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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Trap". Search result Showing 481 to 510 of 1,199
Card-Type is "Normal Trap".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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6.1 (14) | Compulsory Escape Device | Normal Trap | |||
Each player chooses 1 monster they control, then shuffles it into the Deck. | ||||||
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6.1 (14) | Bujin Regalia - The Sword | Normal Trap | |||
Activate 1 of these effects. ●Target 1 "Bujin" monster in your Graveyard; add that target to your hand. ●Target 1 of your banished "Bujin" monsters; send that target to the Graveyard. |
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6.1 (23) | Jar of Greed | Normal Trap | |||
Draw 1 card. | ||||||
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6.1 (25) | Deep Dark Trap Hole | Normal Trap | |||
When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s). | ||||||
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6.1 (7) | Red Cocoon | Normal Trap | |||
Target 1 Dragon-Type Synchro Monster you control; equip this card to it. While it is battling an opponent's monster, until the end of the Damage Step, negate the effects of all face-up monsters your opponent controls. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can target 1 "Red Dragon Archfiend" in your Graveyard; Special Summon it. | ||||||
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6.1 (17) | Stardust Re-Spark | Normal Trap | |||
When an opponent's Special Summoned monster declares a direct attack, if its ATK is greater than or equal to your LP: Negate the attack, and if you do, draw 1 card, then you can Special Summon 1 "Stardust" monster from your Extra Deck or Graveyard. You can only activate 1 "Stardust Re-Spark" per turn. | ||||||
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6.1 (18) | Battleguard Howling | Normal Trap | |||
When a Warrior monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand. | ||||||
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6.1 (8) | Banquet of Millions | Normal Trap | |||
Banish any number of cards from your Extra Deck face-down, and banish the same number of random face-down cards from your opponent's Extra Deck, face-up, until the End Phase. You can only activate 1 "Banquet of Millions" per turn. | ||||||
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6.1 (12) | Yang Zing Brutality | Normal Trap | |||
If a "Yang Zing" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but destroy it at the end of the Damage Step. | ||||||
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6 (5) | Amaze Attraction Wonder Wheel | Normal Trap | |||
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ●You: During the Main Phase: Place 1 card from your hand on the bottom of the Deck, then draw 1 card. ●Your opponent: Switch the equipped monster's current ATK and DEF until the end of this turn. You can only use this effect of "Amaze Attraction Wonder Wheel" once per turn. |
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6 (7) | Amazement Family Faces | Normal Trap | |||
Target 1 monster your opponent controls equipped with your "Attraction" Trap(s); equip this card to it. While this card is equipped to a monster, take control of the equipped monster. While you control the equipped monster, it gains 500 ATK, you cannot activate its effects, also it is treated as an "Amazement" monster. You can only activate 1 "Amazement Family Faces" per turn. | ||||||
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6 (4) | Ghostrick or Treat | Normal Trap | |||
If you control a "Ghostrick" Field Spell or a "Ghostrick" Link Monster: You can target 1 face-up monster your opponent controls; your opponent can pay 2000 LP to make this card's effect "Set this card instead of sending it to the GY after activation", otherwise, for the rest of this turn, that face-up monster cannot attack, its effects are negated, also it is changed to face-down Defense Position during the End Phase. You can only activate 1 "Ghostrick or Treat" per turn. | ||||||
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6 (21) | Psychic Shockwave | Normal Trap | |||
When your opponent activates a Trap Card: Discard 1 Spell/Trap; Special Summon 1 Level 6 DARK Machine monster from your Deck. | ||||||
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6 (3) | The Continuing Epic of Charles | Normal Trap | |||
Reveal 1 "Noble Arms" Equip Spell in your hand, and if you do, Special Summon 1 "Infernoble Knight" monster from your hand or Deck, then either equip the revealed card to that monster, or send it to the GY. You can banish this card from your GY, then target 1 "Infernoble Knight Emperor Charles" you control; equip 1 "Noble Knight" monster from your hand or Deck to that monster as an Equip Spell that gives it 500 ATK. You can only use each effect of "The Continuing Epic of Charles" once per turn. | ||||||
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6 (1) | New World Formation | Normal Trap | |||
Target 1 Spell/Trap in your GY that mentions "Visas Starfrost"; Set it, and if you Set a Trap or Quick-Play Spell, it can be activated this turn. You can banish this card from your GY, then target 3 Spells/Traps in your GY that mention "Visas Starfrost", except "New World Formation"; shuffle them into the Deck. You can only use each effect of "New World Formation" once per turn. | ||||||
