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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Spell". Search result Showing 271 to 300 of 940
Card-Type is "Normal Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.4 (14) | Eldlixir of Black Awakening | Normal Spell | |||
Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 8.4 (22) | Dark Magic Veil | Normal Spell | |||
Pay 1000 LP; Special Summon 1 DARK Spellcaster-Type monster from your hand or Graveyard. | ||||||
▶︎ Deck | 8.4 (14) | Junk Box | Normal Spell | |||
Select and Special Summon 1 Level 4 or lower "Morphtronic" monster from your Graveyard. Destroy it during the End Phase. | ||||||
▶︎ Deck | 8.4 (22) | Sekka's Light | Normal Spell | |||
If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn. | ||||||
▶︎ Deck | 8.4 (11) | Morphtronic Accelerator | Normal Spell | |||
Return 1 "Morphtronic" monster from your hand to the Deck. Destroy 1 card on the field, and draw 1 card. | ||||||
▶︎ Deck | 8.4 (28) | Elegant Egotist | Normal Spell | |||
If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck. | ||||||
▶︎ Deck | 8.4 (36) | Dark Ruler No More | Normal Spell | |||
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation. | ||||||
▶︎ Deck | 8.4 (17) | Fusion Conscription | Normal Spell | |||
Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck or Graveyard to your hand, and if you do, for the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name, also your monsters with that name cannot activate their effects. You can only activate 1 "Fusion Conscription" per turn. | ||||||
▶︎ Deck | 8.4 (5) | Vaylantz Wars - The Place of Beginning | Normal Spell | |||
Add 1 "Vaylantz" Field Spell from your Deck to your hand, then you can apply the following effect. ●Destroy 1 Pendulum Monster Card you control, and if you do, add 1 "Senet Switch" from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card; place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of "Vaylantz Wars - The Place of Beginning" once per turn. |
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▶︎ Deck | 8.3 (8) | Adamancipator Signs | Normal Spell | |||
Target 1 Rock monster in your GY; Special Summon it in Defense Position, then, if you Special Summoned an "Adamancipator" monster by this effect, you can take 1 Level 4 or lower Rock monster from your Deck and place it on top of your Deck. | ||||||
▶︎ Deck | 8.3 (4) | Uradora of Fate | Normal Spell | |||
Pay 1000 LP, then target 1 face-up monster you control; it gains 1000 ATK until the end of your opponent's turn, and if it does, apply this effect until the end of your opponent's turn. ●Each time it destroys an opponent's monster by battle: You can reveal the bottom card of your Deck and place it on the top or bottom of the Deck. If the revealed card was a Dragon, Dinosaur, Sea Serpent, or Wyrm monster, draw 1 card for every 1000 ATK of that monster, then gain 1000 LP for each card drawn. |
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▶︎ Deck | 8.3 (4) | World Legacy's Heart | Normal Spell | |||
Target 2 "World Chalice" monsters in your GY with different names; add them to your hand. If your linked Link Monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "World Legacy's Heart" per turn. | ||||||
▶︎ Deck | 8.3 (8) | Revival Swarm | Normal Spell | |||
Target 1 "Battlewasp" monster in your GY; Special Summon it. You can banish this card from your GY, then target 1 Insect monster you control; it cannot be destroyed by battle or card effects, until the end of the next turn. You can only use this effect of "Revival Swarm" once per turn. | ||||||
▶︎ Deck | 8.3 (22) | Tenacity of the Monarchs | Normal Spell | |||
Reveal 1 monster in your hand with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; add 1 "Monarch" Spell/Trap Card from your Deck to your hand, except "Tenacity of the Monarchs". You can only activate 1 "Tenacity of the Monarchs" per turn. | ||||||
▶︎ Deck | 8.3 (34) | Transmodify | Normal Spell | |||
Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn. | ||||||
▶︎ Deck | 8.3 (3) | Doctor D | Normal Spell | |||
Banish 1 "Destiny HERO" monster from your GY; add to your hand or Special Summon 1 "Destiny HERO" monster from your GY. You can banish this card from your GY, then target 2 "Destiny HERO" monsters you control; choose 1 of those monsters, its ATK becomes the other monster's ATK, until the end of this turn. | ||||||
▶︎ Deck | 8.3 (12) | Battery Charger | Normal Spell | |||
Pay 500 Life Points. Special Summon 1 "Batteryman" monster from your Graveyard. | ||||||
▶︎ Deck | 8.3 (10) | Recycling Batteries | Normal Spell | |||
Target 2 Thunder-Type monsters with 1500 or less ATK in your Graveyard; add those targets to your hand. | ||||||
▶︎ Deck | 8.3 (10) | Piri Reis Map | Normal Spell | |||
At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name. | ||||||
▶︎ Deck | 8.3 (4) | Fortune Lady Calling | Normal Spell | |||
If you control a "Fortune Lady" monster: Special Summon 1 "Fortune Lady" monster from your Deck with a different name from the cards you control, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 "Fortune Lady Calling" per turn. | ||||||
▶︎ Deck | 8.3 (18) | Pendulum Halt | Normal Spell | |||
If you have 3 or more face-up Pendulum Monsters with different names in your Extra Deck: Draw 2 cards. You cannot add cards from the Deck to your hand for the rest of this turn after this card resolves. | ||||||
▶︎ Deck | 8.3 (9) | Fury of Kairyu-Shin | Normal Spell | |||
Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn. | ||||||
▶︎ Deck | 8.3 (14) | One-Time Passcode | Normal Spell | |||
Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn. | ||||||
▶︎ Deck | 8.3 (6) | Vaalmonica Versare | Normal Spell | |||
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect. ●Gain 500 LP, then you can excavate cards from the top of your Deck until you excavate a "Vaalmonica" card, then add that card to your hand, also shuffle the rest into the Deck. ●Take 500 damage, then you can send 1 "Vaalmonica" card from your Deck to the GY, except "Vaalmonica Versare". You can only activate 1 "Vaalmonica Versare" per turn. |
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▶︎ Deck | 8.3 (4) | Magistus Vritra | Normal Spell | |||
Target 1 Level 4 or lower "Magistus" monster in your GY; Special Summon it. If a "Magistus" card(s) in your Spell & Trap Zone would be destroyed by your opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Magistus Vritra" once per turn. | ||||||
▶︎ Deck | 8.2 (38) | Recurring Nightmare | Normal Spell | |||
Target 2 DARK monsters with 0 DEF in your GY; add those targets to your hand. | ||||||
▶︎ Deck | 8.2 (35) | Dark World Dealings | Normal Spell | |||
Each player draws 1 card, then each player discards 1 card. | ||||||
▶︎ Deck | 8.2 (5) | Evolution End Burst | Normal Spell | |||
Add 1 "Overload Fusion" from your Deck to your hand. If you Fusion Summon a monster this turn with "Overload Fusion", using 6 or more monsters as material, that monster can attack a number of times each Battle Phase this turn, up to the number of monsters used as its Fusion Materials. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except with Spell effects. You can only activate 1 "Evolution End Burst" per turn. | ||||||
▶︎ Deck | 8.2 (39) | Confiscation Forbidden | Normal Spell | |||
Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card. | ||||||
▶︎ Deck | 8.2 (11) | Psychic Path | Normal Spell | |||
Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand. | ||||||
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