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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Quick-Play Spell". Search result Showing 91 to 120 of 453
Card-Type is "Quick-Play Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.7 (43) | Mask Change II Limited | Quick-Play Spell | |||
Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the GY, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down). (This is treated as a Special Summon with "Mask Change".) You can only activate 1 "Mask Change II" per turn. | ||||||
▶︎ Deck | 8.7 (9) | Vendread Charge | Quick-Play Spell | |||
Send 1 Zombie monster from your hand or face-up from your field to the GY; Special Summon 1 "Vendread" monster from your Deck. You can only activate 1 "Vendread Charge" per turn. | ||||||
▶︎ Deck | 8.6 (5) | A.I.dle Reborn | Quick-Play Spell | |||
Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn. | ||||||
▶︎ Deck | 8.6 (48) | Forbidden Chalice | Quick-Play Spell | |||
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated. | ||||||
▶︎ Deck | 8.6 (8) | Dragunity Whirlwind | Quick-Play Spell | |||
If only your opponent controls a monster: You can Special Summon 1 "Dragunity" Tuner and 1 Winged Beast "Dragunity" monster from your Deck, but negate their effects, then if your opponent controls a monster that was Special Summoned from the Extra Deck, immediately after this effect resolves you can Synchro Summon 1 Dragon Synchro Monster using only "Dragunity" monsters you control. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Dragon monsters. You can only activate 1 "Dragunity Whirlwind" per turn. | ||||||
▶︎ Deck | 8.6 (14) | Swallow's Nest | Quick-Play Spell | |||
Tribute 1 face-up Winged Beast monster; Special Summon 1 Winged Beast monster from your Deck with the same Level the Tributed monster had on the field. | ||||||
▶︎ Deck | 8.6 (8) | World Legacy Monstrosity | Quick-Play Spell | |||
Activate 1 of these effects. ●Special Summon 1 Level 9 monster from your hand. ●Target 1 Level 9 monster you control; Special Summon from your Deck, 2 Level 9 monsters each with different original Type and Attribute from that face-up targeted monster, and with different names from each other, but these 2 monsters cannot attack, also destroy them during the End Phase. You can only activate 1 "World Legacy Monstrosity" per turn. |
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▶︎ Deck | 8.6 (13) | Sky Striker Mecha - Eagle Booster | Quick-Play Spell | |||
If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn. | ||||||
▶︎ Deck | 8.6 (8) | Toon Page-Flip | Quick-Play Spell | |||
If you control "Toon World": Reveal 3 Toon Monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, ignoring its Summoning conditions, also shuffle the rest into your Deck. You can only activate 1 "Toon Page-Flip" per turn. | ||||||
▶︎ Deck | 8.6 (14) | Mistaken Arrest | Quick-Play Spell | |||
Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them. | ||||||
▶︎ Deck | 8.6 (11) | Fullmetalfoes Fusion | Quick-Play Spell | |||
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. | ||||||
▶︎ Deck | 8.6 (5) | Runick Slumber | Quick-Play Spell | |||
Activate 1 of these effects, but skip your next Battle Phase after activation; ●Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn. |
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▶︎ Deck | 8.6 (19) | Asceticism of the Six Samurai | Quick-Play Spell | |||
Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn. | ||||||
▶︎ Deck | 8.5 (39) | Burial from a Different Dimension | Quick-Play Spell | |||
Target up to 3 banished monsters; return them to the GY. | ||||||
▶︎ Deck | 8.5 (14) | Witchcrafter Unveiling | Quick-Play Spell | |||
Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Unveiling" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 8.5 (13) | Cyberload Fusion | Quick-Play Spell | |||
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn. | ||||||
▶︎ Deck | 8.5 (4) | Sinful Spoils of Doom - Rciela | Quick-Play Spell | |||
Target 1 Level 7 or higher Spellcaster monster you control; apply the following effects. ●While face-up, that monster is unaffected by other monsters' effects this turn, and is sent to the GY during the Standby Phase of the next turn. ●All monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, then if their ATK becomes 0 by this effect, destroy them. You can only activate 1 "Sinful Spoils of Doom - Rciela" per turn. |
