
- | 8 | Machine | 2500 | 2500 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 "Gadget" monster Cards from your hand and/or face-up field to the GY. Cannot be destroyed by battle or card effects while you control a "Gadget" monster or a "Gadget" monster Card equipped to a monster. Once per turn: You can target 1 other card on the field; destroy it. | ||||||
▶︎ Deck | 5 (13) | Heavy Mech Support Platform |
Effect Monster Union Monster |
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- | 3 | Machine | 500 | 500 | ||
Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. | ||||||
▶︎ Deck | 5 (5) | Kozmo Landwalker | Effect Monster | |||
- | 6 | Machine | 2400 | 1200 | ||
If a "Kozmo" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy 1 other "Kozmo" card you control instead. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck. | ||||||
▶︎ Deck | 5 (3) | Shell of Chaos | Effect Monster | |||
- | 4 | Machine | 1600 | 0 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Shell of Chaos" once per turn. You can banish 1 LIGHT monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Core of Chaos"; Special Summon it. | ||||||
▶︎ Deck | 5 (6) | Superheavy Samurai Blowtorch | Effect Monster | |||
- | 1 | Machine | 500 | 300 | ||
When an opponent's monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 "Superheavy Samurai" monster you control; change the attack target to it and perform damage calculation. Once per turn, when an opponent's monster declares an attack: You can change the attack target to this card and perform damage calculation. Cannot be destroyed by battle. | ||||||
▶︎ Deck | 5 (8) | Morphtronic Slingen | Effect Monster | |||
- | 4 | Machine | 1200 | 800 | ||
●While in Attack Position: Once per turn, you can Tribute 1 "Morphtronic" monster, except "Morphtronic Slingen", to destroy 1 card on the field. ●While in Defense Position: If this card would be destroyed, you can destroy another "Morphtronic" monster you control instead. |
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▶︎ Deck | 5 (1) | Hydralander Orbit | Effect Monster | |||
- | 1 | Machine | 0 | 1500 | ||
If you have 4 or more monsters in your GY and no monsters in your GY with the same name: You can Tribute this card; excavate the top cards of your Deck, equal to the number of monsters in your GY (or as many as possible), and if you do, if 2 or more monsters were excavated and all excavated monsters had different names, add 1 of those monsters to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, then target 1 monster in your GY; place it on the bottom of the Deck. You can only use each effect of "Hydralander Orbit" once per turn. | ||||||
▶︎ Deck | 5 (9) | Infinitrack Mountain Smasher |
Xyz Monster Effect Monster |
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- | 7 | Machine | 2100 | 3100 | ||
2 Level 7 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Mountain Smasher" once per turn. ●You can detach 1 material from this card; it gains 1000 ATK. ●If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position. |
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▶︎ Deck | 4.9 (9) | Ancient Gear Hydra | Effect Monster | |||
- | 7 | Machine | 2700 | 1700 | ||
At the end of the Damage Step, when this card that was Tribute Summoned by Tributing an "Ancient Gear" monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can attack all monsters your opponent controls, once each. If an "Ancient Gear" monster you control attacks, your opponent cannot activate Spell/Trap Cards and monster effects until the end of the Damage Step. | ||||||
▶︎ Deck | 4.9 (7) | Superheavy Samurai Big Waraji | Effect Monster | |||
- | 5 | Machine | 800 | 1800 | ||
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster. | ||||||
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