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HOMEYu-Gi-Oh! Card Search > Search result

Card-Type is "Normal Spell". Search result  Showing 481 to 510 of 940

Card-Type is "Normal Spell".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
紅玉の宝札 ▶︎ Deck 6.8 12 Cards of the Red Stone Normal Spell
Send 1 Level 7 "Red-Eyes" monster from your hand to the GY; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the GY. You can only activate 1 "Cards of the Red Stone" per turn.
真実の名 ▶︎ Deck 6.8 15 The True Name Normal Spell
Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the GY. You can only activate 1 "The True Name" per turn.
セイバー・スラッシュ ▶︎ Deck 6.8 13 Saber Slash Normal Spell
Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control.
ゼアル・エントラスト ▶︎ Deck 6.8 6 Zexal Entrust Normal Spell
Target 1 "Utopia", "ZW -", or "ZS -" monster in your GY; add it to your hand or Special Summon it. If your opponent's LP are at least 2000 higher than yours, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Zexal" Spell/Trap in your GY, except "Zexal Entrust"; add it to your hand. You can only use each effect of "Zexal Entrust" once per turn.
大逆転クイズ ▶︎ Deck 6.8 16 Reversal Quiz Normal Spell
Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones.
ハイ・スピード・リレベル ▶︎ Deck 6.8 6 Hi-Speed Re-Level Normal Spell
Banish 1 "Speedroid" monster from your Graveyard, then target 1 Synchro Monster you control; until the end of this turn, change its Level to the banished monster's Level, and it gains ATK equal to that monster's Level x 500.
氷結界に至る晴嵐 ▶︎ Deck 6.8 11 Winds Over the Ice Barrier Normal Spell
Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn.
プレゼント交換 ▶︎ Deck 6.8 16 Gift Exchange Normal Spell
Both players banish 1 card from their Decks, face-down, and if they do, during the End Phase of this turn, both players add to their hands the card their opponent banished by this effect.
ペンデュラム・アライズ ▶︎ Deck 6.8 10 Pendulum Rising Normal Spell
Send 1 monster you control to the Graveyard; Special Summon from your Deck, 1 Pendulum Monster with the same Level as the sent monster's original Level, but destroy it during the End Phase. You can only activate 1 "Pendulum Rising" per turn.
宝玉の契約 ▶︎ Deck 6.8 17 Crystal Promise Normal Spell
Target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
宝玉の恵み ▶︎ Deck 6.8 16 Crystal Blessing Normal Spell
Target up to 2 "Crystal Beast" monsters in your GY; place those targets face-up in your Spell & Trap Zone as Continuous Spells.
コンバート・コンタクト ▶︎ Deck 6.7 12 Convert Contact Normal Spell
If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards.
サモン・ストーム ▶︎ Deck 6.7 3 Summon Storm Normal Spell
Pay 800 LP; Special Summon 1 Level 6 or lower WIND monster from your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 Level 4 or lower WIND monster from your hand. You can only use this effect of "Summon Storm" once per turn.
魂の解放 ▶︎ Deck 6.7 36 Soul Release Normal Spell
Target up to 5 cards in any GY(s); banish them.
撲滅の使徒 ▶︎ Deck 6.7 25 Nobleman of Extermination Normal Spell
Target 1 face-down Spell/Trap on the field; destroy that target, and if you do, banish it, then, if it was a Trap, each player reveals their Main Deck, then banishes all cards from it with that card's name.
ミスフォーチュン ▶︎ Deck 6.7 13 Misfortune Normal Spell
Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to half that monster's original ATK. Your monsters cannot attack this turn.
ヴァイロン・マター ▶︎ Deck 6.7 11 Vylon Matter Normal Spell
Select 3 Equip Spell Cards in your Graveyard. Return them to the Deck and apply 1 of these effects:
●Draw 1 card.
●Destroy 1 card your opponent controls.
運命のドロー ▶︎ Deck 6.6 9 Draw of Fate Normal Spell
If your LP are lower than your opponent's and your opponent controls a monster with the highest ATK on the field (even if it's tied): Reveal 3 cards with different names from your Deck, place them on top of your Deck in random order, then draw 1 card. For the rest of this turn after this card resolves, you cannot Set Spells/Traps, also you can only activate one more card or effect. You can only activate 1 "Draw of Fate" per turn.
EMキャスト・チェンジ ▶︎ Deck 6.6 8 Performapal Recasting Normal Spell
Reveal any number of "Performapal" monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. You can only activate 1 "Performapal Recasting" per turn.
火炎地獄 ▶︎ Deck 6.6 27 Tremendous Fire Normal Spell
Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.
極星宝フリドスキャルヴ ▶︎ Deck 6.6 10 Nordic Relic Hlidskjalf Normal Spell
Special Summon 1 "Nordic" monster from your Deck, but you cannot Special Summon monsters from the Extra Deck, except "Aesir" monsters, while that monster is face-up on the field. You can banish this card from your GY; add 1 "Nordic" monster from your Deck to your hand, then shuffle 1 card from your hand into the Deck. You can only use 1 "Nordic Relic Hlidskjalf" effect per turn, and only once that turn.
コピーキャット ▶︎ Deck 6.6 13 Mimicat Normal Spell
If you control "Toon World" and a Toon Monster: Target 1 card in your opponent's GY; if it is a monster, Special Summon it to your field, or if it is a Spell/Trap, Set it to your field. You can only activate 1 "Mimicat" per turn.
地割れ ▶︎ Deck 6.6 53 Fissure Normal Spell
Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).
ZERO-MAX ▶︎ Deck 6.6 11 ZERO-MAX Normal Spell
Activate only if you have no cards in your hand. Select 1 "Infernity" monster in your Graveyard. Special Summon it, and destroy all face-up monsters on the field with ATK lower than the Special Summoned monster's ATK. You cannot conduct your Battle Phase during the same turn you activate this card.
デビルズ・サンクチュアリ ▶︎ Deck 6.6 19 Fiend's Sanctuary Normal Spell
Special Summon 1 "Metal Fiend Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any battle damage you would have taken from battles involving it. Once per turn, during your Standby Phase, pay 1000 LP or destroy this Token.
トリックスター・フェス ▶︎ Deck 6.6 10 Trickstar Festival Normal Spell
Special Summon 2 "Trickstar Tokens" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). If a "Trickstar" monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can banish this card from your GY instead. You cannot Normal or Special Summon monsters the turn you activate this card, except "Trickstar" monsters. You can only activate 1 "Trickstar Festival" per turn.
貪欲なウツボ ▶︎ Deck 6.6 5 Moray of Avarice Normal Spell
Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.
抹殺の使徒 ▶︎ Deck 6.6 38 Nobleman of Crossout Normal Spell
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
武装竜の襲雷 ▶︎ Deck 6.5 4 Armed Dragon Blitz Normal Spell
Target 1 "Armed Dragon" monster you control; take 1 monster with the same name from your Deck or GY, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but it cannot attack directly. You can only activate 1 "Armed Dragon Blitz" per turn. You cannot Special Summon monsters the turn you activate this card, except Dragon monsters.
痛み分け ▶︎ Deck 6.5 22 Share the Pain Normal Spell
Tribute 1 monster; make your opponent Tribute 1 monster (for no effect).
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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