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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Spell". Search result Showing 601 to 630 of 940
Card-Type is "Normal Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 5.7 (13) | Toon Rollback | Normal Spell | |||
Target 1 Toon Monster you control; it can make a second attack during each Battle Phase this turn. | ||||||
▶︎ Deck | 5.7 (3) | Land Flipping | Normal Spell | |||
Target 1 face-up card in a Field Zone; banish it, then place it face-up in the other Field Zone, then, you can choose 1 Field Spell with a different original name in the current controller's GY, and place it face-up in the Field Zone of the player whose card was banished. You can only activate 1 "Land Flipping" per turn. | ||||||
▶︎ Deck | 5.7 (9) | The Claw of Hermos | Normal Spell | |||
(This card is also always treated as "Legendary Dragon Hermos".) Send 1 monster from your hand or field to the GY, of the Type that is listed on a Fusion Monster that can only be Special Summoned with "The Claw of Hermos" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Claw of Hermos" per turn. |
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▶︎ Deck | 5.7 (7) | Ursarctic Drytron | Normal Spell | |||
Special Summon 1 "Ultimate Flagship Ursatron" from your Extra Deck by banishing 1 "Ursarctic Big Dipper" and 1 "Drytron Fafnir" from your hand and/or field, although you can banish 1 of them from your Deck instead if "Ursarctic Polari" or "Drytron Alpha Thuban" is on the field. If you would Tribute a monster(s) to activate an "Ursarctic" or "Drytron" monster's effect, you can banish this card from your GY instead. You can only use this effect of "Ursarctic Drytron" once per turn. | ||||||
▶︎ Deck | 5.7 (17) | Wild Nature's Release | Normal Spell | |||
Target 1 Beast or Beast-Warrior monster; it gains ATK equal to its current DEF (until the End Phase), and if it does, it is destroyed during the End Phase. | ||||||
▶︎ Deck | 5.7 (12) | Legend of Heart | Normal Spell | |||
Pay 2000 LP and Tribute 1 Warrior monster; banish up to 3 "Legendary Dragon" Spells with different names from your hand and/or GY, and if you do, Special Summon that many "Legendary Knight" monsters with different names from your hand, Deck, and/or GY. You can only activate 1 "Legend of Heart" per turn. | ||||||
▶︎ Deck | 5.6 (5) | A.I. Contact | Normal Spell | |||
If "Ignister A.I.Land" is in your Field Zone: Reveal 1 "Ignister A.I.Land" in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards. You can only activate 1 "A.I. Contact" per turn. | ||||||
▶︎ Deck | 5.6 (5) | Lucky Loan | Normal Spell | |||
Target 1 "Fortune Fairy" monster you control; Special Summon 1 Spellcaster monster from your hand or Deck, whose original Level is 1 lower than that monster's, also during your next turn after this card resolves, you cannot Normal or Special Summon monsters, except Spellcaster monsters. You can only activate 1 "Lucky Loan" per turn. | ||||||
▶︎ Deck | 5.6 (8) | Battle Waltz | Normal Spell | |||
Target 1 Synchro Monster you control; Special Summon 1 "Waltz Token" with the current Type, Attribute, Level, ATK and DEF of that monster. Neither player takes any battle damage from attacks involving this Token. | ||||||
▶︎ Deck | 5.6 (9) | Power Capsule | Normal Spell | |||
Select 1 face-up "Victory Viper XX03" you control to activate this card. Select 1 effect of "Victory Viper XX03", and apply it as this card's effect. | ||||||
▶︎ Deck | 5.6 (14) | Six Strike - Triple Impact | Normal Spell | |||
If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects: ●Destroy all face-up monsters your opponent controls. ●Destroy all face-up Spell/Trap Cards your opponent controls. ●Destroy all Set Spell/Trap Cards your opponent controls. |
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▶︎ Deck | 5.5 (28) | A Wingbeat of Giant Dragon | Normal Spell | |||
Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field. | ||||||
▶︎ Deck | 5.5 (6) | Stand-Off | Normal Spell | |||