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6 (19) | Mystical Refpanel | Normal Trap | |||
Activate only when a Spell Card that targets 1 player is activated. The effect of that Spell Card is applied to the other player instead. | ||||||
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6 (9) | Sonic Boom | Normal Trap | |||
During your turn: Target 1 "Mecha Phantom Beast" monster on the field; this turn, its ATK becomes double its original ATK, it is unaffected by other Spell/Trap effects, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this effect is applied to that monster, destroy all Machine-Type monsters you control during the End Phase of this turn. Other monsters cannot attack during the turn you activate this card. | ||||||
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6 (10) | TGX3-DX2 | Normal Trap | |||
Target 3 "T.G." monsters in your Graveyard; shuffle all 3 into your Deck, then draw 2 cards. | ||||||
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6 (3) | Vernusylph and the Changing Season | Normal Trap | |||
Target 1 "Vernusylph" monster in your GY; add it to your hand or Special Summon it. During your opponent's turn, except the turn this card was sent to the GY, if you have no cards in your hand: You can banish this card from your GY; Special Summon as many "Vernusylph" monsters as possible with different names from your GY, but return them to the hand during your End Phase. You can only use each effect of "Vernusylph and the Changing Season" once per turn. | ||||||
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6 (2) | Photon Timestop | Normal Trap | |||
Take 1 "Photon" or "Galaxy" Continuous Spell/Trap from your Deck and either add it to your hand or place it face-up on your field. If this Set card in its owner's control is destroyed by your opponent's card effect during your opponent's turn and you control "Galaxy-Eyes Photon Dragon" or an Xyz Monster that has it as material: You can activate this effect; it becomes the End Phase of this turn. | ||||||
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6 (1) | Pendulum Scale | Normal Trap | |||
If you have 2 cards in your Pendulum Zones: Apply the following effect, based on the difference in the Pendulum Scales. ●0: Destroy 2 Spells/Traps on the field. ●1, 2, or 3: Add 1 Level 2, 3, or 4 Pendulum Monster from your Deck to your hand. ●4, 5, or 6: Add 1 Level 5, 6, or 7 Pendulum Monster from your Deck to your hand. ●7+: Return up to 2 cards from your Pendulum Zone(s) to the hand, then you can Special Summon 1 Pendulum Monster from your hand. You can only activate 1 "Pendulum Scale" per turn. |
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6 (6) | Abyss Actors' Curtain Call | Normal Trap | |||
If an "Abyss Script" Spell Card or effect is activated this turn: Add face-up "Abyss Actor" Pendulum Monsters from your Extra Deck to your hand, up to the number of "Abyss Script" Spells in your GY. Then, you can Special Summon "Abyss Actor" Pendulum Monsters from your hand with different names, up to the number of monsters added to the hand by this effect. You cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters. You can only activate 1 "Abyss Actors' Curtain Call" per turn. | ||||||
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6 (5) | Dream Mirror Fantasy | Normal Trap | |||
If you control a "Dream Mirror" monster: Target 1 each of your banished "Dream Mirror of Joy" and "Dream Mirror of Terror"; shuffle them into the Deck, and if you do, banish 1 card on the field. If a "Dream Mirror" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Dream Mirror Fantasy" per turn. | ||||||
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5.9 (7) | Degen-Force | Normal Trap | |||
Tribute 1 Level 4 or higher Dinosaur-Type monster; Special Summon 2 Level 3 or lower Reptile-Type monsters from your hand and/or Graveyard. | ||||||
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5.9 (8) | Nordic Relic Megingjord | Normal Trap | |||
Target 1 "Aesir" or "Nordic" monster you control; its ATK/DEF become double its original ATK/DEF, until the end of this turn, but it cannot attack your opponent directly this turn. | ||||||
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5.9 (41) | Kunai with Chain | Normal Trap | |||
Activate 1 or both of these effects (simultaneously). ●When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position. ●Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. |
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5.9 (19) | Jurrac Impact | Normal Trap | |||
If you control a Dinosaur-Type monster with 2500 or more ATK: Destroy all cards on the field. | ||||||
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5.9 (13) | Red Carpet | Normal Trap | |||
If a Dragon-Type Synchro Monster is on the field: Target up to 2 "Resonator" monsters in your Graveyard; Special Summon them. | ||||||
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5.9 (19) | Damage Condenser | Normal Trap | |||
When you take battle damage: Discard 1 card; Special Summon 1 monster from your Deck with ATK less than or equal to the battle damage you took, in Attack Position. | ||||||
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5.9 (9) | Designer Frightfur | Normal Trap | |||
Target 1 "Edge Imp" or "Fluffal" monster in your Graveyard; Special Summon it, and if you do, it can be treated as a "Frightfur" monster for a Fusion Summon. | ||||||
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