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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Spell". Search result Showing 2,011 to 2,040 of 2,451
Card-Type is "Spell".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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3.3 (8) | Cocoon Rebirth | Continuous Spell | |||
You can Tribute 1 face-up "Chrysalis" monster you control to Special Summon 1 "Neo-Spacian" monster written in the card text of that card from either player's Graveyard. | ||||||
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3.3 (15) | Zerozerock | Continuous Spell | |||
Your opponent cannot target face-up Attack Position monsters with 0 ATK for attacks. | ||||||
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3.3 (3) | Heritage of the Light | Continuous Spell | |||
If a monster is Ritual, Fusion, Synchro, or Xyz Summoned, while a monster with the same card type (Ritual, Fusion, Synchro, or Xyz) is on the field: You can draw 1 card. You can only use this effect of "Heritage of the Light" once per turn. | ||||||
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3.3 (12) | Dragon Mastery | Continuous Spell | |||
Each monster you control that is equipped with a "Dragunity" monster(s) gains 500 ATK. Once per turn, you can select 1 face-up monster you control, and equip it with 1 Dragon-Type "Dragunity" monster from your hand. | ||||||
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3.3 (15) | Lightning Blade | Equip Spell | |||
Equip only to a Warrior monster. It gains 800 ATK. All WATER monsters on the field lose 500 ATK. | ||||||
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3.3 (7) | Mirror of Yata | Equip Spell | |||
Equip only to a Spirit Monster. The equipped monster does not have to have its effect that returns it to the hand activated. If it would be destroyed by battle, destroy this card instead. | ||||||
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3.3 (7) | Rocket Pilder | Equip Spell | |||
While the equipped monster is attacking, it cannot be destroyed by battle. At the end of the Damage Step, if the equipped monster attacked: The attack target loses ATK equal to the ATK of the equipped monster, until the End Phase. | ||||||
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3.3 (4) | Kashtira Akstra | Quick-Play Spell | |||
If a face-up "Kashtira" Xyz Monster(s) you control is destroyed by battle or card effect: Banish 1 "Visas Starfrost" from your hand, your Deck, or your Monster Zone, and if you do, Special Summon 1 "Vicious Astraloud" from your Extra Deck, ignoring its Summoning conditions. If this card is banished: You can target 1 of your banished "Visas Starfrost"; add it to your hand. You can only use each effect of "Kashtira Akstra" once per turn. | ||||||
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3.3 (12) | Dimension Explosion | Quick-Play Spell | |||
Return 1 face-up Fusion Monster you control to the Extra Deck. Both players select up to 2 of their monsters that are removed from play, and Special Summon them. | ||||||
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3.3 (25) | Star Changer | Quick-Play Spell | |||
Target 1 face-up monster on the field and activate 1 of these effects; ● Increase that target's Level by 1. ● Reduce that target's Level by 1. |
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3.3 (21) | Sebek's Blessing | Quick-Play Spell | |||
If your monster inflicts battle damage to your opponent by a direct attack: Gain the same amount of LP. | ||||||
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3.3 (4) | Flint Missile | Quick-Play Spell | |||
Destroy 1 monster equipped with "Flint". You can return this card to your Deck instead of sending it to the Graveyard after it resolves. | ||||||
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3.3 (11) | Dragon's Fighting Spirit | Quick-Play Spell | |||
Target 1 Dragon-Type monster you control that was Special Summoned this turn; for each monster your opponent currently controls that was Special Summoned this turn, it gains 1 additional attack during each Battle Phase this turn. | ||||||
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3.3 (14) | Jurassic World | Field Spell | |||
All Dinosaur-Type monsters gain 300 ATK and DEF. | ||||||
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3.3 (4) | Tilted Try | Field Spell | |||
When you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, and if you do, draw 1 card. When you draw by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place that card on the bottom of the Deck, and if you do that, draw 1 card. | ||||||
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3.2 (11) | Full-Force Strike | Normal Spell | |||
Target 1 face-up monster you control; this turn, it cannot be destroyed by battle, players take no battle damage from its attacks, and if it attacks an opponent's monster, destroy that opponent's monster after damage calculation. | ||||||
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3.2 (16) | Dimension Distortion | Normal Spell | |||
You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field. | ||||||
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3.2 (11) | Harmonic Waves | Normal Spell | |||
Target 1 face-up monster on the field; it becomes Level 4 until the End Phase. | ||||||
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3.2 (9) | Magnet Circle LV2 | Normal Spell | |||
Special Summon 1 Level 2 or lower Machine-Type monster from your hand. | ||||||
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3.2 (14) | Reptilianne Poison | Normal Spell | |||
Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0. | ||||||
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3.2 (19) | Toll | Continuous Spell | |||
Each player must pay 500 Life Points to declare an attack. | ||||||
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3.2 (6) | Two-Man Cell Battle | Continuous Spell | |||
During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from their hand. | ||||||
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3.2 (5) | Overexaggeration | Quick-Play Spell | |||
At the start of the Damage Step, if 2 monsters battle: Activate 1 of these effects; ●Change the attacking monster to Defense Position. ●Return the attack target monster to the hand. ●Destroy both battling monsters. You can only activate 1 "Overexaggeration" per turn. |
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3.2 (10) | Diced Dice | Quick-Play Spell | |||
Roll a six-sided die, and if you roll a 1 or 6, add 1 card from your Deck to your hand that requires a die roll. If you roll a number other than 1 or 6, roll it again, and apply the appropriate effect. ●1 or 6: Return this card to the hand. ●2, 3, 4, or 5: Place this card on top of the Deck. You can only activate 1 "Diced Dice" per turn. |
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3.2 (20) | Bubble Illusion | Quick-Play Spell | |||
You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand. | ||||||
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3.2 (18) | Earth Chant | Ritual Spell | |||
This card can be used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. | ||||||
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3.1 (18) | Ritual Foregone | Normal Spell | |||
Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn. | ||||||
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3.1 (10) | Reboot | Normal Spell | |||
Shuffle 1 "Meklord" monster from your hand into the Deck, then target 1 "Meklord" card in your GY; add that target to your hand. | ||||||
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3.1 (10) | Synchro Change | Normal Spell | |||
Remove from play 1 face-up Synchro Monster you control. Special Summon 1 Synchro Monster from your Extra Deck whose Level is the same as the removed monster's. Its effect(s) is negated. | ||||||
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3.1 (10) | Natural Tune | Normal Spell | |||
Select 1 face-up Level 4 or lower Normal Monster you control. It is treated as a Tuner monster while it is face-up on the field. | ||||||
Other sorts : Card Registration Date, scale blue, scale red |
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