Target 1 face-up Attack Position Effect Monster on each side of the field; if both monsters are still face-up on the field, negate their effects, then if both their effects were negated by this effect, as long as those monsters are in face-up Attack Position, they cannot be destroyed by battle, are unaffected by other card effects, also they cannot attack or change their battle positions. | ||||||
▶︎ Deck | 5.5 (19) | Star Blast | Normal Spell | |||
Pay any number of Life Points in multiples of 500; reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase. | ||||||
▶︎ Deck | 5.5 (13) | Book of Taiyou | Normal Spell | |||
Flip 1 face-down monster on the field into face-up Attack Position. | ||||||
▶︎ Deck | 5.5 (11) | Fish and Kicks | Normal Spell | |||
If you have 3 or more banished Fish, Sea Serpent, or Aqua-Type monsters: Target 1 card on the field; banish it. | ||||||
▶︎ Deck | 5.5 (15) | Fake Hero | Normal Spell | |||
Special Summon 1 "Elemental HERO" monster from your hand, but it cannot attack, also return it to the hand during the End Phase. | ||||||
▶︎ Deck | 5.5 (11) | Photon Booster | Normal Spell | |||
Target 1 Level 4 or lower LIGHT monster on the field, except a Token; the ATK of all monsters currently on the field with its name become 2000, until the end of this turn. | ||||||
▶︎ Deck | 5.5 (13) | Boogie Trap | Normal Spell | |||
Discard 2 cards, then target 1 Trap in your GY; Set that target. It can be activated this turn. You can only activate 1 "Boogie Trap" per turn. | ||||||
▶︎ Deck | 5.5 (22) | Message in a Bottle | Normal Spell | |||
Target 3 monsters with different Levels in your Graveyard; Special Summon all 3 of them. Their ATK's become 0, also their effects are negated. If you do not Xyz Summon this turn after Summoning those 3 monsters, you lose 4000 Life Points during the End Phase. You cannot Special Summon any other monsters, except by Xyz Summon, during the turn you activate this card. | ||||||
▶︎ Deck | 5.5 (17) | Resonator Engine | Normal Spell | |||
Target 2 "Resonator" monsters in your GY; add 1 Level 4 monster from your Deck to your hand, and if you do, return those targets to the Deck. | ||||||
▶︎ Deck | 5.4 (11) | Ancient Gear Workshop | Normal Spell | |||
Target 1 "Ancient Gear" monster in your Graveyard; add that target to your hand. | ||||||
▶︎ Deck | 5.4 (20) | Evolution Burst | Normal Spell | |||
If you control "Cyber Dragon": Target 1 card your opponent controls; destroy that target. "Cyber Dragon" cannot attack the turn you activate this card. | ||||||
▶︎ Deck | 5.4 (24) | Oni-Gami Combo | Normal Spell | |||
Target 1 face-up Xyz Monster you control and detach all of its Xyz Material; this turn, that target can attack twice during the same Battle Phase. | ||||||
▶︎ Deck | 5.4 (14) | Shien's Spy | Normal Spell | |||
Target 1 face-up monster you control; give control of it to your opponent until the End Phase of this turn. | ||||||
▶︎ Deck | 5.4 (33) | Pot of Dichotomy | Normal Spell | |||
At the start of your Main Phase 1: Target 3 monsters with different Types in your Graveyard; Shuffle all 3 into the Deck, then draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
▶︎ Deck | 5.4 (17) | Parallel Twister | Normal Spell | |||
Send 1 other Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy it. | ||||||
▶︎ Deck | 5.4 (5) | Crystal Aegis | Normal Spell | |||
Target 1 "Crystal Beast" monster Card you control; destroy it, then Special Summon 1 "Crystal Beast Token" with the destroyed monster's original Type, Attribute, Level, and ATK/DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; Special Summon 1 "Crystal Beast" monster Card from your Spell & Trap Zone. You can only use this effect of "Crystal Aegis" once per turn. | ||||||
▶︎ Deck | 5.4 (11) | Level Lifter | Normal Spell | |||
Send 1 monster from your hand to the Graveyard, then target up to 2 face-up monsters you control; until the end of this turn, their Levels become the original Level of the monster sent to the Graveyard to activate this card. | ||||||
▶︎ Deck | 5.3 (6) | Ice Mirror | Normal Spell | |||
Target 1 Level 3 or lower WATER monster you control; Special Summon 1 monster with the same name from your Deck, but you cannot Special Summon from the Extra Deck while you control that face-up Special Summoned monster. | ||||||
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