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▶︎ Deck | 8.4 (7) | Duality | Quick-Play Spell | |||
Tribute 1 LIGHT or DARK monster; Special Summon 1 LIGHT or DARK monster from your hand or Extra Deck with the same original Type and Level, but a different original Attribute. During your Main Phase: You can banish this card from your GY, then target 1 LIGHT and 1 DARK monster in your GY; shuffle both into the Deck, then draw 1 card. You can only use each effect of "Duality" once per turn. | ||||||
▶︎ Deck | 8.4 (9) | Phantom Knights' Rank-Up-Magic Force | Quick-Play Spell | |||
During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Phantom Knights' Rank-Up-Magic Force" per turn. | ||||||
▶︎ Deck | 8.4 (11) | Void Seer | Quick-Play Spell | |||
Target 1 "Infernoid" monster you control; that target is unaffected by the opponent's card effects this turn. If an "Infernoid" monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters. | ||||||
▶︎ Deck | 8.3 (7) | Glory of the Noble Knights | Quick-Play Spell | |||
Target 1 "Noble Knight" monster you control; equip it with 1 Equip Spell from your Deck that can equip to that target. You can only activate 1 "Glory of the Noble Knights" per turn. | ||||||
▶︎ Deck | 8.3 (6) | Fire King Sky Burn | Quick-Play Spell | |||
Target an equal number of "Fire King" monsters you control and cards your opponent controls; destroy them. If a "Fire King" card(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use 1 "Fire King Sky Burn" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 8.3 (27) | Book of Eclipse | Quick-Play Spell | |||
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect. | ||||||
▶︎ Deck | 8.3 (21) | The Flute of Summoning Kuriboh | Quick-Play Spell | |||
Take 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck, and either add it to your hand or Special Summon it. | ||||||
▶︎ Deck | 8.3 (10) | Soul Crossing | Quick-Play Spell | |||
During the Main Phase: Immediately after this effect resolves, Tribute Summon 1 Divine-Beast monster. When you do, you can Tribute a monster(s) your opponent controls, even though you do not control them, but if you Tribute Summon this way, apply this effect. ●Until the end of the next turn after this card resolves, you can only activate 1 card or effect per turn, not counting the effects of Divine-Beast Monsters. You can only activate 1 "Soul Crossing" per turn. |
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▶︎ Deck | 8.3 (36) | Inferno Reckless Summon | Quick-Play Spell | |||
When exactly 1 monster with 1500 or less ATK is Special Summoned to your field while your opponent controls a face-up monster: Special Summon as many monsters as possible with the same name as the Summoned monster, from your hand, Deck, and Graveyard, in Attack Position, also your opponent Special Summons as many monsters as possible with the same name as 1 of their face-up monsters, from their hand, Deck, and Graveyard. | ||||||
▶︎ Deck | 8.3 (18) | Gemini Spark | Quick-Play Spell | |||
Tribute 1 face-up Level 4 Gemini Monster, then target 1 card on the field; destroy it, and if you do, draw 1 card. | ||||||
▶︎ Deck | 8.3 (4) | F.A. Test Run | Quick-Play Spell | |||
Target 1 "F.A." monster you control; change its battle position, then, destroy 1 card on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "F.A." monster from your Deck. You can only use each effect of "F.A. Test Run" once per turn. | ||||||
▶︎ Deck | 8.3 (13) | Clashing Souls | Quick-Play Spell | |||
During damage calculation, if your Attack Position monster battles an opponent's Attack Position monster with higher ATK: The controller of the battling monster with lower ATK can pay 500 LP for that monster to gain 500 ATK during damage calculation only, then keep repeating this effect until a player chooses not to pay LP. Neither player takes any battle damage from that battle, also, after damage calculation, if any player's monster would be destroyed by that battle, send all cards that player controls to the Graveyard instead. | ||||||
▶︎ Deck | 8.3 (12) | Live☆Twin Home | Quick-Play Spell | |||
Discard 1 card; Special Summon 1 "Ki-sikil" monster or 1 "Lil-la" monster from your Deck, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Evil★Twin" monsters. You can only activate 1 "Live☆Twin Home" per turn. | ||||||
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