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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Continuous Trap". Search result Showing 181 to 210 of 494
Card-Type is "Continuous Trap".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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6.9 (8) | Dream Mirror Recap | Continuous Trap | |||
If a "Dream Mirror" monster you control would be Tributed to activate its own effect, shuffle it into the Deck instead of sending it to the GY. During the Main Phase: You can send this face-up card to the GY; place 1 of your "Dream Mirror of Joy" or "Dream Mirror of Terror" that is banished or in your GY, face-up in your Field Zone, then you can Special Summon 1 monster from your hand that specifically lists that card you placed in its text. | ||||||
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6.8 (20) | Ancient Gear Reborn | Continuous Trap | |||
Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK (even if this card leaves the field). You can only control 1 "Ancient Gear Reborn". | ||||||
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6.8 (13) | Guardian of the Golden Land | Continuous Trap | |||
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn. | ||||||
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6.8 (4) | Ghoti Fury | Continuous Trap | |||
You can target 1 Fish monster you control and 1 monster your opponent controls; banish both monsters until your next Standby Phase. If a Fish monster(s) is Special Summoned to your field while any card is banished: You can banish this card from your GY or your face-up Spell & Trap Zone; all Fish monsters you currently control gain 100 ATK for each currently banished card, until the end of this turn. You can only use each effect of "Ghoti Fury" once per turn. | ||||||
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6.8 (5) | Junk Sleep | Continuous Trap | |||
If your opponent Normal or Special Summons a monster(s): You can change all face-down Defense Position monsters you control to face-up Attack Position. During the End Phase: You can change all monsters you control to face-down Defense Position. You can only use each effect of "Junk Sleep" once per turn. | ||||||
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6.8 (20) | Grave of the Super Ancient Organism | Continuous Trap | |||
Level 6 or higher Special Summoned monsters on the field cannot declare attacks, nor can players activate their effects. | ||||||
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6.8 (13) | Phantom Knights' Sword | Continuous Trap | |||
Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn. | ||||||
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6.7 (3) | Seventh Eternity | Continuous Trap | |||
Target 1 "Number" Xyz Monster you control that has a number between "101" and "107" in its name, or 1 Xyz Monster you control that has any such monsters as material, then activate 1 of these effects; ●Negate the effects of 1 monster your opponent controls with ATK less than or equal to the targeted monster's ATK, until the end of this turn. ●Detach all materials from the targeted monster, then you can Special Summon 1 "Number" Xyz Monster from your GY. You can only use this effect of "Seventh Eternity" once per turn. |
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6.7 (7) | World Legacy Whispers | Continuous Trap | |||
When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell effect that activates in the same column as a "Mekk-Knight" monster you control. | ||||||
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6.7 (25) | DNA Surgery | Continuous Trap | |||
Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type. | ||||||
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6.7 (6) | Recette de Personnel (Staff Recipe) | Continuous Trap | |||
You can target 1 Ritual Monster you control; Special Summon 1 "Nouvelles Token" (Fiend/DARK/Level 1/ATK 50/DEF 50). This Token's Level becomes the same as that monster's. You can send this face-up card from your Spell & Trap Zone to the GY; Ritual Summon 1 "Nouvelles" Ritual Monster from your hand by Tributing monsters from your hand or field whose total Levels exactly equal the Level of that Ritual Monster. You can only use each effect of "Recette de Personnel (Staff Recipe)" once per turn. | ||||||
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6.6 (12) | Exchange of Night and Day | Continuous Trap | |||
You can only use 1 "Exchange of Night and Day" effect per turn, and only once that turn. You can activate 1 of these effects; ●Send 1 LIGHT Warrior-Type monster from your hand to the Graveyard, then add 1 DARK Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand. ●Send 1 DARK Warrior-Type monster from your hand to the Graveyard, then add 1 LIGHT Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand. |
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6.6 (22) | Mirror Wall | Continuous Trap | |||
Halve the ATK of your opponent's attacking monsters. Once per turn, during your Standby Phase, pay 2000 LP or destroy this card. | ||||||
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6.6 (17) | Skull Lair | Continuous Trap | |||
Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play. | ||||||
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6.6 (11) | Synchro Zone | Continuous Trap | |||
Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material. | ||||||
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6.6 (32) | Appropriate | Continuous Trap | |||
