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HOMEYu-Gi-Oh! Card Search > Search result

Card-Type is "Spell". Search result  Showing 2,011 to 2,040 of 2,451

Card-Type is "Spell".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
コクーン・リボーン ▶︎ Deck 3.3 8 Cocoon Rebirth Continuous Spell
You can Tribute 1 face-up "Chrysalis" monster you control to Special Summon 1 "Neo-Spacian" monster written in the card text of that card from either player's Graveyard.
ゼロゼロック ▶︎ Deck 3.3 15 Zerozerock Continuous Spell
Your opponent cannot target face-up Attack Position monsters with 0 ATK for attacks.
光の継承 ▶︎ Deck 3.3 3 Heritage of the Light Continuous Spell
If a monster is Ritual, Fusion, Synchro, or Xyz Summoned, while a monster with the same card type (Ritual, Fusion, Synchro, or Xyz) is on the field: You can draw 1 card. You can only use this effect of "Heritage of the Light" once per turn.
竜操術 ▶︎ Deck 3.3 12 Dragon Mastery Continuous Spell
Each monster you control that is equipped with a "Dragunity" monster(s) gains 500 ATK. Once per turn, you can select 1 face-up monster you control, and equip it with 1 Dragon-Type "Dragunity" monster from your hand.
稲妻の剣 ▶︎ Deck 3.3 15 Lightning Blade Equip Spell
Equip only to a Warrior monster. It gains 800 ATK. All WATER monsters on the field lose 500 ATK.
八汰鏡 ▶︎ Deck 3.3 7 Mirror of Yata Equip Spell
Equip only to a Spirit Monster. The equipped monster does not have to have its effect that returns it to the hand activated. If it would be destroyed by battle, destroy this card instead.
ロケット・パイルダー ▶︎ Deck 3.3 7 Rocket Pilder Equip Spell
While the equipped monster is attacking, it cannot be destroyed by battle. At the end of the Damage Step, if the equipped monster attacked: The attack target loses ATK equal to the ATK of the equipped monster, until the End Phase.
クシャトリラ・アクストラ ▶︎ Deck 3.3 4 Kashtira Akstra Quick-Play Spell
If a face-up "Kashtira" Xyz Monster(s) you control is destroyed by battle or card effect: Banish 1 "Visas Starfrost" from your hand, your Deck, or your Monster Zone, and if you do, Special Summon 1 "Vicious Astraloud" from your Extra Deck, ignoring its Summoning conditions. If this card is banished: You can target 1 of your banished "Visas Starfrost"; add it to your hand. You can only use each effect of "Kashtira Akstra" once per turn.
次元誘爆 ▶︎ Deck 3.3 12 Dimension Explosion Quick-Play Spell
Return 1 face-up Fusion Monster you control to the Extra Deck. Both players select up to 2 of their monsters that are removed from play, and Special Summon them.
スター・チェンジャー ▶︎ Deck 3.3 25 Star Changer Quick-Play Spell
Target 1 face-up monster on the field and activate 1 of these effects;
● Increase that target's Level by 1.
● Reduce that target's Level by 1.
セベクの祝福 ▶︎ Deck 3.3 21 Sebek's Blessing Quick-Play Spell
If your monster inflicts battle damage to your opponent by a direct attack: Gain the same amount of LP.
フリント・アタック ▶︎ Deck 3.3 4 Flint Missile Quick-Play Spell
Destroy 1 monster equipped with "Flint". You can return this card to your Deck instead of sending it to the Graveyard after it resolves.
竜の闘志 ▶︎ Deck 3.3 11 Dragon's Fighting Spirit Quick-Play Spell
Target 1 Dragon-Type monster you control that was Special Summoned this turn; for each monster your opponent currently controls that was Special Summoned this turn, it gains 1 additional attack during each Battle Phase this turn.
ジュラシックワールド ▶︎ Deck 3.3 14 Jurassic World Field Spell
All Dinosaur-Type monsters gain 300 ATK and DEF.
ツッパリーチ ▶︎ Deck 3.3 4 Tilted Try Field Spell
When you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, and if you do, draw 1 card. When you draw by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place that card on the bottom of the Deck, and if you do that, draw 1 card.
渾身の一撃 ▶︎ Deck 3.2 11 Full-Force Strike Normal Spell
Target 1 face-up monster you control; this turn, it cannot be destroyed by battle, players take no battle damage from its attacks, and if it attacks an opponent's monster, destroy that opponent's monster after damage calculation.
次元の歪み ▶︎ Deck 3.2 16 Dimension Distortion Normal Spell
You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field.
波動共鳴 ▶︎ Deck 3.2 11 Harmonic Waves Normal Spell
Target 1 face-up monster on the field; it becomes Level 4 until the End Phase.
磁力の召喚円 LV2 ▶︎ Deck 3.2 9 Magnet Circle LV2 Normal Spell
Special Summon 1 Level 2 or lower Machine-Type monster from your hand.
レプティレス・ポイズン ▶︎ Deck 3.2 14 Reptilianne Poison Normal Spell
Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0.
通行税 ▶︎ Deck 3.2 19 Toll Continuous Spell
Each player must pay 500 Life Points to declare an attack.
ツーマンセルバトル ▶︎ Deck 3.2 6 Two-Man Cell Battle Continuous Spell
During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from their hand.
誇大化 ▶︎ Deck 3.2 5 Overexaggeration Quick-Play Spell
At the start of the Damage Step, if 2 monsters battle: Activate 1 of these effects;
●Change the attacking monster to Defense Position.
●Return the attack target monster to the hand.
●Destroy both battling monsters.
You can only activate 1 "Overexaggeration" per turn.
賽挑戦 ▶︎ Deck 3.2 10 Diced Dice Quick-Play Spell
Roll a six-sided die, and if you roll a 1 or 6, add 1 card from your Deck to your hand that requires a die roll. If you roll a number other than 1 or 6, roll it again, and apply the appropriate effect.
●1 or 6: Return this card to the hand.
●2, 3, 4, or 5: Place this card on top of the Deck.
You can only activate 1 "Diced Dice" per turn.
バブルイリュージョン ▶︎ Deck 3.2 20 Bubble Illusion Quick-Play Spell
You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand.
大地讃頌 ▶︎ Deck 3.2 18 Earth Chant Ritual Spell
This card can be used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
限定解除 ▶︎ Deck 3.1 18 Ritual Foregone Normal Spell
Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn.
再機動 ▶︎ Deck 3.1 10 Reboot Normal Spell
Shuffle 1 "Meklord" monster from your hand into the Deck, then target 1 "Meklord" card in your GY; add that target to your hand.
シンクロ・チェンジ ▶︎ Deck 3.1 10 Synchro Change Normal Spell
Remove from play 1 face-up Synchro Monster you control. Special Summon 1 Synchro Monster from your Extra Deck whose Level is the same as the removed monster's. Its effect(s) is negated.
ナチュラル・チューン ▶︎ Deck 3.1 10 Natural Tune Normal Spell
Select 1 face-up Level 4 or lower Normal Monster you control. It is treated as a Tuner monster while it is face-up on the field.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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