Activate only when your opponent draws a card(s) outside of either Draw Phase. After that, each time your opponent draws a card(s) outside of either Draw Phase, immediately draw 2 cards. | ||||||
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6.6 (7) | Photon Change | Continuous Trap | |||
Send this card to the GY during your 2nd Standby Phase after activation. You can only use the following effect of "Photon Change" once per turn. Send 1 "Photon" or "Galaxy" monster you control to the GY to activate 1 of these effects, or, if you send "Galaxy-Eyes Photon Dragon", you can activate both, in sequence; ●Special Summon 1 "Photon" monster from your Deck with a different original name than the sent monster. ●Add 1 "Photon" card from your Deck to your hand, except "Photon Change". |
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6.6 (20) | Castle of Dragon Souls | Continuous Trap | |||
Once per turn: You can banish 1 Dragon monster from your GY, then target 1 monster you control; it gains 700 ATK until the end of this turn (even if this card leaves the field). When this face-up card on the field is sent to the GY: You can target 1 of your banished Dragon monsters; Special Summon that target. You can only control 1 "Castle of Dragon Souls". | ||||||
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6.5 (6) | Amazoness Hot Spring | Continuous Trap | |||
When this card is activated: You can take 1 "Amazoness" monster from your Deck, and either add it to your hand or (if it is a Pendulum Monster) place it in your Pendulum Zone. When you take battle damage while you control an "Amazoness" monster Card: You can gain LP equal to the damage you took. You can only use this effect of "Amazoness Hot Spring" once per turn. | ||||||
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6.5 (11) | Orcustrated Core | Continuous Trap | |||
Once per turn: You can banish 1 monster from your field or GY, then target 1 "Orcust" or "World Legacy" card you control, except "Orcustrated Core"; neither player can target it with card effects this turn (even if this card leaves the field). If other "Orcust" and/or "World Legacy" card(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead. | ||||||
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6.5 (4) | Crusher Run | Continuous Trap | |||
If a face-up EARTH Machine monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; Set 1 "Outrigger Extension" or "Spin Turn" from your Deck or GY. You can only use each effect of "Crusher Run" once per turn. | ||||||
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6.5 (11) | Greed | Continuous Trap | |||
Each time a player draws cards because of a card effect, they take 500 damage during the End Phase for each card drawn by the card effect. | ||||||
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6.5 (14) | Cyber Shadow Gardna | Continuous Trap | |||
During your opponent's Main Phase: Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK ?/DEF ?). (This card is also still a Trap.) When an opponent's monster declares an attack that targets this card: The ATK/DEF of this card become the ATK/DEF of the attacking monster. Once per turn, during your opponent's End Phase: Set this card in its Spell & Trap Zone. | ||||||
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6.5 (18) | The First Monarch | Continuous Trap | |||
Special Summon this card as an Effect Monster (Fiend/DARK/Level 6/ATK 1000/DEF 2400). (This card is also still a Trap.) If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. If this card was Summoned this way, you cannot Special Summon monsters, except monsters with this card's Attribute. | ||||||
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6.5 (14) | DNA Transplant | Continuous Trap | |||
Activate by declaring 1 monster Attribute. All face-up monsters become that Attribute. | ||||||
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6.5 (18) | Tyrant's Throes | Continuous Trap | |||
Activate by Tributing 2 Normal Monsters (except Tokens). Neither player can Normal or Special Summon Effect Monsters. | ||||||
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6.5 (13) | Echo Oscillation | Continuous Trap | |||
You can target 1 card in your Pendulum Zone; destroy it, then draw 1 card. You can only use this effect of "Echo Oscillation" once per turn. | ||||||
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6.4 (16) | Dark World Brainwashing | Continuous Trap | |||
When your opponent activates a monster effect, if you have 3 or more cards in your hand (except during the Damage Step): You can target 1 "Dark World" monster on the field; return it to the hand, and if you do, the activated effect becomes "Your opponent randomly discards 1 card". | ||||||
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6.4 (7) | Performapal Pinch Helper | Continuous Trap | |||
Once per turn, when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 "Performapal" monster from your Deck, but its effects are negated. When an attack is declared involving a monster you control and an opponent's monster: You can send this card to the Graveyard; you take no battle damage from that battle. | ||||||
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6.4 (10) | Armor Ninjitsu Art of Rust Mist | Continuous Trap | |||
When a monster(s) is Special Summoned to your opponent's field, if you control a "Ninja" monster: Halve the current ATK of that Special Summoned monster(s). | ||||||
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